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Flash Flyer - SakuraRush Duel Multiples Chaostial / Crimson Shadow
#1
Quote:It is focused on milling and it is composed of Chaostial which are basically DARK monsters. It also consist of Crimson Shadow Spells/Traps that supposes DARK monsters.

GK asked for these to be made (for Rush Duel). Please note that the OCG may be somewhat wonky in a few places, mostly because they are mechanics that aren't explored well in Rush Duel (but somewhat common in Master).



Chaostial Bat
Level 1 | DARK | Fiend | Normal
500/500
Responsible for causing recurrent epidemics, it is the fault of mortals who choose to disobey natural order and not sanitize themselves.

Chaostial Goat
Level 2 | DARK | Fiend | Normal
800/1000
With its external guile, it infiltrates without suspicion, but becomes a harbinger of plagues when least expected.

Chaostial Owl
Level 3 | DARK | Fiend | Normal
1100/1500
A messenger of destruction, he who shall lay eyes on this creature is destined a painful demise.

Chaostial Jackal
Level 5 | DARK | Fiend | Normal
2200/1200
Oversees the demise of those lost to epidemics from time immemorial. Those who disturb the graves it guards shall incur its wrath.

Chaostial Warwolf
Level 3 | DARK | Fiend | Effect
1000/800
[Requirement] You can pay 1000 LP.
[Effect] Send 1 card from the top of your opponent's Deck to the GY [for each face-up monster (DARK) you control], and this card gains 300 ATK [for each sent card] until the end of the turn.

Chaostial Rhyno
Level 5 | DARK | Fiend | Effect
1900/1600
[Requirement] If this card inflicts battle damage to your opponent.
[Effect] Send 1 card from the top of your opponent's Deck to the GY [for each face-up monster (DARK) you control]. Inflict 600 damage to your opponent [for each card].

Chaostial Dragon
Level 8 | DARK | Fiend | Effect
2600/2000
[Requirement] You can send 2 other monsters (DARK) you control to the GY.
[Effect] Send 2 cards from the top of your opponent's Deck to the GY [for each monster (DARK) in your GY (with a different name)], and if 8 or more cards were sent to the GY, destroy all cards your opponent controls and in their hand.

Chaostial Snake
Level 4 | DARK | Fiend | Effect
1400/1400
[Requirement] You can Tribute this card.
[Effect] Send the top 2 cards of your opponent's Deck to the GY. Any battle or effect damage your opponent takes this turn is halved.

Chaostial Leo
Level 6 | DARK | Fiend | Effect
2100/800
[Requirement] You can send 1 monster (DARK) from your hand to the GY.
[Effect] Send 1 card from the top of your opponent's Deck to the GY [for each face-up monster (DARK) you control]. Inflict 500 damage to your opponent [for each card].

Chaostial Mantis
Level 3 | DARK | Fiend | Effect
1200/800
[Requirement] You can Tribute this card.
[Effect] Send 1 card from the top of your opponent's Deck to the GY for each "Chaostial Mantis" you control.

Chaostial Bicorn
Level 8 | DARK | Fiend | Effect
2400/1600
[Requirement] You can send 2 other monsters (DARK) you control to the GY.
[Effect] Send 2 cards from the top of your opponent's Deck to the GY [for each monster (DARK) in your GY (with a different name)], and if 8 or more cards were sent to the GY, this card can make a second attack during the Battle Phase this turn.

Chaostial Gargoyle
Level 6 | DARK | Fiend | Effect
2000/0
[Requirement] You can send 1 other monster (DARK) you control to the GY.
[Effect] Select 1 monster your opponent controls, and send it to the GY. Your opponent sends cards from the top of their Deck to the GY [equal to every 2 Levels (rounded down) the sent monster had on the field].

Crimson Shadow Rebirth
Normal Spell
[Requirement] Pay 800 LP.
[Effect] Choose 1 monster (Level 6 or lower DARK) in your GY, and Special Summon it to your field face-up.

Crimson Shadow Gem
Normal Spell
[Requirement] Send 1 card from your hand to the GY.
[Effect] Select 1 monster (DARK) you control. It gains 300 ATK [for each monster (DARK) you control] until the end of this turn.

