04-02-2019, 08:06 PM
(This post was last modified: 10-28-2020, 07:02 PM by Flash Flyer - Sakura.)
Easily my favorite of my older designs, because they feel weirdly schizophrenic in a way that reminds me of an old archetype that received modern support.
If you want to make support cards, leave them in a comment!
Space Cruiser Alpha Hyperion
WIND - Level 10 - Machine/Effect - 3000/3000
Cannot be Summoned unless you control at least 1 other "Space Cruiser" monster. You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Alpha Hyperion" once per turn this way). When this monster battles, you can banish 1 monster from your Graveyard: this monster's ATK is increased by the ATK of the banished monster until the End Phase. If this monster is sent to the Graveyard by a card effect, you can Special Summon 1 "Space Cruiser" monster from your Graveyard, except "Space Cruiser Alpha Hyperion". If this monster's effect would be negated by a monster's effect, the other monster is banished instead. You can only activate each effect of "Space Cruiser Alpha Hyperion" once per turn.
Space Cruiser Beta Executor
WIND - Level 9 - Machine/Effect - 2900/2500
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Beta Executor" once per turn this way). This monster inflicts piercing Battle Damage. If this card is sent to the Graveyard by a card effect, you can Special Summon 1 "Space Cruiser" monster from your Graveyard, except "Space Cruiser Beta Executor": You can only activate this effect of "Space Cruiser Beta Executor" once per turn. Once per turn, you can target 1 Machine-Type monster on either side of the field with a Level and activate 1 of the following effects:
â—The target monster becomes Level 9.
â—Change this monster's Level to the target monster's Level.
Space Cruiser Gamma Arthra
WIND - Level 8 - Machine/Effect - 2700/2100
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Gamma Arthra" once per turn this way). Once per Battle Phase, if this monster destroys your opponent's monster by battle, it can attack once again in a row. If this monster is destroyed, you can Special Summon 1 Level 8 or lower "Space Cruiser" monster from your hand. Once per turn, you can target 1 "Space Cruiser" monster you control: All face-up "Space Cruiser" monsters on the field become the same Level as that monster.
Space Cruiser Delta Pequod
WIND - Level 7 - Machine/Effect - 2500/1700
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Delta Pequod" once per turn this way). If this monster battles, inflict damage to your opponent's Life Points equal to half the ATK of the opposing monster at the end of the Damage Step (this effect resolves even if this card is no longer face-up on the field). If this monster you control is destroyed, you can Special Summon 1 "Space Cruiser" monster from your Graveyard, except this card. Once per turn, you can reveal 1 card in your Extra Deck to your opponent: this monster's Level becomes the same as that monster's Level/Rank, but you cannot Summon the revealed monster this turn.
Space Cruiser Epsilon Nautilus
WIND - Level 6 - Machine/Effect - 2300/1300
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Epsilon Nautilus" once per turn this way). If this monster declares an attack, your opponent cannot activate cards or effects until the end of the Damage Step. If this monster is destroyed, you can Special Summon 1 "Space Cruiser" monster from your Graveyard in Defense Position, except "Space Cruiser Epsilon Nautilus". Once per turn, you can raise or lower the Level of any monster on the field by 1.
Space Cruiser Zeta Argo
WIND - Level 5 - Machine/Effect - 2000/1000
If you control no monsters, you can Special Summon this monster from your hand. You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Zeta Argo" once per turn this way). If this monster battles, you can target 1 "Space Cruiser" monster in your Deck or Graveyard: add it to your hand. If this monster enters the Graveyard, you can Special Summon 1 "Space Cruiser" monster from your hand.
Space Cruiser Eta Daigun
WIND - Level 10 - Machine/Effect - 3500/2500
Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Eta Daigun" once per turn this way). Unaffected by your opponent's card effects. If this monster destroys your opponent's monster by battle: You can Special Summon 1 "Space Cruiser" monster from your hand or Graveyard during your next Main Phase. If this monster is sent to the Graveyard: You can Special Summon 1 "Space Cruiser" monster from your Graveyard or Banished Zone, except "Space Cruiser Eta Daigun". You can only activate each effect of "Space Cruiser Eta Daigun" once per turn.
