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Flash Flyer - Sakura+ Create an Archetype (or Series) +
#1
inb4 ripping off Batmed's thing on YCM (which I did contribute a shit ton to otherwise, but yeah)

Rules for this one.
  • Member specifies a single/generic that is not in its own INHERENT archetype within the TCG/OCG, AGM or anime/manga.
  • [Making a series member into its own arch is fine]
  • Next member makes 3-5 cards (you can do more, but keeping it simple so you don't have to make a full blown one), then specifies another card.
  • Rinse and repeat.
1. Inherent archetypes being ones that generally go around with how the card in question works + contributes.

Monsters that are in an archetype solely by parts of their name matching in Japanese, but aren't really used count for getting their own (sub)-archetypes.

2. You may also make a series instead of an actual archetype. For our purposes, archetypes require at least 1 card to specify a string of text common to all of them. Series have more vague specifications like stat lines, specific Type/Attribute, etc.

3. You may repeat cards in this thread, though please don't do this every thread. IIRC you got over 10,000 cards to work with, so you should be able to come up with a standalone card. Plus, there also exists the AGM thread, which should give you A LOT of options.



Let's start with:

Destrudo or Infernal Flame Emperor
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#2
Eros the Lost Dragon's Soul
DARK - Level 1 - Dragon/Tuner/Effect - 100/300
If this card is in your hand or Graveyard and a Level 2 or higher monster is sent to the Graveyard by your opponent's card effect while you controlled it, you can discard 1 monster and send the top card of your Deck to the Graveyard: Special Summon this card and that monster, but the other monster Summoned by this effect has its Level reduced by 1. You can only Summon 1 "Eros the Lost Dragon's Soul" per turn this way, and if you do, place this card on the bottom of your Deck when this card leaves the field. If this card is used as Material for a Summon: You can Special Summon 1 "Lost Dragon's" monster from your Deck, except "Eros the Lost Dragon's Soul". You can only activate this effect of "Eros the Lost Dragon's Soul" once per turn.

Lost Dragon's Lost Vessel
DARK - Level 4 - Dragon/Effect - 1800/600
If this card is Normal or Special Summoned: You can send 1 DARK Dragon-Type monster from your Deck to the Graveyard. If exactly 1 card is placed on the bottom of your Deck while this card is in your hand or Graveyard: You can Special Summon this card. You can only activate each effect of "Lost Dragon's Lost Vessel" once per turn.

Siren Song of the Lost Dragon
Normal Spell
If there is a "Lost Dragon's" monster in your Graveyard: Special Summon 1 "Lost Dragon's Token" (DARK/Level 4/Dragon/600 ATK/1800 DEF). While this card is in your Graveyard, if your opponent controls a monster(s) and you do not, and you have fewer cards in your hand and less LP than your opponent, you can place this card on the bottom of your Deck: Special Summon 1 DARK Dragon-Type monster whose Level is between (exclusive) 1 and 7 from your hand, Deck, or Graveyard. You can only activate each effect of "Siren Song of the Lost Dragon" once per turn.

Sword Hunter
-OR-
Delta Flyer
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#3
Delta Flyer is probably easier to design for, however it's harder on me because "Flyer" is used for my reindeer arch. But let's try it somehow (with the Japanese name of Delta Fly). Or I just leave it as-is and write exclusion text that it isn't a "Flyer" monster due to kanji.



Delta Fly Accelerator
Level 4 | WIND | Dragon | Effect
1800/1200
If you control a WIND Dragon Tuner monster, you can Special Summon this card from your hand. When this card is Summoned: You can Special Summon 1 "Delta Fly" monster from your hand, except "Delta Fly Accelerator".

Delta Fly Cycler
Level 4 | WIND | Dragon | Effect
1700/1000
If you control a WIND Dragon Tuner monster, you can Special Summon this card from your hand. When this card is Summoned: You can Special Summon 1 "Delta Fly" monster from your GY, except "Delta Fly Cycler".

Delta Fly Supplier
Level 3 | WIND | Dragon | Effect
1300/1600
If you control a WIND Dragon Tuner monster, you can Special Summon this card from your hand. When this card is Summoned: You can add 1 "Delta Fly" monster from your Deck to your hand.

Delta Fly Energizer
Level 3 | WIND | Dragon | Effect
1400/1200
If you control a WIND Dragon Tuner monster, you can Special Summon this card from your hand. When this card is Summoned: You can add 1 "Delta Fly" monster from your GY to your hand.

Delta Fly Neo
Level 3 | WIND | Dragon | Tuner | Effect
1500/900
If you control no monsters or all monsters you control are WIND Dragon monsters (min. 1), you can Special Summon this card from your hand. Once per turn: You can target 1 other monster you control; activate 1 of these effects.
● Increase its Level by 1.
● Decrease its Level by 1.

Delta Fly Solaris Blaster
Level 8 | WIND | Dragon | Synchro | Effect
3000/2000
1 Tuner + 1+ non-Tuner monsters
This Synchro Summoned card cannot be targeted or destroyed by your opponent's effects. This card can attack all monsters your opponent controls once each. If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.

inb4 this gets teched into a dirty Link spam engine...



Hibernation Dragon or Behemoth the King of All Animals

(I was going to say Mystic Mine, but I think everyone hates it for existing in the capacity it does, so...let's not give archetype/series support to a Deck that's reviled that much.)
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#4
Hibernation Codebreaker
DARK - Link-3 - Dragon/Link/Effect - 2400 - L/BL/B
2+ DARK Dragon monsters
If this card is Special Summoned: You can draw 1 card, and if you do, you can Special Summon 1 DARK Dragon "Hibernation" monster from your hand to a Zone this card points to. Once per turn, you can shuffle 1 of your banished Dragon monsters into your Deck (Quick Effect): Negate the effects of all face-up Special Summoned monsters your opponent controls with less ATK than this card, also your opponent's Effect monsters with their effects negated cannot be Tributed or used as Material for a Summon for the rest of the turn. You can banish this card from your GY: Special Summon 2 DARK Dragon monsters with different Levels from your GY. You can only activate each effect of "Hibernation Codebreaker" once per turn.

Hibernation Driver
DARK - Link-2 - Dragon/Link/Effect - 1500 - B/R
2 DARK Dragon monsters
If this card is Special Summoned: You can draw 1 card, and if you do, you can reveal 1 DARK Dragon "Hibernation" monster in your hand; Reduce the ATK of all monsters your opponent controls by the ATK of the revealed monster. Once per turn, you can shuffle 1 of your banished Dragon monsters into the Deck (Quick Effect): Special Summon 1 DARK Dragon "Hibernation" monster from your GY. You can banish this card from your GY (Quick Effect): Return all monsters your opponent controls that were Summoned from the Deck or Extra Deck this turn to their original owner's hand. You can only activate each effect of "Hibernation Driver" once per turn.

