Share on Facebook Share on Twitter

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Flash Flyer - Sakura+ Create an Archetype (or Series) +
#21
Dracoon Puppet
FIRE - Level 5 - Wyrm/Effect - 1000/2600
You can discard 1 Wyrm monster: Special Summon this card from your hand or Graveyard. You can only Summon 1 "Dracoon Puppet" per turn this way. This card gains 100 DEF for each card in your Graveyard. Once per battle, during damage calculation, if this Attack Position monster battles your opponent's Attack Position monster (Quick Effect): Apply both monsters' DEF for damage calculation.

Dracoon Ribbons
FIRE - Level 3 - Wyrm/Effect - 100/1800
If this card is discarded from your hand: You can Special Summon this card. If this card is Special Summoned: You can add 1 "Dracoon" card from your Deck to your hand, except "Dracoon Ribbons". You can discard 1 card: Return a number of cards your opponent controls to their hand equal to the number of Wyrm monsters you control. During damage calculation, if this Attack Position monster battles your opponent's Attack Position monster (Quick Effect): Apply both monsters' DEF for damage calculation. You can only activate each effect of "Dracoon Ribbons" once per turn.

Dracoon Topiary
FIRE - Level 1 - Wyrm/Tuner/Effect - 0/1000
If this card is discarded: You can destroy a number of cards your opponent controls equal to the number of "Dracoon" monsters you control with different names. If a "Dracoon" monster in Attack Position applies its effect on the field: You can Special Summon this card from your Graveyard, then draw 1 card. During damage calculation, if this Attack Position monster battles your opponent's Attack Position monster (Quick Effect): Apply both monsters' DEF for damage calculation. You can only activate each effect of "Dracoon Topiary" once per turn.

1) Maha Vailo
2) Ancient Sacred Wyvern
3) Black Pendant
4) The Suppression Pluto
5) Disasterman (Fusion monster, AGM Generics)
Reply
#22
Let's do Ancient Sacred (which would be Ancient Holy in OCG)

Ancient Sacred Priest
Level 4 | LIGHT | Spellcaster | Effect
1500/1800
During your Main Phase 1: You can gain 500 LP for each LIGHT monster you control. If you have more LP than your opponent: You can Special Summon 1 LIGHT Tuner from your hand or Deck. You can only use each effect of "Ancient Sacred Priest" per turn.

Ancient Sacred Fairy
Level 3 | LIGHT | Spellcaster | Tuner | Effect
600/2000
Cannot be destroyed by battle or card effects while you have more LP than your opponent. If this card is used as Synchro Material for a LIGHT Synchro Monster: You can gain 1000 LP. You can only use this effect of "Ancient Sacred Fairy" once per turn.

Ancient Sacred Beast
Level 5 | LIGHT | Beast-Warrior | Effect
2100/1600
If you control no cards, you can Special Summon this card (from your hand). Once per turn: You can have your opponent lose 300 LP for each LIGHT monster you control. If a LIGHT Synchro Monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.

Ancient Sacred Library
Field Spell
You take no battle or effect damage. Your opponent cannot target or destroy Synchro Summoned LIGHT Synchro Monsters you control with card effects. You can activate 1 of these effects;
● Add 1 "Ancient Sacred" card from your Deck or GY to your hand, except "Ancient Sacred Library".
● Special Summon 1 "Ancient Sacred" monster from your hand or GY.
You can only use this effect of "Ancient Sacred Library" once per turn.

Ancient Sacred Emperor
Level 8 | LIGHT | Warrior | Synchro | Effect
2700/2600
1 Tuner + 1+ non-Tuner LIGHT monsters
If you have more LP than your opponent, this card gains ATK equal to the deficit. If this card destroys an opponent's monster by battle: Gain LP equal to the destroyed monster's ATK. When this card is destroyed and sent to the GY: You can pay 1000 LP; Special Summon this card.

