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Flash Flyer - Sakura+ Create a Pendulum Monster +
#81
Armor Spiker
Level 4 | EARTH | Warrior | Pendulum | Effect
1200/2000
Scale 6
PE: Once per turn, when an opponent's monster declares an attack: Target the attacking monster; destroy that target.
ME: Once per turn, at the start of the Damage Step, when an opponent's monster targets this card for an attack: Destroy the attacking monster, then inflict 500 damage to your opponent.

I retrained Sakuretsu Armor here, so...yeah.

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1. "Gonen" Extra Deck Pendulum.

2. Has a Pendulum Scale from 10 to 12, but you have free reign over everything else.

3. Link Pendulum Monster (well, figure out a way to make this work; I know a few people have asked for this on the new card maker)

4. Pendulum Monster that is anti-Pendulum Magician and PePe. (Ergo, just make something to screw over Yuya's stuff, because they're partially responsible for a lot of other things getting the axe)

5. Replicates the effect of a Forbidden card in either its Scale or monster effect, but only one.
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#82
Condemned Lady
DARK - Level 4 - Fairy/Pendulum/Effect - 1600/2000 - Scale 7
Pendulum Effect - Once per turn, if a Spell/Trap Card or effect is activated from the center column: You can select and activate 1 of the following effects.
●Target 1 face-up monster on the field; that target gains 400 ATK, but its effects are negated, until the End Phase.
●Target 1 face-up monster on the field; that target loses 400 ATK, but it cannot be destroyed or targeted by other card effects, until the End Phase.
Monster Effect - If this card is Normal or Pendulum Summoned: You can target 3 Quick-Play Spell Cards in your Graveyard with different names; your opponent adds 1 to your hand, Sets one to your field, and shuffles the third into your Deck. If this card is destroyed: You can select 1 Type of Spell Card (Normal, Quick-Play, Equip, Continuous, Field, or Ritual); for the rest of the turn, your opponent cannot activate cards of that Type, or the effects of cards of that Type. You can only activate each monster effect of "Condemned Lady" once per turn. During the turn you activate either of the above effects, you cannot Summon monsters, except Fairy monsters.

1. A Pendulum with a HOPT effect that self-bounces itself out of the Scale.
2. Give an archetype a Pendulum whose Scale effect works for some purpose normally given to Continuous cards.
3. A Pendulum that acts like Darkwurm, getting itself out of the Graveyard if it winds up in there for whatever reason.
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#83
Reincarnation Dragon of Dual Eyes
Level 8 | DARK | Dragon | Pendulum | Effect
2500/2100
Scale 3
PE: When this card is activated: Target 1 monster in the GYs; Special Summon it (max. 1). When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
ME: If this card is in your GY and you control no monsters, or all monsters you control are Dragon: You can Special Summon this card. You can only use this monster effect of "Reincarnation Dragon of Dual Eyes" once per turn. Dragon monsters you control that were Special Summoned from the GY cannot be targeted or destroyed by an opponentʻs card effects.

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1. "Gonen" Extra Deck Pendulum.
2. Has a Pendulum Scale from 10 to 12, but you have free reign over everything else.
3. Link Pendulum Monster (well, figure out a way to make this work; I know a few people have asked for this on the new card maker)
4. Pick an non-ARC-V Pendulum archetype and give them a new support member.
5. Make a Pyro Pendulum. Somehow, we donʻt have 1 for them yet...
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#84
Dragnarok
Level 1 Scale 10 DARK Dragon/Pendulum/Effect
500/100
You cannot Pendulum Summon monsters, unless all monsters you control are Dragon monsters. This effect cannot be negated.
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If this card in your Pendulum Zone is destroyed by a card effect: You can target 1 DARK Dragon monster in your GY, except "Dragnarok"; add it to your hand. You can only use this effect of "Dragnarok" once per turn.

N/C: Pyro Pendulum. Bonus points if making a Fusion, Synchro or Xyz one, but NOT related to the Volcanic archetype.
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#85
We have non-"Volcanic" related Pyros, so...

Infernal Flare Deity
Level 10 | FIRE | Pyro | Fusion | Pendulum | Effect
3300/2000
Scale 4
PE: Each time a card is sent to your opponent's GY, inflict 300 damage to your opponent for each. You can banish 3 FIRE monsters from your hand and/or field; Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Infernal Flare Deity" once per turn.
ME: 3 Pyro monsters with different names
Must be Fusion Summoned or Special Summoned by Tributing the above monsters you control (in which case you do not use "Polymerization"), and then can be Pendulum Summoned. When this card is Special Summoned: You can banish up to 5 FIRE monsters from your hand, field and/or GY; destroy an equal number of cards on the field. You can only use this effect of "Infernal Flare Deity" once per turn. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

====
1. "Gonen" monster.
2. Has a Pendulum Scale from 10 to 12, but you have free reign over everything else.
3. Link Pendulum Monster (well, figure out a way to make this work; I know a few people have asked for this on the new card maker)
4. Pick an non-ARC-V Pendulum archetype and give them a new support member.
5. IIRC Dragon, Fiend and Psychic have Extra Deck Pendulums; now go give one of the other Types that have Pendulums but no ED/Ritual Pendulums one.
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#86
Hmm, most intriguing. From what I'm looking at, there arent any dedicated Pendulum Archetypes that werent introduced in Arc-V, with the solitary exception of Solfachord (or, as they should have been called, Doremichord). I think I'll try to tackle both the 2nd and 4th stipulations, however I will be considering Metaphys as a non-'Arc-V' Pendulum Archetype, due to the wiki stating that it was introduced in an Arc-V set, but didnt get most of it's cards and support until a Vrains set (Circuit Break). Also, assuming that "A scale from 10 to 12" means "has a scale of either 10, 11, or 12", and not "has half the scale being 10, and the other half being 12".


Metaphys White-Horned Dragon
LIGHT - Level 6 - Wyrm/Pendulum/Effect - 2200/1400
Scale: 11
Pendulum Effect)
"Metaphys" monsters you control gain 100 ATK for each banished card. Once per turn: (Quick Effect): you can banish 1 "Metaphys" monster from your hand, field or GY, and if you do, you can target 1 card your opponent controls; banish that target. 
Monster Effect)
You can Special Summon this card (from your hand) by banishing 2 "Metaphys" monsters from you hand, field and/or GY, and if you do; you can target cards on your opponent's side of the field or in either GY, up to the number of "Metaphys" monsters you control; banish those targets. "Metaphys" monsters you control gain 100 ATK for each banished card. If this card is banished: during the next Standby Phase, you can shuffle this card back into the Deck; add 1 "Metaphys" card from your Deck to your hand. You can only use this effect of "Metaphys White-Horned Dragon" once per turn.

Honestly, I'm not too sure what Metaphys does, outside of having a very heavy banish focus. Here's hoping this isnt too broken of a toy for them.. I do like their motif though, of being retrained versions of older dragon monsters. So, in light of that (no pun intended), I made my all-time favorite original dragon monster into a Metaphys card~

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1. Remember Metalfoes, and how they recently got some new support, but didnt get Electrumite back? How about we show them some more love?
2. Honestly, I feel like Extra Deck Pendulum monsters (example: Fusion Pendulum) are very scarce. Make one for any archetype you see fit.

3. A Pendulum Monster whose Pendulum Effect becomes that of a face-up Pendulum monster's Pendulum Effect in the Extra Deck or on the field.
4. A card with the name "Radiant Luminary of Eternal Incineration"
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