Space Cruiser Theta Enterprise
WIND - Level 9 - Machine/Effect - 2800/2600
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Theta Enterprise" once per turn this way). If a "Space Cruiser" monster you control would be targeted for an attack or card effect, you can negate that attack or effect, and if you do: You can destroy 1 card on the field. If you control another face-up "Space Cruiser" monster, you can make the Level of all monsters you control equal to the Level of that monster. You can only activate each effect of "Space Cruiser Theta Enterprise" once per turn.
Space Cruiser Iota Serenity
WIND - Level 8 - Machine/Effect - 2500/2300
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Iota Serenity" once per turn this way). If this monster battles your opponent's Defense Position monster, this monster gains ATK equal to the opposing monster's original ATK. If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Space Cruiser" monster from your Graveyard of a different Level than this monster had on the field. Once per turn, you can target 1 "Space Cruiser" monster you control: This monster's Level becomes that monster's current Level.
Space Cruiser Lambda Ulysses
WIND - Level 7 - Machine/Effect - 2400/1800
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Lambda Ulysses" once per turn this way). If this monster battles, inflict damage to your opponent equal to the ATK of the monster this monster battled to your opponent at the end of the Damage Step (This effect resolves even if this monster is no longer face-up on the field. This effect resolves after all other effects, and your opponent cannot activate effects in response to this effect). If this monster is destroyed, you can Special Summon 1 Level 8 or higher "Space Cruiser" monster from your Graveyard. You can only activate each effect of "Space Cruiser Lambda Ulysses" once per turn.
Space Cruiser Kappa Pharoah
WIND - Level 6 - Machine/Effect - 2400/1200
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Kappa Pharoah" once per turn this way). If this monster destroys your opponent's monster by battle and inflicts Battle Damage: double the amount of damage inflicted. Once per turn, you can banish 1 Quick-Play Spell Card from either player's Graveyard to declare a Level between 5 and 10: All "Space Cruiser" monsters you control become that Level until the End Phase of your opponent's next turn.
Space Cruiser Mu Naglfar
WIND - Level 5 - Machine/Effect - 2300/700
You can Special Summon this monster from your hand by discarding 1 card in your hand to the Graveyard: If Special Summoned this way, this monster cannot attack this turn. You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Mu Naglfar" once per turn this way). If this monster is destroyed by your opponent's card effect, you can draw 1 card: If that card is a "Space Cruiser" monster, you can Special Summon it. If that card is not a "Space Cruiser" monster, discard that card.
Turbo Warp Drive
Quick-Play Spell
Pay 800 Life Points. Roll a six-sided die, and Special Summon 1 "Space Cruiser" monster from your Deck whose Level is equal to the result plus 4. A monster Special Summoned by this card cannot attack this turn.
Improbable Warp Drive
Quick-Play Spell
Target 1 Spell/Trap Card your opponent controls: Destroy that target, and if you do, Special Summon 1 "Space Cruiser monster from your Graveyard; a monster Summoned by this card cannot declare an attack.
Dynamic Warp Drive
Quick-Play Spell
Special Summon 1 "Space Cruiser" monster from your hand or Graveyard with a Level less than or equal to the Level of a face-up monster you control. You can only activate 1 "Dynamic Warp Drive" per turn.
Ludicrous Warp Drive
Quick-Play Spell
If a monster with 2500 or more ATK is Special Summoned to your opponent's field, select 3 "Space Cruiser" monsters with different names from your hand, Deck, or Graveyard: Your opponent selects one at random and Special Summons it to your side of the field. You can only activate 1 "Ludicrous Warp Drive" per turn.
Mass Warp Drive
Quick-Play Spell
Special Summon as many "Space Cruiser" monsters from your hand as possible whose Level is less than or equal to the Level of the highest-Level "Space Cruiser" monster you control. Skip your Battle Phase the turn you activate this effect.
Spiral Fiber Warp Drive
Quick-Play Spell
Select and apply 1 of the following effects:
â—For the rest of the turn, the effects of "Space Cruiser" monsters in your hand that Special Summon themselves are Quick Effects.
â—For the rest of this turn, each time a "Space Cruiser" monster is returned to your hand or Deck, you can Special Summon 1 "Space Cruiser" monster from your hand or Graveyard whose Level is less than or equal to the Level of the returned monster.