====
1. Hop-Ear Squadron
2. Thunder Unicorn (or any of the Team Unicorn Synchros)
3. Saffira, Queen of Dragons
4. Phantom Fortress Enterblathnir
Reply
#23
Phantom Fortress's Skirmisher
WIND - Level 9 - Machine/Effect - 1900/2000
You can discard 1 card: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Phantom Fortress" monster from your Deck to your hand. You can only activate this effect once per location this card was Special Summoned from (hand, Deck, Graveyard, or Banished Zone). If one of your opponent's cards is banished: You can Special Summon this card from your Graveyard. You can only Summon 1 "Phantom Fortress's Skirmisher" per turn this way.

Phantom Fortress's Bomber
WIND - Level 9 - Machine/Effect - 2700/0
If a "Phantom Fortress" monster is Normal or Special Summoned: You can Special Summon this card from your hand or Graveyard in Defense Position. You can only activate this effect of "Phantom Fortress's Bomber" once per turn. If this card is Special Summoned: You can inflict 100 damage to your opponent for each of their banished cards, then reduce the ATK/DEF of all monsters your opponent controls by the amount of damage inflicted. A "Phantom Fortress" Xyz monster with this card as Xyz Material can activate its effects as a Quick Effect.

Phantom Fortress's Refuel Flier
WIND - Level 9 - Machine/Effect - 1000/2600
While you control a face-up "Phantom Fortress" monster, you can Normal Summon this card without Tributing. If this card is Normal Summoned: You can Special Summon 1 "Phantom Fortress" monster from your Deck with its ATK and DEF reduced to 0. If this card is Special Summoned: You can Special Summon 1 "Phantom Fortress" monster from your Graveyard. You can only activate this effect of "Phantom Fortress's Refuel Flier" once per turn. While this card is attached to a "Phantom Fortress" Xyz monster as Material, it gains the following effect:
●Once per turn, if your opponent activates the effect of a Special Summoned monster: You can banish the monster whose effect was activated, and if you do, you can banish the top card of your opponent's Deck, face-up.

Phantom Fortress's Scout
WIND - Level 9 - Machine/Effect - 2100/2400
If you control no monsters, or only "Phantom Fortress" monsters, you can Special Summon this card (from your hand). You can only Summon 1 "Phantom Fortress's Scout" per turn this way. If this card is Normal or Special Summoned: You can add 1 "Phantom Fortress" Spell/Trap Card from your Deck to your hand. If this effect resolves successfully, you cannot activate it again this turn. A "Phantom Fortress" Xyz monster with this card as Material gains the following effects:
●An opponent's monster destroyed by battle with this card is banished.
●This card gains 200 ATK for each of your opponent's banished cards.

Phantom Fortress Intrepinghorni
WIND - Rank 9 - Machine/Xyz/Effect - 3100/2300
2 Level 9 monsters
Once per turn, you can detach 1 Xyz Material from this card: For the rest of the turn, each time an opponent's card(s) leaves the field, you can banish the top card of their Deck, face-down. This card gains the following effects if the appropriate number of your opponent's cards are currently banished:
●3+: Once per turn, if this card destroys your opponent's monster by battle, it can make an additional attack during each Battle Phase this turn.
●7+: This card cannot be destroyed by battle or your opponent's card effects.
●10+: Each time your opponent adds a card(s) from their Deck to their hand by an effect, they must attach 1 card from their hand to this card as Xyz Material when that effect resolves.
●15+: Battle damage this card inflicts in battles involving your opponent's monsters is doubled.

Loading the Phantom Fortress
Continuous Spell
When this card is activated: You can add 1 "Phantom Fortress" monster from your Deck or Graveyard to your hand. You can only activate this effect of "Loading the Phantom Fortress" per turn this way. If you Xyz Summon a "Phantom Fortress" Xyz monster: You can make your opponent draw 1 card, then banish 1 card from their hand. "Phantom Fortress" monsters you control gain 100 ATK/DEF for each of your opponent's banished cards.

Phantom Fortress's Last Stand
Normal Trap
If your opponent Special Summons a monster, or activates a monster effect, while you control no monsters: You can banish that monster who was Summoned or activated its effect: Special Summon 2 Level 9 "Phantom Fortress" monsters from your Graveyard. You cannot Summon monsters or activate monster effects, except Machine monsters, for the rest of the turn after this card is activated. You can only activate 1 "Phantom Fortress's Last Stand" per turn.

