Share on Facebook Share on Twitter

Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Flash Flyer - Sakura+ Remake a Card +
#81
Turbo Warrior
Level 6 | WIND | Warrior | Synchro | Effect
2500/1500
"Turbo Synchron" + 1+ non-Tuner monsters
When this card declares an attack on a monster with equal or higher ATK than this card: Make the ATK of the attack target 0 until the end of the Damage Step. Cannot be targeted or destroyed by the effects of Level 6 or lower monsters your opponent controls, also cannot be destroyed by battle with Level 6 or lower monsters.

Change log:
- Stat change effect lowers the ATK of anything with equal or more ATK than it to 0. It doesn't do much against Level 6 monsters that would otherwise have less ATK than it. (But it does screw over the Meklords to some extent)
- Improved protection against Level 6 or lower monsters

At least it's not locked to fighting Level 6 or lower SYNCHRO monsters now.

====
1. Gate Guardian
2. Neo-Spacian Marine Dolphin (or Twinkle Moss)
3. Ally of Justice - Light Gazer
4. Number 16: Shock Ruler
5. Kirin
6. Needlefiber/Halqifibrax (you know why by now)
7. Draculea Vampire (because people think the Yugioh equivalent of Dracula sucks)
Reply
#82
We've just picked each other's 5Ds era choices back and forth for a bit lol

Gate Guardian
DARK - Level 11 - Warrior/Effect - 3750/3400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 each of "Sanga of the Thunder", "Kazejin" and "Suijin". Unaffected by your opponent's monster effects, and monster effects cannot be activated in response to this card's attack or effects. Once per turn, during damage calculation, if this card battles your opponent's monster: You can reduce the opposing monster's ATK to 0. If this face-up card leaves the field: You can Special Summon 1 each of "Sanga of the Thunder", "Kazejin", and "Suijin" from your hand, Deck, or Graveyard.

Changelog:
●Befitting its existence as a big stupid beater that was never stopped without just boosting over it in the Main Phase, I gave it a monster variant Armades effect that also prevents monster effects from stopping its own effects.
●Slightly buffed version of the effect that its three "materials" all share.
●Floats into the three things it's made of if it leaves the field while face-up, meaning that if you want to prevent the float, you need to Book of Moon it, first.

1. Gadget Soldier.
2. Alien Mother.
3. Blackwing - Brisote the Tailwind (otherwise known as the "soggy chicken nugget" because of how little anyone actually wants to see it)
4. Gogogo Golem - Golden Form
5. Predaponics.
6. Chobham Armor Dragon.
Reply
#83
5Ds is best generation, so yeah, remake stuff from there.

Blackwing - Brisote the Tailwind
Level 5 | DARK | Winged Beast | Effect
1200/1800
If you control a "Blackwing" monster, you can Special Summon this card (from your hand or GY). You can only Special Summon "Blackwing - Brisote the Tailwind" once per turn this way. A "Blackwing" Synchro Monster that used this card as material gains this effect.
● This card gains 300 ATK for each "Blackwing" monster you control, also it can attack all monsters your opponent controls once each.

Changes made:
- Can Special Summon itself from hand or GY if you have another "Blackwing" out, including itself, though it does have a hard OPT.
- Gives stat bonus to Blackwing Synchros and make it attack everything.
- Removed the LP thing, because paltry.

Does this make it appealing to Blackwing players now? Maybe not, but certainly better than its original effect. I was going to give it an effect to treat itself as a Tuner, but...that would probably conflict with the Assault Blackwings.

====
1. Butterfly Dagger - Elma (well, just prevent it from doing stupid loops so its associated Guardian can actually be summoned; not like some kid on deviantArt thinks it's not broken [you can see it in the backside review channel])
2. Neo-Spacian Marine Dolphin (or Twinkle Moss)
3. Ally of Justice - Light Gazer
4. Number 16: Shock Ruler
5. Majespecter Unicorn - Kirin [probably could've been fine if locked in-archetype, instead of being abused by PePe and shit]
6. Needlefiber/Halqifibrax (you know why by now)
7. Draculea Vampire (because people think the Yugioh equivalent of Dracula sucks)
Reply
#84
Ally of Justice - Light Gazer
DARK - Level 8 - Machine/Synchro/Effect - 2600/1800
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: For the rest of the turn, all non-LIGHT monsters on your opponent's field and in their Graveyard have their original Attribute changed to LIGHT. This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard. Once per turn, if this card attacks a LIGHT or face-down monster: You can destroy the attack target, and if you do, this card gains one additional attack during each Battle Phase this turn.

Changelog:
●200 more ATK/DEF. Those weren't Level 8 stats, even assuming a boost.
●On-Summon, makes your opponent's entire board and Graveyard LIGHT for all those lovely Ally of Justice effects.
●Gets an interesting Catastor-and-an-extra-swing effect if it battles a LIGHT or Set monster, which couples with its other two effects to be an appropriate removal effect for the time and an occasional 200 ATK boost.