Hibernation Hydra
DARK - Level 4 - Dragon/Tuner/Effect - 1600/800
If this card is added to your hand by a card's effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Dragon "Hibernation" monster from your Deck to your hand. During either player's Standby Phase, if your opponent controls more monsters than you do, and you control at least 1 face-up DARK Dragon "Hibernation" monster, you can banish this card from your Graveyard: Special Summon DARK Dragon monsters from your GY up to the deficit. You can only activate each effect of "Hibernation Hydra" once per turn.

Hibernation Wyvern
DARK - Level 2 - Dragon/Effect - 1000/0
You can discard this card (Quick Effect): All monsters your opponent controls lose 1000 ATK and DEF, and all DARK Dragon "Hibernation" monsters you currently control gain 1000 ATK (These changes last until the End Phase). If this card is Normal or Special Summoned: You can Special Summon 1 DARK Dragon monster from your hand. You can banish this card from your GY: Banish cards from your opponent's GY up to the number of your banished DARK Dragon "Hibernation" monsters with different names, then, if there are no cards in your opponent's GY, you can banish 1 face-up card your opponent controls. You can only activate each effect of "Hibernation Wyvern" once per turn.

"Garlandolf, King of Destruction" OR "Dictator Dragon" (in the Generics thread)
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#5
I might as well extend it to AGM generics too, though given the nature of Dictator Dragon (and I know some concerns were raised about it, not necessarily from me), yeah.

Garlandolf, Liege of Destruction
Level 4 | DARK | Fiend | Ritual | Effect
1500/0
You can Ritual Summon this card with "Ritual of Purgatory". This card's name becomes "Garlandolf, King of Destruction" while in the hand or on the field. When this card is Ritual Summoned: You can destroy 1 monster on the field with equal or less ATK than this card, then this card gains 100 ATK. If this card is sent to the GY: You can target 1 face-up Ritual Monster you control; while it is face-up on your field, inflict 800 damage to your opponent during their Standby Phase.

Garlandolf, Supreme King of Destruction
Level 10 | DARK | Fiend | Ritual | Effect
3200/1800
You can Ritual Summon this card with "Ritual of Purgatory". This card's name becomes "Garlandolf, King of Destruction" while in the hand or on the field. When this card is Ritual Summoned: Destroy all monsters your opponent controls, then this card gains 500 ATK for each. If all monsters used to Ritual Summon this card were Ritual Monsters, it gains this effect.
● During each player's Standby Phase: Inflict 1000 damage to your opponent.

Ritual of Purgatory
Ritual Spell
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters you control and/or from your hand whose total Levels equal or exceed the Level of the monster you are Ritual Summoning. While this card is in your GY, Ritual Monsters you control cannot be destroyed by card effects, also your opponent cannot activate cards or effects in response to their effects.



"Castel the Skyblaster Musketeer" or "Flash Step Pegasus" (see generics thread under Synchro 1)

Show Contentreference:
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#6
Mitsa the Skyblaster Duelist
WIND - Level 4 - Winged Beast/Effect - 1200/1800
If your opponent controls a face-down Defense Position monster: You can Special Summon this card from your hand or Graveyard. If this card is Normal or Special Summoned: You can add 1 "Skyblaster" monster from your Deck to your hand. You can only activate each of the above effects of "Mitsa the Skyblaster Duelist" once per turn. A "Skyblaster" Xyz monster with this card attached to it as Xyz Material gains the following effect:
●This card's effects that activate by detaching Xyz Material become Quick Effects.

Aglat the Skyblaster Grenadier
WIND - Level 4 - Winged Beast/Effect - 1700/800
If this card is Normal or Special Summoned: You can Special Summon 1 "Skyblaster" monster from your hand. If your opponent Special Summons exactly 1 monster, you can change this Attack Position monster to Defense Position (Quick Effect): Change that Summoned monster to face-down Defense Position. You can only activate each of the above effects of "Aglat the Skyblaster Grenadier" once per turn. A "Skyblaster" Xyz monster with this card attached as Xyz Material gains the following effect:
●If your opponent controls a face-down Defense Position monster, this card can attack your opponent directly, but all damage inflicted this way is halved.

Iruba the Skyblaster Spy
WIND - Level 4 - Winged Beast/Effect - 1000/1000
If your opponent activates the effect of a Level 4 or lower monster on the field: You can flip that monster into face-down Defense Position, then Special Summon this card from your hand. If this card is detached from a Rank 4 Winged Beast Xyz monster to activate its effect: You can attach 1 "Skyblaster" card from your Graveyard to the monster this card was detached from, except "Iruba the Skyblaster Spy". You can only activate each of the above effects of "Iruba the Skyblaster Spy" once per turn. A "Skyblaster" Xyz monster with this card attached as Material gains the following effect:
●If this card attacks: You can draw 1 card.

Kestrel the Skyblaster Vanguard
WIND - Rank 4 - Winged Beast/Xyz/Effect - 2200/2000
2 Level 4 monsters
This card gains 300 ATK for each of its attached Materials. You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls: Change that target to face-down Defense Position, then; you can banish up to 3 cards from your opponent's Graveyard. At the start of the Battle Phase, apply this effect: This card gains 1 additional attack for each of your opponent's face-down monsters.

Evil Dragon Anata OR Shattered Piecemeal Sentry (Synchro 1 in Generics)
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#7
Let's do the AGM generic because there's no way in hell I'm going to research Hindu snake gods to work with Ananta.

Code:
Shattered Piecemeal Sentry
EARTH - Level 9 - Rock/Synchro/Effect - 2400/2800
1 Tuner + 1 or more non-Tuner monsters
This monster gains each of the following effects depending on the Synchro Material used in its Synchro Summon:
●Normal Monster: This monster gains 300 ATK times the number of Synchro Materials used.
●Effect Monster: This monster inflicts piercing Battle Damage.
●Pendulum Monster: This monster can attack twice per Battle Phase.
●Synchro Monster: Once per turn, if this card would be destroyed, you can decrease its Level by 1 instead.

Shattered Piecemeal Fragment
Level 3 | EARTH | Rock | Pendulum | Tuner | Effect
1200/1900
Scale 3
PE: Synchro Summoned EARTH monsters you control cannot be targeted by an opponent's card effects. If this card in the Pendulum Zone is destroyed: You can Special Summon 1 EARTH Rock monster from your hand or GY.
ME: You can discard 1 EARTH monster; Special Summon 1 "Shattered Piecemeal Token" (Rock/Level 3/EARTH/ATK 0/DEF 0), but for the rest of this turn, you cannot Special Summon monsters except EARTH monsters.

