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Flash Flyer - Sakura+ Create a Ritual Monster +
#61
I'm probably doing my own themes again, least until we get brand new members and all (but that may be hampered by the need to fix the registration system too...)

Great Tyranno Sorcerer
Level 11 | EARTH | Dinosaur | Ritual | Effect
3400/0
You can Ritual Summon this card with "Jurassic Sorcery". This card's Type is also always treated as Spellcaster while on the field and in the GY. Once per turn: You can discard 1 card; destroy all monsters your opponent controls with equal or less ATK than this card, and if you do, this card gains ATK equal to half the combined ATK of the destroyed monsters until the End Phase.

Jurassic Sorcery
Ritual Spell
This card can be used to Ritual Summon any Dinosaur monster. You must also Tribute monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. The monster Ritual Summoned using this card cannot be targeted by an opponent's card effects. During the Standby Phase, if this card is in your GY: You can add it to your hand. You can only use this effect of "Jurassic Sorcery" once per turn.

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Pick one of the following.

1. "Perfection Magister" (this is the name; you can do whatever you want with it)

2. Ritual for a Deck that currently lacks one, but can afford the resources needed for the Summon.

3. Ritual Spell returns banished monsters to the Deck for the summon, but the monster itself may be whatever you want.

4. Pendulum Monster.

5. Ritual for a Type that doesn't have one yet. Here's a list if you need to sort through stuff: https://yugipedia.com/wiki/List_of_Ritual_Monsters
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#62
Perfection Magister
LIGHT - Level 9 - Spellcaster/Ritual/Effect - 3600/2700
Must be Ritual Summoned using "Altar of the Divine", and cannot be Summoned by other ways. This card on the field that was Ritual Summoned using "Altar of the Divine" is unaffected by other cards' effects. Cannot be Tributed or used as Material for a Summon. If your opponent would activate the effect of a monster whose original ATK is lower than this card's current ATK: You can negate the activation, and if you do, banish that card face-down and reduce this card's ATK by the original ATK of the monster whose effect was negated. If this card destroys your opponent's monster by battle: This card gains ATK equal to the destroyed monster's original ATK.

Altar of the Divine
Ritual Spell
This card is used to Ritual Summon "Perfection Magister". You must also Tribute monsters from your hand or field whose combined Levels equal exactly 9. If your opponent activates a Spell/Trap Card or effect while you control "Perfection Magister" and this card is in your Graveyard: You can negate the activation, and if you do, Special Summon up to 3 monsters whose combined Levels equal exactly 9 from your Graveyard to your opponent's field in face-up Attack Position. Monsters Summoned this way cannot be used as Material for a Summon, and any monster Summoned by Tributing those monsters has its effects negated. You can only activate each effect of "Altar of the Divine" once per turn.

Infinite negations against 0 ATK handtraps. Can't be Imperm'd, Kaiju'd, Super Poly'd . . . beats over all Towers clones except Zushin and potentially Vennominaga . . . also, because the negated monster's original ATK is all that's counted for the effect negation, only passive boosts like Vennominaga or Gren Maju will really be able to do much. The only effective removal is punching, unfortunately. That or Share the Pain. Oh, yeah, and if it's cheated out it loses its immunity. You get 1 backrow negation per turn provided you have monsters whose Levels add up to 9 in your Graveyard (and your opponent has the room for them), but locking down 3 Zones with monsters that can't be used as Material is really good for getting a solid beatdown going.

1. Create a second Level 8 Ritual to use in a Red-Eyes Deck.
2. Create a Ritual monster for a Pendulum Deck that otherwise doesn't have an ED monster.
3. Create a Ritual monster with a non-OPT removal effect that can cause a nuke via chain reaction with an old backrow card.
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#63
Majespecter Ox - Gyuki
Level 8 | WIND | Spellcaster | Ritual | Pendulum | Effect
2800/1000
Scale 7
PE: If you do not have a "Majespecter" card in your other Pendulum Zone, destroy this card. Your "Majespecter" monsters cannot be destroyed by battle. You can Tribute 2 "Majespecter" monsters from your hand and/or field that have a Level; Special Summon this card from your Pendulum Zone. You can only use this effect of "Majespecter Ox - Gyuki" once per turn.
ME: You can Ritual Summon this card with "Majespecter Cycle". You can target cards on the field up to the number of "Majespecter" monsters you control; destroy them, then inflict 300 damage to your opponent for each. You can only use this effect of "Majespecter Ox - Gyuki" once per turn. Your opponent cannot target or destroy this card with card effects. If this card in the Monster Zone is destroyed by battle or card effect: You can place it in your Pendulum Zone.

