Because Sakura's playing A LOT of Sonic Forces lately (and yes, this is the one I went through the entire game with).
Monsters are derived from the 7 different animals you can play as for an Avatar, whereas the Equip Spells are the obvious weapons [Wispon]. (Also Field Spell being named after the final Avatar stage)
I want to try adding in the Double/Triple Boost thing somewhere, but IDK.
(As for Rookie Squirrel, that came from a card game. So now you know what archetype it was meant for without looking at my Wikia)
Show ContentMonsters:
Resistance Avatar - Rabbit
Level 4 | FIRE | Beast-Warrior | Effect
1600/1400
If you control a "Resistance Avatar" monster, except "Resistance Avatar - Rabbit", you can Special Summon this card (from your hand). If this card is Summoned: You can equip 1 "Wispon" Equip Spell from your Deck or GY to this card. Your opponent cannot target or destroy your "Resistance Avatar" monsters with card effects.
Resistance Avatar - Dog
Level 4 | FIRE | Beast-Warrior | Effect
1700/1000
If you control a "Resistance Avatar" monster, except "Resistance Avatar - Dog", you can Special Summon this card (from your hand). If this card is Summoned: You can equip 1 "Wispon" Equip Spell from your Deck or GY to this card. Once per turn, if this card is destroyed: You can Special Summon 1 "Resistance Avatar" monster from your hand or GY, except "Resistance Avatar - Dog", then gain 800 LP.
Resistance Avatar - Wolf
Level 4 | FIRE | Beast-Warrior | Effect
1800/800
If you control a "Resistance Avatar" monster, except "Resistance Avatar - Wolf", you can Special Summon this card (from your hand). If this card is Summoned: You can equip 1 "Wispon" Equip Spell from your Deck or GY to this card. Once per turn: You can add 1 "Resistance Avatar" or "Wispon" card from your Deck to your hand, except "Resistance Avatar - Wolf".
Resistance Avatar - Cat
Level 4 | FIRE | Beast-Warrior | Effect
1500/1500
If you control a "Resistance Avatar" monster, except "Resistance Avatar - Cat", you can Special Summon this card (from your hand). If this card is Summoned: You can equip 1 "Wispon" Equip Spell from your Deck or GY to this card. You take no damage from battle damage involving your "Resistance Avatar" monsters, also you take no effect damage.
Resistance Avatar - Bird
Level 4 | FIRE | Beast-Warrior | Effect
1200/2000
If you control a "Resistance Avatar" monster, except "Resistance Avatar - Bird", you can Special Summon this card (from your hand). If this card is Summoned: You can equip 1 "Wispon" Equip Spell from your Deck or GY to this card. "Resistance Avatar" monsters you control cannot be destroyed by battle.
Resistance Avatar - Bear
Level 4 | FIRE | Beast-Warrior | Effect
1900/200
If you control a "Resistance Avatar" monster, except "Resistance Avatar - Bear", you can Special Summon this card (from your hand). If this card is Summoned: You can equip 1 "Wispon" Equip Spell from your Deck or GY to this card. Once per turn, when your "Resistance Avatar" monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy it.
Resistance Avatar - Hedgehog
Level 4 | FIRE | Beast-Warrior | Effect
1700/1200
If you control a "Resistance Avatar" monster, except "Resistance Avatar - Hedgehog", you can Special Summon this card (from your hand). If this card is Summoned: You can equip 1 "Wispon" Equip Spell from your Deck or GY to this card. Once per turn: You can target 1 "Resistance Avatar" monster you control; this turn, it can attack your opponent directly.
Resistance Avatar - Rookie Squirrel
Level 3 | FIRE | Beast-Warrior | Normal
1200/800
"I'll do better. I'll become better. I'll become a real soldier and a real hero."
Show ContentSpells/Traps:
Battlefield of the Resistance Avatar - Imperial Tower
Field Spell
"Resistance Avatar" monsters you control gain 200 ATK/DEF for each "Resistance Avatar" monster you control. Once per turn: You can Special Summon 1 "Resistance Avatar" monster from your Deck or GY. Your opponent cannot activate cards or effects in response to the activation of a "Resistance Avatar" monster effect in your possession.