Shattered Piecemeal Golem
Level 6 | EARTH | Rock | Synchro | Effect
1500/2500
1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using only Rock monsters as material, it is treated as a Tuner while face-up on the field. Once per Chain, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using monsters you control as material, including this card. A Synchro Monster that used this card as material gains 1000 DEF, also it gains this effect.
● This card can attack while in Defense Position, but if it does, apply its DEF for damage calculation.

Shattered Piecemeal Sedimentation
Quick-Play Spell
Send 1 "Shattered Piecemeal" monster you control to the GY; destroy 1 card your opponent controls for every 3 Levels the sent monster had while on the field.

[It isn't really much, but main thing was just giving you a way to actually get everything off on the big boss.]



Apollousa, Bow of the Goddess

or

Kirikiri, Deer of Rising Dawn

Show Contentfor reference:
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#8
Hayai, Mink of Rising Dawn
LIGHT - Level 1 - Beast/Tuner/Effect - 400/300
If this card is Special Summoned by a Beast monster's effect: You can Special Summon 1 "Rising Dawn Token" (Beast-Type/LIGHT/Level 3/ATK 0/DEF 0). If this card is shuffled into your Deck from outside it: You can reveal this card before it is shuffled, then draw 1 card. If the card drawn this way is a "Rising Dawn" monster: You can destroy 1 card your opponent controls. If this card is used as Material for the Summon of a Beast monster, the Summoned monster gains the following effect:
●Once per turn, if your opponent Special Summons a monster, you can shuffle 1 LIGHT Beast monster from your Graveyard into your Deck (Quick Effect): Destroy 1 card on the field.

Zurui, Badger of Rising Dawn
LIGHT - Level 3 - Beast/Effect - 1200/1100
If this card is Normal Summoned: You can Special Summon 1 LIGHT Beast monster from your hand or Deck. If this card is shuffled into your Deck from outside it: You can reveal this card before it is shuffled, then draw 1 card. If the card drawn this way is a "Rising Dawn" monster: You can Special Summon 1 "Rising Dawn" monster from your hand or Graveyard. You can only activate this effect of "Zurui, Badger of Rising Dawn" once per turn.

Inase, Lemur of Rising Dawn
LIGHT - Level 3 - Beast/Effect - 1400/1000
If this card is Normal or Special Summoned: You can add 1 "Rising Dawn" card from your Deck to your hand. If this card is shuffled into your Deck from outside it: You can reveal this card before it is shuffled, then draw 1 card. If the card drawn this way is a "Rising Dawn" monster: You can banish up to 3 cards from your opponent's Graveyard. If this card is used as Material for the Summon of a Beast monster, the Summoned monster gains the following effect:
●During the End Phase of any turn where this card was not targeted by a card effect, you can look at your opponent's hand, and return 1 card in it to the bottom of your opponent's Deck.
You can only activate each effect of "Inase, Lemur of Rising Dawn" once per turn.

Card from the Rising Dawn
Quick-Play Spell
Shuffle 2 "Rising Dawn" monsters from your Graveyard into your Deck: Draw 1 card, then gain 400 LP for each card in your hand. You can only activate 1 "Card from the Rising Dawn" per turn.

Sword Hunter
EARTH - Level 7 - Warrior/Effect - 2450/1700
At the end of the Battle Phase, if a monster was destroyed by battle with this card and sent to the Graveyard: You can equip it to this card as an Equip Card with the following effect:
●The equipped monster gains 200 ATK.

OR

Disasterman
FIRE - Level 9 - Warrior/Fusion/Effect - 2200/1400
1 WIND monster + 1 FIRE monster + 1 EARTH monster
Cannot be destroyed by battle. Once per turn, during either player's turn, if a monster would be Summoned, or the effect of your opponent's monster activates, this monster can attack that monster (this effect can activate outside the Battle Phase). This monster gains the following effects if 1 or more monsters of the following Types was used as Fusion Material for this monster's Summon:
●Warrior: If this monster destroys your opponent's monster by battle, inflict damage to your opponent equal to the original ATK of the destroyed monster.
●Fiend: This monster gains 300 ATK and DEF for each card on the field.
●Rock: If this monster destroys your opponent's monster by battle, you can Special Summon the destroyed monster to your side of the field with its effects negated at the end of the Damage Step.
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#9
Let's try doing Sword Hunter.

Sword Hunter Apprentice
Level 3 | EARTH | Warrior | Effect
1250 | 850
(Quick Effect): You can Tribute this card; Special Summon 1 Level 7 or higher "Sword Hunter" monster from your hand or Deck.

Sword Hunter Neo
Level 7 | EARTH | Warrior | Effect
2450/1700
If only your opponent controls a monster, you can Special Summon this card from your hand. If this card destroys an opponent's monster by battle: You can equip that monster to this card as an Equip Card with this effect.
● The equipped monster gains 300 ATK.

Sword Hunter King
Level 9 | EARTH | Warrior | Effect
3150/2400
Cannot be Normal Summoned/Set. This card can attack all monsters your opponent controls once each. If this card destroys an opponent's monster by battle: You can equip that monster to this card as an Equip Card with this effect.
● The equipped monster gains 500 ATK. If the equipped monster would be destroyed by card or effect, you can destroy this card instead.

Battlefield of the Sword Hunter
Field Spell
Once per turn, during either player's turn: You can send 1 Equip Card equipped to a "Sword Hunter" monster you control; destroy 1 card your opponent controls.

Still needs more to make him good, but there isn't much that can be done to really make an archetype around Equips that gain marginal bonuses. Neo and King should do for better copies (for time being).

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Next cards to make archetype on.

- Saffira, Queen of Dragons (as far as YCM cares, I'm still married to her)
- Doomcaliber Knight (inb4 this meme got revived after I left)
- Judgment, the Dragon of Heaven (This is a JD retrain, however it is not a Lightsworn card so it's fair game.)
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#10
Luster, the Dragon of Heaven
LIGHT - Level 4 - Dragon/Tuner/Effect - 1900/1600
If this card is Normal or Special Summoned: You can Special Summon 1 "Dragon of Heaven" monster from your hand or Graveyard. This card can be treated as a non-Tuner for the Synchro Summon of a LIGHT Dragon Synchro monster. If you control no monsters, or fewer monsters than your opponent: You can banish 1 LIGHT Dragon monster from your Graveyard; Special Summon this card from your Graveyard. While this card is banished, you can shuffle this card into your Deck (Quick Effect): Banish a number of cards from your opponent's Graveyard up to the number of your opponent's monsters sent from the field to the Graveyard this turn, then gain 200 LP for each of your opponent's banished cards. You can only activate each effect of "Luster, the Dragon of Heaven" once per turn.

