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Flash Flyer - SakuraAGM Windy (not the AI, thank you very much...)
#1
Windy Reindeer - Hayashi
Level 3 | WIND | Spellcaster | Effect
1500/1200
You can only use each of this card name's effects once per turn. (1) When this card is Normal or Special Summoned: You can add 1 WIND Spellcaster monster from your Deck to your hand. (2) If this card is returned to the hand as a cost for a "Windy" card's effect: You can draw 1 card.

Windy Cat - Matatabi
Level 3 | WIND | Spellcaster | Effect
600/2000
You can only use each of this card name's effects once per turn. (1) When this card is Normal or Special Summoned: You can add 1 WIND Spellcaster monster from your GY or that is currently banished to your hand. (2) If this card is returned to the hand as a cost for a "Windy" card's effect: You can target 1 Spell/Trap Card on the field; destroy it.

Windy Tanuki - Shukaku
Level 4 | WIND | Spellcaster | Effect
1400/1500
You can only use each of this card name's effects once per turn. (1) When this card is Normal or Special Summoned: You can Special Summon 1 "Windy" monster from your hand, except "Windy Tanuki - Shukaku". (2) If this card is returned to the hand as a cost for a "Windy" card's effect: You can send 1 "Windy" monster from your Deck to the GY.

Windy Fox -  Kurama
Level 4 | WIND | Spellcaster | Effect
1700/1200
You can only use each of this card name's effects once per turn. (1) When this card is Normal or Special Summoned: You can Special Summon 1 "Windy" monster from your GY, except "Windy Fox - Kurama". (2) If this card is returned to the hand as a cost for a "Windy" card's effect: You can target 1 monster your opponent controls; destroy it, then inflict damage to your opponent equal to half its ATK.

Windy Panda - Tiantian
Level 4 | WIND | Spellcaster | Effect
1600/1000
You can only use each of this card name's effects once per turn. (1) When this card is Normal or Special Summoned: You can add 1 "Windy" Spell/Trap from your Deck to your hand. (2) If this card is returned to the hand as a cost for a "Windy" card's effect: You can target 1 "Windy" Spell/Trap in your GY; add it to your hand or Set it.

Windy Dolphin - Kokuo
Level 4 | WIND | Spellcaster | Effect
1300/1300
You can only use each of this card name's effects once per turn. (1) When this card is Normal or Special Summoned: You can Special Summon 1 "Windy" monster from your Deck, except "Windy Dolphin - Kokuo". (2) If this card is returned to the hand as a cost for a "Windy" card's effect: You can Special Summon 1 "Windy" monster with a different name from your hand.

Windy Dragon - Seiryū
Rank 4 | WIND | Spellcaster | Xyz | Effect
2300/2300
2+ Level 4 WIND Spellcaster monsters
You can only use this card name's (2) effect once per turn. (1) Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 or lower "Windy" monster from your Deck. (2) You can return up to 2 "Windy" monsters you control to the hand, then shuffle an equal number of cards your opponent controls OR in their hand into the Deck.

Windy Sky Capital
Field Spell
You can only use this card name's (2) and (3) effects once per turn. (1) "Windy" monsters you control gain 300 ATK and DEF. (2) When this card is activated: You can add 1 "Windy" card from your Deck to your hand. (3) You can Special Summon 1 "Windy" monster from your hand or GY.

Windy Cyclone Formation
Quick-Play Spell
(1) Return up to 2 "Windy" monsters you control to the hand, then target an equal number of monsters your opponent controls; return those targets to the hand.

Windy Hurricane Formation
Quick-Play Spell
(1) Return up to 2 "Windy" monsters you control to the hand, then target an equal number of Spells/Traps your opponent controls; return those targets to the hand.

Windy Downforce
Quick-Play
(1) Return 1 "Windy" monster you control to the hand; monsters your opponent currently controls lose ATK equal to the returned monster's ATK until the end of this turn.

Windy Restoration
Normal Spell
(1) Target 3 "Windy" cards in your GY; shuffle all 3 into the Deck, then draw 1 card.

Windy Judgment
Counter Trap
(1) If an opponent's monster is Normal or Special Summoned: Return 1 "Windy" monster you control to the hand; negate the Summon of that opponent's monster, and if you do, send it to the GY. Monsters with the same name as that opponent's monster cannot be Summoned until the end of the turn.

Windy Strike
Counter Trap
(1) If an opponent's card effect is activated: Return 1 "Windy" monster you control to the hand; negate that effect, and if you do, send that card to the GY.

Windy Paralysis Storm
Normal Trap
If you control 3 or more "Windy" monsters with different names, you can activate this card from your hand. (1) If you control a "Windy" monster: Target 1 face-up card on the field; its effects are negated.
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