05-31-2019, 08:56 PM
(This post was last modified: 05-31-2019, 08:56 PM by Draconus297.
Edit Reason: Autocorrect
)
This archetype is the next group design, and given that we have only 4 or 5 people actively following the Neo AGM site we can create a much more concise and focused version of what I initially tried to do with Sclera Guild- a representation of an archetype repeatedly receiving support in later eras. Because of that, I think we can allow more support per "wave". I'm starting with a 16-card early 5Ds pack filler archetype, leaving 6 mini-eras that can be designed in:
Late 5Ds, the era of DandyDoppel Quasar builds, T.G. swarm nonsense, Plant Synchro, and Reborn Tengu.
Early ZeXal, where Wind-Ups and Inzektors warred for dominance with Warrior Rank 4 spam and Trains.
Late ZeXal, where the undying Dragon Rulers and resource-gathering Spellbooks had to be banned to pass on to the beloved HAT format and the extra-fun Battlin' Boxers and Star Seraphs.
Early Arc-V, with Qli, Majespecters, Yosenju, and Nekroz representing stun to Shaddolls, BA, and tellar spam. Kozmo sorta filled a middle ground.Â
Late Arc-V, where we went from one absurdly dominant monstrosity of a Deck to another: PePe, True Draco, Zoo, and Pendulum Magicians (hiya, Astrograph!) all causing suffering to everything rogue that wasn't a dinosaur or possessing blue eyes.Â
Lastly, early VRAINS, which quickly jumped into SPYRALs, then FTKs and Extra Links for like a year. Say hi to Trickstars and Altergeists when they appear.Â
Now, you don't need to create something that can compete with the above meta Decks of each macroformat, but I'd like you to keep your chosen era in mind when you make your support lineup.Â
As for the original, early 5Ds line? They're roughly based on a D&D campaign, and are as follows:
NON-TUNERS:
Almistrel, Bard of Kolset
WIND - Level 4 - Fairy/Effect - 1600/1200
If this card is Normal Summoned: You can Special Summon 1 "Kolset" monster from your hand of the same Attribute as a monster on the field.Â
Nalkata, Mage of Kolset
FIRE - Level 4 - Fairy/Effect - 1700/200
If this card is Special Summoned, you can place 2 Kolset Counters on each card you can place a Kolset Counter on. If either player Normal Summons a monster that is the same Attribute as a "Kolset" monster you control, you can target 1 monster your opponent controls: Destroy that target.
Namadata, Cleric of Kolset
WATER - Level 4 - Fairy/Effect - 1200/1800
If this card is destroyed: You can Special Summon 1 "Kolset" Tuner monster from your Deck. If a monster is Normal Summoned that is the same Attribute as a "Kolset" monster you already control: You can add 1 "Kolset" Spell/Trap Card from your Deck to your hand.Â
Aestrix, Berserker of Kolset
EARTH - Level 4 - Fairy/Effect - 1900/1100
If a monster is Normal Summoned that is a different Attribute from all "Kolset" monsters you control: This card gains 200 ATK. If this card destroys your opponent's monster by battle: You can Special Summon 1 "Kolset" Tuner monster from your Graveyard in Defense Position.Â
TUNERS:Â
Kolset Servant Gustania
WIND - Level 1 - Fairy/Tuner/Effect - 0/800
If this card is Special Summoned: You can add 1 non-Tuner "Kolset" monster from your Deck to your hand. You cannot Synchro Summon the turn you activate this effect, except to Synchro Summon a "Kolset" monster.Â
Kolset Servant Blazalle
FIRE - Level 2 - Fairy/Tuner/Effect - 600/200
If a "Kolset" monster is targeted for an attack: You can Special Summon this card from your hand, and this card becomes the new attack target. Once per turn, this card cannot be destroyed by battle.Â
Kolset Servant Waven
WATER - Level 3 - Fairy/Tuner/Effect - 1000/300
If this card is Normal Summoned, you can target 1 Level 4 or lower "Kolset" monster in your Graveyard: Special Summon that target in Attack Position with its ATK reduced to 0.
Kolset Servant Groundna
EARTH - Level 4 - Fairy/Tuner/Effect - 700/2000
If this card is Normal Summoned: Change this card and 1 monster your opponent controls to Defense Position.
SYNCHROS:
Tempest Spirit of the Kolset
WIND - Level 5 - Fairy/Synchro/Effect - 2000/2200
1 Tuner + 1 or more non-Tuner monstersÂ
If this card is Synchro Summoned, you can target a number of Spell/Trap Cards your opponent controls up to the number of "Kolset" monsters you control with different Attributes: Destroy those targets.Â
Inferno Spirit of the Kolset
FIRE - Level 6 - Fairy/Synchro/Effect - 2300/1200
1 Tuner + 1 or more non-Tuner "Kolset" monstersÂ
This card's maximum number of attacks during your Battle Phase is equal to the number of "Kolset" monsters you control with different Attributes. If this card destroys your opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's Level x100.
