04-28-2021, 01:22 AM
With the infinite wisdom of hindsight, Mayufutsusa was a mistaken method applied to a fun concept. Protagonists using entirely different Summoning methods, and cards designed entirely as a reference to those protagonists, was a mistake from the ground up.
Instead, the ideal approach is a bit closer to something like @Ignister, D/D/D, or Odd-Eyes- making every Summoning mechanic readily accessible at any moment, but making the Main Deck good at their jobs.Â
So, the basic idea is as follows-Â
1. A simple, functioning lineup of Main Deck Effect monsters that features a mix of Pendulums that see solid use in what Continuous Spells would do for any other archetype, with the significant bonus that some of them apply effects if you Pendulum Summon an archetypal monster (say, one lets you Special Summon a Level 4 or lower archetypal monster from the Graveyard, for instance, on a successful Pendulum Summon).
2. Condensing references to the different characters into a Summoning mechanic that represents them, but applying those references in a sensible manner. For instance, referencing Yugi monsters in Rituals, but keeping all the Ritual Spells solidly functioning in the archetype, and using sub-clauses to make them all into Pre-Prep targets; referencing Jaden's stuff through omni-HERO style Fusions, but using some of the better effects across the omni-Fusion, Masked HERO, and Neos Fusion of each respective Attribute, maybe even blending in some of the better effects of the old HERO Fusions; Keeping the Yusei references down to a small lineup of Synchros referencing, say, the better Warriors and some members of the Stardust lineup; making Yuma references function through a simple engine of low-Rank Xyz to use the Main Deck monsters, and maybe a few high-Rank Xyz that require the other Summoning mechanics to work, and maybe a few Rank-Ups that you can Summon with Pendulum Scale effects as opposed to potentially bricky RUM cards; allowing the Monster effects of some of the Pendulums to reference some of Yuya's better monsters, and giving the big Level 7 Pendulum an effect where, if it's used for an ED Summon, gives the monster it was used as Material for the effect of a monster of the appropriate Type (say, if it's used for a Fusion, said Fusion gets something from Starving Venom or one of Yuya's other Fusions, granting one of the effects of Clear Wing or Enlightenment Paladin to a Synchro made with it, giving whatever Xyz it's made with a Dark Rebellion effect, and maybe granting the effects of other Yuya monsters to the Rituals and Links); and, of course, the Links being slightly more combo-centric equivalents to the Code Talkers, with a couple Link-1s and Link-2s, and of course a big Link- ideally, something like Darkfluid that benefits from using all the Summoning mechanics just to drive the point home.
3. Ideally, a player is incentivized to mix-and-match mechanics, to combine the best effects of the different mechanics, the different protagonists. For example, Super Polying out the DARK Fusion to get a Dark Law effect online, using the special Pendulum to get a negate online with Clear Wing's effects on top of a Stardust-esque effect, and getting the WATER Link pointing to both of them so it can triple-attack once your next turn rolls around.Â
4. Consistency effects out the ass. This Deck, just by its nature, is going to struggle to accomplish anything if it can't absolutely go off. The Ritual Spells could work like Gishki Aquamirror, shuffling themselves back into the Deck to draw a card, or like Vendread Origin, banishing themselves to protect your board. The act of Pendulum Summoning should be a huge swing (ha) in advantage. An easily-accessible EARTH or FIRE to take advantage of your Nova Master/Dian Fusion effects. Recoverable Tuners to make the Synchros function. The sky's the limit.
Instead, the ideal approach is a bit closer to something like @Ignister, D/D/D, or Odd-Eyes- making every Summoning mechanic readily accessible at any moment, but making the Main Deck good at their jobs.Â
So, the basic idea is as follows-Â
1. A simple, functioning lineup of Main Deck Effect monsters that features a mix of Pendulums that see solid use in what Continuous Spells would do for any other archetype, with the significant bonus that some of them apply effects if you Pendulum Summon an archetypal monster (say, one lets you Special Summon a Level 4 or lower archetypal monster from the Graveyard, for instance, on a successful Pendulum Summon).
2. Condensing references to the different characters into a Summoning mechanic that represents them, but applying those references in a sensible manner. For instance, referencing Yugi monsters in Rituals, but keeping all the Ritual Spells solidly functioning in the archetype, and using sub-clauses to make them all into Pre-Prep targets; referencing Jaden's stuff through omni-HERO style Fusions, but using some of the better effects across the omni-Fusion, Masked HERO, and Neos Fusion of each respective Attribute, maybe even blending in some of the better effects of the old HERO Fusions; Keeping the Yusei references down to a small lineup of Synchros referencing, say, the better Warriors and some members of the Stardust lineup; making Yuma references function through a simple engine of low-Rank Xyz to use the Main Deck monsters, and maybe a few high-Rank Xyz that require the other Summoning mechanics to work, and maybe a few Rank-Ups that you can Summon with Pendulum Scale effects as opposed to potentially bricky RUM cards; allowing the Monster effects of some of the Pendulums to reference some of Yuya's better monsters, and giving the big Level 7 Pendulum an effect where, if it's used for an ED Summon, gives the monster it was used as Material for the effect of a monster of the appropriate Type (say, if it's used for a Fusion, said Fusion gets something from Starving Venom or one of Yuya's other Fusions, granting one of the effects of Clear Wing or Enlightenment Paladin to a Synchro made with it, giving whatever Xyz it's made with a Dark Rebellion effect, and maybe granting the effects of other Yuya monsters to the Rituals and Links); and, of course, the Links being slightly more combo-centric equivalents to the Code Talkers, with a couple Link-1s and Link-2s, and of course a big Link- ideally, something like Darkfluid that benefits from using all the Summoning mechanics just to drive the point home.
3. Ideally, a player is incentivized to mix-and-match mechanics, to combine the best effects of the different mechanics, the different protagonists. For example, Super Polying out the DARK Fusion to get a Dark Law effect online, using the special Pendulum to get a negate online with Clear Wing's effects on top of a Stardust-esque effect, and getting the WATER Link pointing to both of them so it can triple-attack once your next turn rolls around.Â
4. Consistency effects out the ass. This Deck, just by its nature, is going to struggle to accomplish anything if it can't absolutely go off. The Ritual Spells could work like Gishki Aquamirror, shuffling themselves back into the Deck to draw a card, or like Vendread Origin, banishing themselves to protect your board. The act of Pendulum Summoning should be a huge swing (ha) in advantage. An easily-accessible EARTH or FIRE to take advantage of your Nova Master/Dian Fusion effects. Recoverable Tuners to make the Synchros function. The sky's the limit.