Mirage, the Dragon of Heaven
LIGHT - Level 4 - Dragon/Tuner/Effect - 1600/600
If this card is Normal or Special Summoned: You can add 1 "Dragon of Heaven" card from your Deck to your hand. This card can be treated as a non-Tuner for the Summon of a LIGHT Dragon Synchro monster. You can banish 1 "Dragon of Heaven" monster from your Deck or Graveyard (Quick Effect): For the rest of this turn, "If" in your opponent's card text is treated as "When". While this card is banished, you can shuffle this card into your Deck (Quick Effect): Send 1 "Dragon of Heaven" monster from your Deck to the Graveyard, then, if there are 3 or more LIGHT Dragon monsters with different names in your Graveyard, banish 1 random card from your opponent's hand. You can only activate each effect of "Mirage, Dragon of Heaven" once per turn.

Lanspear, the Dragon of Heaven
LIGHT - Level 4 - Dragon/Tuner/Effect - 1500/1800
You can discard 1 LIGHT Dragon monster: Special Summon this card from your hand or Graveyard. You can treat this card as a non-Tuner for the Synchro Summon of a LIGHT Dragon Synchro monster. You can discard 1 "Dragon of Heaven" monster: Draw 2 cards. While this card is banished, you can shuffle this card into your Deck (Quick Effect): Banish the top card of your opponent's Deck, then apply the following effect for the rest of the turn:
●LIGHT Dragon monsters you control gain 200 ATK for each of your opponent's banished cards.
You can only activate each effect of "Lanspear, the Dragon of Heaven" once per turn.

Return of the Dragon of Heaven
Quick-Play Spell
If there are 3 or more Level 4 LIGHT Tuners with different names in your Graveyard: Special Summon 1 LIGHT Dragon Synchro monster from your Graveyard. A monster Summoned this way is treated as having been Synchro Summoned. You can banish this card from your Graveyard: Your opponent cannot activate cards or effects in response to the effects of LIGHT Dragon monsters for the rest of the turn. While this card is banished, you can shuffle this card into your Deck (Quick Effect): Draw 1 card. You can only activate each effect of "Return of the Dragon of Heaven" once per turn.

Ameba

OR

Dollossus (In the Generics thread)
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#11
I'll just do Ameba.

Ameba Spawn
Level 1 | WATER | Aqua | Effect
300 | 350
You can Tribute this card (Quick Effect); Special Summon as many "Ameba" monsters as possible from your hand, Deck or GY, except "Ameba Spawn". You can only use this effect of "Ameba Spawn" once per turn.

Ameba Virus
Level 1 | WATER | Aqua | Effect
300 | 350
When control of this face-up card switches control to your opponent: Destroy 1 monster they control. Cards or effects cannot be activated in response to this effect's activation.

Ameba Duplicator
Level 1 | WATER | Aqua | Effect
300 | 350
You can Tribute this card (Quick Effect); Special Summon as many "Ameba Token(s)" (Aqua/WATER/Level 1/ATK 300/DEF 350) to your field as possible. You can only use this effect of "Ameba Duplicator" once per turn. When an "Ameba Token" switches control to your opponent: Inflict 1000 damage to your opponent, then destroy it.

Ameba Origin
Field Spell
Once per turn: You can add 1 "Ameba" card from your Deck to your hand. If an "Ameba" monster you control switches control to your opponent: You can destroy it, then Special Summon it during the End Phase of this turn.

Ameba Wave
Continuous Spell
Once per turn, during either player's turn: You can target 1 "Ameba" monster you control and 1 monster your opponent controls; switch control of those targets.

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Going to work with the burning aspect the original one had. Might not be too much, but considering I am writing this at 1 am, yeah.
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1. Silver Fang
2. Mystic Mine
3. Saffira, Queen of Dragons
4. Phantazmay / Thanos Dragon [I have no clue why they call it this]
5. Iron Dragon Tiamaton

Pick 1 that you want to do.
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#12
I'd be willing to bet Phantazmay is called Thanos Dragon because it's bright purple, and wearing navy-and-gold armor.

On topic . . .

Alpha of the Silver Fangs
EARTH - Link-2 - Beast/Link/Effect - 1400 - BL/BR
2 Beast monsters
This card gains 100 ATK for each "Silver Fang" monster on the field or in the Graveyard. If this card battles a Special Summoned monster, and this card's ATK is higher than its original ATK: You can reduce the ATK of the opposing monster by the difference, also negate the opposing monster's effects. If this card destroys your opponent's monster by battle: You can Special Summon 1 "Silver Fang" monster from your Graveyard, except "Alpha of the Silver Fangs". If this Link Summoned card leaves the field: You can Special Summon 1 "Silver Fang" from your hand, Deck, or Graveyard.

Howling Silver Fang
EARTH - Level 4 - Beast/Effect - 1600/1000
If this card is Normal or Special Summoned: You can Special Summon 1 Level 3 or lower "Silver Fang" monster from your Deck. You can only activate this effect of "Howling Silver Fang" once per turn. All "Silver Fang" monsters you control gain ATK equal to their Level x100, or their Link Rating x300.

Snarling Silver Fang
EARTH - Level 3 - Beast/Effect - 1400/400
If a "Silver Fang" monster you control is Tributed, or used as Link Material: You can Special Summon this card from your hand. If this card is on the field when another "Silver Fang" monster is Tributed: You can Special Summon that Tributed monster from the Graveyard. You can only activate each of the above effects of "Snarling Silver Fang" once per turn. Effects that would banish or destroy cards on the field are negated, except the effects of "Silver Fang" cards.

Silver Fang Scout
EARTH - Level 3 - Beast/Effect - 1000/0
If this card is Normal or Special Summoned: You can add 1 "Silver Fang" card from your Deck to your hand. You can Tribute this card (Quick Effect): Special Summon 1 "Silver Fang" monster from your hand, except "Silver Fang Scout". You can only activate each of the above effects of "Silver Fang Scout" once per turn. "Silver Fang" monsters you control gain 200 ATK for each "Silver Fang" monster you control.

