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Flash Flyer - Sakura+ Create a Synchro Monster +
#21
Majestic Rose Dragon
FIRE - Level 10 - Dragon/Synchro/Effect - 3500/2800
"Majestic Dragon" + 1 or more non-Tuner monsters + "Black Rose Dragon"
If this card is Synchro Summoned: You can negate the effects of as many other Effect monsters on the field as possible; regardless, destroy all other cards on the field. Once per turn, you can target 1 Plant monster or Dragon Synchro monster whose ATK is less than this card's that is currently banished (Quick Effect): Reduce this card's ATK by the target's; Special Summon that target. During the End Phase, if you control another monster: Return this card to the Extra Deck, and Special Summon 1 "Black Rose Dragon" from your Graveyard.

Make a Synchro 6 that functions in Rokkets OR Create a Synchro that ties in thematically with an archetype that was not designed by either yourself or Konami
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#22
I'm going to play Rokkets once the SD drops (still mad at TCG cutting out Tiamaton), so...let's go.

Bumpstock Rokket Dragon
Level 6 | DARK | Dragon | Synchro | Effect
2400/1500
1 Tuner + 1+ non-Tuner monsters
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all monsters your opponent controls. If you control a Dragon monster with 3000 or more ATK, your opponent cannot activates cards or effects in response to this effect's activation. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon up to 2 "Rokket" monsters with different names from your Deck or GY. You can only use each effect of "Bumpstock Rokket Dragon" once per turn.

You would probably need to use Rokket Synchron and some way to get to 5. Or Tracer + Shellrokket if you want to go there. You figure out something to add up to 6 in Rokkets, even with generic Dragon support.

(Also named after that gun accessory that we'd LIKE to get barred in this country, but you get the NRA and other people voting no over for some asinine reason that makes no sense for the common good. I apologize for bringing up politics.)



I'd like a Synchro for Marincess now.
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#23
Marincess Baiji (should be very obvious)
Level 7 | WATER | Cyberse | Synchro | Effect
2400/1400
1 Tuner + 1+ non-Tuner monsters
For this card’s Synchro Summon, you can treat 1 “Marincess" monster with a Level you control as a Tuner. You can only use each of the following effects of "Marincess Baiji" once per turn. ● If this card is Synchro Summoned: You can Special Summon 1 "Marincess" Link Monster from your GY so it points to this card. ● You can target 5 "Marincess" cards in your GY; shuffle all 5 into the Deck, then draw 2 cards.

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Time for another Dragon Synchro (or you can do Wyrm, either works)
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#24
Life Thief Dragon
DARK - Level 5 - Dragon/Synchro/Effect - 2200/0
1 Dragon Tuner + 1 or more non-Tuner monsters
You can target 1 Effect monster your opponent controls: Destroy it, then Special Summon 1 Dragon monster from your Graveyard whose ATK is less than the destroyed monster's. If your opponent would Special Summon exactly 1 monster while this card is in your Graveyard: You can negate the Summon, and if you do, destroy it, then Special Summon this card from your Graveyard. You can only activate each effect of "Life Thief Dragon" once per turn.

Create a Synchro that uses Gearfried the Swordmaster's "if I'm equipped with a thing, pop 1 thing", without being a Warrior.
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#25
So Equip happy Synchro? k.

Armory Dragon
Level 7 | EARTH | Dragon | Synchro | Effect
2400/2000
1 Tuner + 1+ non-Tuner monsters
If an Equip Card is equipped to this card: You can target 1 card on the field; destroy it. If this card would be destroyed: You can destroy 1 Equip Card equipped to it instead.

Of course, major issue with this card is the need to actually run a ton of Equips (but there's probably a few Decks that wouldn't mind). Also had half a mind to make this a Shuijian monster to make use of it, but maybe later once I actually give them a way to Synchro.