You can banish this card from your Graveyard, except during the turn it was sent there: Declare 3 Levels. Your opponent selects 1 of the declared Levels, then you Special Summon 1 "Space Cruiser" monster of each of the Levels your opponent did not select from your hand, Deck, or Graveyard, but you cannot Summon 2 monsters from the same place. You can only activate each effect of this card's name once per turn.
Damaged Warp Drive
Quick-Play Spell
Activate only if your opponent destroyed a "Space Cruiser" monster this turn. Pay 500 Life Points. Until the End Phase of this turn, you can draw 1 card every time a monster is Summoned. If this card's activation or effect is negated, add 1 "Space Cruiser" monster from your Deck to your hand (this effect and its activation cannot be negated).
Subspace Warp Lane
Field Spell
When a "Space Cruiser" monster battles, you can Special Summon 1 "Space Cruiser" monster from your Graveyard. Once per turn, you can pay 400 Life Points to send 1 "Space Cruiser" monster from your Deck to the Graveyard. If this card is destroyed, you can select and activate one of the following effects:
â—Special Summon as many "Space Cruiser" monsters as possible from your Graveyard OR Banished Zone.
â—Activate 1 Field Spell Card from your Graveyard.
Supralight Warp Lane
Field Spell
When this card is activated, you can add 1 "Space Cruiser" monster from your Deck to your hand. Once per turn, you can banish 1 "Warp Drive" Quick-Play Spell Card from your Graveyard: Special Summon 1 "Space Cruiser" monster from your hand or Graveyard. If this card is sent to the Graveyard, draw 1 card.
Warp Lane Network
Continuous Spell
When this card is activated: You can add 1 "Warp Drive" Spell Card from your Deck to your hand. You can only activate this effect of "Warp Lane Network" once per turn. Once per turn, you can shuffle 1 "Warp Drive" Quick-Play Spell from your Graveyard or Banished Zone into your Deck: Draw 1 card, then, if the drawn card was a "Space Cruiser" or "Warp Lane" card, you can reveal the drawn card: Inflict 800 damage to your opponent, then, if your LP are higher than your opponent's, draw 1 additional card.
If you want to make support cards, leave them in a comment!
Space Cruiser Alpha Hyperion
WIND - Level 10 - Machine/Effect - 3000/3000
Cannot be Summoned unless you control at least 1 other "Space Cruiser" monster. You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Alpha Hyperion" once per turn this way). When this monster battles, you can banish 1 monster from your Graveyard: this monster's ATK is increased by the ATK of the banished monster until the End Phase. If this monster is sent to the Graveyard by a card effect, you can Special Summon 1 "Space Cruiser" monster from your Graveyard, except "Space Cruiser Alpha Hyperion". If this monster's effect would be negated by a monster's effect, the other monster is banished instead. You can only activate each effect of "Space Cruiser Alpha Hyperion" once per turn.
Space Cruiser Beta Executor
WIND - Level 9 - Machine/Effect - 2900/2500
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Beta Executor" once per turn this way). This monster inflicts piercing Battle Damage. If this card is sent to the Graveyard by a card effect, you can Special Summon 1 "Space Cruiser" monster from your Graveyard, except "Space Cruiser Beta Executor": You can only activate this effect of "Space Cruiser Beta Executor" once per turn. Once per turn, you can target 1 Machine-Type monster on either side of the field with a Level and activate 1 of the following effects:
â—The target monster becomes Level 9.
â—Change this monster's Level to the target monster's Level.
Space Cruiser Gamma Arthra
WIND - Level 8 - Machine/Effect - 2700/2100
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Gamma Arthra" once per turn this way). Once per Battle Phase, if this monster destroys your opponent's monster by battle, it can attack once again in a row. If this monster is destroyed, you can Special Summon 1 Level 8 or lower "Space Cruiser" monster from your hand. Once per turn, you can target 1 "Space Cruiser" monster you control: All face-up "Space Cruiser" monsters on the field become the same Level as that monster.