1. Gadget Soldier.
2. Alien Mother.
3. Witch of the Black Rose. (All those limitations on Level 4 Tuners aren't necessary anymore.)
4. Gogogo Golem - Golden Form.
5. Predaponics.
6. Chobham Armor Dragon.
Reply
#85
Witch of the Black Rose
Level 4 | DARK | Spellcaster | Tuner | Effect
1700/1200
If this card is Normal or Special Summoned, and you control no other cards: You can Special Summon 1 Level 3 or lower Plant monster from your hand or Deck, but negate its effects. A "Rose" or Plant Synchro Monster that used this card as Synchro Material cannot be targeted by an opponent's card effects.

Change log:
- Can be Special Summoned.
- Can insta-set up for Black Rose Dragon or something on turn 1 if you need to.
- Provides targeting protection if used to summon Black Rose / its Duel Dragon counterpart / evolved form or any Plant Synchro you choose.

1. Butterfly Dagger - Elma (well, just prevent it from doing stupid loops so its associated Guardian can actually be summoned; not like some kid on deviantArt thinks it's not broken [you can see it in the backside review channel])
2. Neo-Spacian Marine Dolphin (or Twinkle Moss)
3. Ally of Justice - Field Marshal (let's just do another AoJ)
4. Number 20: Giga-Brilliant
5. Z-ARC
6. Heavymetalfoes Electrumite
Reply
#86
Butterfly Dagger - Elma
Equip Spell
The equipped monster gains 300 ATK. You can only activate each of the following effects of "Butterfly Dagger - Elma" once per turn. If this equipped card is destroyed: You can add this card from your Graveyard to your hand. If this face-up card in the Spell/Trap Zone leaves the field: You can add 1 "Shooting Star Bow - Ceal", "Rod of Silence - Kay'est", "Wicked-Breaking Flamberge - Baou", "Twin Swords of Flashing Light - Tryce", "Gravity Axe - Grarl", "Celestial Sword - Eatos", or "Reaper Scythe - Dreadscythe" from your Deck or Graveyard to your hand.

Changelog:
●HOPT on the self-recovery effect, preventing the Gearfried loop.
●Missing timing is stupid.
●New effect to grab basically any Guardian equip except another copy of itself, which can trigger in the same Chain as the self-recovery for simple advantage generation through things like Double Cyclone or Ceal's effect.

1. Gadget Soldier.
2. Alien Mother.
3. Chevalier de Fleur (since Sherry Leblanc is relevant to discuss now that she's getting support)
4. Gogogo Golem - Golden Form
5. Predaponics.
6. Chobham Armor Dragon.
Reply
#87
Chevalier de Fleur
Level 8 | WIND | Warrior | Synchro | Effect
2700/2300
"Fleur Synchron" + 1+ non-Tuner monsters
Gains 100 ATK for each monster your opponent controls. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can negate the activation, and if you do, destroy it, and if you do that, this card gains 300 ATK until the end of the next turn.

Change log:
- Gains ATK for each monster opponent controls (although it is a small boost)
- Negation works on your turn too, and grants a small boost.

I was going to have it negate monster effects too, but then it'd be equivalent to Quasar in terms of negating power. Then again, this gaining a stronger negation might just push it over the edge.

====
1. Yata-Garasu
2. Neo-Spacian Marine Dolphin (or Twinkle Moss)
3. Caravan of the Ice Barrier
4. Number 20: Giga-Brilliant
5. Z-ARC
6. Union Carrier
7. War Rock Bashileos

To be honest, I really don't care about War Rocks but picking it for a 7th gen representative that probably needs it.
Reply
#88
Number 20: Giga Brilliant
LIGHT - Rank 3 - Insect/Xyz/Effect - 1800/1800
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you control gain 300 ATK. If this face-up card in the Monster Zone would be destroyed: You can reduce this card's ATK by 500; this card is not destroyed, also, during the End Phase, your opponent chooses 1 card from their hand or field to attach to this card as Xyz Material.

Changelog:
●New effect, similar to Zenmaines, that lets it protect itself and refresh its Materials.

1. Gadget Soldier.
2. Alien Mother.
3. Allen Ammonite (given that we're getting Alien support soon, we need to get the Tuner on board with the Deck's A-Counter gimmick. Yes, Aliens got support during the GX and 5Ds eras.)
4. Gogogo Golem - Golden Form.
5. Predaponics.
6. Chobham Armor Dragon.
Reply
#89
Gadget Soldier
Level 4 | FIRE | Machine | Effect
1800/2000
If you control a "Gadget" monster, except "Gadget Soldier", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Gadget Soldier" once per turn this way. Your opponent cannot target or destroy "Gadget" monsters you control with card effects, except this one.

Changes:
- Level 4 to match manga counterpart.
- Effect to sort of match its flavor text, and support the Deck it belongs to due to its name.

Yes, it is a FIRE "Gadget" as opposed to EARTH, but as I don't recall the intended Gadgets having an Attribute requirement, should be alright.

