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Flash Flyer - Sakura+ Create a Skill Card +
#41
Return to Shale
Opabinia/Skill
During the Battle Phase, or 2nd Main Phase, of any turn in which you have activated 3 or more Normal Trap Cards (Quick Effect): You can Set 1 Normal Trap Card directly from your Graveyard (that Set card can be activated this turn).

Create a Skill for Convulsion Control (Convulsion of Nature, with things like Archfiend's Oath and Gishki Diviner to continuously gain advantage, Psi-Blocker and Prohibition to lock down cards, etc.
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#42
Catastrophic Declaration
Charles/Skill

At the start of the Duel, flip this card over.

Activate 1 "Convulsion of Nature" from your Deck. It cannot be flipped face-down or leave the field by card effects.

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Well, it actually gets you Convulsion without having to hard draw it (and cannot leave the game). Do as you will with this.
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Make a Skill that enables you to mill the Extra Deck
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#43
Extra Cannon Arrangement
Alister/Skill
At the start of the Duel, flip this card over.
(This Skill's activation and effects cannot be negated, except by other Skills.)
If you control an equal or lower number of monsters than your opponent, you can send 1 card from your Extra Deck, and the top card of your Deck, to the Graveyard (Quick Effect): Special Summon 1 Level 4 Token with the same Attribute and Type as 1 of the monsters sent to the Graveyard this way, and half the sum of the ATK/DEF of any monsters sent (Link monsters are treated as having 0 DEF for this effect), but you cannot Summon monsters from the Extra Deck this turn. You can only apply this Skill once per turn, and a maximum of 3 times per Duel.

Can definitely lead to insane scenarios, lets you respond to getting hit with Nibiru by immediately firing back with a big attacker (or immediately popping Nibiru with N'tss), generates field fodder for Ritual Decks in the process of dumping Herald of the Arc Light, and can give Cyberdarks a way to put Quasar or Five-Headed into the Graveyard without ever needing Claw in their hand.

Create a Skill that inherently changes the way a given Duel is played (alters the rules in some way, makes certain important cards not work as intended, makes typically awful cards absurdly powerful, etc.)
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#44
Eternal Pendulum
Yuya/Skill
Activate this Skill during your Main Phase. Once per Duel, you can Pendulum Summon monsters from your Extra Deck face-up to your Main Monster Zones, even if a Link Monster does not point to a Main Monster Zone.

Not sure how to word it, but in a sense, it brings Pendulums to "MR3 status" in case they do something in that line in Duel Links.

N/C: Make a Skill for any Xyz Dimension character from Arc-V that you wish.
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#45
Cry of the Revolution
Shun/Skill
You can only activate 1 of the following effects per turn, and each of these effects can be applied once per Duel:
●Your opponent's monsters that were Special Summoned from the Extra Deck have their effects negated during your turn.
●If a "Raidraptor" Xyz monster you control is destroyed, or has its effect negated: You can Special Summon up to 3 "Raidraptor" monsters from your Graveyard or that are currently banished with the same name.
●If you control "Raidraptor - Nest", draw 2 cards.
●Target 1 "Rank-Up-Magic" card in your Graveyard (Quick Effect): Apply its effect.

Create a Skill for a Synchro Dimension Arc-V character.
For those who stopped caring, that's Yugo (Speedroids/Clear Wing/Crystal Wing), Chojiro (Cardians), Duel Security (Goyo/Jutte), Crow but worse (Assault Blackwings), Jack but with focus (FIRE Fiend "Red" monsters, Scarlight/Tyrant, still Resonators), Shinji (BEES), also there was some dipshit who played both Alien Shocktrooper and Unknown Synchron, and his friend whose turn 1 consisted of "Normal Summon Plaguespreader, pass".
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#46
Frozen Bell
Rin/Skill
During the Battle Phase, you can choose 1 "Windwitch" monster you control. Special Summon from your hand or GY 1 "Windwitch" monster with a Level less than or equal to that monster's. This Skill can only be used once per Duel.

Rin is forgotten, idk why. But anyway, here's she. I made her (and Ruri's) Skill for a project of Skills that Grezar once put over at dA a long time ago.

Create a Skill for decks that utilise counters (like, Aliens with A-Counters, Ice Counter decks and Predaplants with Predator Counters).
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#47
Infectious Generator

Joseph / Skill

Effect: Place A-Counters on monsters your opponent controls equal to their Level/Rank. If you place A-Counters on Link Monsters, place A-Counters on them equal to double their Link Rating.

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I think there was a YCM member whose first name was this, and made Alien support a long time ago.
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Go make a Skill for Serena (or whatever her dub name is); you know, for Lunalights.
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#48
Luna Light Hallucination
Celina/Skill
Activate this Skill during your Main Phase. Once per Duel, you can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing monsters from your field or GY as Fusion Material.