Oceanic Spirit of the Kolset
WATER - Level 7 - Fairy/Synchro/Effect - 1800/3000
1 Tuner + 1 or more non-Tuner "Kolset" monstersÂ
If either player Normal Summons a monster of the same Attribute as a monster already on the field: Draw 1 card. Once during either player's Standby Phase, you can target 1 monster in your Graveyard whose Level is less than or equal to the number of "Kolset" monsters you control with different Attributes: Special Summon that target.Â
Subterranean Spirit of the Kolset
EARTH - Level 8 - Fairy/Synchro/Effect - 2800/2100
1 "Kolset" Tuner + 1 or more non-Tuner monstersÂ
If a monster is Normal Summoned that shares its Attribute with a face-up "Kolset" monster on the field: You can look at your opponent's hand and discard 1 monster from it. Your opponent must banish 1 card from their Graveyard each time they activate a Spell/Trap Card, otherwise that card is negated and returned to their hand.
BACKROW:
Kolset, the Grand Kingdom
Field SpellÂ
If a "Kolset" monster is Normal Summoned: Place 1 Kolset Counter on this card for each different Attribute of monster on the field. "Kolset" monsters you control gain 100 ATK for each Kolset Counter on this card. If a "Kolset" card(s) you control would be destroyed, you can remove 2 Kolset Counters from your field instead.
Kolset Barrier Wall
Continuous SpellÂ
If a "Kolset" monster is Normal Summoned: Place 1 Kolset Counter on this card for each different Attribute of monster on the field. Once per turn, you can target 1 "Kolset" monster in your Graveyard: Remove Kolset Counters from this card equal to that target's Level, then Special Summon that target.Â
Kolset Oracle
Normal SpellÂ
Excavate the top 3 cards of your Deck. If you excavated a "Kolset" monster(s), you can add that excavated monster to your hand. If all 3 excavated cards were "Kolset" monsters, you can then Special Summon 1 "Kolset" monster from your hand. If you excavated no "Kolset" monsters, your opponent draws 1 card. Regardless, shuffle your Deck afterward. You can only activate 1 "Kolset Oracle" per turn.
Heralding Horn of Kolset
Normal TrapÂ
If you control another "Kolset" card: Halve the ATK of all monsters your opponent controls, until the End Phase. After this card resolves, if you control a face-up "Kolset" Spell/Trap Card(s): You can place 1 Kolset Counter on each of them for each "Kolset" card on the field.
Late 5Ds, the era of DandyDoppel Quasar builds, T.G. swarm nonsense, Plant Synchro, and Reborn Tengu.
Early ZeXal, where Wind-Ups and Inzektors warred for dominance with Warrior Rank 4 spam and Trains.
Late ZeXal, where the undying Dragon Rulers and resource-gathering Spellbooks had to be banned to pass on to the beloved HAT format and the extra-fun Battlin' Boxers and Star Seraphs.
Early Arc-V, with Qli, Majespecters, Yosenju, and Nekroz representing stun to Shaddolls, BA, and tellar spam. Kozmo sorta filled a middle ground.Â
Late Arc-V, where we went from one absurdly dominant monstrosity of a Deck to another: PePe, True Draco, Zoo, and Pendulum Magicians (hiya, Astrograph!) all causing suffering to everything rogue that wasn't a dinosaur or possessing blue eyes.Â
Lastly, early VRAINS, which quickly jumped into SPYRALs, then FTKs and Extra Links for like a year. Say hi to Trickstars and Altergeists when they appear.Â
Now, you don't need to create something that can compete with the above meta Decks of each macroformat, but I'd like you to keep your chosen era in mind when you make your support lineup.Â
As for the original, early 5Ds line? They're roughly based on a D&D campaign, and are as follows:
NON-TUNERS:
Almistrel, Bard of Kolset
WIND - Level 4 - Fairy/Effect - 1600/1200
If this card is Normal Summoned: You can Special Summon 1 "Kolset" monster from your hand of the same Attribute as a monster on the field.Â
Nalkata, Mage of Kolset
FIRE - Level 4 - Fairy/Effect - 1700/200
If this card is Special Summoned, you can place 2 Kolset Counters on each card you can place a Kolset Counter on. If either player Normal Summons a monster that is the same Attribute as a "Kolset" monster you control, you can target 1 monster your opponent controls: Destroy that target.