Space Cruiser Delta Pequod
WIND - Level 7 - Machine/Effect - 2500/1700
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Delta Pequod" once per turn this way). If this monster battles, inflict damage to your opponent's Life Points equal to half the ATK of the opposing monster at the end of the Damage Step (this effect resolves even if this card is no longer face-up on the field). If this monster you control is destroyed, you can Special Summon 1 "Space Cruiser" monster from your Graveyard, except this card. Once per turn, you can reveal 1 card in your Extra Deck to your opponent: this monster's Level becomes the same as that monster's Level/Rank, but you cannot Summon the revealed monster this turn.
Space Cruiser Epsilon Nautilus
WIND - Level 6 - Machine/Effect - 2300/1300
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Epsilon Nautilus" once per turn this way). If this monster declares an attack, your opponent cannot activate cards or effects until the end of the Damage Step. If this monster is destroyed, you can Special Summon 1 "Space Cruiser" monster from your Graveyard in Defense Position, except "Space Cruiser Epsilon Nautilus". Once per turn, you can raise or lower the Level of any monster on the field by 1.
Space Cruiser Zeta Argo
WIND - Level 5 - Machine/Effect - 2000/1000
If you control no monsters, you can Special Summon this monster from your hand. You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Zeta Argo" once per turn this way). If this monster battles, you can target 1 "Space Cruiser" monster in your Deck or Graveyard: add it to your hand. If this monster enters the Graveyard, you can Special Summon 1 "Space Cruiser" monster from your hand.
Space Cruiser Eta Daigun
WIND - Level 10 - Machine/Effect - 3500/2500
Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Eta Daigun" once per turn this way). Unaffected by your opponent's card effects. If this monster destroys your opponent's monster by battle: You can Special Summon 1 "Space Cruiser" monster from your hand or Graveyard during your next Main Phase. If this monster is sent to the Graveyard: You can Special Summon 1 "Space Cruiser" monster from your Graveyard or Banished Zone, except "Space Cruiser Eta Daigun". You can only activate each effect of "Space Cruiser Eta Daigun" once per turn.
Space Cruiser Theta Enterprise
WIND - Level 9 - Machine/Effect - 2800/2600
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Theta Enterprise" once per turn this way). If a "Space Cruiser" monster you control would be targeted for an attack or card effect, you can negate that attack or effect, and if you do: You can destroy 1 card on the field. If you control another face-up "Space Cruiser" monster, you can make the Level of all monsters you control equal to the Level of that monster. You can only activate each effect of "Space Cruiser Theta Enterprise" once per turn.
Space Cruiser Iota Serenity
WIND - Level 8 - Machine/Effect - 2500/2300
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Iota Serenity" once per turn this way). If this monster battles your opponent's Defense Position monster, this monster gains ATK equal to the opposing monster's original ATK. If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Space Cruiser" monster from your Graveyard of a different Level than this monster had on the field. Once per turn, you can target 1 "Space Cruiser" monster you control: This monster's Level becomes that monster's current Level.
Space Cruiser Lambda Ulysses
WIND - Level 7 - Machine/Effect - 2400/1800
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Lambda Ulysses" once per turn this way). If this monster battles, inflict damage to your opponent equal to the ATK of the monster this monster battled to your opponent at the end of the Damage Step (This effect resolves even if this monster is no longer face-up on the field. This effect resolves after all other effects, and your opponent cannot activate effects in response to this effect). If this monster is destroyed, you can Special Summon 1 Level 8 or higher "Space Cruiser" monster from your Graveyard. You can only activate each effect of "Space Cruiser Lambda Ulysses" once per turn.
Space Cruiser Kappa Pharoah
WIND - Level 6 - Machine/Effect - 2400/1200
You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Kappa Pharoah" once per turn this way). If this monster destroys your opponent's monster by battle and inflicts Battle Damage: double the amount of damage inflicted. Once per turn, you can banish 1 Quick-Play Spell Card from either player's Graveyard to declare a Level between 5 and 10: All "Space Cruiser" monsters you control become that Level until the End Phase of your opponent's next turn.
Space Cruiser Mu Naglfar
WIND - Level 5 - Machine/Effect - 2300/700
You can Special Summon this monster from your hand by discarding 1 card in your hand to the Graveyard: If Special Summoned this way, this monster cannot attack this turn. You can Special Summon this monster from your hand by returning 1 "Space Cruiser" monster you control to your hand (You can only Summon "Space Cruiser Mu Naglfar" once per turn this way). If this monster is destroyed by your opponent's card effect, you can draw 1 card: If that card is a "Space Cruiser" monster, you can Special Summon it. If that card is not a "Space Cruiser" monster, discard that card.