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Requirements for next one:
- Beast or Beast-Warrior
- WIND or LIGHT

And no, this has nothing to do with any archetypes I made with these combinations (or generics in the pool).
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#26
Chimeric Tempest
★★★★★★★★
WIND
Beast/Synchro/Effect
ATK ?
DEF ?
1 Beast Tuner + 1+ non-Tuner monsters
Must be Synchro Summoned. This card's ATK/DEF becomes equal to double the original ATK of the monster used for this card's Synchro Summon. At the start of the Damage Step, if this card battles an opponent's monster: Destroy all Spells and Traps your opponent controls.

N/C: Make a Synchro version of "Air Eater".
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#27
Oxygen Devourer
WIND - Level 6 - Fiend/Synchro/Effect - 2100/1600
1 Tuner + 1 or more non-Tuner monsters
If a Spell/Trap Card is Set, you can target 1 monster on the field: Negate that target's effects, and reduce its ATK by 1000. If a Normal Spell/Trap Card is activated: Draw 1 card, then, if the drawn card was a monster, you can reveal it to increase this card's ATK by the drawn monster's Level x100. You can only activate each effect of "Oxygen Devourer" once per turn.

Add a Synchro of a new, but accessible, Level to an existing Synchro-capable archetype with at least 1 Synchro already. For example, Junk has no 4 or 9, Rokkets only have 8, Flamvell only has 6 or 7, my own Rocknights have 5-10, etc.
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#28
Let's do the obvious and make a "Junk" one.

Junk Titan
Level 9 | DARK | Warrior | Synchro | Effect
3000 | 2500
1 Tuner + 1+ non-Tuner "Junk" monsters
This card gain additional attacks per Battle Phase equal to the number of non-Tuner monsters used for its Synchro Summon. If this card battles an opponent's monster whose current ATK is different from its original ATK: You can have this card gain 1000 ATK during damage calculation only. If this Synchro Summoned card leaves the field: Special Summon 1 Level 8 or lower Synchro monster from your GY.

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Generic Beast-Warrior Synchro next.
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#29
Tiger Blader
FIRE - Level 7 - Beast-Warrior/Synchro/Effect - 2400/2200
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 monster your opponent controls; reduce that target's ATK to 0, and negate its effects. This card gains 100 ATK for each Beast-Warrior monster in your Graveyard. If this card destroys your opponent's monster by battle: You can Special Summon 1 Beast-Warrior monster from your Graveyard with less ATK than this card.

I have a bad habit of "pointless Tuner syndrome"- giving an archetype with no Synchro monsters the odd Tuner or two. Rectify that problem in any archetype that has it.
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#30
Because @AGM has me as a Tuner, I might as well take this time to go make my second boss form. (We got no Synchros at the time of writing)

Champion Furry Officer @AGM (yes, this is my ZPD form and what I'll probably be remembered as from now on [which is fine])
Level 8 | WIND | Beast-Warrior | Synchro | Effect
3000 | 2500
1 Tuner + 1+ non-Tuner "AGM" monsters
Cannot be targeted or destroyed by an opponent's card effects. Once per turn, when your opponent activates a card or effect OR Summons a monster (Quick Effect): You can negate the activation or Summon, and if you do, banish that card, face-down. Your opponent cannot activate cards with the same name as that card for the rest of the Duel. If this card is destroyed: You can Special Summon it. You can only use this effect of "Champion Furry Officer @AGM" once per turn.

(Yeah, you can figure out the rest, but let's say the opponent isn't going to be doing any funny business while I'm here [mostly].)

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N/C: Synchro that floats into 2 or more monsters when it gets destroyed.
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#31
Repeater Zoa
DARK - Level 7 - Machine/Synchro/Effect - 2600/1900
1 Machine Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 "Heavy Metal Raiders" directly from your hand, Deck, or Graveyard. Once per turn, you can toss 3 coins (Quick Effect): Banish 1 card from the Graveyard for each Heads, also, if the result was 3 Heads, you can banish 1 face-up card your opponent controls. If this card battles your opponent's monster: Increase this card's ATK by half the ATK of the opposing monster, then reduce that monster's ATK by 100 for each of your opponent's banished cards. If this card is sent from the field to the Graveyard: You can Special Summon up to 2 DARK Machine monsters from your Graveyard that can be Normal Summoned.

