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Flash Flyer - Sakura+ Create a Fusion Monster +
#1
* GX theme plays in background *

Rules of engagement.
  • Person makes prompt specifying 2 of the parameters below.
  • Next person does it and then makes another prompt.
  • Rinse and repeat.
Parameters.
Quote:
  • Name
  • Attribute
  • Level
  • Type
  • Subtypes/abilities (if you really want to make it a Fusion Spirit, Pendulum, etc); keep it limited to 2 please.
  • ATK/DEF
  • Pendulum Scales
  • General idea



First card:

Let's make it simple and ask for an Acceleranimal Fusion.

(If you need to know what those are, check the AGM section for the thread; I should've posted the whole thing)
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#2
F-Acceleranimal Empress Liger
DARK - Level 10 - Beast/Fusion/Effect - 3000/3000
3 "Acceleranimal" monsters with different names
Once per turn, you can also Fusion Summon this card by Tributing monsters you control as Material (if Summoned this way, you do not use "Polymerization"). Cannot be destroyed or targeted by your opponent's card effects, nor Tributed, except for the Summon of a Beast-Type monster. This card gains 300 ATK for each "Acceleranimal" monster in your Graveyard. You can only activate each of the following effects of this card's name once per turn:
●If your opponent activates a card or effect, you can shuffle 2 "Acceleranimal" cards from your hand, field, or Graveyard into your Deck: Negate the activation, and if you do, banish that card.
●You can send 1 "Acceleranimal" card from your hand or field to the Graveyard (Quick Effect): Draw 1 card, then, if the drawn card is an "Acceranimal" monster, you can destroy 1 card on the field.
●If this card leaves the field: You can Special Summon up to 1 "Acceleranimal" monster each from your hand, Graveyard, and/or Banished Zone, except "F-Acceleranimal Empress Liger".

Make a Fusion monster with named Materials that exists for the sole purpose of making said Materials searchable with Fusion Conscription (so, handtraps, tech cards you might need, otherwise unsearchable bosses, etc.)
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#3
Light & Dark Knight Dragon
Level 10 | LIGHT | Dragon | Fusion | Effect
3600/3400
"Seiyaryu" + "Serpent Night Dragon"
(This card is also always treated as DARK-Attribute.)
If this card battles an opponent's monster, it gains 800 ATK until the end of the Damage Step. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to its ATK or DEF, whichever is higher.

Some stat stuff.

ATK is Serpent Night's stats + half of Seiyaryu (2350 + 2500/2 = 2350 + 1250 = 3600)
DEF is Seiyaryu's + half of SND (2200 + 2400/1200 = 3400)

Effects are derived from DOR effects [I vaguely remember Seiyaryu's one from Falsebound, but yeah.]



Go make an Evil HERO monster (also will contribute to AGM support because we do have them)
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#4
Evil HERO Mind Annihilator
DARK - Level 10 - Fiend/Fusion/Effect - 3000/3000
1 "Evil HERO" monster + 1 monster that cannot be Normal Summoned/Set
If this card was not Fusion Summoned using "Dark Fusion", it cannot activate its effects during the turn it was Summoned. Cannot be destroyed by battle or card effects, except by Fusion monsters. All monsters your opponent controls lose 100 ATK and DEF for each of their banished cards. Once per turn, you can target 1 monster your opponent controls with a Level, and declare 1 card Type (Monster, Spell, or Trap) (Quick Effect): Send cards from the top of your opponent's Deck to the Graveyard equal to that target's Level, and banish a number of cards from the field or Graveyard equal to the number of cards of the declared Type sent. Once per turn, if there are fewer cards in your hand than your opponent's: Make your opponent banish cards from their hand or field equal to the difference, face-down, then draw 1 card.

A good side boss that works alongside most of your other Fusions, given that over half of them are beaters.

Before the next prompt, I have to explain Double Polymerization. It's a Quick-Play, and you discard 1 card and pay 500 LP to Summon any 2 Fusions with different names that can be made using the exact same Materials. Beyond that, it's basically just Poly. For example, if you use 2 Shaddolls from the field, Double Poly lets you Summon Winda and Starving Venom simultaneously.

That said, make a Double Poly target that cooperates with the thing you'll be Summoning it alongside. Include the intended "partner".
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#5
I never did make any Fusion Acceleranimals, so...letʻs do it.

F-Acceleranimal Cyclone Kirin
Level 6 | WIND | Beast | Fusion | Effect
2200/2800
1 "Acceleranimal" monster + 1 WIND monster
This Fusion Summoned card in its ownerʻs possession cannot be targeted or destroyed by your opponentʻs card effects. Once per turn (Quick Effect): You can target 1 "Acceleranimal" card you control or in your GY and 1 card your opponent controls; shuffle both targets into the Deck. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "F-Acceleranimal Storm Kirin". You can only use this effect of "F-Acceleranimal Storm Kirin" once per turn.