Silver Fang Pup
EARTH - Level 2 - Beast/Effect - 800/600
If you Normal or Special Summon a "Silver Fang" monster, except "Silver Fang Pup": You can Special Summon this card from your hand or Graveyard. If this card is Normal or Special Summoned: You can activate 1 "Silver Fang" Spell/Trap Card directly from your hand or Graveyard. You can only activate each of the above effects of "Silver Fang Pup" once per turn. You can Tribute this card to target 1 face-up "Silver Fang" monster you control: That target can make up to 2 attacks during each Battle Phase this turn.

Silver Fangs' Stomping Ground
Field Spell
If this card is activated: You can add 1 "Silver Fang" monster from your Deck to your hand. You can only activate this effect of "Silver Fangs' Stomping Ground" once per turn. "Silver Fang" monsters you control gain 300 ATK and DEF, and your opponent's Special Summoned monsters lose 200 ATK for each "Silver Fang" card you control. Your opponent cannot negate the effects or attacks of "Silver Fang" monsters.

Silver Fanged Intimidation
Continuous Spell
If a "Silver Fang" monster you control attacks: Place 1 Fang Counter on this card. "Silver Fang" monsters you control gain 100 ATK for each Fang Counter on this card. If either player takes damage from a battle involving a "Silver Fang" monster you control: You can target 1 face-up card on the field; return that target to its owner's hand. During the Battle Phase, you can Tribute 1 face-up "Silver Fang" monster you control: Special Summon 1 "Silver Fang" monster with a different name than the Tributed monster from your Graveyard. You can only activate this effect of "Silver Fanged Intimidation" once per turn.

Gleaming Moon of the Silver Fang
Continuous Trap
While you control a face-up "Silver Fang" monster, your opponent's hand size limit becomes 3, and they must discard cards for the limit of their hand size at the end of each Main Phase. "Silver Fang" monsters you control gain 100 ATK for each of your opponent's banished cards. If a "Silver Fang" monster inflicts battle damage to your opponent: Both players draw 1 card each, then you can banish 1 card each from your opponent's Graveyard and the top of their Deck, face-down.

Pack Tactics of Silver Fangs
Continuous Trap
At the start of the Damage Step, if a "Silver Fang" monster you control battles your opponent's monster: You can banish 1 card your opponent controls, except their battling monster. The first time your "Silver Fang" monster would be destroyed by your opponent each turn (by battle or card effect), it is not destroyed, then your opponent draws 1 card. During each Standby Phase: You can Special Summon 1 "Silver Fang" monster from your Graveyard.

1) Moisture Creature
2) Tackle Crusader
3) Tasuke Knight
4) DMZ Dragon
5) Dollossus [AGM Generics - monster]
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#13
Probably, but then again, I'm literally out of touch with several Pop Culture franchises people seem to like nowadays.

¯\_(ツ)_/¯

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Let's do Moisture Creature because I can actually do something with it.

Moisture Creature Particle
Level 3 | LIGHT | Fairy | Effect
900 | 1000
If this card is Normal or Special Summoned: You can add 1 "Moisture Creature" card from your Deck to your hand, except "Moisture Creature Particle". You can treat this 1 card as 2 Tributes for the Tribute Summon of a "Moisture Creature" monster.

Moisture Spawn
Level 3 | LIGHT | Fairy | Effect
0 | 1900
You can Tribute this card; Special Summon as many Level 3 "Moisture Creature" monsters as possible with different names from your hand, Deck or GY, but they cannot be used as material for a Summon. You can only use this effect of "Moisture Creature Spawn" once per turn.

Moisture Creature Yolk
Level 3 | LIGHT | Fairy | Effect
1400 | 500
This card can attack your opponent directly, but any battle damage it inflicts to your opponent is halved. If this card inflicts battle damage to your opponent: Special Summon 1 Level 3 "Moisture Creature" monster from your hand or Deck, except "Moisture Creature Yolk".

Moisture Creature Beast
Level 9 | LIGHT | Fairy | Effect
3000 | 2700
If this card is Tribute Summoned: Destroy all monsters your opponent controls. You can Tribute 3 monsters to Tribute Summon (but not Set this card). If Summoned this way: Banish all monsters your opponent controls, face-down, instead.

Moisture Creature Generator
Continuous Spell
You can pay 900 LP; Special Summon 1 "Moisture Creature Token" (Fairy/LIGHT/Level 3/ATK 0/DEF 0) in Attack Position, but destroy it during the End Phase. You can only use this effect of "Moisture Creature Generator" up to twice per turn. If this face-up card is destroyed: You can Special Summon 1 "Moisture Creature" monster from your GY.

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1. Mucus Yolk
2. Thunder Unicorn (or any of the Team Unicorn Synchros)
3. Saffira, Queen of Dragons
4. Phantazmay / Thanos Dragon
5. Iron Dragon Tiamaton
6. Big-Tusked Mammoth
7. Pup Prize / Bownty (this one is basically dog sumo related, so...)
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#14
Big-Tusked Warthog
EARTH - Level 2 - Beast/Effect - 1000/500
If you Normal or Special Summon a "Big-Tusked" monster: You csn Special Summon this card from your Graveyard. You can only Summon 1 "Big-Tusked Warthog" per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Big-Tusked" monster from your Deck, except "Big-Tusked Warthog". While you control this face-up card, your opponent cannot activate the effects of monsters during the same turn they were Summoned.

Big-Tusked Elephant
EARTH - Level 4 - Beast/Effect - 1800/900
If this card is Normal Summoned: You can Special Summon 1 "Big-Tusked" monster from your Graveyard, except "Big-Tusked Elephant". While you control this face-up card, your opponent cannot activate the effects of monsters in their hand or Graveyard with the same name as monsters that were Summoned this turn. Once per turn, if a "Big-Tusked" monster you control attacks: You can add 1 "Big-Tusked" card from your Deck to your hand with a different name to that monster.

Big-Tusked Mastodon
EARTH - Level 6 - Beast/Effect - 2400/1200
If your opponent Special Summons a non-Effect monster, or an Effect monster whose effects are negated by the effect that Summoned it: You can Special Summon this card from your hand. You can only Summon 1 "Big-Tusked Mastodon" per turn this way. While you control this face-up card, monsters your opponent controls cannot be Tributed or used as Material for a Summon during the same turn they were Summoned. Once per turn, if a "Big-Tusked" monster inflicts battle damage to your opponent: You can increase the ATK of all "Big-Tusked" monsters you control by the amount of damage inflicted, until the End Phase.

Big-Tusked Bestiary
Field Spell
"Big-Tusked" monsters you control gain ATK equal to their Level x100. If you controlled a "Big-Tusked" monster when your opponent Summoned a monster, your opponent cannot activate Spell/Trap Cards or effects for the rest of that turn (even if this card leaves the field). If you controlled a "Big-Tusked" monster when your opponent activated a Spell/Trap Card, your opponent cannot Summon monsters for the rest of that turn (even if this card leaves the field). "Big-Tusked" monsters cannot be destroyed or targeted by your opponent's card effects during the same turn a monster was Summoned.