Create an archetypal Synchro monster for a 5Ds-era archetype with 3 or fewer of them.
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#32
I'm just dropping this Morphtronic Synchro here since they technically have none (Power Tool is linked to them via C&D, but isn't really one.)

Morphtronic Linuxian
Level 5 | LIGHT | Machine | Synchro | Effect
2200 | 1400
1 Tuner + 1+ non-Tuner "Morphtronic" monsters
You can only use the following effect of "Morphtronic Linuxian" once per turn. If this card is Special Summoned: You can activate 1 of these effects;
● Add up to 2 "Morphtronic" monsters with different names from your Deck or GY to your hand.
● Special Summon up to 2 "Morphtronic" and/or "Power Tool" monsters from your Deck or GY in Defense Position.
"Morphtronic" monsters you control cannot be targeted by an opponent's card effects.

(Assume this is based on a Linux computer [desktop or laptop; up to you]. I'm using Windows 10 to type this b/c laptop, but I am predominantly a Linux/Ubuntu user for reasons.)

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N/C: Synchro that has an effect that destroys and another one that negates an action in some form.
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#33
Sky Serpent Nestor
WIND - Level 10 - Reptile/Synchro/Effect - 2000/3000
1 Tuner + 1 or more non-Tuner monsters
If your opponent does not control a monster whose Level is greater than or equal to this card's, they cannot activate the effects of cards that are banished or in the Graveyard. Once per turn, if your opponent activates the effect of a card that would add a card(s) from their Deck or Graveyard to their hand (Quick Effect): You can negate the activation, and if you do; send the top 3 cards of your opponent's Deck to the Graveyard. If your opponent Summons a monster in Attack Position: Reduce the ATK of all monsters your opponent currently controls by 100 for each monster in their Graveyard, then destroy all monsters your opponent controls whose ATK was reduced to 0 by this effect, and draw 1 card for each card destroyed this way. This card gains 100 ATK for each card in your opponent's Graveyard.

Create a Synchro that has both protection and a floating effect that covers the gaps in its protection (think Ancient Gear Howitzer: effect immunity, floats if you kill it in battle)
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#34
Rabbit Hero of the Scarlet Blossom Storm
Level 7 | WIND | Beast-Warrior | Synchro | Effect
2600 | 2100
1 Tuner + 1+ non-Tuner monsters
Cannot be targeted or destroyed by an opponent's card effects. Once per turn: You can shuffle 1 card your opponent controls or from their hand into the Deck. If you control another monster, cards or effects cannot be activated in response to this effect's activation. If this card is sent to the GY: You can Special Summon it. You can only use this effect of "Rabbit Hero of the Scarlet Blossom Storm" once per turn.

Majespecter stuff, my Flyer form's standard effect (except bouncing shit into the Deck) and summoning self if it gets Kaiju'd/Nibiru'd or opponent destroys it in battle somehow.

(Or more/less, this is basically my generic ZPD-themed equivalent)

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Let's make an Accel Synchro next. (Delta, Limit Over, etc works)
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#35
Colossus of Stone
EARTH - Level 10 - Rock/Synchro/Effect - 3000/2800
1 Synchro Tuner + 1 or more non-Tuner Synchro monsters
If this card is Synchro Summoned: Increase its Level by the number of non-Tuners used as Material for this card's Synchro Summon. If this card has the highest Level among monsters on the field, it cannot be destroyed or targeted by your opponent's card effects, and it cannot be Tributed, except for the Summon of a monster whose Level is higher than this card's. If this card destroys your opponent's monster by battle: Increase this card's Level by the Level, Rank, or Link Rating of the destroyed monster, then, if this card's Level is higher than its original Level, increase its ATK by the difference x200. Once per turn, you can reduce this card's Level by 3 (Quick Effect): Banish up to 1 card each from the field and the Graveyard. If this card has the highest ATK among monsters on the field, your opponent cannot activate cards or effects in response to this effect or its activation.