Majespecter Cycle
Quick-Play Spell
This card is used to Ritual Summon any "Majespecter" Ritual Monster from your hand, Deck or face-up Extra Deck. You must also Tribute "Majespecter" monsters from your hand or field, and/or send "Majespecter" monsters from your Extra Deck to the GY. whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Standby Phase, if this card is in your GY: You can add it to your hand. You can only use each effect of "Majespecter Cycle" once per turn.

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Reminder that Majespecter don't have any ED monsters, but they sort of do in AGM because I made stuff (idk if they were posted in legacy thread). So yeah, here's another boss for Majespecters to utilize while KONAMI takes their sweet time taking Kirin off the banlist.

Also Ox because Friday is Chinese New Year (I think...)

And yes, the Ritual card is basically copy/paste of Advent of Flash Blossom Reindeer to an extent.
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1. Ritual for a Deck that currently lacks one, but can afford the resources needed for the Summon.

2. Ritual Spell returns banished monsters to the Deck for the summon, but the monster itself may be whatever you want.

3. Pendulum Monster, though you might want to figure out a way to get around that quirk they have. (Either restrict them from being activated from hand or have an internal self-destruct condition, though it really is up to you)

Also a reminder that you only need to do 1 of the themes, not all of them. While it is probably possible to do all of them at once if you are adventurous, yeah, don't overdo it.
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#64
Guess I'm bumping this up and doing option 3 for Beasts, mostly because I kinda need them to complete the summon mechanics for customs I have.

Spirit Flyer - Raikiri Ruka
Level 7 | LIGHT | Beast | Ritual | Pendulum | Effect
2500/2500
Scale 8
PE: While you have a "Flyer" card in your other Pendulum Zone, your opponent cannot activate cards or effects when you Summon a "Flyer" monster or "Saint of the Northern Lights - Santa", or activate the effect of a "Flyer" card or "Saint of the Northern Lights - Santa" in your possession. You can shuffle 2 face-up "Flyer" monsters in your Extra Deck into the Deck; Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Spirit Flyer - Raikiri Ruka" once per turn.
ME: You can Ritual Summon this card with "Advent of the Spirit Flyer". Must first be Ritual Summoned. This Ritual Summoned card is unaffected by your opponent's card effects. (Quick Effect): You can target 1 "Flyer" card or "Saint of the Northern Lights - Santa" you control and 1 card your opponent controls; shuffle them into the Deck. You can only use this effect of "Spirit Flyer - Raikiri Ruka" once per turn. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

Advent of the Spirit Flyer
Ritual Spell
This card is used to Ritual Summon "Spirit Flyer - Raikiri Ruka" from your hand, Deck or face-up Extra Deck. You must also Tribute "Flyer" monsters from your hand or field, and/or send "Flyer" monsters from your Extra Deck to the GY. whose total Levels equal 7 or more. During your Standby Phase, if this card is in your GY: You can add it to your hand. You can only use each effect of "Advent of the Spirit Flyer" once per turn.

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Well, this kinda also fits the bill of option 1 (as reindeer Flyer does not have Rituals and they certainly could use one as a backup boss in case you can't summon the main ones), though we know this is for a custom archetype and not a real one.

But then again, it was either this or that archetype with designs which certain old YCM members will probably associate with me forever now. (Hint: I posted their successors in Advanced a good while back). Let's do the Flyer one as that one actually fits.
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1. Pick a Type that hasn't gotten a Ritual Monster and design 1 for them. You have free reign over what said monster does. (To make it easier for you using EDOPro searching: Pyro, Plant, Thunder, Dinosaur, Sea Serpent, Reptile, Psychic, Wyrm)

2. Ritual for a Deck that currently lacks one, but can afford the resources needed for the Summon.

3. Ritual Spell returns banished monsters to the Deck for the summon, but the monster itself may be whatever you want.

4. Gains additional effects if you used a copy of itself for the Ritual Summon.

You only need to pick 1, but feel free to do multiple themes at once if you think it's possible / feel courageous.
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#65
Timelooper
WIND - Level 7 - Psychic/Ritual/Effect - 2300/2500
You can Ritual Summon this card using "Repeat Time Capsule". Once per turn (Quick Effect): You can target 1 monster your opponent controls whose original Level is less than this card's; shuffle that target into the Deck, then reduce this card's Level by the original Level of the shuffled monster. If this effect resolves: Count the number of cards in both players' Decks, and if your opponent has more cards in their Deck than you do; increase this card's ATK by 100 for each card of difference. If this card is Tributed for the Ritual Summon of "Timelooper", that "Timelooper" gains the following effects:
●Once, during the End Phase, you can target 1 Psychic monster in your Graveyard whose Level is less than or equal to this card's: Increase this card's Level by the target's, and if you do, you can add 1 Psychic monster from your Deck to your hand whose Level is less than this card's current Level, but not equal to the target's Level.
●Your opponent cannot target this card with card effects, except the effects of monsters with a higher Level than this card.

