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Flash Flyer - Sakura+ Create an Xyz Monster +
Blade Colossus of Fiend
DARK - Rank 5 - Fiend/Xyz/Effect - 2100/1600
2 Level 5 monsters
This card can attack all Special Summoned monsters your opponent controls, once each. If this card declares an attack: Increase this card's ATK by 200. If this card destroys your opponent's monster by battle: Banish the destroyed monster, and if you do, increase this card's ATK by 500. Once per turn, you can detach 1 Xyz Material from this card (Quick Effect): Increase this card's ATK by 100 for each of your opponent's banished cards, then reduce the ATK of all monsters your opponent controls by the amount of ATK this card gained, and if you do, this card is unaffected by monster effects for the rest of the turn, except the effects of monsters whose ATK is greater than this card's.

1. Xyz that buddies up with Diablosis.
2. An Xyz that can both self-revive and restore its own Materials in some way.
3. Create a Rank 8 that "stacks" on a Rank 7, or specific subset of Rank 7s, of your choice (think what Infinity does with Nova).
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Blazing White Phoenix
Rank 8 | FIRE | Winged Beast | Xyz | Effect
2950/2200
2+ Level 8 FIRE monsters
Once per turn, you can also Xyz Summon "Blazing White Phoenix" by using 1 Rank 6 or 7 FIRE Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach any number of materials from this card; destroy an equal number of cards your opponent controls, then inflict 500 damage to your opponent for each. During the End Phase, if this card was destroyed and sent to the GY while it had material: You can pay LP in multiples of 800 Special Summon it, and if you do, attach 1 card from your GY for every 800 LP paid to this card as material. You can only use 1 effect of "Blazing White Phoenix" per turn, and only once that turn.

I basically did themes 2 and 3 concurrently, so...

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1. "Phantom Ruby Primal Sun"
2. Destroys cards on the field if it leaves the field with material
3. Make an Xyz Monster for an AGM archetype that lacks one. (You may want to link to it / refresh people's memories)
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Paraphys Caliburn
DARK - Rank 4 - Wyrm/Xyz/Effect - 2000/2000
2 Level 4 Wyrm monsters
You can detach 2 Xyz Materials from this card: Target 1 "Paraphys" monster you control; increase the target's ATK by its original ATK, until your opponent's next End Phase. During the Standby Phase, if you control "Paraphys Stronghold", you can target any number of your banished "Paraphys" cards, up to the number of "Paraphys" cards you control with different names; attach those targets to this card as Xyz Material. During the End Phase, if this card is banished: You can Special Summon this card, and if you do, increase your LP by 1000. You can only activate this effect of "Paraphys Caliburn" once per turn.

Paraphys, as an archetype, was Main Deck only with its current support lineup, based on Warriors, Spellcasters, and Fairies from different archetypes and a few generics, upgrading their effects (or, in the case of a few vanillas, adapting their lore or other cards they function with into Paraphys), retrained into DARK Wyrms as parasitic dragons take over their bodies. Paraphys essentially had two major gameplay gimmicks- they Special Summoned themselves during the End Phase if they were banished, and they had a lot of effects that interacted with their Field Spell, Paraphys Stronghold. Naturally, a lot of their support had banishment costs, but that often led to there being too many banished Paraphys cards, or repeat names being banished, leading to inoptimal use of their very grindy resource game.
Caliburn ties into everything Paraphys are; it's a DARK Wyrm retrain of Heroic Champion - Excalibur (and its Materials are changed to reflect its new Typing), it upgrades Excalibur's effect by letting it boost any Paraphys by their original ATK, lets it refill its Materials if you have any Paraphys stuff banished during the Standby Phase if you have Stronghold up (notably AFTER the End Phase, when you've just effectively done a Soul Charge on all the different banished Paraphys monsters), and it has the same revival effect as the rest of the archetype, with a pinch of added healing in case the grind game is leaving you low on LP.

1. Xyz that buddies up with Diablosis.
2. A new Delta-Numerix, for any Numerix that lacks one.
3. Since the AGM has Numerix instead of Numbers, gift us one of your personal favorite IRL Number monsters repackaged for AGM use.
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As much as I would do option 2 for that Numerix I made for Blossom Dragon recently (119), yeah...Iʻll hold off on that for now.

Numerix-123: Sanctified Honors ARK Knight
Rank 4 | WATER | Fairy | Xyz | Effect
2400/1200
2 Level 4 monsters
You can activate 1 of these effects. You can only use this effect of "Numerix-123: Sanctified Honors ARK Knight" once per turn.
● Detach 1 material from this card, then target 1 face-up monster your opponent controls; destroy it, and if you do, draw 1 card.
● Detach 2 materials from this card, then target 1 face-up monster your opponent controls; attach it to this card as material.
If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

This is basically Numbers 101/103 combined (and somewhat modified). I really donʻt have a favorite Number from the existing lineup, so...letʻs just do this. An think weʻre all tired of seeing Number 39 by now.