====
1. Yata-Garasu
2. Neo-Spacian Marine Dolphin (or Twinkle Moss)
3. Malefic Paradox Dragon
4. Number 20: Giga-Brilliant
5. Pendulum Call
6. Union Carrier
7. Mirror Judge of the Ice Barrier

Pick one.
Reply
#90
Union Carrier
LIGHT - Link-2 - Machine/Link/Effect - 1000 - L/B
2 monsters with the same Type and Attribute
Cannot be used as Link Material during the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 Union monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of the turn. You can only use this effect of "Union Carrier" once per turn.

Changelog:
●Both the Type and Attribute have to match for its Materials now, making it a teensy bit harder to Summon.
●Can only Equip actual Union monsters, meaning no more Buster lock.

Oh yeah, also, I don't know why Giga-Brilliant remained on your docket, given that I already remade it.

1. Card of Sanctity (literally a completely different effect to its anime effect)
2. Alien Mother
3. Allen Ammonite (doesn't play at all with A-Counters)
4. Gogogo Golem - Golden Form
5. Predaponics.
6. Chobham Armor Dragon.
Reply
#91
Might've been typo (or I forgot to delete that from copy/paste).

Alien Ammonite
Level 1 | LIGHT | Reptile | Tuner | Effect
500/200
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Alien" monster from your hand or GY, but destroy it during the End Phase. If this card is sent to the GY because it was used as material to Special Summon a Reptile monster from the Extra Deck: Place 1 A-Counter for every 500 ATK that monster has, on face-up monster(s) on the field, distributed as you wish. You can only use each effect of "Alien Ammonite" once per turn.

Change log:
- Probably doesn't miss timing now, and can trigger off of being Normal Summoned.
- Can SS from the hand, so making Gol'gar is much faster. (Or you can go make Ze'loor if you really have to)
- Now adds A-Counters if you use it to summon stuff from the ED. (Gol'gar, aforementioned Ze'loor, M-Frame or whatever Reptile ED monster you choose)

====
1. Yata-Garasu
2. Neo-Spacian Marine Dolphin (or Twinkle Moss)
3. Malefic Paradox Dragon
4. Number 46: Dragluon
5. VFD (Calamities)
6. Dragonmaid Welcome
7. Mirror Judge of the Ice Barrier
Reply
#92
Malefic Paradox Dragon
DARK - Level 10 - Dragon/Synchro/Effect - 4000/4000
1 "Malefic" Tuner + 1 non-Tuner "Malefic" monster
If this card is Synchro Summoned: You can target 1 Synchro monster in either player's Graveyard; Special Summon it. If you control "Malefic Territory", you can target 1 of your banished Fusion or Synchro monsters, instead, and if you do, this is treated as a Fusion or Synchro Summon, depending on the Type of monster targeted. If you do not control "Malefic World", destroy this card. You can only control 1 "Malefic Paradox Dragon". Once per turn, if this card's effects are being negated by another card's effect, you can target 1 other face-up Level 8 or higher DARK Dragon or Machine monster you control whose effects are also negated (Quick Effect): This card gains one of that card's original effects of your choice, while both cards are face-up on the field with their effects negated (This effect cannot be negated).

Changelog:
●Missing timing? On an archetype-locked Level 10 Synchro? Are you h i g h?
●Lets it do what the anime one did if Territory is also up, allowing for some manner of cohesion within the archetype for a free Stardust Dragon or Cyber End Dragon after Summoning them properly.
●Sidesteps Territory's self-Skill Drain in a really neat way, borrowing the effects of your other big DARK monsters when their effects would be offline during the Battle Phase. In-archetype, this is only really useful for targeting Truth for its nuke or Stardust's Field protection, but if you, for instance, made Abyss, Paradox can now steal Abyss's targeting negate for its own use during the Battle Phase.

1. Card of Sanctity
2. Alien Mother.
3. Geo Genex (genuinely wtf is that effect)
4. Gogogo Golem - Golden Form.
5. Predaponics.
6. Chobham Armor Dragon.
Reply
#93
Geo Genex
Level 6 | EARTH | Machine | Synchro | Effect
1800/2800
"Genex Controller" + 1+ non-Tuner EARTH monsters
Once per turn: You can switch the original ATK/DEF of all face-up monsters on the field. If you control a Level 4 or lower "Genex" monster, this becomes a Quick Effect, also cards or effects cannot be activated in response to this effect's activation. If this Synchro Summoned card leaves the field: You can target 1 "Genex Controller" and 1 non-Tuner monster in your GY; Special Summon both targets.

Change log:
- Can swap everyone's original ATK/DEF, but becomes an unchainable Quick Effect if you have a Level 4 or lower Genex.
- Floats stuff (or least retrieves its materials) if it dies.

====
1. Yata-Garasu
2. Neo-Spacian Marine Dolphin (or Twinkle Moss)
3. Geomancer of the Ice Barrier
4. Number 46: Dragluon
5. VFD (Calamities)
6. Dragonmaid Welcome
7. Mirror Judge of the Ice Barrier
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)