Namadata, Cleric of Kolset
WATER - Level 4 - Fairy/Effect - 1200/1800
If this card is destroyed: You can Special Summon 1 "Kolset" Tuner monster from your Deck. If a monster is Normal Summoned that is the same Attribute as a "Kolset" monster you already control: You can add 1 "Kolset" Spell/Trap Card from your Deck to your hand.Â
Aestrix, Berserker of Kolset
EARTH - Level 4 - Fairy/Effect - 1900/1100
If a monster is Normal Summoned that is a different Attribute from all "Kolset" monsters you control: This card gains 200 ATK. If this card destroys your opponent's monster by battle: You can Special Summon 1 "Kolset" Tuner monster from your Graveyard in Defense Position.Â
TUNERS:Â
Kolset Servant Gustania
WIND - Level 1 - Fairy/Tuner/Effect - 0/800
If this card is Special Summoned: You can add 1 non-Tuner "Kolset" monster from your Deck to your hand. You cannot Synchro Summon the turn you activate this effect, except to Synchro Summon a "Kolset" monster.Â
Kolset Servant Blazalle
FIRE - Level 2 - Fairy/Tuner/Effect - 600/200
If a "Kolset" monster is targeted for an attack: You can Special Summon this card from your hand, and this card becomes the new attack target. Once per turn, this card cannot be destroyed by battle.Â
Kolset Servant Waven
WATER - Level 3 - Fairy/Tuner/Effect - 1000/300
If this card is Normal Summoned, you can target 1 Level 4 or lower "Kolset" monster in your Graveyard: Special Summon that target in Attack Position with its ATK reduced to 0.
Kolset Servant Groundna
EARTH - Level 4 - Fairy/Tuner/Effect - 700/2000
If this card is Normal Summoned: Change this card and 1 monster your opponent controls to Defense Position.
SYNCHROS:
Tempest Spirit of the Kolset
WIND - Level 5 - Fairy/Synchro/Effect - 2000/2200
1 Tuner + 1 or more non-Tuner monstersÂ
If this card is Synchro Summoned, you can target a number of Spell/Trap Cards your opponent controls up to the number of "Kolset" monsters you control with different Attributes: Destroy those targets.Â
Inferno Spirit of the Kolset
FIRE - Level 6 - Fairy/Synchro/Effect - 2300/1200
1 Tuner + 1 or more non-Tuner "Kolset" monstersÂ
This card's maximum number of attacks during your Battle Phase is equal to the number of "Kolset" monsters you control with different Attributes. If this card destroys your opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's Level x100.
Oceanic Spirit of the Kolset
WATER - Level 7 - Fairy/Synchro/Effect - 1800/3000
1 Tuner + 1 or more non-Tuner "Kolset" monstersÂ
If either player Normal Summons a monster of the same Attribute as a monster already on the field: Draw 1 card. Once during either player's Standby Phase, you can target 1 monster in your Graveyard whose Level is less than or equal to the number of "Kolset" monsters you control with different Attributes: Special Summon that target.Â
Subterranean Spirit of the Kolset
EARTH - Level 8 - Fairy/Synchro/Effect - 2800/2100
1 "Kolset" Tuner + 1 or more non-Tuner monstersÂ
If a monster is Normal Summoned that shares its Attribute with a face-up "Kolset" monster on the field: You can look at your opponent's hand and discard 1 monster from it. Your opponent must banish 1 card from their Graveyard each time they activate a Spell/Trap Card, otherwise that card is negated and returned to their hand.
BACKROW:
Kolset, the Grand Kingdom
Field SpellÂ
If a "Kolset" monster is Normal Summoned: Place 1 Kolset Counter on this card for each different Attribute of monster on the field. "Kolset" monsters you control gain 100 ATK for each Kolset Counter on this card. If a "Kolset" card(s) you control would be destroyed, you can remove 2 Kolset Counters from your field instead.
Kolset Barrier Wall
Continuous SpellÂ
If a "Kolset" monster is Normal Summoned: Place 1 Kolset Counter on this card for each different Attribute of monster on the field. Once per turn, you can target 1 "Kolset" monster in your Graveyard: Remove Kolset Counters from this card equal to that target's Level, then Special Summon that target.Â
Kolset Oracle
Normal SpellÂ
Excavate the top 3 cards of your Deck. If you excavated a "Kolset" monster(s), you can add that excavated monster to your hand. If all 3 excavated cards were "Kolset" monsters, you can then Special Summon 1 "Kolset" monster from your hand. If you excavated no "Kolset" monsters, your opponent draws 1 card. Regardless, shuffle your Deck afterward. You can only activate 1 "Kolset Oracle" per turn.
Heralding Horn of Kolset
Normal TrapÂ
If you control another "Kolset" card: Halve the ATK of all monsters your opponent controls, until the End Phase. After this card resolves, if you control a face-up "Kolset" Spell/Trap Card(s): You can place 1 Kolset Counter on each of them for each "Kolset" card on the field.