N/C: Skill for Yuzu or Ruri.
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#49
Lyrical Chaos Dance
Ruri/Skill

Special Summon as many Level 1 Winged Beast monsters with different names as possible from your hand, Deck and/or GY, then, immediately after this effect resolves, Xyz Summon 1 "Lyrilusc" Xyz Monster using only those monsters as material, and if you do that, you can Fusion Summon 1 "Lyrilusc" Fusion Monster by using only that monster as the Fusion Material. Afterwards, flip this card over. This Skill can only be used once per Duel.

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Yeah, the whole point is just to make Independent with 5 materials on Recite/Assembly and then proceed to go kill shit with overpowered birb. Of course, this is under optimal conditions, and you may have to settle for less.
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Go make a Skill for any of the archetypes that are/were in the ongoing Create-A-Card polls.
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#50
Insects GO!
Weevil/Skill
Each time your LP decrease by 1000, you can play 1 equipped Insect monster. You can only use this Skill once per turn and twice per Duel.

Next:
Make another skill for one of the Create-a-Card contestants.
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#51
Top Clear Mind
Antinomy/Skill

Effect: Special Summon 2 or 3 Synchro Monsters from your GY, including a Tuner, then immediately after this effect resolves, Synchro Summon using only those monsters. If you Synchro Summoned a monster using 3 Synchro Monsters, that monster is unaffected by your opponent's effects, also it cannot be Tributed. You can only use this Skill once per Duel.

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For those of you who didn't see this in the dub because 4Kids screwed up due to American censorship laws and other failed localization attempts, yes, this is Vizor/Bruno's real name, and this references summoning Halberd Cannon. But this Skill allows for the usual Accel Synchro into 10 if you really have to.

Also would've been real name to get T.G. support, but since people were shitposting Frog memes, uh...you get the point.
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I guess make a Skill for Yusei next.
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#52
Rev it Up!
Yusei/Skill
You can only apply one of the following effects per turn, and each only once per Duel.
●You can discard 1 Tuner monster: Draw 2 cards.
●You can shuffle 1 Level 4 or lower "Junk", "Synchron", or "Stardust" monster from your Graveyard into your Deck: Special Summon 1 "Junk Token" with the same Attribute, Level, Type, ATK, and DEF as the shuffled monster in Defense Position.
●If you Synchro Summon a "Stardust", "Junk", or "Warrior" Synchro monster: You can add 1 monster that was used as Material for that Summon from your Graveyard to your hand.

Create a Skill for an AGM member, past or present, that supports a Deck that they've expressed interest in.
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#53
Awakening of the Ancient Sun and Moon Dragons
Sakura/Skill

Flip this card over when you activate this Skill.

Effect

You can activate this Skill while you control no monsters or all monsters you control are "Hieratic" monsters.
Once per turn, you can use 1 of the following Skills.
● Special Summon 1 "Hieratic" monster from your hand, Deck and/or GY.
● Attach up to 2 "Hieratic" cards from your GY to a Dragon Xyz Monster you control as material.

====
I know doing this one sounds more selfish on my part than it should be, though given that it has been a while, I really don't remember what Decks some of you showed interest in. (Especially true for the members who weren't really active in AGM, and probably got the axe due to inactivity, or quit due to MR4 changes)

Also yeah, you know why this exists.
====

I guess go pick another AGM member to make a Skill for, depending on a Deck type they have preference for (or for 1 of their custom archs)
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#54
One More Try
Nyx/Skill
Flip this Skill over when you activate this Skill.
If you discard a card, and there are now 0 cards in your hand, you can select up to 3 Level 4 or lower monsters with different names in your Graveyard, including at least 1 Fiend monster, and add them to your hand. Then, if you have fewer cards in your hand than your opponent after using this Skill, draw 1 card. All cards you select for this Skill must return to your hand, not your Extra Deck.
You can only use this Skill once per Duel, but it can be used at any time.

Nyx famously plays Fabled, and Shivergami are the AGM's wannabe Fabled monsters, so this card was made to work with both archetypes. Given that they both discard cards pretty regularly, that's kinda a given.

1. Create a Skill for any AGM member of your choice, past or present, yourself excluded. Notable choices include, but are not limited to:
MetalSonic with Kozmo, Infernoid, and Harpie
[The one with the Greek name] with D/D, Trains, and Dragunity
Sleepy with Ghostricks, Dark Scorpions, Heraldic, Gagaga, and LV
Dova with Artifacts, Mekk-Knights, and Raidraptors
Surraco with Dragons, Fairies, and Pendulums in general
Tinkerer with elemental Types (Rock, Pyro, Aqua, Thunder) and Continuous cards/Equippable Traps
And myself, with a long list that includes Aroma, Gogogo, Lair of Darkness, Rokket/Borrel, etc.
2. Create a Skill that applies a good Spell/Trap effect to use, but that most people wouldn't want to waste Deck space on.
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#55
Globe of Mysteries
Dova/Skill
Flip this Skill over when you activate this Skill.
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Activate this Skill during your opponent's Main Phase. You can choose 1 "Artifact" monster in your GY, and either Special Summon it or Set it to your Spell & Trap Zone as a Spell, but destroy it during the End Phase. This Skill can only be used once per Duel.

Picking Dova's Artifacts.

N/C: Skill for Level 1-based decks.
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