Share on Facebook Share on Twitter

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Flash Flyer - SakuraA Discussion of Designing: ARC-V vs VRAINS
#1
We've been in the VRAINS era for 2 years now and that's certainly enough time to see how the game has unfolded and adapted to the new rules.

That in mind, it is a known fact that not everyone wants to play Link format (and there've been a handful of people who took it quite hard and outright refused). Please realize that I am not calling out anyone in particular as this is certainly not limited to just you guys in AGM or within Custom Cards, as similar mentalities have been shown elsewhere.

I know I did say this a few times in the club thread, but eventually it will be much more difficult to continue designing in Master Rule 3. By this, some cards will not be permissible for admission in here simply if they mention anything to do with Links or the Extra Monster Zone. (i.e. We banned Raiten because it mentions Link Summoning, hence the inclusion of Shidenka which is effectively ours [and does future proofing].)



Because these can get quite long, I'll spoiler tag them.

Show ContentYou want to say "adapt MR4 or get lost"?:

Show ContentMaster Rule 3 lets us Extra Deck spam! AGM was also designed under these premises.:


Show ContentMaster Rule 4 screwed up the game; I want no part of it!:

Show ContentAGM wasn't designed for MR4; the hell you want us to do?:

So...what's the point of this?

Sooner or later, we're going to have to come to a consensus on where the AGM should go.

Over here, we have both formats (MR4 being experimental to see how things work out). Elsewhere, probably still the same since I left.

====
Then again, also use this discussion to figure out how to handle post-VRAINS. We may get ANOTHER summoning mechanic that changes the rules once the series ends.

Let's say this new mechanic results in a Master Rule 5 with new changes and we're still playing Master Rule 3. How far back in design are you going to be?

This is obviously conjecture because it isn't here yet, but think about what will happen.

====

I say this not because I want to force you guys to change, but moreso so you're not falling behind in design and getting ridiculed for not knowing by other people.



So yeah, I guess use this thread to discuss the pros/cons of ARC-V design and VRAINS design and whether/not AGM is truly ready to step into the new age.
Reply
#2
Also remember that you all can still recommend cards / rest of us approve them, though again, it relies on all of you to come to a consensus on what will be okay for us to add.

So...if we do add Links, let's avoid Knightmares and some other problematic cards from the VRAINS era. Or we let them in, but make sure rest of our stuff does not lead towards promoting Extra Links or other obscene plays.
Reply
#3
So, I feel the need to comment on a few things that make me feel that the Link mechanic, and MR4 in general, was poorly thought through:

Master Rule 4 made a card printed exactly 1 core set prior to its implementation completely impossible to utilize properly. Five-Rainbow Magician specifically requires that it be in the Scale with 4+ Set cards in your backrow to escape its lockdown effect, meaning that you cannot simultaneously Pendulum Summon and have monster effects on. This is on top of requiring the errata of a completely irrelevant card, killing several archetypes, making Counter Fairies unplayable, and implementing a Domain lock as an inbuilt game mechanic.

In terms of the AGM, here are a few cards, off the top of my head, that are made useless or broken by adding MR4:
Vigilizards are made nearly irrelevant, except for a Continuous Spell that instagibs Links because I wanted them to have a counter to Unions.
Mellaxis/Spellbound goes from a fun swarm/aggro archetype to an unstoppable Extra Link machine that also draws 10 in a normal combo if I have my math right, because the restriction on their Continuous Spell cannot be set off by a Link monster, ergo they get any archetypal monster back every time they make a Link, and then Studious revives himself for a basically free Borrel.
Victorian can no longer trigger their wincon (can't simultaneously have both a card in Scale and no backrow- If you control a "Victorian" card in your Pendulum Zone, no cards in your Spell/Trap Zone, fewer monsters than your opponent, less LP than your opponent, fewer cards in your hand than your opponent, less cards in your Deck, and all 3 of their Ritual Spells are banished, you win during the End Phase).
There's a monster with a mandatory Summon effect if it kills a monster in battle, which (if I have my rulings right) either causes an unplayable gamestate, allows you to create an infinite loop, or lets you trade any Link monster for any other Link monster.
Voltage Tunic is an infinite Link machine with All-Out Attacks, or any other card that forces Defense Position monsters into Attack Position as a Continuous effect, active.
Summoning a Link monster against an Aura player running their best Equip burns the person Summoning that Link monster to death in an infinite loop, because no Defense Position.
Most AGM Decks would need an archetypal Link just to function, and none of us have time for that.
Brilliant Mount starts a changeless infinite with literally any Link, making it a searchable, self-reviving floodgate due to rulings (if any action would start a changeless infinite, the player is not allowed to take the action that would start the infinite).

