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Flash Flyer - Sakura+ Create a Pendulum Monster +
#21
Ragnafrost Crystal
★★★★★★★
<9 9>
WATER
Spellcaster/Pendulum/Effect
ATK 2100
DEF 1700
You cannot Pendulum Summon monsters, except WATER monsters. You can target 1 monster your opponent controls; place 1 Ice Counter on it. You can remove 3 Ice Counters from anywhere on the field; Special Summon this card from the Pendulum Zone, then, if those counters were removed from monsters on the field, send those monsters to the GY. You can only use each effect of "Ragnafrost Crystal" once per turn.
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If this card is Normal or Special Summoned: You can add 1 WATER monster from your Deck to your hand whose text mentions Ice Counters, except "Ragnafrost Crystal". You can only use this effect of "Ragnafrost Crystal" once per turn.

I did a complementary card for Ragnafrost Maiden, in post #18 in this thread. I really want some Ice Counter support, so you giving a liberty of making a complementary for a card in this game made my day.

N/C: Make a Pendulum Monster that is also a Gemini monster.
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#22
Won't exactly go well together, but sure.

Librius-Gemini the Twin Scales
Level 6 | EARTH | Spellcaster | Pendulum | Gemini | Effect
2200/1200
Scale 9
PE: Once per turn: You can Special Summon 1 Gemini monster from your hand, Deck or GY. If you do not have a card in your other Pendulum Zone, this card's Scale becomes 5.
ME: If you control no Gemini monsters, you can Special Summon this card from your hand or GY. You can only Special Summon "Librius-Gemini the Twin Scales" once per turn this way. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● If you Normal Summon a Gemini monster, you can: Immediately after this effect resolves, Normal Summon 1 Gemini monster from your hand.
● Gemini monsters that are treated as Effect Monsters cannot be targeted by an opponent's card effects.

Well I tried...

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Let's make more Pendulum Flip monsters
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#23
Musician Prince
LIGHT - Level 4 - Spellcaster/Flip/Pendulum/Effect - 1750/1500 - Scale 5
Pendulum Effect - If you activate a "Polymerization" Spell Card: You can increase this card's Pendulum Scale by 1. Non-Effect monsters you control that cannot be Normal Summoned/Set gain ATK equal to this card's Pendulum Scale x100, also Fusion monsters you control are unaffected by the effects of your opponent's monsters with less ATK than themselves.
Monster Effect -
FLIP: Reveal 1 Fusion monster in your Extra Deck that names exactly 2 Materials: Special Summon both of those named Materials from your hand, Deck, or Graveyard.
If this card is Pendulum Summoned: Flip it into face-down Defense Position. If you Fusion Summon a Fusion monster: Draw 1 card. You can only activate this effect of "Musician Prince" once per turn.

Create an Extra Deck Pendulum monster that fits in a Pendulum Deck that isn't Yuya's or Reiji's.
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#24
(inb4 I make ANOTHER boss for that Beast archetype that P-Summons like mad, but I am not going to b/c it's convoluted, I really have my gripes about the design/aesthetics and some other stuff)

Otherwise, I have Flash Flyers (as in the sub-Flyer arch that my name derives from), Magical Girl, Blossom Dragon (but I swear I don't remember every card in there w/out looking on my Wikia), etc. Meh, let's just make a Majespecter ED and be done with it (idk I posted legacy support for them in AGM, but yeah)

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Majespecter Rabbit - Inaba
Level 6 | WIND | Spellcaster | Synchro | Pendulum | Effect
2100 | 1200
Scale 1
PE: While you have another "Majespecter" card in your Pendulum Zone, your opponent cannot activate cards or effects when you activate the effect of a "Majespecter" card in your possession. You can banish 1 face-up "Majespecter" monster in your Extra Deck; Special Summon this card from your Pendulum Zone. You can only use the Pendulum Effect of "Majespecter Rabbit - Inaba" once per turn.
ME: 1 Tuner + 1+ non-Tuner WIND Spellcaster monsters
Unaffected by your opponent's card effects. Monsters your opponent control lose 500 ATK/DEF. Once per turn: You can Special Summon 1 of your banished "Majespecter" monsters, or from your hand or GY. If this card in the Monster Zone leaves the field: You can place it in your Pendulum Zone.

