06-15-2019, 08:32 PM
(This post was last modified: 08-06-2020, 10:10 PM by Flash Flyer - Sakura.)
I'm designing this as a character Deck for a 5Ds era fanfic, though given how far we are now, the design is more adherent to MR4 stuff. I do not intend on making Links for this archetype, so...this could be imported to AGM later if people want it after completion.
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Art-wise, just think of furries doing sports.
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Show ContentStuff:
Blazefur Athlete Sayaka
Level 4 | FIRE | Beast-Warrior | Effect
1700/1000
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Sayaka", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Sayaka" once per turn. Once per turn: You can target 1 "Blazefur Athlete" monster you control; this turn, that monster can make a second attack during each Battle Phase this turn.
Blazefur Athlete Kaoru
Level 4 | FIRE | Beast-Warrior | Effect
1600/1200
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Kaoru", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Kaoru" once per turn. Once per turn: You can inflict 300 damage to your opponent for each "Blazefur Athlete" monster you control.
Blazefur Athlete Momoko
Level 3 | FIRE | Beast-Warrior | Tuner | Effect
1200/800
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Momoko", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Momoko" once per turn. Other "Blazefur Athlete" monsters you control cannot be destroyed by battle, also you take no battle damage from battles involving those monsters.
Blazefur Athlete Cinnamon
Level 3 | FIRE | Beast-Warrior | Effect
1300/1200
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Cinnamon", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Cinnamon" once per turn. Once per turn: You can add 1 "Blazefur Athlete" card from your Deck to your hand, except "Blazefur Athlete Cinnamon".
Blazefur Athlete Haruka
Level 3 | FIRE | Beast-Warrior | Effect
1400/200
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Haruka", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Haruka" once per turn. Once per turn: You can shuffle 1 "Blazefur Athlete" card from your hand into the Deck; draw 2 cards.
Blazefur Athlete Hikari
Level 3 | FIRE | Beast-Warrior | Effect
1500/1100
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Hikari", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Hikari" once per turn. Once per turn: You can Special Summon 1 Level 4 or lower "Blazefur Athlete" monster from your GY, except "Blazefur Athlete - Hikari".
Blazefur Athlete Miyako
Level 3 | FIRE | Beast-Warrior | Effect
1000/1800
If you control another "Blazefur Athlete" monster other than "Blazefur Athlete Miyako", you can Special Summon this card from your hand. You can only use this effect of "Blazefur Athlete Miyako" once per turn. Once per turn: You can target 5 of your "Blazefur Athlete" cards that are banished and/or in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Blazefur Athlete Victory Goddess Amaterasu
Level 7 | FIRE | Beast-Warrior | Ritual | Effect
2600/2500
You can Ritual Summon this card with "Blazefur Athlete Opening Ceremony". If this card is Special Summoned: You can banish up to 3 cards from your opponent's GY, face-down, then inflict 500 damage to your opponent for each. If this card is banished or in your GY: You can Special Summon this card. You can only use each effect of "Blazefur Athlete Victory Goddess Amaterasu" once per turn.
Blazefur Athlete Champion HuÄshù
Level 7 | FIRE | Beast-Warrior | Synchro | Effect
2700/2100
1 Tuner + 1+ non-Tuner monsters
While you control this Synchro Summoned card, monsters your opponent controls cannot activate their effects the turn they are Summoned. Once per turn, if your opponent adds a card from their Deck or GY to their hand (except during the Draw Phase): You can banish 1 random card from their hand, face-down. If a “Blazefur Athlete†monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
Blazefur Athlete Champion Sakura
Level 6 | FIRE | Beast-Warrior | Synchro | Effect
2400/1700
1 Tuner + 1+ non-Tuner monsters
You can banish 1 card your opponent controls or from their GY, face-down. If your opponent activates a card or effect (Quick Effect): You can send 1 card from your hand to the GY; negate the activation, and if you do, shuffle it into the Deck. You can only use each effect of "Blazefur Athlete Champion Sakura" each once per turn.
Blazefur Athlete Flagbearer Reika
Link 2 | FIRE | Beast-Warrior | Link | Effect
1900
SW SE
2 monsters, including a "Blazefur Athlete" monster
If this card is Link Summoned: You can add 1 "Blazefur Athlete Dream Stadium" from your Deck or GY to your hand. You can only use this effect of "Blazefur Athlete Flagbearer Reika" once per turn. The first time each "Blazefur Athlete" monster you control would be destroyed each turn, by battle or card effect, it is not.
Blazefur Athlete Dream Stadium
Field Spell
"Blazefur Athlete" monsters you control 500 ATK/DEF. You can Special Summon 1 "Blazefur Athlete" monster from your Deck or GY. You can only use this effect of "Blazefur Athlete Dream Stadium" once per turn. Your opponent cannot activate cards or effects in response to the activation of a "Blazefur Athlete" card or effect in your possession.
Blazefur Athlete Fiery Flash
Quick-Play Spell
If you control a "Blazefur Athlete" monster: Activate 1 of these effects.
â— Banish up to 2 Spells/Traps your opponent controls.
â— Banish all Spells/Traps your opponent controls; face-down. You must control a "Blazefur Athlete" monster whose original ATK is 2400 or higher to activate this effect.
Blazefur Athlete Opening Ceremony
Ritual Spell
This card is used to Ritual Summon "Blazefur Athlete Victory Goddess Amaterasu" from your hand or Deck. You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. Apply the following effects while this card is in your GY.
â— You can Normal Summon/Set 1 FIRE Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
â— Your opponent cannot activate cards or effects when you Summon a FIRE Beast-Warrior monster.