Monsoon of the Dark Lord
Normal Spell
[Requirement] If you control a monster (Level 7 or higher DARK)
[Effect] Select cards your opponent controls equal to [the number of monsters (DARK) you control], and send them to the GY.

Instant Chaos Teleportation
Normal Spell
[Requirement] Pay 1000 LP.
[Effect] Special Summon 1 monster (Level 7 or lower DARK) from your hand or Deck, but its ATK/DEF are halved.

Crimson Shadow Lockdown
Normal Trap
[Requirement] If you control a monster (Level 5 or higher DARK)
[Effect] This turn, your opponent cannot activate the effects of monsters whose ATK is [equal to or less than] the monster [(DARK) you control with the highest ATK].

Crimson Shadow Force
Normal Trap
[Requirement] If your opponent Summons a monster(s), and you control a monster (Level 5 or higher DARK)
[Effect] Destroy that monster(s), and if you do, inflict damage to your opponent equal to [the combined Levels of the destroyed monster's] x 200.

Crimson Shadow Determination
Normal Trap
[Requirement] If your opponent declares an attack, and you control no monsters or all monsters you control are DARK monsters.
[Effect] Negate the attack, then Special Summon 1 monster (Level 5 or lower DARK) from your hand or GY to your field in face-up Defense Position. The first time that monster would be destroyed [by battle or card effect] this turn, it is not.

Evil Chaos Destruction
Normal Trap
[Requirement] Tribute 1 monster (DARK with 2000 or less ATK).
[Effect] Destroy all monsters on the field [with equal or less ATK than the Tributed monster], then if 3 or more monsters were destroyed [by this effect], you can Special Summon 1 monster (DARK with 1000 or less ATK) from your GY.

Crush Card Virus (Legend)
Normal Trap
[Requirement] Tribute 1 monster (DARK with 1000 or less ATK).
[Effect] Look at your opponent's hand and all monsters they control. Destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.



Part 2 will be beneath (as he just put out more stuff)
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#2
Normal Monsters:

Violet Velgr
Level 7 | DARK | Winged Beast | Normal
2400/2000
Feathers of the darkest violet night swoop down to crush opposition.

Ferocious Wyvern
Level 6 | WIND | Dragon | Normal
2300/200
All who crossed into this dragon's territory have all met a gruesome demise.

Injustice Sphinx
Level 7 | DARK | Rock | Normal
2200/2800
Guardian of the Gate to the Underworld, it punishes those with purity in their hearts and rewards those whose hearts are filled with sin.

Effect Monsters:

Blut Evolution Knight
Level 4 | DARK | Warrior | Effect
1400/300
[Requirement] If this card destroys an opponent's monster by battle, you can send this card to the GY.
[Effect] Special Summon 1 monster (DARK with 2000 or more ATK) from your Deck. That monster's effects are negated this turn.

Chaostial Succubus
Level 7 | DARK | Fiend | Effect
2000/1500
[Requirement] You can banish up to 3 monsters (DARK) from your GY.
[Effect] Send cards from the top of your opponent's Deck to the GY equal to [the number of cards banished by the requirement of this effect], and send a number of monsters (DARK) from your Deck to the GY equal to [the number of cards banished by the requirement of this effect].

Chaostial Pegasus
Level 8 | DARK | Fiend | Effect
2100/2600
[Requirement] You can send up to 3 monsters (DARK) from your Deck to the GY.
[Effect] Send cards from the top of your opponent's Deck to the GY equal to [the number of cards sent to the GY by the requirement of this effect], and if you do, gain 500 LP for [each card sent to the GY by the requirement of this effect, and by this effect].

Chaostial Hydra
Level 7 | DARK | Fiend | Effect
2400/0
[Requirement] You can Tribute up to 2 other monsters (DARK) you control.
[Effect] Send cards from the top of your opponent's Deck to the GY equal to [the number of cards Tributed by the requirement of this effect + 1], and this card gains additional attacks this turn equal to [the number of cards Tributed by the requirement of this effect].

Chaostial Lamia
Level 4 | DARK | Fiend | Effect
0/1500
[Requirement] You can send 1 card from your hand to the GY.
[Effect] Monsters your opponent controls lose ATK equal to [their Level x 100], then send 1 card from the top of your opponent's Deck to the GY [for each increment of 500 ATK lost].

