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Draconus297Minicons!
#1
Thematically, I'd like to point out that this archetype is made of toy vehicles that combine to form a "super robot" (Heroic Armor) that's only about 4 feet tall. However, the enemies it fights, at least in my head, are aliens about the size of a large dog, that are completely invisible to adults. 

Minicon Control Unit
EARTH - Level 2 - Machine/Effect - 600/700
If your opponent has 5 or fewer cards in their Graveyard, or more cards in their Banished Zone than in their Graveyard, you can Special Summon this card from your hand. When this card is Normal or Special Summoned, you can target 1 "Minicon" monster in your Graveyard, except "Minicon Control Unit": Special Summon that target in Defense Position. If this card is detached from a "Minicon" Xyz monster you control and sent to your Graveyard, you can activate the following effect:
●Banish 1 card from your opponent's Graveyard, then increase the ATK of the monster this card was detached from by 100 for each card in your opponent's Banished Zone. 

Minicon Backup Unit
EARTH - Level 2 - Machine/Effect - 300/300
When this card is Normal Summoned, you can send 1 Machine-Type Normal monster from your Deck to the Graveyard: Add 1 "Minicon" Spell/Trap Card from your Deck to your hand. If this card is used as Xyz Material for the Summon of a "Minicon" Xyz monster, you can target 1 Spell/Trap Card your opponent controls: Attach that target to the Summoned monster as Xyz Material. When this card is detached from a Rank 2 Xyz monster you control to activate its effect, you can target 1 "Minicon" monster in your Graveyard, except "Minicon Backup Unit": Attach that target to the card this card was detached from. 

Minicon Assault Unit
EARTH - Level 2 - Machine - 1000/0
A toy racecar in its stealth form. When combined with the other pieces, this forms the weapon arm of a powerful machine.

Minicon Primary Unit
EARTH - Level 2 - Machine - 500/800
A toy tank in its stealth form. When combined with the other pieces, this forms the torso of a powerful machine.

Minicon Armored Unit
EARTH - Level 2 - Machine - 400/1000
A toy train in its stealth form. When combined with the other pieces, this forms the right leg of a powerful machine.

Minicon Dashing Unit
EARTH - Level 2 - Machine - 200/1400
A toy plane in its stealth form. When combined with the other pieces, this forms the left leg of a powerful machine.

Minicon Guard Unit
EARTH - Level 2 - Machine - 0/1800
A toy boat in its stealth form. When combined with the other pieces, this forms the shield arm of a powerful machine.

Minicon Super Robot - Heroic Armor
EARTH - Rank 2 - Machine/Xyz/Effect - 1400/1400
2 or more Level 2 "Minicon" monsters
During each of your opponent's End Phases, detach 1 Xyz Material from this card. This card gains the appropriate effects depending on the number of Xyz Material attached to it:
●1+: At the start of the Damage Step, if this card battles: Increase this card's ATK by 200 for each Xyz Material attached to it. 
●2+: Any monster destroyed by battle with this card is banished. If you banish a card by this effect, inflict 100 damage to your opponent for each card in their Banished Zone. 
●3+: At the end of your opponent's Main Phase 1, you can detach 1 Xyz Material from this card: Your opponent must conduct their Battle Phase, and attack this card with all monsters they currently control in an order decided by this card's controller. 
●4+: If this card destroys your opponent's monster by battle, you can detach 1 Xyz Material from this card: This card gains the destroyed monster's effects. 
●5+: This card cannot be targeted by your opponent's card effects. This card cannot be Tributed, or used as Material for a Summon. 

Minicon Super Robot - Guardian Armor
EARTH - Rank 2 - Machine/Xyz/Effect - 1000/1800
2 Level 2 Normal monsters
Once per turn, you can detach 1 Xyz Material from this card: Add 1 "Minicon" monster from your Deck or Graveyard to your hand. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: "Minicon" monsters you control cannot be destroyed by battle or card effects this turn. At the start of your opponent's Battle Phase, if this card has no attached Xyz Material, you can target 1 "Minicon" Normal monster in your Graveyard: Attach that target to this card as Xyz Material. 

Minicon Assembly Zone
Field Spell
If you Normal Summon a "Minicon" monster: You can add 1 "Minicon" card from your Deck to your hand. You can target 1 "Minicon" Xyz monster you control: Attach 1 other "Minicon" monster you control to that target as Xyz Material. If a "Minicon" monster you control inflicts battle damage to your opponent: You can gain LP equal to the amount of damage inflicted. You can only activate each effect of this card's name once per turn. 

Minicon Buyout Craze
Continuous Spell 
The first time a "Minicon" monster is Special Summoned in a turn, you can target 1 card your opponent controls: Destroy that target. Once per turn, during either player's turn, if your opponent adds a card(s) from their Deck to their hand by a card's effect, you can target 1 "Minicon" Normal monster in your Graveyard: Special Summon that target. 

Minicon Collector Buyout 
Continuous Spell
Once per turn, during either player's turn, if you control a "Minicon" monster: You can Special Summon 1 "Minicon" monster from your hand. Once per turn, if you control a face-up "Minicon" Xyz monster(s) with attached Xyz Material: You can draw 1 card for each.
 
Minicon Nostalgia Pack
Continuous Spell
If your opponent's monster attacks, you can target 1 Level 2 "Minicon" monster in your Graveyard: Special Summon that target. You can only activate this effect of this card's name once per turn. Once per turn, if a "Minicon" monster inflicts battle damage to your opponent: You can Special Summon 1 Level 2 "Minicon" monster from your Graveyard whose ATK is less than or equal to the amount of damage inflicted.
 
Minicon Advert
Continuous Spell
When this card is activated: You can Special Summon 1 Level 2 "Minicon" monster from your hand or Graveyard. While you control a face-up "Minicon" Xyz monster, your opponent cannot activate Trap Cards during the Battle Phase. 

Minicon Multipack
Normal Spell
Send 1 "Minicon" monster from your Deck to the Graveyard, and if you do, you can add 1 "Minicon" monster with a different name than the sent monster from your Deck to your hand. You can banish this card from your Graveyard to target 1 face-up "Minicon" monster you control: Special Summon 1 monster with the same name as that target from your hand or Graveyard, then, if the target was an Xyz monster; you can attach 1 Level 2 "Minicon" monster from your Graveyard to the target. You can only activate each effect of this card's name once per turn. 

Minicon Mania
Normal Trap 
Special Summon 2 "Minicon" monsters with different names from your Deck. You can only activate 1 "Minicon Mania" per turn. 

Minicon Sale
Normal Trap
If you control a face-up "Minicon" Xyz monster: Special Summon up to 3 Level 2 "Minicon" monsters from your hand or Graveyard, and if you do; you can attach any number of the Summoned monsters to "Minicon" Xyz monsters on the field. If there are 6 or more cards in your opponent's Banished Zone, you can banish this card from your Graveyard: Take a number of "Minicon" cards from your Deck, up to the number of your opponent's banished cards -5 (max. 3), except "Minicon Sale"; either add those cards to your hand, or send them to the Graveyard. You can only activate each effect of this card's name once per turn.
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