03-04-2021, 07:40 PM
(This post was last modified: 03-04-2021, 07:51 PM by Flash Flyer - Sakura.)
GameKing asked for this on my Wikia (well, first on LHK's one), so...this is what resulted.
Quote:Gamingpal is a Machine archetype of various attributes (primarily EARTH and LIGHT). Their design is that of animals and humanoids with gaming motif. Their playing style involves the use of Gaming World field spell to activate their effects.
Show Contentmake of this as you will:
Gamingpal Arcade Knight
Level 4 | EARTH | Machine | Effect
1800/1200
Once per turn: You can target 1 other monster you control; that monster cannot be destroyed by battle or card effects until the end of the next turn. This is a Quick Effect if you control "Gaming World".
Gamingpal Graphic Magician
Level 4 | LIGHT | Machine | Effect
1500/1500
Once per turn: You can target 1 card your opponent controls; return it to the hand. This is a Quick Effect if you control "Gaming World".
Gamingpal Controller Kong
Level 7 | EARTH | Machine | Effect
2600/0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters, or all monsters you control are "Gamingpal" monsters. Once per turn, if a "Gamingpal" monster you control destroys an opponent's monster by battle: You can send cards from the top of your opponent's Deck to the GY equal to the number of "Gamingpal" monsters you control with different names, also, if you control "Gaming World", inflict 300 damage to your opponent for each.
Gamingpal Wire Snake
Level 3 | LIGHT | Machine | Effect
1200/1000
Once per turn: You can target 1 face-up monster your opponent controls; equip this card to that monster. While equipped by this effect, that monster cannot attack or change its battle position. This is a Quick Effect if you control "Gaming World".
Gamingpal Electronic Mouse
Level 1 | LIGHT | Machine | Effect
0/0
If this card is Normal or Special Summoned: Excavate the top 3 cards of either player's Deck, then place the excavated cards on the top of the Deck in the same order. If you control "Gaming World", you can place the cards at the top or bottom of the Deck in any order.
Spells:
Gaming World
Field Spell
When this card is activated: Place 3 Gaming Counters on "Gamingpal" cards you control. "Gamingpal" monsters gain 100 ATK/DEF for each Gaming Counter on your field. Your opponent cannot target "Gamingpal" monsters you control for attacks or card effects (but does not prevent your opponent from attacking you directly). If this face-up card is destroyed and sent to the GY: You can add 1 "Gamingpal" card from your Deck or GY to your hand.
Gaming Castle
Field Spell
When this card is activated: Place 2 Gaming Counters on "Gamingpal" cards you control. "Gamingpal" monsters gain 100 ATK/DEF for each Gaming Counter on your field. Your opponent cannot activate cards or effects in response to the activation of a "Gamingpal" monster in your possession. If this face-up card is destroyed and sent to the GY: Special Summon 1 "Gamingpal" monster from your GY. While you control a "Gamingpal" monster, this card's name becomes "Gaming World" while face-up on the field.
Gamingpal Blaster
Equip Spell
When this card is activated: Equip this card to a "Gamingpal" monster, and if you do, place 2 Gaming Counters on this card. During the Main Phase: You can remove 2 Gaming Counters from this card; destroy 1 card your opponent controls or in their hand. If this card has no Gaming Counters, destroy it.
Coin Draw
Normal Spell
If you control a "Gamingpal" monster: Pay 1000 LP and toss a coin, and if the result is Heads, add 1 "Gamingpal" card or 1 "Gaming" Spell/Trap, except a Field Spell, from your Deck to your hand. Otherwise, draw 1 card. If you control "Gaming World", you can remove 2 Gaming Counters from anywhere on your field instead of paying LP.
Mastery of Gaming
Normal Spell
Pay LP in multiples of 500; place 1 Gaming Counter on face-up cards you control for every 500 LP paid, distributed as you wish.
Traps:
If this face-up card is destroyed and sent to the GY while it has no Gaming Counters: Destroy all monsters you control. You can only use the following effect of "Gaming Network" once per turn. You can activate 1 of these effects;
â— Special Summon 1 "Gamingpal" monster from your hand or GY.
â— Add 1 "Gamingpal" card from your Deck to your hand.
â— Activate 1 "Gaming World" or "Gaming Kingdom" from your Deck or GY.
Gaming Bug
Normal Trap
If you control a "Gamingpal" monster: Target 1 face-up monster your opponent controls; Special Summon up to 2 "Gamingpal" monsters from your hand or GY whose total ATK is equal to or less than the targeted monster's, and if you do, change the targeted monster's battle position, also negate its effects. You can only activate 1 "Gaming Bug" per turn.
Gamingpal Emulation
Normal Trap
Target 1 "Gamingpal" monster you control; Special Summon this card as a Normal Monster with the same name, Level, ATK/DEF as that monster (Machine/LIGHT). (This card is not treated as a Trap Card.) If the targeted monster leaves the field: Destroy this card. You can only activate 1 "Gamingpal Emulation" per turn.
Aimbotics
Normal Trap
Remove any number of Gaming Counters from anywhere on your field in multiples of 2, then target 1 card on the field for every 2 counters removed by this effect; banish them. You can only activate 1 "Aimbotics" per turn.