Repeat Time Capsule
Ritual Spell
This card can be used to Ritual Summon any Psychic Ritual monster. You must also Tribute monsters from your hand or field, or banish Psychic monsters from your Graveyard, whose combined Level is equal to the monster you would Ritual Summon. During each Standby Phase, if this card is in your Graveyard and you control "Timelooper": You can return the top card of your opponent's Graveyard to the top of their Deck, then, if the returned card was a monster, increase the Level of all "Timelooper" you control by 1.

1. Give Red-Eyes a second Level 8 Ritual to use alongside Lord of the Red.
2. Create a Ritual with a non-OPT removal effect that can cause a chain reaction with an old backrow card.
3. Create a Ritual that gains effects if you use specific subtypes (be it Summoning mechanics like Synchro, Fusion, or Pendulum monsters, or things like Spirits or Tuners) of monsters for its Ritual Summon.
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#66
Red-Eyes Sorcery Dragon
Level 8 | DARK | Dragon | Ritual | Effect
2800/2400
You can Ritual Summon this card with "Red-Eyes Invocation". Once per turn, when a card or effect is activated (Quick Effect): You can target 1 other face-up card on the field; negate its effects. If you control a Level/Rank 7 or higher monster, cards or effects cannot be activated in response to this effect's activation, also inflict 800 damage to your opponent when this effect resolves. If this Ritual Summoned card leaves the field by an opponent's card or effect: You can Special Summon 1 "Red-Eyes" monster or "Lord of the Red" from your hand or GY.

Red-Eyes Invocation
Ritual Spell
This card is used to Ritual Summon "Red-Eyes Sorcery Dragon" or "Lord of the Red" from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your GY whose total Levels equal 8 or more. If your opponent has more LP than you do, you can also send "Red-Eyes" monsters from your Extra Deck to the GY. During the End Phase, if this card is in your GY: You can add it to your hand. You can only use 1 effect of "Red-Eyes Invocation" per turn, and only once that turn.

===
1. Ritual for a Deck that currently lacks one, but can afford the resources needed for the Summon.

2. Ritual Spell returns banished monsters to the Deck for the summon, but the monster itself may be whatever you want.

3. Has an alternate win condition.

4. "Lord of Dragons - Draconus"
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#67
Depth Chaos Ritual
Ritual Spell
This card can be used to Ritual Summon any Ritual monster that names a specific Ritual Spell Card in its text. You must also shuffle monsters from your Banished Zone into your Deck whose combined ATK is exactly equal to the original ATK of the monster you would Ritual Summon. If you control "Chaos Abyss Serpent": You can shuffle this card from your Graveyard into your Deck; add 1 "Chaos", "Black Luster Soldier", "Number C", or "CXyz" card from your Deck or Graveyard to your hand, except "Depth Chaos Ritual". If you activate this effect, you can only activate 1 more card or effect this turn.

Chaos Abyss Serpent
DARK - Level 8 - Sea Serpent/Ritual/Effect - 2100/3000
You can Ritual Summon this card using "Depth Chaos Ritual". If you Special Summon another "Chaos", "Black Luster Soldier", "CXyz", or "Number C" monster: You can draw 1 card. If this card is used for a Ritual Summon, or detached from an Xyz monster to activate that monster's effect: You can Special Summon this card from your Graveyard, and if you do, you can banish 1 monster from your opponent's Graveyard. You can only activate this effect of "Chaos Abyss Serpent" once per turn.

As much as I want to indulge in self-aggrandizement, I had an interesting idea.

Also, yes, that Ritual Spell makes it a lot easier to get multiples of Chaos Max going, but there's other uses for it. Chaos Abyss itself is a pretty good combination with any other Chaos card in the game, providing a draw every time you Summon a BLS Ritual, or a CXyz, or a Chaos Number . . . and, if you use it to Summon any of those monsters, it comes back.