Big-Tusked Brutishness
Continuous Spell
If you control a Beast monster, all monsters your opponent controls are destroyed during the end of a turn they were Summoned. "Big-Tusked" monsters you control gain 100 ATK for each monster in your opponent's Graveyard. Once per turn, if a "Big-Tusked" monster you control attacks, you can target 1 card on the field: Destroy that target.

1) Tackle Crusader
2) Maha Vailo
3) Burning Algae
4) Black Pendant
5) The Suppression Pluto
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#15
Let's do Tackle Crusader now, with the base name "tackle"

Tackle Crusher
Level 4 | EARTH | Rock | Effect
1800 | 1400
If this card is sent to the GY: You can activate 1 of these effects;
● Target 1 face-up monster your opponent controls; destroy it.
● Inflict 800 damage to your opponent.

Tackle Receiver
Level 4 | EARTH | Rock | Effect
0 | 2100
If this card is sent to the GY: You can activate 1 of these effects;
● Add 1 "Tackle" EARTH monster from your Deck or GY to your hand.
● Target 5 "Tackle" cards in your GY; shuffle all 5 into the Deck, then draw 1 card.

Tackle Playmaker
Level 4 | EARTH | Rock | Effect
1300 | 1300
If this card is sent to the GY: You can activate 1 of these effects;
● Special Summon 1 "Tackle" EARTH monster from your Deck or GY, except "Tackle Playmaker".
● Target 1 monster on the field; move it to another Main Monster Zone on its controller's field.

Tackle Rush
Continuous Spell
You can activate 1 of these effects;
● Send up to 3 "Tackle" monsters with different names from your Deck to the GY, then inflict 500 damage to your opponent for each.
● Special Summon up to 3 "Tackle" monsters with different names from your Deck or GY, but for the rest of this turn, you cannot Summon monsters (but you can Normal Set).
You can only use the effect of "Tackle Rush" once per turn.

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1. Saffira, Queen of Dragons
2. Phantazmay / Thanos Dragon
3. Iron Dragon Tiamaton
4. Suppression Collider
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#16
Guess I'm doing this one, specifically #2. Though because of laziness, part of them may be copy/paste from actual Phantazmay.

Servant of the Fantastical Dragon
Level 4 | LIGHT | Dragon | Effect
1600/1200
If this card is Summoned: You can activate 1 of these effects, but you can only use each effect of "Servant of the Fantastical Dragon" once per turn.
● Add up to 2 "Fantastical Dragon" monsters with different names from your Deck or GY to your hand, except "Servant of the Fantastical Dragon".
● Special Summon 1 "Fantastical Dragon" monster from your hand or GY.

Fantastical Dragon Kaikihawahine
Level 8 | WATER | Dragon | Effect
2900/2100
If your opponent Special Summons a Synchro or Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Fusion, Synchro or Xyz Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Fusion, Synchro or Xyz Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, banish it face-down. You can only use each effect of "Fantastical Dragon Kaihawahine" once per turn.

Fantastical Dragon Pachakatari
Level 6 | EARTH | Dragon | Effect
2100/2600
If your opponent Special Summons a Ritual or Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Ritual or Fusion Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Fusion, Synchro or Xyz Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, shuffle it into the Deck. You can only use each effect of "Fantastical Dragon Pachakatari" once per turn.

Fantastical Dragon Fengtianlong
Level 7 | WIND | Dragon | Effect
2600/1500
If your opponent Special Summons a monster(s) from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of monsters your opponent controls that began the Duel in the Main Deck +1, then shuffle cards from your hand into the Deck equal to the number of monsters they control that began the Duel in the Main Deck. When your opponent Summons a monster (Quick Effect): You can discard 1 card; negate the Summon. You can only use each effect of "Fantastical Dragon Fengtianlong" once per turn.

Fantastical Dragon Meeshadruk
Level 8 | FIRE | Dragon | Effect
2700/2500
If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of monsters your opponent controls that began the Duel in the Extra Deck +1, then shuffle cards from your hand into the Deck equal to the number of monsters they control that began the Duel in the Extra Deck. When your opponent activates a card or effect (Quick Effect): You can discard 1 card; negate the action, and if you do, inflict 1000 damage to your opponent. You can only use each effect of "Fantastical Dragon Meeshadruk" once per turn.

Anything after Phantazmay got named after a legendary dragon from mythology and their name in their culture's language.
- WATER one named after Hawaiian water deities (mo'o) and our word for "sea"
- EARTH one named after Incan word for earth and "katari" or aymara
- WIND one named after Chinese wind and "tianlong"
- FIRE one named after Burmese word for flames and "druk" (though this is more Tibetan/Bhutanese)

LIGHT is basically searcher so take that as you will.

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1. Saffira, Queen of Dragons (or Sauravis)
2. Five-Headed Dragon
3. Iron Dragon Tiamaton
4. Lightning Chidori
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#17
Flame-Headed Dragon
FIRE - Level 3 - Dragon/Effect - 1000/1000
During your Main Phase, or either player's Battle Phase, you can reveal this card and 1 other "-Headed Dragon" monster in your hand (Quick Effect): Special Summon this card from your hand, then inflict 1000 damage to your opponent. You can only activate this effect of "Flame-Headed Dragon" once per turn. Once per turn, you can target 1 FIRE monster your opponent controls: Halve that target's ATK, then this card gains that lost ATK (these changes apply until the end of the turn). If this card destroys your opponent's monster by battle: You can draw 1 card. If this card is used as Material for the Summon of a Dragon Fusion monster: The Summoned monster gains the following effects:
●This card is unaffected by the effects of FIRE monsters, except itself.
●Once per turn, if your opponent activates the effect of a FIRE monster (Quick Effect): You can negate that effect, and if you do, inflict 500 damage to your opponent.

Water-Headed Dragon
WATER - Level 3 - Dragon/Effect - 1000/1000
During your Main Phase, or either player's Battle Phase, you can reveal this card and 1 other "-Headed Dragon" monster in your hand (Quick Effect): Special Summon this card from your hand, then you can add 1 "Polymerization" or "Dragon's Mirror" from your Deck or Graveyard to your hand. You can only activate this effect of "Water-Headed Dragon" once per turn. Once per turn, you can target 1 WATER monster your opponent controls: Halve that target's ATK, then this card gains that lost ATK (these changes apply until the end of the turn). If this card destroys your opponent's monster by battle: You can Special Summon 1 "-Headed Dragon" monster from your Graveyard, except "Water-Headed Dragon". If this card is used as Material for the Summon of a Dragon Fusion monster: The Summoned monster gains the following effects:
●This card is unaffected by the effects of WATER monsters, except itself.
●Once per turn, if your opponent activates the effect of a WATER monster (Quick Effect): You can negate the activation, and if you do, return that monster to its owner's hand.