F-Acceleranimal Hurricane Lop
Level 6 | WIND | Beast | Fusion | Effect
2500/1500
2 "Acceleranimal" monsters
Once per turn: You can target 5 "Acceleranimal" cards in your GY and/or that are currently banished; shuffle all 5 into the Deck, then draw 2 cards. Once per turn (Quick Effect): You can target 1 "Acceleranimal" monster you control; move it to another of your Main Monster Zones. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "F-Acceleranimal Hurricane Lop". You can only use this effect of "F-Acceleranimal Hurricane Lop" once per turn.



Took me long enough to make this prompt, but also adding on stuff to the archetype I helped create. (Will go in my legacy thread later)

Hurricane Lop is aesthetically a lop rabbit (ohai Storm Bunny) and yeah, moving stuff out of the EMZ prevents the need for a Link Monster to do that (in some capacity). You may still need one to get this somewhere before pushing off, but itʻs something. I probably donʻt need to explain what Kirin is supposed to be doing.



2+ Link Monsters

or

2 monsters with a combined ATK/DEF of 2900
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#6
King Serpent Volkarna
EARTH - Level 8 - Reptile/Fusion/Effect - 2900/2900
2 monsters, each of whose combined ATK/DEF is 2900
When this card is Fusion Summoned: You can add 1 monster whose combined ATK and DEF equal 2900 from your Deck to your hand. Once per turn, you can discard 1 card (Quick Effect): Select and activate 1 of the following effects:
●Destroy up to 3 cards your opponent controls.
●Target 1 card your opponent controls and banish it.
During the End Phase of the turn this effect is activated, if the discarded card was a monster: You can Special Summon 1 monster from your Graveyard whose combined ATK and DEF are exactly equal that of the monster you discarded, except a monster with the same name as that discarded monster.

Have fun, everyone.

"Dark Magician" + 1 Fiend monster (Hint: Summoned Skull and Kuriboh are both Fiends, if you're hurting for inspiration.)
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#7
(inb4 someone rips off that Dark Magician + Summoned Skull fusion that guy on dA made)

Dark Magical Archfiend
Level 8 | DARK | Spellcaster | Fusion | Effect
2900/2400
"Dark Magician" + 1 Fiend monster
This Fusion Summoned card cannot be targeted or destroyed by an opponent's card effects. Once per turn: You can destroy all monsters your opponent controls with equal or less ATK than this card, then your opponent takes 500 damage for each.

Simple enough, right?



Make something summonable by Instant Fusion
(so...Level 5 and under)
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#8
Grave Crawler
DARK - Level 4 - Fiend/Tuner/Effect - 2000/0
2 DARK monsters with 0 DEF
If this card is Special Summoned, you can target 1 monster on the field. If this card is sent from the field to the Graveyard, and the card targeted when this card was Summoned is still on the field: You can send that target to the Graveyard, and if you do, Special Summon this card from the Graveyard. You can only Summon 1 "Grave Crawler" per turn this way. If this card destroys your opponent's monster by battle: You can Special Summon 1 DARK monster with 0 DEF from your hand or Graveyard in Defense Position.

Panzer Dragon replacement for IF removal card? In the Decks that don't run it as Rank 5 fodder. If Summoned by Instant Fusion, you can remove any of your opponent's targetable monsters from the field, and revive this thing if the thing you targeted is capable of going to the Graveyard (ie, not a Pendulum and nobody has Macro Cosmos on board). It's also a Level 4 DARK Fiend Tuner, so Synchro 7 access for a lot of the Decks that can hard-make it.

Make another good, easily accessible Blue-Eyes Fusion monster.
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#9
Blue-Eyes Serial Blast Dragon
Level 10 | LIGHT | Dragon | Fusion | Effect
3000/2500
2+ Level 8 "Blue-Eyes" monsters
Must be Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization".) This card gains additional attacks per turn equal to the number of monsters used as Fusion Material or sent to the GY to Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 Level 12 "Blue-Eyes" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)

(I don't really think Blue-Eyes really deserve another card, despite what some players claim, but here's something to play with, I suppose. At least you can Special Summon the Ultimate Dragons without having to sacrifice card advantage to play them in the first place with a Fusion Spell.)