Turbo Warp Drive
Quick-Play Spell
Pay 800 Life Points. Roll a six-sided die, and Special Summon 1 "Space Cruiser" monster from your Deck whose Level is equal to the result plus 4. A monster Special Summoned by this card cannot attack this turn.
Improbable Warp Drive
Quick-Play Spell
Target 1 Spell/Trap Card your opponent controls: Destroy that target, and if you do, Special Summon 1 "Space Cruiser monster from your Graveyard; a monster Summoned by this card cannot declare an attack.
Dynamic Warp Drive
Quick-Play Spell
Special Summon 1 "Space Cruiser" monster from your hand or Graveyard with a Level less than or equal to the Level of a face-up monster you control. You can only activate 1 "Dynamic Warp Drive" per turn.
Ludicrous Warp Drive
Quick-Play Spell
If a monster with 2500 or more ATK is Special Summoned to your opponent's field, select 3 "Space Cruiser" monsters with different names from your hand, Deck, or Graveyard: Your opponent selects one at random and Special Summons it to your side of the field. You can only activate 1 "Ludicrous Warp Drive" per turn.
Mass Warp Drive
Quick-Play Spell
Special Summon as many "Space Cruiser" monsters from your hand as possible whose Level is less than or equal to the Level of the highest-Level "Space Cruiser" monster you control. Skip your Battle Phase the turn you activate this effect.
Spiral Fiber Warp Drive
Quick-Play Spell
Select and apply 1 of the following effects:
â—For the rest of the turn, the effects of "Space Cruiser" monsters in your hand that Special Summon themselves are Quick Effects.
â—For the rest of this turn, each time a "Space Cruiser" monster is returned to your hand or Deck, you can Special Summon 1 "Space Cruiser" monster from your hand or Graveyard whose Level is less than or equal to the Level of the returned monster.
You can banish this card from your Graveyard, except during the turn it was sent there: Declare 3 Levels. Your opponent selects 1 of the declared Levels, then you Special Summon 1 "Space Cruiser" monster of each of the Levels your opponent did not select from your hand, Deck, or Graveyard, but you cannot Summon 2 monsters from the same place. You can only activate each effect of this card's name once per turn.
Damaged Warp Drive
Quick-Play Spell
Activate only if your opponent destroyed a "Space Cruiser" monster this turn. Pay 500 Life Points. Until the End Phase of this turn, you can draw 1 card every time a monster is Summoned. If this card's activation or effect is negated, add 1 "Space Cruiser" monster from your Deck to your hand (this effect and its activation cannot be negated).
Subspace Warp Lane
Field Spell
When a "Space Cruiser" monster battles, you can Special Summon 1 "Space Cruiser" monster from your Graveyard. Once per turn, you can pay 400 Life Points to send 1 "Space Cruiser" monster from your Deck to the Graveyard. If this card is destroyed, you can select and activate one of the following effects:
â—Special Summon as many "Space Cruiser" monsters as possible from your Graveyard OR Banished Zone.
â—Activate 1 Field Spell Card from your Graveyard.
Supralight Warp Lane
Field Spell
When this card is activated, you can add 1 "Space Cruiser" monster from your Deck to your hand. Once per turn, you can banish 1 "Warp Drive" Quick-Play Spell Card from your Graveyard: Special Summon 1 "Space Cruiser" monster from your hand or Graveyard. If this card is sent to the Graveyard, draw 1 card.
Warp Lane Network
Continuous Spell
When this card is activated: You can add 1 "Warp Drive" Spell Card from your Deck to your hand. You can only activate this effect of "Warp Lane Network" once per turn. Once per turn, you can shuffle 1 "Warp Drive" Quick-Play Spell from your Graveyard or Banished Zone into your Deck: Draw 1 card, then, if the drawn card was a "Space Cruiser" or "Warp Lane" card, you can reveal the drawn card: Inflict 800 damage to your opponent, then, if your LP are higher than your opponent's, draw 1 additional card.