1) Maha Vailo
2) Statue of Anguish Pattern
3) Black Pendant
4) The Suppression Pluto
5) Disasterman (Fusion monster, AGM Generics)
Reply
#24
I guess I got an excuse to do Maha Vailo now, since we got a new card for it (and people think it sucks)

Maha Vailo - Shunyata
Level 4 | LIGHT | Spellcaster | Effect
1550/1400
If you control no monsters, you can Special Summon this card (from your hand or GY). Gains 500 ATK for each Equip Card equipped to it.

Maha Vailo - Vajrayana
Level 4 | LIGHT | Spellcaster | Effect
1550/1400
If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Maha Vailo" monster from your hand or GY, except "Maha Vailo - Vajrayana". You can only use this effect of "Maha Vailo - Vajrayana" once per turn. Gains 500 ATK for each Equip Card equipped to it.

Voidsky Maha Vailo
Level 12 | LIGHT | Spellcaster | Effect
3050/2800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including a Level 8 or lower "Maha Vailo" monster. This card gains these effects based on the number of Equip Cards equipped to it.
● 1+: Gains 1000 ATK for each Equip Card equipped to it.
● 2+: Your opponent cannot target this card with card effects.
● 3+: Your opponent cannot activate card effects during the Battle Phase.
● 4+: When your opponent Summons a monster(s) (Quick Effect): You can send 1 Equip Card you control to the GY; negate the Summon, and if you do, banish that monster(s), face-down.
● 5+: Any battle damage this card inflicts to your opponent is tripled.

Invocation of the Mantra
Normal Spell
Pay 1600 LP; add 1 "Maha Vailo" monster or 1 "Mantra of Light" from your Deck or GY to your hand.

Mantra of Light
Normal Spell
Special Summon 1 "Maha Vailo" monster from your hand, Deck or GY, then equip up to 3 Equip Spells with different names from your Deck or GY to that monster. Cards or effects cannot be activated in response to this cardʻs activation. You can only activate 1 "Mantra of Light" per turn.

Maha Vailo Advent - Raigo
Equip Spell
Equip only to a "Maha Vailo" monster. Once per turn, if the equipped monster destroys an opponent's monster by battle: You can activate 1 of these effects.
- Special Summon that monster to your field.
- Gain LP equal to that destroyed monster's ATK or DEF, whichever is higher.

Maha Vailo Assault - Senjusatsu
Equip Spell
Equip only to a "Maha Vailo" monster. The equipped monster can attack all monsters your opponent controls once each. Once per turn, if the equipped monster is targeted for an attack: You can destroy the attacking monster, then your opponent loses LP equal to half that monster's ATK.

===
Because I had to go look up references on Vairocana.
===

1. Hop-Ear Squadron
2. Thunder Unicorn (or any of the Team Unicorn Synchros)
3. Saffira, Queen of Dragons
4. Chaos Command Magician
5. Dark Highlander
6. Degrade Buster (Degrenade Buster)
Reply
#25
Handmaiden to the Queen of Dragons
LIGHT - Level 4 - Dragon/Effect - 1700/1600
If your opponent activates a card or effect that includes an effect that banish a card(s), while you control a LIGHT Ritual monster (Quick Effect): You can discard this card; negate the activation, and if you do, banish that card, then all Dragon Ritual monsters you control gain 500 ATK. If this card is Normal or Special Summoned: You can add 1 Ritual Spell Card from your Deck to your hand. If this card is Tributed for the Summon of a LIGHT Dragon Ritual monster: You can add this card, and up to 2 other Level 6 or lower LIGHT Dragon monsters with different names from this card and each other, from your Graveyard to your hand. You can only activate each effect of "Handmaiden to the Queen of Dragons".