Charge Shot
Normal Trap
Remove any number of Gaming Counters from anywhere on your field; inflict 300 damage to your opponent for each. You can only activate 1 "Charge Shot" per turn.
Level 4 | EARTH | Machine | Effect
1800/1200
Once per turn: You can target 1 other monster you control; that monster cannot be destroyed by battle or card effects until the end of the next turn. This is a Quick Effect if you control "Gaming World".
Gamingpal Graphic Magician
Level 4 | LIGHT | Machine | Effect
1500/1500
Once per turn: You can target 1 card your opponent controls; return it to the hand. This is a Quick Effect if you control "Gaming World".
Gamingpal Controller Kong
Level 7 | EARTH | Machine | Effect
2600/0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters, or all monsters you control are "Gamingpal" monsters. Once per turn, if a "Gamingpal" monster you control destroys an opponent's monster by battle: You can send cards from the top of your opponent's Deck to the GY equal to the number of "Gamingpal" monsters you control with different names, also, if you control "Gaming World", inflict 300 damage to your opponent for each.
Gamingpal Wire Snake
Level 3 | LIGHT | Machine | Effect
1200/1000
Once per turn: You can target 1 face-up monster your opponent controls; equip this card to that monster. While equipped by this effect, that monster cannot attack or change its battle position. This is a Quick Effect if you control "Gaming World".
Gamingpal Electronic Mouse
Level 1 | LIGHT | Machine | Effect
0/0
If this card is Normal or Special Summoned: Excavate the top 3 cards of either player's Deck, then place the excavated cards on the top of the Deck in the same order. If you control "Gaming World", you can place the cards at the top or bottom of the Deck in any order.
Spells:
Gaming World
Field Spell
When this card is activated: Place 3 Gaming Counters on "Gamingpal" cards you control. "Gamingpal" monsters gain 100 ATK/DEF for each Gaming Counter on your field. Your opponent cannot target "Gamingpal" monsters you control for attacks or card effects (but does not prevent your opponent from attacking you directly). If this face-up card is destroyed and sent to the GY: You can add 1 "Gamingpal" card from your Deck or GY to your hand.
Gaming Castle
Field Spell
When this card is activated: Place 2 Gaming Counters on "Gamingpal" cards you control. "Gamingpal" monsters gain 100 ATK/DEF for each Gaming Counter on your field. Your opponent cannot activate cards or effects in response to the activation of a "Gamingpal" monster in your possession. If this face-up card is destroyed and sent to the GY: Special Summon 1 "Gamingpal" monster from your GY. While you control a "Gamingpal" monster, this card's name becomes "Gaming World" while face-up on the field.
Gamingpal Blaster
Equip Spell
When this card is activated: Equip this card to a "Gamingpal" monster, and if you do, place 2 Gaming Counters on this card. During the Main Phase: You can remove 2 Gaming Counters from this card; destroy 1 card your opponent controls or in their hand. If this card has no Gaming Counters, destroy it.
Coin Draw
Normal Spell
If you control a "Gamingpal" monster: Pay 1000 LP and toss a coin, and if the result is Heads, add 1 "Gamingpal" card or 1 "Gaming" Spell/Trap, except a Field Spell, from your Deck to your hand. Otherwise, draw 1 card. If you control "Gaming World", you can remove 2 Gaming Counters from anywhere on your field instead of paying LP.
Mastery of Gaming
Normal Spell
Pay LP in multiples of 500; place 1 Gaming Counter on face-up cards you control for every 500 LP paid, distributed as you wish.
Traps:
If this face-up card is destroyed and sent to the GY while it has no Gaming Counters: Destroy all monsters you control. You can only use the following effect of "Gaming Network" once per turn. You can activate 1 of these effects;
â— Special Summon 1 "Gamingpal" monster from your hand or GY.
â— Add 1 "Gamingpal" card from your Deck to your hand.
â— Activate 1 "Gaming World" or "Gaming Kingdom" from your Deck or GY.
Gaming Bug
Normal Trap
If you control a "Gamingpal" monster: Target 1 face-up monster your opponent controls; Special Summon up to 2 "Gamingpal" monsters from your hand or GY whose total ATK is equal to or less than the targeted monster's, and if you do, change the targeted monster's battle position, also negate its effects. You can only activate 1 "Gaming Bug" per turn.
Gamingpal Emulation
Normal Trap
Target 1 "Gamingpal" monster you control; Special Summon this card as a Normal Monster with the same name, Level, ATK/DEF as that monster (Machine/LIGHT). (This card is not treated as a Trap Card.) If the targeted monster leaves the field: Destroy this card. You can only activate 1 "Gamingpal Emulation" per turn.
Aimbotics
Normal Trap
Remove any number of Gaming Counters from anywhere on your field in multiples of 2, then target 1 card on the field for every 2 counters removed by this effect; banish them. You can only activate 1 "Aimbotics" per turn.
Charge Shot
Normal Trap
Remove any number of Gaming Counters from anywhere on your field; inflict 300 damage to your opponent for each. You can only activate 1 "Charge Shot" per turn.