Gold-Headed Dragon
EARTH - Level 3 - Dragon/Effect - 1000/1000
During your Main Phase, or either player's Battle Phase, you can reveal this card and 1 other "-Headed Dragon" monster in your hand (Quick Effect): Special Summon this card from your hand, then you can add 1 "-Headed Dragon" monster from your Deck to your hand, except "Gold-Headed Dragon". You can only activate this effect of "Gold-Headed Dragon" once per turn. Once per turn, you can target 1 EARTH monster your opponent controls: Halve that target's ATK, then this card gains that lost ATK (these changes apply until the end of the turn). If this card destroys your opponent's monster by battle: You can Special Summon 1 "-Headed Dragon" monster from your Deck in Defense Position, except "Gold-Headed Dragon". If this card is used as Material for the Summon of a Dragon Fusion monster: The Summoned monster gains the following effects:
●This card is unaffected by the effects of EARTH monsters, except itself.
●Once per turn, if your opponent activates the effect of an EARTH monster (Quick Effect): You can negate that effect, and if you do, destroy it.

Wind-Headed Dragon
WIND - Level 3 - Dragon/Effect - 1000/1000
During your Main Phase, or either player's Battle Phase, you can reveal this card and 1 other "-Headed Dragon" monster in your hand (Quick Effect): Special Summon this card from your hand, then you can target 1 other card on the field and destroy it. You can only activate this effect of "Wind-Headed Dragon" once per turn. Once per turn, you can target 1 WIND monster your opponent controls: Halve that target's ATK, then this card gains that lost ATK (these changes apply until the end of the turn). If this card attacks a monster: You can send 1 "-Headed Dragon" monster from your Deck to the Graveyard, except "Wind-Headed Dragon". If this card is used as Material for the Summon of a Dragon Fusion monster: The Summoned monster gains the following effects:
●This card is unaffected by the effects of WIND monsters, except itself.
●Once per turn, if your opponent activates the effect of a WIND monster (Quick Effect): You can negate the activation. Your opponent cannot activate cards or effects in response to this effect or its activation.

Shadow-Headed Dragon
DARK - Level 3 - Dragon/Effect - 1000/1000
During your Main Phase, or either player's Battle Phase, you can reveal this card and 1 other "-Headed Dragon" monster in your hand (Quick Effect): Special Summon this card from your hand, then you can Special Summon 1 "-Headed Dragon" monster from your hand or Graveyard. You can only activate this effect of "Shadow-Headed Dragon" once per turn. Once per turn, you can target 1 DARK monster your opponent controls: Halve that target's ATK, then this card gains that lost ATK (these changes apply until the end of the turn). If this card destroys your opponent's monster by battle: You can then, immediately after this effect resolves, activate 1 Normal Spell Card from your hand as a Quick Effect. If this card is used as Material for the Summon of a Dragon Fusion monster: The Summoned monster gains the following effects.
●This card is unaffected by the effects of DARK monsters, except itself.
●Once per turn, if your opponent activates the effect of a DARK monster (Quick Effect): You can negate the activation, and if you do, banish it.

Calling of the Ultimate Dragon
Normal Spell
(This card is treated as "Polymerization" in the Graveyard.)
If this card is added to your hand by your Normal Draw, or the effect of a Dragon monster: You can reveal this card in your hand, then draw 1 card. You can only activate this effect of "Calling of the Ultimate Dragon" up to twice per turn. Fusion Summon 1 Dragon Fusion monster, using monsters from your hand or field as Fusion Material. If you would Summon a "-Headed Dragon" Fusion monster using this card, you can also shuffle appropriate Materials from your Graveyard or that are banished into your Deck.

Three-Headed Dragon
FIRE - Level 8 - Dragon/Effect - 3000/3000
3 Dragon monsters
Cannot be destroyed by battle with a monster whose Attribute matches the Attribute(s) of its Fusion Materials. This card gains 1 additional attack on a monster during each Battle Phase for each monster your opponent controls with the same Attribute as 1 of its Fusion Materials. At the start of the Damage Step, if this card battles a monster with the same Attribute as one of its Fusion Materials: You can reduce the ATK of all monsters your opponent controls by 500, until the end of the turn, then negate the effects of your opponent's monsters with 2000 ATK or less.

1) Maha Vailo
2) Burning Algae
3) Black Pendant
4) The Suppression Pluto
5) Number 68: Sanaphond the Sky Prison
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#18
Sky Prison Keeper
Level 4 | DARK | Rock | Effect
1400/2100
If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Prison" monster from your Deck, except "Sky Prison Keeper". You can only use this effect of "Sky Prison Keeper" once per turn. A "Sky Prison" Xyz Monster that has this card as material gains this effect.
● Your opponent cannot add cards from their GY to their hand.

Sky Prison Shackler
Level 4 | DARK | Rock | Effect
1600/1200
If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Prison" monster from your hand, except "Sky Prison Shackler". You can only use this effect of "Sky Prison Shackler" once per turn. A "Sky Prison" Xyz Monster that has this card as material gains this effect.
● Effects of Spell/Trap Cards in your opponent's GY cannot be activated.

Sky Prison Wall
Level 4 | DARK | Rock | Effect
0/2200
If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Prison" monster from your GY, except "Sky Prison Wall". You can only use this effect of "Sky Prison Wall" once per turn. A "Sky Prison" Xyz Monster that has this card as material gains this effect.
● Effects of monsters in your opponent's GY cannot be activated.

Hadranael the Sky Prison
Rank 4 | DARK | Rock | Xyz | Effect
1600/2200
2 Level 4 "Sky Prison" monsters
You can detach 1 material from this card; each player sends 2 cards from their Extra Deck to the GY. During either player's Main Phase, you can: Immediately after this effect resolves, Xyz Summon 1 "Sky Prison" Xyz Monster from your Extra Deck by using this card as material. (Transfer its materials to this card.) You can only use each effect of "Hadranael the Sky Prison" once per turn.

Sky Prison Warden
Link 3 | DARK | Warrior | Link | Effect
2100
N E S
2+ monsters
Once per turn: You can activate 1 of these effects;
● Special Summon 1 "Number 68: Sanaphond the Sky Prison" from your Extra Deck or GY, then attach 1 card from your hand or GY to it as material.
● Send the top 3 cards of both player's Decks to the GY.
While this card points to a Rank 7 or higher Xyz Monster, the effects of cards in your opponent's GY are negated, also they cannot be moved to a different place.