Blazefur Athlete Flare Drive
Counter Trap
When your opponent would Summon a monster(s) while you control a "Blazefur Athlete" monster: Negate the Summon, and if you do, shuffle those monster(s) into the Deck.
Level 4 | FIRE | Beast-Warrior | Effect
1700/1000
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Sayaka", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Sayaka" once per turn. Once per turn: You can target 1 "Blazefur Athlete" monster you control; this turn, that monster can make a second attack during each Battle Phase this turn.
Blazefur Athlete Kaoru
Level 4 | FIRE | Beast-Warrior | Effect
1600/1200
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Kaoru", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Kaoru" once per turn. Once per turn: You can inflict 300 damage to your opponent for each "Blazefur Athlete" monster you control.
Blazefur Athlete Momoko
Level 3 | FIRE | Beast-Warrior | Tuner | Effect
1200/800
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Momoko", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Momoko" once per turn. Other "Blazefur Athlete" monsters you control cannot be destroyed by battle, also you take no battle damage from battles involving those monsters.
Blazefur Athlete Cinnamon
Level 3 | FIRE | Beast-Warrior | Effect
1300/1200
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Cinnamon", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Cinnamon" once per turn. Once per turn: You can add 1 "Blazefur Athlete" card from your Deck to your hand, except "Blazefur Athlete Cinnamon".
Blazefur Athlete Haruka
Level 3 | FIRE | Beast-Warrior | Effect
1400/200
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Haruka", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Haruka" once per turn. Once per turn: You can shuffle 1 "Blazefur Athlete" card from your hand into the Deck; draw 2 cards.
Blazefur Athlete Hikari
Level 3 | FIRE | Beast-Warrior | Effect
1500/1100
If you control another "Blazefur Athlete" monster, except "Blazefur Athlete Hikari", you can Special Summon this card from your hand or GY. You can only use this effect of "Blazefur Athlete Hikari" once per turn. Once per turn: You can Special Summon 1 Level 4 or lower "Blazefur Athlete" monster from your GY, except "Blazefur Athlete - Hikari".
Blazefur Athlete Miyako
Level 3 | FIRE | Beast-Warrior | Effect
1000/1800
If you control another "Blazefur Athlete" monster other than "Blazefur Athlete Miyako", you can Special Summon this card from your hand. You can only use this effect of "Blazefur Athlete Miyako" once per turn. Once per turn: You can target 5 of your "Blazefur Athlete" cards that are banished and/or in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Blazefur Athlete Victory Goddess Amaterasu
Level 7 | FIRE | Beast-Warrior | Ritual | Effect
2600/2500
You can Ritual Summon this card with "Blazefur Athlete Opening Ceremony". If this card is Special Summoned: You can banish up to 3 cards from your opponent's GY, face-down, then inflict 500 damage to your opponent for each. If this card is banished or in your GY: You can Special Summon this card. You can only use each effect of "Blazefur Athlete Victory Goddess Amaterasu" once per turn.
Blazefur Athlete Champion HuÄshù
Level 7 | FIRE | Beast-Warrior | Synchro | Effect
2700/2100
1 Tuner + 1+ non-Tuner monsters
While you control this Synchro Summoned card, monsters your opponent controls cannot activate their effects the turn they are Summoned. Once per turn, if your opponent adds a card from their Deck or GY to their hand (except during the Draw Phase): You can banish 1 random card from their hand, face-down. If a “Blazefur Athlete†monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
Blazefur Athlete Champion Sakura
Level 6 | FIRE | Beast-Warrior | Synchro | Effect
2400/1700
1 Tuner + 1+ non-Tuner monsters
You can banish 1 card your opponent controls or from their GY, face-down. If your opponent activates a card or effect (Quick Effect): You can send 1 card from your hand to the GY; negate the activation, and if you do, shuffle it into the Deck. You can only use each effect of "Blazefur Athlete Champion Sakura" each once per turn.
Blazefur Athlete Flagbearer Reika
Link 2 | FIRE | Beast-Warrior | Link | Effect
1900
SW SE
2 monsters, including a "Blazefur Athlete" monster
If this card is Link Summoned: You can add 1 "Blazefur Athlete Dream Stadium" from your Deck or GY to your hand. You can only use this effect of "Blazefur Athlete Flagbearer Reika" once per turn. The first time each "Blazefur Athlete" monster you control would be destroyed each turn, by battle or card effect, it is not.
Blazefur Athlete Dream Stadium
Field Spell
"Blazefur Athlete" monsters you control 500 ATK/DEF. You can Special Summon 1 "Blazefur Athlete" monster from your Deck or GY. You can only use this effect of "Blazefur Athlete Dream Stadium" once per turn. Your opponent cannot activate cards or effects in response to the activation of a "Blazefur Athlete" card or effect in your possession.
Blazefur Athlete Fiery Flash
Quick-Play Spell
If you control a "Blazefur Athlete" monster: Activate 1 of these effects.
â— Banish up to 2 Spells/Traps your opponent controls.
â— Banish all Spells/Traps your opponent controls; face-down. You must control a "Blazefur Athlete" monster whose original ATK is 2400 or higher to activate this effect.
Blazefur Athlete Opening Ceremony
Ritual Spell
This card is used to Ritual Summon "Blazefur Athlete Victory Goddess Amaterasu" from your hand or Deck. You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. Apply the following effects while this card is in your GY.
â— You can Normal Summon/Set 1 FIRE Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
â— Your opponent cannot activate cards or effects when you Summon a FIRE Beast-Warrior monster.
Blazefur Athlete Flare Drive
Counter Trap
When your opponent would Summon a monster(s) while you control a "Blazefur Athlete" monster: Negate the Summon, and if you do, shuffle those monster(s) into the Deck.
Art-wise, just think of furries doing sports.