Red Wispon - Burst
Equip Spell
Equip only to a "Resistance Avatar" monster. You can only control 1 "Red Wispon - Burst". The equipped monster gains 300 ATK/DEF. Once per turn: You can destroy monsters your opponent controls up to the number of "Resistance Avatar" monsters you control with different names, then inflict 400 damage to your opponent for each. During the End Phase, if this card is in your GY: You can add it to your hand. You can only use this effect of "Red Wispon - Burst" once per turn.
Ivory Wispon - Lightning
Equip Spell
Equip only to a "Resistance Avatar" monster. You can only control 1 "Ivory Wispon - Lightning". The equipped monster gains 300 ATK/DEF. Once per turn: You can destroy Spells/Traps your opponent controls up to the number of "Resistance Avatar" monsters you control with different names, then inflict 400 damage to your opponent for each. During the End Phase, if this card is in your GY: You can add it to your hand. You can only use this effect of "Ivory Wispon - Lightning" once per turn.
Blue Wispon - Cube
Equip Spell
Equip only to a "Resistance Avatar" monster. You can only control 1 "Blue Wispon - Cube". The equipped monster gains 300 ATK/DEF. Once per turn: You can negate the effects of all face-up monsters your opponent controls until the End Phase. During the End Phase, if this card is in your GY: You can add it to your hand. You can only use this effect of "Blue Wispon - Cube" once per turn.
Indigo Wispon - Asteroid
Equip Spell
Equip only to a "Resistance Avatar" monster. You can only control 1 "Indigo Wispon - Asteroid". The equipped monster gains 300 ATK/DEF. Once per turn: You can target 5 of your "Resistance Avatar" and/or "Wispon" cards that are banished and/or in your GY; shuffle all 5 into the Deck, then draw 1 card, also the equipped monster is unaffected by your opponent's card effects until the End Phase. During the End Phase, if this card is in your GY: You can add it to your hand. You can only use this effect of "Indigo Wispon - Asteroid" once per turn.
Yellow Wispon - Drill
Equip Spell
Equip only to a "Resistance Avatar" monster. You can only control 1 "Yellow Wispon - Drill". The equipped monster gains 300 ATK/DEF. Once per turn: You can send 1 Beast-Warrior monster from your Deck or Extra Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK until the end of this turn (even if this card leaves the field). During the End Phase, if this card is in your GY: You can add it to your hand. You can only use this effect of "Yellow Wispon - Drill" once per turn.
Green Wispon - Hover
Equip Spell
Equip only to a "Resistance Avatar" monster. You can only control 1 "Green Wispon - Hover". The equipped monster gains 300 ATK/DEF. Once per turn: You can destroy as many monsters your opponent controls as possible with 2000 or less ATK, then gain 500 LP for each monster destroyed by this effect. During the End Phase, if this card is in your GY: You can add it to your hand. You can only use this effect of "Green Wispon - Hover" once per turn.
Violet Wispon - Void
Equip Spell
Equip only to a "Resistance Avatar" monster. You can only control 1 "Violet Wispon - Void". The equipped monster gains 300 ATK/DEF. Once per turn: You can target up to 2 face-up cards your opponent controls; banish them, then inflict 500 damage to your opponent for each. During the End Phase, if this card is in your GY: You can add it to your hand. You can only use this effect of "Violet Wispon - Void" once per turn.
Resistance Battlemech Omega
Link 3 | FIRE | Machine | Link | Effect
2400
SW S SE
2+ Effect Monsters, including a "Resistance Avatar" monster
If this card is Link Summoned: You can Special Summon up to 3 non-Link "Resistance Avatar" monsters from your hand, Deck, and/or GY to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "Resistance Avatar" monsters. You can only use this effect of "Resistance Battlemech Omega" once per turn. If your "Resistance Avatar" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. Cannot be used as Link Material.
Show Contentalso have this for a reference: