05-13-2021, 10:52 PM
Yes, GameKing asked for Cyber Art stuff (or you know, Cyber Style Dojo things from Zane/Kaiser, but not really...)
I went with the obvious...
I went with the obvious...
Show ContentEffect Monsters:
Cyber Habu
Level 3 | EARTH | Machine | Effect
0/1800
You can target 1 monster your opponent controls; equip this card from your hand or field to that target. The equipped monster loses 800 ATK/DEF, also its effects are negated. When this card is sent from the field to the GY: You can draw 1 card. You can only use each effect of "Cyber Habu" once per turn.
Cyber Sawshark
Level 5 | WATER | Machine | Effect
2000/2000
If you control a "Cyber" Machine monster, except "Cyber Sawshark", you can Special Summon this card (from your hand or GY). You can only Special Summon "Cyber Sawshark" once per turn this way. If this card attacks an opponent's monster: You can pay 1000 LP; it gains ATK equal to the ATK of the opponent's monster it is battling until the end of the Damage Step.
Cyber Knight
Level 4 | LIGHT | Machine | Effect
1600/1000
Your other "Cyber" Machine monsters cannot be destroyed by battle, also you take no damage from battles involving "Cyber" Machine monsters you control. If this card is destroyed and sent to the GY: You can Special Summon it in Defense Position. You can only use this effect of "Cyber Knight" once per turn.
Cyber Magician
Level 4 | LIGHT | Machine | Effect
1700/1200
You can Normal Summon 1 "Cyber" Machine monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (Quick Effect): You can Fusion Summon 1 "Cyber" Fusion Monster from your Extra Deck, using monsters you control, including this card. You can only use this effect of "Cyber Magician" once per turn.
Cyber Caesar
Level 8 | LIGHT | Machine | Effect
2500/2100
If you control 2 or more "Cyber" Machine monsters with different names, except "Cyber Caesar", you can Special Summon this card (from your hand or GY). You can only Special Summon "Cyber Caesar" once per turn this way. Your opponent cannot activate cards or effects in response to the activation of a "Cyber" Machine monster's effect in your possession.
Cyber Wolf
Level 4 | FIRE | Machine | Effect
1800/200
If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Cyber" Machine monster from your hand or Deck. You can only use this effect of "Cyber Wolf" once per turn. Your other "Cyber" Machine monsters gain 200 ATK for each "Cyber" Machine monster you control.
Level 3 | EARTH | Machine | Effect
0/1800
You can target 1 monster your opponent controls; equip this card from your hand or field to that target. The equipped monster loses 800 ATK/DEF, also its effects are negated. When this card is sent from the field to the GY: You can draw 1 card. You can only use each effect of "Cyber Habu" once per turn.
Cyber Sawshark
Level 5 | WATER | Machine | Effect
2000/2000
If you control a "Cyber" Machine monster, except "Cyber Sawshark", you can Special Summon this card (from your hand or GY). You can only Special Summon "Cyber Sawshark" once per turn this way. If this card attacks an opponent's monster: You can pay 1000 LP; it gains ATK equal to the ATK of the opponent's monster it is battling until the end of the Damage Step.
Cyber Knight
Level 4 | LIGHT | Machine | Effect
1600/1000
Your other "Cyber" Machine monsters cannot be destroyed by battle, also you take no damage from battles involving "Cyber" Machine monsters you control. If this card is destroyed and sent to the GY: You can Special Summon it in Defense Position. You can only use this effect of "Cyber Knight" once per turn.
Cyber Magician
Level 4 | LIGHT | Machine | Effect
1700/1200
You can Normal Summon 1 "Cyber" Machine monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (Quick Effect): You can Fusion Summon 1 "Cyber" Fusion Monster from your Extra Deck, using monsters you control, including this card. You can only use this effect of "Cyber Magician" once per turn.
Cyber Caesar
Level 8 | LIGHT | Machine | Effect
2500/2100
If you control 2 or more "Cyber" Machine monsters with different names, except "Cyber Caesar", you can Special Summon this card (from your hand or GY). You can only Special Summon "Cyber Caesar" once per turn this way. Your opponent cannot activate cards or effects in response to the activation of a "Cyber" Machine monster's effect in your possession.
Cyber Wolf
Level 4 | FIRE | Machine | Effect
1800/200
If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Cyber" Machine monster from your hand or Deck. You can only use this effect of "Cyber Wolf" once per turn. Your other "Cyber" Machine monsters gain 200 ATK for each "Cyber" Machine monster you control.
Show ContentFusion Monsters:
Cyber Conquest Lord
Level 10 | DARK | Machine | Fusion | Effect
3000/2500
2 "Cyber" Machine monsters, including "Cyber Caesar"
Must first be Fusion Summoned. Your opponent cannot activate cards or effects in response to the activation of a "Cyber" Machine monster's effect in your possession. Once per turn: You can target 1 card your opponent controls; banish it.
Cyber Combat King
Level 10 | EARTH | Machine | Fusion | Effect
3500/2000
3 "Cyber" Machine monsters with different names
Must first be Fusion Summoned. If your "Cyber" Machine monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. If your "Cyber" Machine monster destroys an opponent's monster by battle: It gains ATK/DEF equal to the destroyed monster's ATK until the end of the next turn.
Cyber Majira Dragon
Level 10 | FIRE | Machine | Fusion | Effect
4000/2800
3 "Cyber" Machine monsters with different names, including "Cyber Dragon"
Must first be Fusion Summoned. Once per turn, if you control this Fusion Summoned card: You can destroy all cards on the field, except "Cyber" Machine monsters, and if you do, inflict 300 damage to your opponent for each. If this card attacks a Defense Position monster, inflict piercing damage to your opponent.
Cyber Paladin
Level 6 | LIGHT | Machine | Fusion | Effect
2400/1600
"Cyber Knight" + "Cyber Magician"
Must first be Fusion Summoned. Your other "Cyber" Machine monsters cannot be destroyed by battle or card effects, also your opponent cannot target them with card effects. You take no damage from battles involving "Cyber" Machine monsters you control. You can Special Summon 1 "Cyber" Machine monster from your hand or GY, except "Cyber Paladin". You can only use this effect of "Cyber Paladin" once per turn.
Level 10 | DARK | Machine | Fusion | Effect
3000/2500
2 "Cyber" Machine monsters, including "Cyber Caesar"
Must first be Fusion Summoned. Your opponent cannot activate cards or effects in response to the activation of a "Cyber" Machine monster's effect in your possession. Once per turn: You can target 1 card your opponent controls; banish it.
Cyber Combat King
Level 10 | EARTH | Machine | Fusion | Effect
3500/2000
3 "Cyber" Machine monsters with different names
Must first be Fusion Summoned. If your "Cyber" Machine monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. If your "Cyber" Machine monster destroys an opponent's monster by battle: It gains ATK/DEF equal to the destroyed monster's ATK until the end of the next turn.
Cyber Majira Dragon
Level 10 | FIRE | Machine | Fusion | Effect
4000/2800
3 "Cyber" Machine monsters with different names, including "Cyber Dragon"
Must first be Fusion Summoned. Once per turn, if you control this Fusion Summoned card: You can destroy all cards on the field, except "Cyber" Machine monsters, and if you do, inflict 300 damage to your opponent for each. If this card attacks a Defense Position monster, inflict piercing damage to your opponent.
Cyber Paladin
Level 6 | LIGHT | Machine | Fusion | Effect
2400/1600
"Cyber Knight" + "Cyber Magician"
Must first be Fusion Summoned. Your other "Cyber" Machine monsters cannot be destroyed by battle or card effects, also your opponent cannot target them with card effects. You take no damage from battles involving "Cyber" Machine monsters you control. You can Special Summon 1 "Cyber" Machine monster from your hand or GY, except "Cyber Paladin". You can only use this effect of "Cyber Paladin" once per turn.