Make a good Fusion for Insect, Sea Serpent, Fish or Reptiles.
(Looking up Types that have shitty Fusions)
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#10
Serpasentia, Archfiend Emperor of Snakes
DARK - Level 8 - Reptile/Fusion/Effect - 2500/2500
2 Reptile monsters
Unaffected by the effects of monsters with less ATK than itself, and those monsters your opponent controls cannot activate effects, except as the first Link in a Chain. If this card destroys your opponent's monster by battle: You can equip the destroyed monster to this card as an Equip Card. This card gains ATK equal to the combined ATK of all monsters equipped to it this way. Once per turn, you can destroy any number of cards equipped to this card (min. 1): Draw a number of cards equal to the number of cards destroyed this way, then return 1 card from your hand to the top or bottom of your Deck.

All monsters with effects that negate cards/effects are now totally useless on your opponent's field, so long as this dude has enough ATK. Plus, your opponent is entirely incapable of Chainblocking their own monster effects from your negate-happy monsters. Oh yeah, and big beater that can trade some of those ATK points in for some necessary cards.

Create an Instant Fusion target that seriously helps a smaller, less competitive archetype, but that isn't easy to abuse outside the archetype you chose.
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#11
Picking Krawler, but I sucked at the lore part. Ah well

X-Krawler Myoskeleton
★★★★
EARTH
Insect/Fusion/Effect
ATK 300
DEF 2100
2 "Krawler" monsters
If this card is Special Summoned: You can target 1 "World Legacy" Spell/Trap in your GY; shuffle it into the Deck, and if you do, draw 1 card. You can Tribute this card, then target 2 "Krawler" monsters in your GY, except "X-Krawler Myoskeleton"; Special Summon them in face-down Defense Position. You can only use 1 "X-Krawler Myoskeleton" effect per turn, and only once that turn.

A non-Speedroid roid Fusion Monster (those used by Sho in GX) that is compatible with Instant Fusion.
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#12
Vehicroid Hyper Excavator
DARK - Level 4 - Machine/Fusion/Effect - 2000/0
2 non-WIND Machine "roid" monsters
If this card is Fusion Summoned: You can excavate a number of cards from the top of your Deck up to the number of Machine monsters you control; add any number of Machine "roid" monsters, except "Speedroid" monsters, among those excavated cards to your hand, and shuffle all remaining excavated cards into the Deck. You can only activate this effect of "Vehicroid Hyper Excavator" once per turn. You can discard 1 monster: Increase this card's ATK by 200, and if you do; you can destroy 1 Spell/Trap Card your opponent controls, or 1 monster on the field with less ATK than this card. If this card destroys your opponent's monster by battle: You can Special Summon 1 Machine "roid" monster from your Graveyard. If a Machine "roid" monster you control is destroyed while this card is in your Graveyard: You can Special Summon this card from your Graveyard. You can only activate this effect of "Vehicroid Hyper Excavator" once per turn.

Create an easily-accessible pseudo-generic Fusion that combines 2 or more goodstuff effects from monsters originally from the 5Ds era or earlier.
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#13
Sonic Flare Dragon
Level 10 | LIGHT | Dragon | Fusion | Effect
3500/3000
2+ Dragon monsters with an original ATK of 2500 or higher
Must first be Fusion Summoned. This card gains additional attacks per Battle Phase equal to the number of monsters used as material. Once per turn, when a card or effect is activated that would destroy cards on the field (Quick Effect): You can negate that effect, and if you do, destroy it. During the End Phase, if this effect was activated: You can activate 1 of these effects.
● Destroy all Spells/Traps on the field.
● Destroy 1 monster on the field, then inflict damage to your opponent equal to its ATK.

Shooting Star + Stardust + RDA + Flame Wingman (latter two partially)



Make a Fusion for any AGM archetype.

(This includes your own and any of the group ones)
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#14
Paraphys Chaos Knight
DARK - Level 8 - Wyrm/Fusion/Effect - 3000/2500
2 non-Fusion "Paraphys" monsters
Must first be Fusion Summoned using the above Materials. Once per turn, you can also Fusion Summon this card by banishing appropriate Materials, one each from your hand and Graveyard. Once per turn (Quick Effect): You can banish up to 1 each of a monster and Spell/Trap Card from the field. Once per turn, if this card destroys your opponent's monster by battle, you can banish 1 Wyrm monster from your field or Graveyard: This card gains ATK equal to the banished monster's original ATK until the End Phase, also this card can declare 1 additional attack this turn. During the End Phase, if this card is banished: You can Special Summon this card from your Banished Zone (you can only activate this effect of "Paraphys Chaos Knight" once per turn).

Create a Fusion for a series/mini-archetype in the Generics thread.
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#15
Rainbow Party Popper
Level 2 | LIGHT | Plant | Fusion | Effect
1200/1200
2+ "Party Popper" monsters
Other monsters you control gain 600 ATK/DEF for each monster with a different Attribute used as Fusion Material. This card gains the following effects based on the number of monsters with different Attributes used as Fusion Material.
● 2+: This card can attack your opponent directly.
● 4+: Cannot be targeted by your opponent's card effects.
● 6: This card gains 3000 ATK/DEF, also it is unaffected by your opponent's card effects.