For reference, this being #123 is a reference to the ZEXAL episode where Shark accepts that he is a Barian. So...the number makes sense.

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1. "Phantom Ruby Primal Sun"
2. Destroys cards on the field if it leaves the field with material.
3. Can increase its own Rank.
4. Make another "Numerix" monster. (As of now, slots 121, 122, 125-129 and anything from 132 onwards are open for design.)
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Numerix-126: Torpedo Troops
Rank 6 WATER Aqua/Xyz/Effect
2600/1000
2 Level 6 WATER monsters
You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. If this face-up card would be destroyed, you can detach 1 material from this card instead. If the last material(s) is detached from this card: You can send 1 random card from your opponent's hand to the GY.

N/C: Number C version for Number 76: Harmonizer Gradielle.
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(inb4 I go look up the one Slacker made, because of laziness)

Number C76: Harmonizer Musichael
Rank 8 | LIGHT | Fairy | Xyz | Effect
3200/2800
3 Level 8 monsters
This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also unaffected by the activated effects of your opponent's monsters with the same Attribute. If this card has "Number 76: Harmonizer Gradielle" as material, it gains this effect.
● Once per turn, when your opponent Summons exactly 1 monster or activates a card effect (Quick Effect): You can detach 1 material from this card; negate the Summon or activation, and if you do, attach that card to this card as material.

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And no, I didnʻt copy/paste Slacker's stuff; only the name. Everything else is original content.
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1. "Phantom Ruby Primal Sun"
2. Destroys cards on the field if it leaves the field with material.
3. Can increase its own Rank.
4. In a similar vein to what's been done for stuff like 39/99, go make an alternate version of an existing Number that isn't a Chaos, Shining or Future form.
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Shining Infernal Phoenix
FIRE - Rank 8 - Winged Beast/Xyz/Effect - 2900/1800
2 or more Level 8 monsters
Xyz Material detached from this card are treated as having been destroyed by a card effect. Once per turn, you can detach 1 Xyz Material from this card: Return up to 3 cards from your opponent's Graveyard to the bottom of their Deck, then, if there are more cards in your opponent's Deck than yours, destroy half the cards from the top your opponent's Deck (rounded up). If this card is destroyed with attached Xyz Material: Destroy 1 card your opponent controls for each Xyz Material attached to this card, and if you do, you can, during this turn's End Phase, target any number of Level 8 or lower FIRE monsters in your Graveyard, up to the number of cards destroyed, and attach them to this card as Xyz Material. You can only activate this effect of "Shining Infernal Phoenix" once per turn.

The Deck is not safe from destruction. Better hope that the handtraps you needed weren't on top. Just, uh . . . don't give them back any Garnets.

1. Xyz that buddies up with Diablosis.
2. Delta-Numerix for any Numerix that lacks one.
3. Make better use of Shark Drake's weird thing where it revives monsters it runs over in battle just to punt them again, harder this time.
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Guess I'm making my Delta Numerix for 119 (aka "that other Blossom Dragon Xyz I made in here a good while back")

Delta-Numerix-119: Sacred Blossom Dragon - Eternalfall Orange Sanshikisumire
Rank 8 | FIRE | Dragon | Xyz | Pendulum | Effect
3500/2500
Scale 9
PE: While you have a "Blossom Dragon" card in your other Pendulum Zone that began the Duel in the Extra Deck, you can activate this cardʻs Pendulum Effects during either playerʻs turn. Up to twice per turn: You can target 1 "Blossom Dragon" monster you control; move it to another of your Main Monster Zones. You can only use each of the following effects of "Delta-Numerix-119: Sacred Blossom Dragon - Eternalfall Orange Sanshikisumire" once per turn. If your opponent controls a "Blossom Token": You can banish up to 2 cards they control or from their hand, face-down. If you have a "Blossom Dragon" card in your other Pendulum Zone: You can Special Summon this card from your Pendulum Zone.
ME: 3+ Level 8 Dragon monsters
If you can Pendulum Summon Level 8, you can Pendulum Summon this face-up card in your Extra Deck. If this card has "Numerix-119: Blossom Dragon - Eternalfall Sanshikisumire" as material, it gains the following effects, also they become Quick Effects if this card has 3 or more materials.
● Once per turn: You can banish, face-down, all monsters your opponent controls, then inflict 500 damage to your opponent for each.
● Once per turn: You can add up to 3 "Blossom Dragon" monsters face-up in your Extra Deck to your hand, then Special Summon as many "Blossom Tokens"(Dragon/WATER/Level 2/ATK 500/DEF 500) to your opponent's field as possible.
If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

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1. Make a Number whose value is 108 or higher.
2. Xyz for an archetype/series that can feasibly make it
3. Has an indeterminate Rank, but can be Xyz Summoned with any number of monsters with the same Level.
4. "Phantom Ruby Primal Sun"

You only need to do 1 of the prompts.
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