Create a Synchro equivalent to Relinquished
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#36
Eternity-Eyes Restrict
Level 2 | DARK | Spellcaster | Synchro | Effect
0 | 0
1 Tuner + "Relinquished"
Must first be Synchro Summoned. Once per turn (Quick Effect): You can target 1 monster your opponent controls; equip it to this card. This card's ATK/DEF becomes equal to that monster's. While this card is equipped with a monster, other monsters on the field cannot activate their effects. If this card would be destroyed by battle or card effect, destroy the equipped monster instead.

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Because Dark Magician seems to be getting more support nowadays, let's go make a Synchro counterpart for him, Dark Magician Girl or Magician of Black Chaos. You choose.
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#37
Chaos Emperor Magician
DARK - Level 8 - Spellcaster/Synchro/Effect - 2800/2300
1 Tuner + 1 or more DARK Spellcaster monsters
This card is treated as "Dark Magician" on the field and in the Graveyard. If this card is Special Summoned: You can banish 1 card from your opponent's Graveyard, then reduce the ATK of all monsters your opponent controls by 200 for each of their banished cards. If "Dark Magician", a monster with "Dark Magician" in its card text, or that requires a "Dark Magician" monster as Material, destroys your opponent's monster by battle: You can banish both the destroyed monster and the top card of your opponent's Deck, face-down. If your opponent adds a card(s) from their Deck to their hand by a card effect, except during the Damage Step, while you control a Spell/Trap Card with "Dark Magician" in its card text: Inflict 100 damage to your opponent for each of their banished cards, then, if their LP are 4000 or less, they must banish 1 card from their hand at random.

Create a Synchro evolution of an old generic Tuner, or an AGM generic Tuner.
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#38
Let's assume 5Ds era in terms of old generic stuff, so...SD 2008.

Tidal Spirit
Level 5 | WATER | Aqua | Synchro | Tuner | Effect
1600 | 2400
"Water Spirit" + 1+ non-Tuner monsters
(Quick Effect): You can place 1 Tidal Spirit Counter on 1 monster your opponent controls. You can only use this effect of "Tidal Spirit" once per turn. Your opponent's monsters with Tidal Spirit Counters cannot attack, activate their effects or be used as material for the Summon of a monster from the Extra Deck. During the Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 monster using monsters you control, including this card. If your opponent controls a monster with a Tidal Spirit Counter, you can use 1 of those monsters as material as if you controlled it.

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1. Dinosaur Synchro that is actually good.
2. WATER with focus on "freezing" opponent's board.
3. "Warrior" Synchro for any of Yusei's Synchron Monsters that do not have one.
4. Synchro for Type with 4 or less of them*
5. "Acceleranimal" Synchro
6. Synchro Pendulum

* Types you can pick from include: Aqua, Pyro, Rock, Thunder, Dinosaur, Fish, Sea Serpent, Reptile

It is probably possible to combine 2 of the themes into the next card, but that is up to how you design.
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#39
Picking option #3 and Changer Synchron.

Changer Warrior
Level 4 DARK Machine/Synchro/Effect
1900/1700
"Changer Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Defense Position monster your opponent controls; destroy it. You can only use this effect of "Changer Warrior" once per turn. If this card attacks an opponent's monster with a Level higher than this card's Level, this card gains 600 ATK until the end of the Damage Step.

N/C: Make a Synchron Synchro Tuner that is Level 3 or higher.
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#40
Rocket Synchron
Level 4 | FIRE | Machine | Synchro | Tuner | Effect
1600 | 1200
1 Tuner + 1+ non-Tuner monsters
Once per Chain, during the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. A Synchro Monster that was Summoned using this card as material gains these effects.
● This card can attack your opponent directly.
● Once per turn, during your Main Phase: You can inflict 600 damage to your opponent.

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1. Synchro version of "Saffira, Queen of Dragons"
2. LIGHT Beast Synchro
3. Level 7 or 8 Dragon Synchro
4. A Synchro upgrade to any 5Ds or earlier monster of choice (doing Accel Synchro / Double Tuning is okay)
5. Level 0 akin to Ultimaya / Bishilbaalkin
6. Synchro that treats its name as another monster while outside the Extra Deck (see Scarlight)
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