And that's off the top of my head.
Reply
#4
Some of my AGM archetypes already got their Link support (well, the ones I care about anyway). There are a handful for which I didn't add for yet, but either because I said "screw it" or the existing shit is sufficient enough. Probably the former...

(I know there's an Electric Field one, Psychic Dragons got 2 Links which can produce and I'm not sure about the rest. Skateboards are Ritual oriented so they don't exactly care about multiple ED monsters.)

I know I didn't make a ZPD Link, though I am mulling over it right now. I already got a semi-generic Link 1 and 2 that enables all of the spam and more (those are also customs).

===
As for the other stuff, note that the Extra Link thing does suck to hell, hence why all of the monsters that have those Top Left / Right arrows have the restriction that you cannot summon to the EMZs they point to; preventing the V-Link. As for the traditional way, I am not too sure if they got culled with Goblin getting the axe, but Knightmares still exist in some capacity (albeit as engines). Also Iblee.

Pendulums no longer having their own space instead of taking up your outermost S/T zones also shits on some of those things. To be fair about the point regarding Five-Rainbow, I don't think anyone used it even in ARC-V era.

I liked it better when Pendulums had their own zones outside the S/T, but suppose a few players complaining about full power Dracopals or whatever did that in.

===

Like you say, might be a lot more Decks that either get shit on or made busted. If AGM were to go Link format, we'd have to nuke the whole thing and start from scratch; I don't think anyone wishes to do that.

Or we can keep the MR3 format that already exists and not screw over things, and then just make a separate MR4 thing with its own generic pool and archetypes. Though, handling two different formats with their pools is not comparable to TCG/OCG (well, mostly because the cards in each will be significantly different and quantity thereof will be as such too.) Also will be a legitimate pain in the ass.

If you go that option, I think a chunk of the generics could probably stick around (maybe all, but it's a lot to read through), but the archetypes will certainly change because of the shift in playstyle.



Then again, if we get a new summon mechanic in 2020 or whenever VRAINS ends, who knows what that'll do to the current setup?

For now, the MR4 thing will just be experimental here (well, since the rest of the archs haven't been moved here, I suppose it gives some leeway to try it in a limited capacity).

/shrug

We're probably in MR3 way too far to change gears or adapt (hence the option of making a separate AGM format for MR4, which will likely be a pain to deal with in conjunction with running the existing ARC-V one). Though, let's hope you guys still don't get sassed for ARC-V design in mid/late-VRAINS era.

(I guess the addition of Cyberse should be enough for now; it's a VRAINS product, but it's just a Type and not explicitly linked to MR4 rules. I know ChampionZero despised this [not to trash talk him or anything], but you can make them into anything in MR3. Hell, Cynet Mining / Debug can be imported if you all wanted them; they just search.)

Though in this sense, we can have some control over the format and regulate things before they get out of hand and require banlist attention (or severe alterations). It'd be a clean slate to work with...

In the end though, it's really up to everyone if they want to embrace dual formats. I suspect it'll be a no, which is understandable, since it does force you to remember things in one format and stuff in another while differentiating between the two. But only way to tell is if people speak up.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)