Pikeman for the Queen of Dragons
LIGHT - Level 4 - Dragon/Effect - 1200/1800
If your opponent would target a LIGHT Dragon monster you control with a card effect (Quick Effect): You can discard this card; negate the activation, and if you do, destroy 1 card your opponent controls, then all Dragon Ritual monsters you control gain 300 ATK/DEF. If this card is Normal or Special Summoned: You can add 1 "Queen of Dragons" monster from your Deck to your hand. If this card is Tributed for the Summon of a LIGHT Dragon Ritual monster: You can Special Summon 1 "Queen of Dragons" monster from your hand or Graveyard, except "Pikeman for the Queen of Dragons". You can only activate each effect of "Pikeman for the Queen of Dragons" once per turn.

Treasurer for the Queen of Dragons
LIGHT - Level 4 - Dragon/Effect - 1900/900
If your opponent adds a card(s) from their Deck or Graveyard to their hand while you control a LIGHT Dragon Ritual monster (Quick Effect): You can discard this card; Discard 1 random card from your opponent's hand, and if you do, draw 1 card. If this card is Normal Summoned: You can gain 1 additional Normal Summon of a "Queen of Dragons" monster this turn. If this card is Tributed for the Summon of a "Queen of Dragons" Ritual monster: During this End Phase, all "Queen of Dragons" Ritual monsters that apply their effects on the field can apply 2 of their activated effects, instead of one. You can only activate each effect of "Treasurer of the Queen of Dragons" once per turn.

Royal Guards to the Queen of Dragons
LIGHT - Level 4 - Dragon/Effect - 900/2000
If your opponent activates the effect of a card(s) in the Graveyard while you control a face-up Dragon Ritual monster (Quick Effect): You can discard this card; You can negate the activation, and if you do, banish that card and all cards in your opponent's Graveyard with the same name as the negated card. If this card is Normal or Special Summoned: You can send 1 Level 4 "Queen of Dragons" monster and 1 Ritual Spell Card that can be used to Ritual Summon "Saffira, Queen of Dragons" from your Deck to the Graveyard; Ritual Summon, treating the sent monster as the entire Ritual Tribute. If this card is Tributed for the Ritual Summon of a "Queen of Dragons" Ritual monster: You can Special Summon 1 other monster that was used as Ritual Tribute from your Graveyard, but return it to your hand during the End Phase. You can only activate each effect of "Royal Guards to the Queen of Dragons" once per turn.

Consort to the Queen of Dragons
LIGHT - Level 6 - Dragon/Ritual/Effect - 1800/2600
You can Ritual Summon this card with "Hymn of Support". If you control a "Saffira" Ritual monster, your opponent cannot attack, except to attack this card. During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from your hand or Deck to the Graveyard this turn while this card was face-up on the field: You can select and activate 1 of the following effects:
●Target 1 unoccupied Zone on your opponent's field: Any card placed in that Zone during the next turn has its effects negated.
●Banish as many cards from your opponent's Graveyard as possible, up to the number of 'Queen of Dragons" monsters you control with different names, then return as many banished "Hymn of Light", "Hymn of Support", or "Coronation Hymn" as possible into your Deck or Graveyard.
●Return 1 card your opponent controls to their hand, then discard 1 random card from your opponent's hand.
You can only activate this effect of "Consort to the Queen of Dragons" once per turn.

Grand Saffira, High Queen of Dragons
LIGHT - Level 8 - Dragon/Ritual/Effect - 3000/2900
You can Ritual Summon this card with "Coronation Hymn". Your opponent cannot activate cards or effects during the End Phase, also your effects that activate during the End Phase cannot be negated (even if this card's effects are otherwise negated). During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from your hand or Deck to the Graveyard this turn while this card was face-up on the field: You can select and activate 1 of the following effects:
●During the next turn, each time your opponent activates a monster effect, they must discard 1 card or that effect is negated.
●During the next turn, the effects of your opponent's face-up Spell/Trap Cards are negated.
●Make your opponent Tribute 1 monster they control (their choice), and if they do, you can Special Summon 1 "Queen of Dragons" monster from your Graveyard.
You can only activate this effect of "Grand Saffira, High Queen of Dragons" once per turn.