====

Make an ED Pendulum
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#25
Performage Trapeze Acrobat
Rank 4 Scale 3 LIGHT Spellcaster/Xyz/Pendulum/Effect
2500/2000
You can target 1 "Performage" Xyz Monster you control; attach this card from your Pendulum Zone to that target as a material. You can only use this effect of "Performage Trapeze Acrobat" once per turn.
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2 Level 4 Spellcaster monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You never take damage if the amount is less than or equal to this card's ATK. Once per turn: You can detach 1 material from this card, then target 1 face-up Attack Position monster you control; this turn, if it attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

So...Dennis learned the art of ED Pendulum. I would've chosen Raidraptors or any other Arc-V theme, but I never felt like doing it.

N/C: Make a Performapal Pendulum Monster, that is also a Normal Monster (give a lore that resembles Yuya's appearance in episode 1, as a clown).
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#26
(Let's just make Yuya a member of his own archetype)

Performapal Dimension Clown Yuya
Level 4 | LIGHT | Spellcaster | Pendulum | Normal
1400/1400
Scale 1
PE: If you have 2 or more Level 7 or higher Spellcaster Pendulum Monsters face-up in your Extra Deck whose combined ATK/DEF total 8000 or more while you have another "Performapal" monster in your Pendulum Zone: You can banish all cards in your Pendulum Zone and all face-up Level 7 or higher Spellcaster Pendulum Monsters in your Extra Deck; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring Summoning conditions. (This is treated as a Fusion Summon.)

ME: Conflicted between paths of light and dark, his psyche is torn while spreading his ideas of "egao" everywhere. It is only a matter of time before he succumbs to his dark side.

====
AKA "run this with Pendulum Magicians" to make Z-ARC without Astrograph or some other Fusion. Of course, you have to figure out how to work that out since Skullcrobat is still banned in TCG (and OCG only has 1 copy).

The flavor text literally goes into the Pendulum Effect.
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Make a Pendulum boss akin to Zefraath.
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#27
Igknight Admiral
FIRE - Level 8 - Warrior/Pendulum/Effect - 2800/2100 - Scale 4
Pendulum Effect - Once per turn: You can destroy both this card and 1 other "Igknight" card you control; add 1 "Igknight" card from your Deck to your hand, except "Igknight Admiral". If this card in a Pendulum Zone is destroyed: You can Special Summon this card. Once per turn, if there is a card in your other Pendulum Zone, and the difference between this card's Scale and that card's Scale is 4 or less: Double the difference, by changing this card's Scale.
Monster Effect - If the cards in both of your Pendulum Zones are "Igknight" Pendulum cards, you can Pendulum Summon this card regardless of your current Scales. If this card is Special Summoned, you can target as many "Igknight" monsters with different names that are face-up in your Extra Deck as possible: Add those targets to your hand. You can only activate this effect of "Igknight Admiral" once per turn. Once per turn (Quick Effect): You can destroy 1 "Igknight" monster you control; add 2 "Igknight" monsters with different names than the destroyed monster from your Graveyard or face-up from your Extra Deck to your hand, then Special Summon 1 "Igknight" monster from your hand. If an "Igknight" card(s) you control is destroyed: You can banish 1 card from their Graveyard, or, if they had no cards in their Graveyard, you can banish 1 face-up card they control instead.

Create a Pendulum monster that, like Lunalight Tiger, doubles as a Reborn in the Scale.
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#28
Performapal Ribbonaga
Level 4 Scale 5 FIRE Reptile/Pendulum/Effect
1300/1400
Once per turn: You can target 1 "Performapal" monster in your GY; Special Summon it, but it cannot attack, its effects are negated, then destroy this card.
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If this card in your Pendulum Zone is destroyed by a card effect: You can target 1 "Performapal" card in your Pendulum Zone, except "Performapal Ribbonaga"; Special Summon that target. You can only use this effect of "Performapal Ribbonaga" once per turn.

OCG name is Rebornaga, and since Reborn sounds pretty much the same as Ribbon in Japanese, I felt like that.