1. Create a Ritual with a non-OPT removal effect that can snowball or set off a chain reaction with an old backrow card.
2. Create a Ritual that gains or applies effects depending on the subtypes of monsters you used for its Ritual Summon.
3. Create a Ritual that sets you up for an Extra Deck play upon its Summon; for bonus points, subtly point the user in the direction of a specific monster, but keep the conditions/effect loose enough that there's a few options.
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#68
Ame-no-Minakanushi, Primordial of Creation
Level 12 | LIGHT | Spellcaster | Ritual | Effect
4000/4000
You can Ritual Summon this card with "Descent from the Chaotic Heaven and Earth". Must be Ritual Summoned. This card gains the following effects based on the card type of monsters used for its Ritual Summon.
● Ritual: Cannot be Tributed.
● Fusion: Your opponent cannot target or destroy this card with card effects.
● Synchro: Once per turn: You can excavate the top 4 cards of your Deck, shuffle them back in, also for every excavated monster, this card gains 1 additional attack per Battle Phase this turn.
● Xyz: If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.
● Pendulum: Once per turn: You can Special Summon 1 monster from your hand or GY.
● Link: Once per turn: You can target cards your opponent controls, up to the number of monsters Tributed to Ritual Summon this card; banish them, face-down.

Descent from the Chaotic Heaven and Earth
Ritual Spell
This card is used to Ritual Summon "Ame-no-Minakanushi, Primordial of Creation" from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish monsters in your GY, whose total ATK equals or exceeds 4000. During the Standby Phase, if this card is in your GY: You can add it to your hand. You can only activate 1 "Descent from the Chaotic Heaven and Earth" per turn.

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https://en.wikipedia.org/wiki/Ame-no-Minakanushi
https://en.wikipedia.org/wiki/Japanese_creation_myth
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The next themes will be:

1. Level 12 Ritual
2. "Ice Barrier" Ritual
3. Has an alternate win condition.
4. "Lord of Dragons - Draconus"
5. Ritual Spell uses the playerʻs LP as payment in lieu of monster Tributes (see Gishki Photomirror)
6. "Imperial Anthro Officer - Sakura"

Yeah, pick 1 of the themes and go wild. (And yes, themes 4 and 6 are basically advertising "go make Draco or Sakura as Ritual Monsters"...)
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#69
Imperial Anthro Officer - Sakura
Level 8 WIND Beast-Warrior/Ritual/Effect
2600/2000
You can Ritual Summon this card with "Imperial Anthro Ritual". Your opponent cannot target or destroy this card with card effects. You can only use each of the following effects of "Imperial Anthro Officer - Sakura" once per turn. If this card is Ritual Summoned: You can draw cards equal to the number of Synchro Monsters used for this card's Synchro Summon. When your opponent activates a card or effect (Quick Effect): You can discard 1 card and banish 1 Synchro Monster from your GY; negate the activation.

Imperial Anthro Ritual
Ritual Spell
This card can be used to Ritual Summon any Beast-Warrior Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a Beast-Warrior Synchro Monster when this effect is activated, you can also use Synchro Monster(s) in your GY, by banishing them.

Intentionally not a Pre-Prep target, in case someone (prolly Sakura) wants to make something off of it.

N/C: Ritual Spell used for the Ritual Monster you'll make counts Xyz Monsters' Ranks for the Ritual.
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#70
Likely won't make it into an archetype for now (considering it was intended to be standalone). IDK, maybe it can be revisited later, or you can do it yourself.

Astral Envoy of Chaos
Level 11 | LIGHT | Warrior | Ritual | Effect
4000/3300
You can Ritual Summon this card with "Union of Astral and Barian". Must be Ritual Summoned. This card's Attribute is also treated as DARK while face-up on the field or in the GY. This card that was Ritual Summoned using a LIGHT and DARK monster cannot be targeted or destroyed by an opponent's card effects. Once per turn: You can activate 1 of these effects.
● Send 1 Xyz Monster from your Extra Deck to the GY; banish all face-up monsters your opponent controls with equal or less ATK than that monster, and if you do, inflict 500 damage to your opponent for each.
● Pay 2000 LP; Special Summon 1 Rank 8 or lower Xyz Monster from your Extra Deck, and if you do, attach 2 Xyz Monsters with a lower Rank than that monster to it as material.

Union of Astral and Barian
Ritual Spell
This card is used to Ritual Summon "Astral Envoy of Chaos". You must also Tribute Xyz Monsters you control, and/or banish Xyz Monsters from your GY, whose total Ranks exactly equal 11. If your opponent controls 2 or more monsters Special Summoned from the Extra Deck, you can also send 1 Xyz Monster from your Extra Deck to the GY. You can only activate 1 "Union of Astral and Barian" per turn.