Hymn of Support
Ritual Spell
This card can be used to Ritual Summon "Saffira, Queen of Dragons" or "Consort to the Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal at least 6. During the End Phase, if this card is in your Graveyard because it was activated on the field this turn: You can add 1 "Queen of Dragons" monster from your Graveyard to your hand. You can only activate this effect of "Hymn of Support" once per turn. You can banish this card from your Graveyard (Quick Effect): For the rest of this turn, "Queen of Dragons" monsters cannot be Tributed, except for a Ritual Summon.

Coronation Hymn
Ritual Spell
This card can be used to Ritual Summon 1 "Saffira" Ritual monster. You must also Tribute monsters from your hand or field whose combined Levels equal at least the Level of the monster you intend to Ritual Summon. If you Ritual Summon "Grand Saffira, High Queen of Dragons" with this card's effect: You can negate the effect of 1 face-up card your opponent controls. You can banish this card from your Graveyard (Quick Effect): Ritual monsters on the field and in the Graveyard cannot be used as Material for a Summon this turn.

1) Statue of Anguish Pattern.
2) Black Pendant.
3) The Suppression Pluto.
4) Disasterman (AGM Generics).
5) Black Salvo.
Reply
#26
I am probably gonna be very lazy with the designs, but what exactly do you expect with the source material.

Black Salvo - Exploder
Level 4 | DARK | Machine | Tuner | Effect
100/1100
When this card is Normal or Special Summoned: You can target 1 Level 4 or lower DARK Machine monster or 1 "Salvo" Machine Tuner in your GY; Special Summon that target in Defense Position, but its effects are negated, also you take damage equal to that monster's ATK or DEF, whichever is lower. You can only use this effect of "Black Salvo - Exploder" once per turn.

White Salvo
Level 4 | LIGHT | Machine | Tuner | Effect
1100/100
When this card is Normal or Special Summoned: You can target 1 Level 4 or lower LIGHT Machine monster in your GY; Special Summon that target in Defense Position, but its effects are negated. You can only use this effect of "White Salvo" once per turn.

Red Salvo
Level 4 | FIRE | Machine | Tuner | Effect
1400/200
When this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Machine monster in your GY; Special Summon that target in Defense Position, but its effects are negated. You can only use this effect of "Red Salvo" once per turn.

Blue Salvo
Level 4 | WATER | Machine | Tuner | Effect
400/1200
When this card is Normal or Special Summoned: You can target 1 Level 4 or lower WATER Machine monster in your GY; Special Summon that target in Defense Position, but its effects are negated. You can only use this effect of "Blue Salvo" once per turn.

Brown Salvo
Level 4 | EARTH | Machine | Tuner | Effect
0/2000
When this card is Normal or Special Summoned: You can target 1 Level 4 or lower EARTH Machine monster in your GY; Special Summon that target in Defense Position, but its effects are negated. You can only use this effect of "Brown Salvo" once per turn.

Green Salvo
Level 4 | WIND | Machine | Tuner | Effect
1000/1000
When this card is Normal or Special Summoned: You can target 1 Level 4 or lower WIND Machine monster in your GY; Special Summon that target in Defense Position, but its effects are negated. You can only use this effect of "Green Salvo" once per turn.

Salvo Synchro
Quick-Play Spell
Send 1 Level 4 or lower Machine monster from your Deck to the GY, then, you can Special Summon 1 Level 4 "Salvo" Machine Tuner from your hand or GY. During either player's turn: You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 Synchro Monster from your Extra Deck using monsters you control, including a Level 4 "Salvo" Machine Tuner. You can only use each effect of "Salvo Synchro" once per turn.

====
1. Hop-Ear Squadron
2. Thunder Unicorn (or any of the Team Unicorn Synchros)
3. Serpent Night Dragon
4. Crab Turtle
5. Kaiser Dragon
6. Numerix-092: Elite Equestrian Star Goldrider [AGM generics; should be on post #13 in the thread)
7. Antagonistic Intelligence ME-PSY-YA
8. Trackblack

You should have 1 for each monster type/mechanic, but yeah, only need to choose 1 of them to make an archetype around.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)