Fortress Complex of the Sky Prison
Field Spell
"Sky Prison" monsters you control gain 300 ATK/DEF, also they cannot be Tributed. You can only use each of the following effects of 'Fortress Complex of the Sky Prison" once per turn. activate 1 of these effects.
● Add 1 "Sky Prison" card from your Deck to your hand.
● Target 1 "Sky Prison" Xyz Monster you control; attach 1 monster from your GY to it as material.

Sky Prison Fortification
Quick-Play Spell
Special Summon 1 "Sky Prison" Xyz Monster from your hand or GY, then if you Special Summoned an Xyz Monster with this effect, you can attach up to 2 "Sky Prison" monsters from your hand or GY to it as material. During the Standby Phase, if this card is in your GY: You can add it to your hand. You can only use 1 "Sky Prison Fortification" effect per turn, and only once that turn.

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Took a couple months, but here you go.
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1. Saffira (or Sauravis)
2. Tyrant Dragon
3. Ancient Fairy Dragon
4. Pendulumucho
5. Crab Turtle

(I would've put Firewall Dragon for a VRAINS support, but we all know that isn't getting off the list anytime soon. Ancient Fairy is probably manageable, though you might have to design an alternate counterpart for it that doesn't have the abuse potential.)
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#19
Servile Dragon
FIRE - Level 3 - Dragon/Effect - 1000/800
If this card is Normal Summoned: You can add 1 "Tyrant Dragon", or a card that names "Tyrant Dragon" in its card text", from your Deck to your hand. You can Tribute 1 FIRE Dragon monster you control: Special Summon 1 FIRE Dragon monster from your hand. If this card on the field is Tributed, "Tyrant Dragon", and monsters you control that list "Tyrant Dragon" in their card text, gain the following effect for the rest of the turn (even if they were not on the field when this effect was applied):
●If this card attacks your opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also you can Special Summon 1 FIRE Dragon monster from your Graveyard at the end of the Damage Step.
You can only activate each effect of "Servile Dragon" once per turn.

Peon Dragon
FIRE - Level 4 - Dragon/Effect - 1500/1200
If this card is Normal or Special Summoned: You can send 1 FIRE Dragon monster from your Deck to the Graveyard, and if the sent monster is "Tyrant Dragon", or names "Tyrant Dragon" in its text, you can Set 1 Continuous Trap directly from your hand or Graveyard (that Set card can be activated this turn). You can Tribute 1 FIRE Dragon monster you control: Draw 1 card. If this card on the field is Tributed, "Tyrant Dragon", and monsters you control with "Tyrant Dragon" in their card text, gain the following effect for the rest of the turn (even if they were not on the field when this effect was applied):
●If this card destroys your opponent's monster by battle: You can banish 1 card from your opponent's field or Graveyard.
You can only activate each effect of "Peon Dragon" once per turn.

Princely Dragon
FIRE - Level 6 - Dragon/Effect - 2100/1500
If this card is added to your hand by a card effect, you can Special Summon this card (from your hand). This card can attack twice per Battle Phase. You can Tribute 1 FIRE Dragon monster you control: Increase this card's ATK by half the original ATK of the Tributed monster, also, if the Tributed monster was "Tyrant Dragon", or named "Tyrant Dragon" in its card text, you can negate the effects of 1 face-up card your opponent controls. If this card on the field is Tributed, "Tyrant Dragon", and monsters you control with "Tyrant Dragon" in their card text, gain the following effect for the rest of the turn (even if they were not on the field when this effect was applied):
●This card cannot be destroyed or targeted by your opponent's card effects.
You can only activate each effect of "Princely Dragon" once per turn.

Tyrant's Enforcement
Continuous Trap
When this card is activated: Special Summon 1 "Tyrant Dragon", or a monster that names "Tyrant Dragon" in its card text, from your Deck or Graveyard. If a Dragon monster you control battles: Place 1 Counter on this card. "Tyrant Dragon", and monsters you control with "Tyrant Dragon" in their card text, gain 100 ATK per Counter on this card that was placed there by its own effect. Once per turn, if you do not control "Tyrant Dragon", you can Special Summon 1 "Tyrant Dragon" from your Graveyard.

1) Maha Vailo
2) Burning Algae
3) Black Pendant
4) The Suppression Pluto
5) Disasterman (Fusion monster, AGM Generics)
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#20
Burning Algae - Bloom
Level 3 | FIRE | Pyro | Effect
500/1500
If this card is Summoned: You can Special Summon up to 2 "Burning Algae" monsters from your hand or Deck, except "Burning Algae - Bloom", to your opponent's field. If this card is sent to the GY: You can Special Summon this card. You can only use each effect of "Burning Algae - Bloom" once per turn.

Burning Algae - Parasite
Level 3 | FIRE | Pyro | Effect
500/1500
You can Special Summon this card (from your hand) to your opponent's field. If this card is Summoned: Its controller must send 1 other monster they control to the GY. While you control another "Burning Algae" monster, you cannot Normal or Special Summon monsters, except "Burning Algae" monsters.

Burning Algae - Regenerator
Level 3 | FIRE | Pyro | Effect
500/1500
If this card is destroyed: Your opponent can add 1 "Burning Algae" card from their Deck to their hand. If this card is destroyed and sent to its owner's GY: You can Special Summon this card to your opponent's field.

Burning Algae - Complete Absorption
Level 6 | FIRE | Pyro | Effect
1000/3000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If your opponent controls 3 or more "Burning Algae" monsters: You can destroy all of them, then Special Summon this card from your hand or GY. This card gains 500 ATK for each monster destroyed by this effect. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed and sent to the GY: Special Summon as many Level 3 "Burning Algae" monsters to your opponent's field as possible.

Burning Algae Explosion
Quick-Play Spell
Destroy Spells/Traps on the field up to the number of "Burning Algae" monsters on the field.

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I probably got lazy with the design, considering that (1) this particular game has been on stall mode for a long time and (2) writing this at 1 AM, but yeah, you get the point with this. Summon Burning Algae stuff to the opponent's field and do what you have to, including setting up for the new boss.
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1. Dracoon Lamp
2. Thunder Unicorn (or any of the Team Unicorn Synchros)
3. Saffira, Queen of Dragons
4. Number 50: Blackship of Corn
5. E☆HERO Pit Boss (though you'd probably have to retcon this guy too, considering Match Winner)
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