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You can figure out why this is named the way it is.
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1. Level 12 Ritual
2. "Ice Barrier" Ritual
3. Has an alternate win condition.
4. Ritual Spell uses the playerʻs LP as payment in lieu of monster Tributes (see Gishki Photomirror)
5. Make another Dogmatika Ritual

Pick 1 and go wild.
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#71
Ritual of Immolation
Ritual Spell
This card can be used to Ritual Summon any FIRE Ritual monster. You must also pay LP equal to that Ritual monster's Level x300. While this card is in your Graveyard, if you control "Infernal Mistress Furiae", and your LP are lower than your opponent's: You can select and activate 1 of the following effects.
●Banish 1 card from your opponent's field for every 500 LP of difference, and if you do, all FIRE monsters you control gain 100 ATK for each of your opponent's banished cards until their next End Phase.
●Declare 1 card name for every 1000 LP of difference. Until your next Standby Phase, cards with that name cannot activate their effects, be Summoned, or attack. If a card(s) with that name is already face-up on the field, it cannot be Tributed or used as Material for a Summon.
You can only activate this effect of "Ritual of Immolation" once per turn.

Infernal Mistress Furiae
FIRE - Level 7 - Pyro/Ritual/Effect - 2600/1400
Must first be Ritual Summoned using "Ritual of Immolation". If this card is Ritual Summoned, or Summoned by its own effect, your opponent cannot activate cards or effects during that Chain. Once per turn, you can pay 500 LP: Banish as many monsters from your opponent's Graveyard as possible, whose combined ATK is less than or equal to this card's. If there are 3 or more Ritual Spells with different names in your Graveyard, this effect becomes a Quick Effect. If this card is sent from the field to your Graveyard: You can pay 1400 LP; during this turn's End Phase, Special Summon this card, and if you do, your opponent must banish 1 card from their Extra Deck, or 5 cards from their Main Deck, face-down for each monster they control that cannot be Normal Summoned/Set. You can only activate this effect of "Infernal Mistress Furiae" once per turn.

Yes, it's a Pre-Prep target, so there's that option, but it's basically just a big beater that banishes things your opponent likely doesn't care much about unless you managed to get off that revival effect and your opponent was stupid enough to build a board knowing what was coming (hint: you can't negate the effect when it actually tries to come back, and its protection means that there is no escape when it DOES return- the negation window is when it dies).

1. Create a Ritual with a non-OPT effect that snowballs, or creates an infinite loop, when combined with an old backrow card that wasn't futureproofed properly.
2. Create a Ritual that sets up an ED play. For bonus points, point the player in the direction of a specific monster, but still be loose enough that there are interesting options.
3. Make a Ritual Spell that takes the Advanced Ritual Art tack of Foolishing monsters, but that has significantly more interesting targets to send.
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#72
Guess I'm making Draco as a card now.

Lord of Dragons - Draconus
Level 9 | FIRE | Dragon | Ritual | Effect
3300/2100
You can Ritual Summon this card with "Revival of the Dragon Lord". If this card was Ritual Summoned using 3 or more monsters, it is unaffected by your opponent's card effects, also it cannot be Tributed. You can destroy cards your opponent controls up to the number of Dragon monsters you control with different names, and if you do, inflict 600 damage to your opponent for each. If this Ritual Summoned card leaves the field by an opponent's card: You can inflict 2000 damage to your opponent. You can only use each effect of "Lord of Dragons - Draconus" once per turn.

Revival of the Dragon Lord
Ritual Spell
This card is used to Ritual Summon "Lord of Dragons - Draconus" from your hand or GY. You must also send Dragon monsters OR monsters whose Levels are multiples of 3 from your Deck to the GY whose total Levels equal 9. If this card is in your GY: You can banish 2 Dragon monsters from your GY; add it to your hand. You can only use each effect of "Revival of the Dragon Lord" once per turn.

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In line with Draco's preference for 3's, yeah, Level and stats are multiples of this; also the Ritual Spell basically does this by sending either Dragons or Level 3/6/9 monsters to the GY for summoning.

Make of this as you will, I suppose.
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1. Level 12 Ritual
2. AGM support archetype Ritual. (Just pick any of the Decks we have that lack one, and give it a Ritual [if feasible]
3. Has an alternate win condition.
4. Ritual Pendulum
5. Associated Ritual Spell can send monsters of a certain Level (range) from the Deck to the GY, similar to this idea.
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