Create a Pendulum Monster for Salamangreats (not that they are of a desperate need to, but okay).
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#29
Salamamgreat Wart
FIRE - Level 2 - Cyberse/Pendulum/Effect - 700/1100 - Scale 6
Pendulum Effect - If you Normal Summon a "Salamangreat" monster: You can Special Summon 1 "Salamangreat" monster from your Graveyard whose Level is less than or equal to that monster's. If you Link Summon a "Salamangreat" Link monster: You can add 1 "Salamangreat" monster from your Deck to your hand whose Level is equal to that monster's Link Rating. You can only activate each of these effects of "Salamangreat Wart" once per turn.
Monster Effect - If there is a card in the Field Zone: You can Special Summon this card from your hand. If this card is in your Graveyard, and you do not control a "Salamangreat" Link monster: You can Special Summon this card from your Graveyard, but you cannot Summon monsters this turn, except "Salamangreat" monsters. If this card is used as Material for the Summon of a "Salamangreat" monster: You can add this face-up card from your Extra Deck to your hand. You can only activate each effect of "Salamangreat Wart" once per turn.

Create a Pendulum that treats itself as a named card a Deck functions around, either as a monster (Aleister, Genex Controller) or in the Scale (Neo Space, Blaze Accelerator)
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#30
Athene, Defender of the Sanctuary
Level 7 | LIGHT | Fairy | Pendulum | Effect
2600 | 800
Scale 8
PE: This card's name becomes "The Sanctuary in the Sky" while in the Pendulum Zone. You can Tribute 1 Fairy monster you control or from your hand; Special Summon this card from your Pendulum Zone. You can only use the Pendulum Effect of "Athene, Defender of the Sanctuary" once per turn.
ME: If a Fairy monster is Summoned: Inflict 600 damage to your opponent. Once per turn: You can Special Summon 1 Fairy monster from your hand or GY. If this card is destroyed: You can place it in your Pendulum Zone. You can only use this effect of "Athene, Defender of the Sanctuary" once per turn.

AKA "Athena" retrain (but not really due to the name)

Counter Fairies got a new Pendulum to help them spam like mad.

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N/C: "HERO" Pendulum

(You can make it an ED Pendulum if you so choose)
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#31
Elemental HERO Sage Neos
Level 7 Scale 8 LIGHT Warrior/Fusion/Pendulum/Effect
2500/2000
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, also if you have a card in your other Pendulum Zone, you can also use cards in your Pendulum Zones as Fusion Material(s), then destroy this card. You can only use this effect of "Elemental HERO Sage Neos" once per turn.
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"Elemental HERO Neos" + 1 Spellcaster Pendulum Monster
(Quick Effect): You can banish this card you control (until the end of this turn); Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck that lists "Elemental HERO Neos" in its card text, except "Elemental HERO Sage Neos", ignoring its Summoning conditions. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

So, yeah, Backlog card from when Hope Magician came out. I made a Stardust Magician in a similar fashion.

I would like to be a bit more specific, and I am going to suggest something specific; take one of the Gen 1 Elemental HEROes that existed in the Main Deck, turn into an Evil HERO and on top of that, make it a Pendulum (in light of the new Evil HERO support making the way in the TCG).
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#32
Evil HERO Lightning Lord
LIGHT - Level 4 - Fiend/Pendulum/Effect - 1600/1400 - Scale 8
Pendulum Effect - You can reveal 1 "Evil HERO" Fusion monster in your Extra Deck with a named Material, and select 1 of its named Materials: Special Summon 1 "Evil HERO" monster from your hand or Graveyard with its effects negated, ignoring Summoning conditions, and if you do, the Summoned monster's name becomes the chosen name, also add 1 "Dark Fusion" or "Dark Calling" from your Deck or Graveyard to your hand. If you Normal Summon a "HERO" monster: You can Special Summon 1 "Evil HERO" monster from your Deck or Graveyard, ignoring Summoning conditions. You can only activate each effect of "Evil HERO Lightning Lord" once per turn.
Monster Effect - If this card is in your Graveyard or face-up in your Extra Deck, and you control either no monsters, or only "Evil HERO" monsters: You can Special Summon this card, then draw 1 card, but you cannot Summon monsters from the Extra Deck this turn, except Fusion monsters. An "Evil HERO" monster Summoned using this card as Material gains the following effect:
●Once per turn (Quick Effect): You can target 1 Attack Position monster your opponent controls whose ATK is not 0; reduce that target's ATK to 0 and increase this card's ATK by the lost ATK, also the target's effects are negated (including in the Graveyard).