(And now the Party Poppers are an official archetype by Konami's definition. Now if only Future Fusion didn't get an errata, then dumping all 6 would be that much easier.)



Option time:

1. "Salamangreat" Fusion that helps with other issues instead of being win-moar.

2. Requires 2 or more monsters from different AGM archetypes/series

3. "Ninja" Fusion
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#16
Guess I'm doing my own prompt again.

Salamangreat Inferno Hydra
Level 6 | FIRE | Cyberse | Fusion | Effect
2400/2000
2+ "Salamangreat" monsters
If this card is Fusion Summoned: You can destroy cards on the field, up to the number of Fusion Materials used for its Fusion Summon. You can Special Summon 1 "Salamangreat" monster with 1500 or less ATK from your hand, Deck or GY, and if you do, you can send 1 "Salamangreat" card from your Deck to the GY. If this card that was Fusion Summoned using "Salamangreat Inferno Hydra" as material battles: You can inflict 800 damage to your opponent for each "Salamangreat" monster you control. You can only use each effect of "Salamangreat Inferno Hydra" once per turn.

OK, I guess this is slightly win-moar too and you need Fusion of Fire, however you can revive whatever you need to (including that 1 Gazelle) and get another mill. Also no one complain about blowing shit up, okay?

=====
Choice time.

1. "Mathmech" (think of something that math does with Fusion; you don't need to go research abstract algebra or something of the sort. IDK, integrals, associative properties, you figure out something.)

2. Fusion of 2+ AGM generic monsters

3. Retrain an old non-Effect Fusion for modern play.
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#17
Rose Spectre of Burnet
DARK - Level 6 - Plant/Fusion/Effect - 2000/1800
1 DARK monster + 1 Plant monster
If you Special Summon a Plant monster from your Graveyard or Extra Deck (Quick Effect): You can banish 1 monster from your opponent's Graveyard; draw 1 card. You can only activate this effect of "Rose Spectre of Burnet" once per turn. This card gains 200 ATK for each of your opponent's banished monsters. If this card battles your opponent's Special Summoned Effect monster: The opposing monster loses ATK and DEF equal to the number of their banished monsters x200, then, if that monster's ATK was reduced to 0 this way, you can destroy 1 card on the field.

Create a Super Poly target that acts as a game finisher.
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#18
Cosmos Destroyer
★★★★★★★★★★
DARK
Rock/Fusion/Effect
ATK ?
DEF 0
1 monster that began the Duel in the Extra Deck + 1 DARK monster
Must be Fusion Summoned. This card's ATK becomes equal to the ATK of the monster that began the Duel in the Extra Deck that was used for this card's Fusion Material + 1000. If this card battles an opponent's monster, negate that monster's effects until the end of the Damage Step.

Yeah...I am back.

Now, create a Fusion form of Nibiru, the Primal Being.
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#19
Nibiru the Primordial Origin of Chaos
Level 12 | DARK | Rock | Fusion | Effect
4000 | 900
"Nibiru, the Primal Being" + 1+ monsters
Must be Special Summoned from the Extra Deck by banishing the above cards from either field or GY. If this card is Special Summoned by banishing 10 or more monsters, cards or effects cannot be activated. This card gains the combined ATK of those banished monsters, except "Nibiru, the Primal Being". During the End Phase: Destroy this card, then both players lose LP equal to its ATK.

(aka "the world ends today")

Requires 2 or more Link Monsters as material.
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#20
Intergalactic Glutton
EARTH - Level 9 - Fiend/Fusion/Effect - 800/3000
2 or more Link monsters with a combined Link Rating of 9 or higher
Your opponent cannot activate cards or effects in response to this card's effects or their activations. If this card is Fusion Summoned: Place a number of counters on it equal to the combined Rating of all Link monsters used as Material for this card's Summon. This card gains 300 ATK for each counter placed on it this way. At the start of the Damage Step, if this card battles, you can banish 1 Link monster from either Graveyard whose Rating is less than the number of counters on this card: Special Summon 1 Level 8 "Glutton Token" with the same Attribute, Type, and ATK of the banished monster, with 0 DEF, to either player's field. At the end of the Damage Step, if this card attacked and your opponent controls a monster, you can remove 1 counter placed on this card by its own effect: This card can attack again in a row, also draw 1 card.

Create a Fusion with an optional contact clause (see Beast-Eyes or SK Starving Venom) that gives a newer archetype a classic-style tool (no OPT, loose restrictions, aggressively open in usage) or a classic archetype a modern-style tool (hard restrictions, overwhelming power, benefits consistency or kills opponent's options).
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