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Flash Flyer - Sakura+ Create a Fusion Monster +
#81
Stardust Connector Dragon
Level 10 | LIGHT | Dragon | Fusion | Effect
3000/2500
2 "Stardust" Synchro Monsters
Must be Fusion Summoned. Your opponent cannot destroy other monsters you control with card effects, also they cannot target them for attacks or card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy it. If you control "Stardust Dragon" or a Synchro Monster that specifically lists "Stardust Dragon" in its text, your opponent cannot activate cards or effects in response to this effect's activation.

You get the point by now. Yusei.dek should definitely afford to be able to run this, and also gets archetype support and stuff like that.

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Now I have to figure out new prompts, so...

1. Make a Fusion that uses the ace monsters of 2 or more prominent characters as material.
2. Pendulum Monster
3. Instant Fusion target

You can do all of them if you want, but remember that you only need to do 1.
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#82
Slash Striker
EARTH - Level 4 - Warrior/Fusion/Effect - 1800/1000
1 EARTH Warrior + 1 DARK Warrior
This card's Attribute is also always treated as DARK. This card can make up to two attacks on monsters during each of your Battle Phases. If this card is used as Synchro or Xyz Material for the Summon of a Warrior monster: The Summoned monster gains 900 ATK. If a Warrior monster you control inflicts damage to your opponent in battle with your opponent's monster: You can Special Summon this card from your Graveyard, then increase this card's ATK by half the amount of damage inflicted.

1. Give Disasterman and Recombinant Disaster a new friend that follows their rules (EARTH, WIND, and FIRE Materials, Level 9, battle-centric, gains appropriate effects if you have a Warrior, Rock, and/or Fiend in your Graveyard.)
2. A Double Polymerization target. Try to list the other monster(s) you'd use alongside it.
3. A Fusion Conscription target that lets monsters that NEED to be easier to search get to your hand when necessary.
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#83
I guess for (3), we're picking some old-as-hell stuff as materials?

Aerial Bomber Carrier SKY FIRE Infinity
Level 10 | DARK | Machine | Fusion | Effect
3500/3000
"Flying Fortress SKY FIRE" + 1 Level 7 or higher Machine monster or 2 Level 4 or lower Machine monsters
Must be Fusion Summoned. Once per turn: You can discard 1 card; destroy all cards your opponent controls, then inflict 800 damage to your opponent. Once per opponent's turn (Quick Effect), you can activate each of the following effects.
● When your opponent Summons a monster(s): You can destroy that monster(s), and if you do, inflict 800 damage to your opponent.
● When your opponent Sets a card(s): You can destroy it, and if you do, inflict 800 damage to your opponent.

Yeah, I don't think SKY FIRE has any real searchers, so...let's make it like this. Of course, I'm pretty sure Orcusts (among other shit) will find a way to abuse that, given the conditions, but can we tell the former to eff off.

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1. Make a Fusion that uses the ace monsters of 2 or more prominent characters as material.
2. Pendulum Monster
3. Requires 2 or more members from different AGM archetypes as material. (Though, until we get stuff moved over, you might have to use the stuff Draco, myself and whoever else have posted here so far)
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#84
Borreload Dragon Archfiend
DARK - Level 10 - Dragon/Fusion/Effect - 3800/2500
1 Level 8 or higher DARK Dragon Synchro monster + 1 Link-3 or higher DARK Dragon Link monster
Once per turn, if there are 3 or more Tuner monsters in your Graveyard with different names, you can also Fusion Summon this card by banishing appropriate Materials from your Graveyard. If this card is Fusion Summoned: It gains the effects of both of its Fusion Materials, also, you can select a number of directions (Top, Left, Bottom, Right, and combinations thereof) equal to the Rating of the Link monster used as Fusion Material, and this card is treated as pointing in those directions while face-up in Attack Position. If this card destroys your opponent's Special Summoned monster, by battle or its own effect: You can Special Summon 1 banished DARK Dragon monster with 3000 ATK.

RDA and Borreload are the intended Fusion Materials, given Rokket RDA is a thing. Give this Scarlight and Borrelsword, though . . . it'll have both its Materials plonked back on the field in an instant to OTK your opponent harder.

1. Give Disasterman and Recombinant Disaster a new friend that follows their rules.
2. A Double Polymerization target. Try to name what its partner(s) would be.
3. Take advantage of a wonky Fusion Summoning method (Fang of Critias, a Chimeratech Fortress Dragon-esque condition, the porential of cards like Fusion Gate or Chain Material) and give it the gas.
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#85
Impermanence Dragon
Level 8 | DARK | Dragon | Fusion | Effect
2800/2500
Must be Special Summoned with "The Fang of Critias", using "Infinite Impermanence". Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects, also for the rest of this turn, all other cards or effects in the same column as that monster are negated.

You know someone's going to find a way to abuse this on a regular basis...

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1. "Magikey" monster
2. Pendulum Monster
3. Requires 2 or more members from different AGM archetypes as material. (Though, until we get stuff moved over, you might have to use the stuff Draco, myself and whoever else have posted here so far)
4. Non-Effect Monster

Pick whatever you want, but reminder you only need to do 1 of the themes; not all.
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#86
Steam Dragon
Level 5 Scale 2 WATER Aqua/Fusion/Pendulum/Effect
1800/1000
You can banish 1 face-up Fusion Monster you control, face-down; Special Summon this card from your Pendulum Zone. You can only use this effect of "Steam Dragon" once per turn.
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2 WATER monsters with 2000 or more ATK
Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, gain LP equal to the destroyed monster's original ATK. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

N/C: Make a Fusion Monster counterpart for Black Rose Dragon that requires a Plant and a Dragon monster as materials, but alternatively you can Summon it by Tributing 1 BRD.
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#87
Gale Rose Dragon
FIRE - Level 7 - Dragon/Fusion/Effect - 2400/1600
1 Dragon monster + 1 Plant monster
You can also Special Summon this card from your Graveyard or Extra Deck by Tributing appropriate Fusion Materials, or "Black Rose Dragon", you control (This is treated as a Fusion Summon). You can only Summon 1 "Gale Rose Dragon" per turn this way. If this card is Fusion Summoned: You can send all face-up cards your opponent controls to the Graveyard. Once per turn, you can target 1 monster your opponent controls (Quick Effect): Banish 1 Plant monster from your Graveyard; Reduce its ATK to 0, and negate its effects on the field.

1. Give Disasterman and Recombinant Disaster a buddy to complete their obvious trio. (They're both Level 9 Fusions, both require EARTH, WIND, and FIRE Materials, and have unique effects if you used at least 1 Rock, Fiend, and/or Warrior. Disasterman is a FIRE Warrior, Recombinant Disaster is an EARTH Fiend . . .)
2. A Double Polymerization target (a Poly clone with a 500 LP cost, but you Summon 2 differently-named Fusions that can be made with the same Materials). Try and name what you intend for its partner(s) to be.
3. A Fusion monster with a Salamangreat-esque effect that goes off (or is granted to it) if it's used as Material for itself.
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