Create a monster whose Scale effect combines 2 or more of the traps featured in a Battle Pack.
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#33
Because I don't really care about the Battle Packs much (and they stopped getting produced in 2014), I'll pick two from the first one.

Mystic Punisher
Level 4 | EARTH | Warrior | Pendulum | Effect
800 | 2100
Scale 5
PE: If the effect of a Spell Card, or a monster effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use the Pendulum Effect of "Mystic Punisher" once per turn.
ME: If a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation. You can only use this effect of "Mystic Punisher" once per turn.

https://yugioh.fandom.com/wiki/Spell_Shield_Type-8
https://yugioh.fandom.com/wiki/Divine_Wrath

(For reference)

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Now make a Pendulum that contains the effects of 2 or more existing Equip Cards (can be in either P-effect, monster effect and/or both; you decide).
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#34
Knight of the Many
LIGHT - Level 5 - Warrior/Pendulum/Union/Effect - 2200/1800 - Scale 8
Pendulum Effect - Once per turn, you can target 1 face-up monster on the field (Quick Effect): That target gains 300 ATK for each monster you control, also it cannot be destroyed by battle this turn. Once per turn, you can target 1 face-up monster your opponent controls (Quick Effect): That target loses 600 ATK for each monster you control, also, if that target leaves the field this turn, you can change the target of this effect to another face-up monster your opponent controls.
Monster Effect - This card's maximum number of attacks during your Battle Phase is equal to the number of face-up monsters you control. Once per turn, you can either (Quick Effect): Target 1 monster you control and equip this card from your hand or field to it, OR unequip it to Special Summon this card as a monster in Attack Position (the equipped monster cannot be destroyed or targeted by your opponent's card effects, except the effects of monsters that attacked this turn and successfully inflicted battle damage). The equipped monster gains 300 ATK, also, once per turn, if it destroys your opponent's monster by battle: You can draw 1 card, and if the drawn card was a monster, you can reveal it, and if you do, increase the equipped monster's ATK by the ATK of the revealed monster, then the equipped monster can make a second attack this turn.

Create a Pendulum with a Scale effect that duplicates a Continuous Spell/Trap that is currently either Limited, banned, or errata'd into uselessness.
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#35
Majestic Oppressor
Level 6 | DARK | Fiend | Pendulum | Effect
2400 | 1000
Scale 4
PE: During either player's turn, if a monster(s) is Special Summoned, OR an effect is activated that Special Summons a monster(s): You can pay 800 LP; negate the Summon or activation, and if you do, destroy those cards. You can only use the Pendulum Effect of "Majestic Oppressor" once per turn.
ME: Cannot be Special Summoned, except by Pendulum Summon. Banish any monsters destroyed by battle with this card. If this card leaves the field: Shuffle it into the Deck.

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N/C: Make another Extra Deck (or Ritual) Pendulum
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#36
Nirvana Magician
Level 8 Scale 1 DARK Spellcaster/Synchro/Pendulum/Effect
2500/2000
If you have a "Magician" Pendulum Monster in your other Pendulum Zone: You can send 2 Spells from your hand to the GY; Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Nirvana Magician" once per turn.
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1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 Spell in your GY; add it to your hand. When this card destroys an opponent's monster by battle: You can inflict 2500 damage to your opponent. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

On top of that, it is a retrain of my favorite of Yuya's monsters, Enlightenment Paladin, as a Pendulum Monster.