Maximum Monsters:

Zephyroth the One-Winged Despair Lord
Level 10 | DARK | Fiend | Maximum | Effect
1700/0
MAXIMUM ATK 3300
Can be Maximum Summoned together with "Zephyroth the One-Winged Despair Lord [L]" and "Zephyroth the One-Winged Despair Lord [R]".
[Requirement] Maximum Mode
[Continuous Effect] Unaffected by your opponent's card effects.

Zephyroth the One-Winged Despair Lord (L)
Level 3 | DARK | Fiend | Maximum | Effect
600/0
[Requirement] Maximum Mode: You can pay 1000 LP.
[Effect] Your opponent cannot activate card effects this turn, except for the effects of monsters (DARK).

Zephyroth the One-Winged Despair Lord ®
Level 4 | DARK | Fiend | Maximum | Effect
1000/0
[Requirement] Maximum Mode: You can pay LP in multiples of 800.
[Effect] Choose 1 monster your opponent controls [for every 800 LP paid by the requirement of this effect], and destroy those monsters, then inflict damage to your opponent equal to [the combined Levels of the destroyed monsters x 300].

Virus Cannon
Normal Trap
[Requirement] Tribute any number of monsters (non-Token).
[Effect] Your opponent sends Spells from their Deck to the GY equal to [the number of monsters Tributed by the requirement of this effect (or all their Spells, if lower than the number of Tributes)].

====
Need to do backrow stuff now
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#3
Crimson Shadow Mind
Normal Spell
[Requirement] None
[Effect] Choose 2 monsters (DARK). The ATK of the monster [with the lower ATK] becomes equal to [the ATK of the monster with the higher ATK] until the end of the turn.

Crimson Shadow Edge
Normal Spell
[Requirement] Send 1 face-up monster (DARK with 2000 or more ATK) you control to the GY.
[Effect] Select 1 monster (DARK) you control. It gains ATK equal to [the ATK of the monster on the field sent to the GY by the requirement of this effect] until the end of this turn.

Dusk World
Field Spell
[Requirement] You can activate this card if you control 3 monsters (DARK).
[Effect] While this card is face-up in a Field Zone, face-up monsters (DARK) you control gain 500 ATK/DEF, also the first time each of your monsters (DARK) would be destroyed by battle each turn, they are not.

Spell of Dark Divination
Normal Spell
[Requirement] Pay 1000 LP.
[Effect] Excavate the top 5 cards from the top of your Deck and show them, add 1 monster (DARK) [from among those cards] to your hand, then place the remaining cards on the top or bottom of the Deck in any order.

Overconfident Skill
Normal Spell
[Requirement] If you control 3 or more face-up monsters (DARK with 2000 or more ATK).
[Effect] This turn, if a monster (DARK) you control battles an opponent's monster, inflict damage to your opponent equal to its ATK. During the end of the turn, you lose LP equal to [the battle damage inflicted to your opponent by face-up monsters (DARK) this turn].

Crimson Shadow Venemy
Normal Trap
[Requirement] When you take battle damage while you control no monsters.
[Effect] Special Summon 1 monster (Level 7 or higher DARK monster) from your hand or Deck, then destroy 1 monster your opponent controls whose ATK is equal to or less than [the ATK of the monster Special Summoned by this effect].

Iron Chains of Poisoned Wrath
Normal Trap
[Requirement] If a monster you control is destroyed by battle.
[Effect] Select 1 monster your opponent controls. Your opponent loses LP equal to [half that monster's ATK].

Manipulation of Cherubi
Normal Trap
[Requirement] Activate during your opponent's Battle Phase.
[Effect] Choose 2 Spells/Traps from your Deck and 1 monster (DARK) in your Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. If a Spell/Trap is destroyed, your opponent takes 800 damage. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.

Anthelion Void
Normal Trap
[Requirement] When your opponent Summon(s) a monster(s).
[Effect] Destroy those monsters, then if you destroyed 3 monsters by this effect, you can Special Summon 1 DARK monster whose ATK is [equal to or higher than the ATK of the destroyed monster with the highest ATK (your choice, if tied)]. That monster cannot activate its effects this turn.

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Knowing GameKing, he'll come up with more stuff later.
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