N/C: Make a Pendulum for an archetype in one of the archetypes featured in Legacy of the Worthless, OR, you can make a Pendulum Monster for a VRAINS character.
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#37
B.E.S. Big Core Mk. IV
LIGHT - Level 7 - Machine/Pendulum/Effect - 2100/3000 - Scale 8
Pendulum Effect - If a "B.E.S." or "Big Core" monster you control removes a Counter that can be used for its own effect: You can negate the effect of 1 other face-up card on the field. Once per turn, if you Normal or Special Summon a "B.E.S." or "Big Core" monster: You can place 1 Counter on all "B.E.S." monsters you control that can be used to apply its own effect. If this card in the Pendulum Zone is destroyed: You can activate 1 "Boss Rush" or "B.E.F. Zelos" directly from your Graveyard.
Monster Effect - You can reveal 1 other "Big Core" monster in your hand: Special Summon this card from your hand. You can only Summon 1 "B.E.S. Big Core Mk. IV" this way per turn. If this card is Special Summoned: Place 3 Counters on it. This card cannot be delivered by battle, and your opponent takes damage equal to the damage you take from battles involving it. At the end of the Damage Step, if this card battled your opponent's monster: Remove 1 Counter from this card, and if you do, you can destroy up to 1 card each player controls (your opponent cannot activate monster effects in response to this effect or its activation). If this card battles without a Counter, destroy it. If you control "Boss Rush" or "B.E.F. Zelos" while this card is face-up in your Extra Deck: You can shuffle up 3 "B.E.S." or "Big Core" monsters from your Graveyard into your Deck; add this card to your hand, then draw 1 card. You can only activate this effect of "B.E.S. Big Core Mk. IV" once per turn.

Retrain a generic vanilla into a Pendulum that's generic support for its Type, Attribute, Level, what have you.
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#38
Bunilla, Enhanced
Level 1 Scale 1 EARTH Beast/Pendulum/Effect
150/2050
During your Main Phase: You can target 1 Level 2 or lower Beast monster in your GY, except "Bunilla, Enhanced"; add it to your hand, then Special Summon this card. You can only use this effect of "Bunilla, Enhanced" once per turn.
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If you Normal or Special Summon a Level 2 or lower Beast monster other than "Bunilla, Enhanced", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Bunilla, Enhanced" once per turn.

Ojama Pendulum, and please refrain from using Lime and its Rata jokes from it; Ojama Country has more Ojama colors you can pick (make it Scale 3).
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#39
Don't worry, I give zero shits about Rata / MegaCapG memes, so...

Ojama Purple
Level 2 | LIGHT | Beast | Pendulum | Tuner | Effect
0 | 1000
Scale 3
PE: You can draw 1 card for each "Ojama" monster you control with a different name, and if you do, shuffle the same number of cards from your hand into the Deck, then destroy this card. You can only use the Pendulum Effect of "Ojama Purple" once per turn.
ME: If this card is Special Summoned by an "Ojama" card effect: You can add up to 2 "Ojama" monsters from your Deck or GY to your hand. During your Draw Phase, after you draw: You can add this face-up card in your Extra Deck to your hand. You can only use 1 effect of "Ojama Purple" per turn, and only once that turn.

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1. Beast Pendulum
2. "Magician" monster
3. Make a low Scale "@AGM" monster (for complementing Octo)
4. "Majespecter Tiger - Byakko"
5. Pendulum that replicates Knightmare Mermaid for other archetypes/Decks
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#40
Mute Musician @AGM
WIND - Level 2 - Spellcaster/Pendulum/Tuner/Effect - 0/2300 - Scale 1
Pendulum Effect - Once per turn, if an "AGM" monster is sent from the field to the Graveyard: You can add 1 "Archetype" Spell/Trap Card from your Deck to your hand. Once per turn, if you activate an "Archetype" Spell/Trap Card: You can Special Summon 1 Level 4 or lower "AGM" monster from your Graveyard with its effects negated.
Monster Effect - If this card (and no other monsters) is Special Summoned from your hand or face-up from your Extra Deck: You can draw a number of cards equal to the number of "AGM" monsters you control with different names, but if you do, you cannot Summon monsters this turn, except "AGM" monsters. If this card is in your Graveyard and you control no monsters, you can destroy 1 face-up "Archetype" Continuous Spell/Trap Card you control: Special Summon this card from your Graveyard. You can only activate each Monster Effect of "Mute Musician @AGM" once per turn.

Create a Pendulum for an archetype without one, whose sole purpose is to camp out in the Scale (acting like a Continuous Spell, pretending to be a necessary playmaker, etc.)
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