01-10-2021, 01:47 PM
Quote:It is focused on milling and it is composed of Chaostial which are basically DARK monsters. It also consist of Crimson Shadow Spells/Traps that supposes DARK monsters.
GK asked for these to be made (for Rush Duel). Please note that the OCG may be somewhat wonky in a few places, mostly because they are mechanics that aren't explored well in Rush Duel (but somewhat common in Master).
Chaostial Bat
Level 1 | DARK | Fiend | Normal
500/500
Responsible for causing recurrent epidemics, it is the fault of mortals who choose to disobey natural order and not sanitize themselves.
Chaostial Goat
Level 2 | DARK | Fiend | Normal
800/1000
With its external guile, it infiltrates without suspicion, but becomes a harbinger of plagues when least expected.
Chaostial Owl
Level 3 | DARK | Fiend | Normal
1100/1500
A messenger of destruction, he who shall lay eyes on this creature is destined a painful demise.
Chaostial Jackal
Level 5 | DARK | Fiend | Normal
2200/1200
Oversees the demise of those lost to epidemics from time immemorial. Those who disturb the graves it guards shall incur its wrath.
Chaostial Warwolf
Level 3 | DARK | Fiend | Effect
1000/800
[Requirement] You can pay 1000 LP.
[Effect] Send 1 card from the top of your opponent's Deck to the GY [for each face-up monster (DARK) you control], and this card gains 300 ATK [for each sent card] until the end of the turn.
Chaostial Rhyno
Level 5 | DARK | Fiend | Effect
1900/1600
[Requirement] If this card inflicts battle damage to your opponent.
[Effect] Send 1 card from the top of your opponent's Deck to the GY [for each face-up monster (DARK) you control]. Inflict 600 damage to your opponent [for each card].
Chaostial Dragon
Level 8 | DARK | Fiend | Effect
2600/2000
[Requirement] You can send 2 other monsters (DARK) you control to the GY.
[Effect] Send 2 cards from the top of your opponent's Deck to the GY [for each monster (DARK) in your GY (with a different name)], and if 8 or more cards were sent to the GY, destroy all cards your opponent controls and in their hand.
Chaostial Snake
Level 4 | DARK | Fiend | Effect
1400/1400
[Requirement] You can Tribute this card.
[Effect] Send the top 2 cards of your opponent's Deck to the GY. Any battle or effect damage your opponent takes this turn is halved.
Chaostial Leo
Level 6 | DARK | Fiend | Effect
2100/800
[Requirement] You can send 1 monster (DARK) from your hand to the GY.
[Effect] Send 1 card from the top of your opponent's Deck to the GY [for each face-up monster (DARK) you control]. Inflict 500 damage to your opponent [for each card].
Chaostial Mantis
Level 3 | DARK | Fiend | Effect
1200/800
[Requirement] You can Tribute this card.
[Effect] Send 1 card from the top of your opponent's Deck to the GY for each "Chaostial Mantis" you control.
Chaostial Bicorn
Level 8 | DARK | Fiend | Effect
2400/1600
[Requirement] You can send 2 other monsters (DARK) you control to the GY.
[Effect] Send 2 cards from the top of your opponent's Deck to the GY [for each monster (DARK) in your GY (with a different name)], and if 8 or more cards were sent to the GY, this card can make a second attack during the Battle Phase this turn.
Chaostial Gargoyle
Level 6 | DARK | Fiend | Effect
2000/0
[Requirement] You can send 1 other monster (DARK) you control to the GY.
[Effect] Select 1 monster your opponent controls, and send it to the GY. Your opponent sends cards from the top of their Deck to the GY [equal to every 2 Levels (rounded down) the sent monster had on the field].
Crimson Shadow Rebirth
Normal Spell
[Requirement] Pay 800 LP.
[Effect] Choose 1 monster (Level 6 or lower DARK) in your GY, and Special Summon it to your field face-up.
Crimson Shadow Gem
Normal Spell
[Requirement] Send 1 card from your hand to the GY.
[Effect] Select 1 monster (DARK) you control. It gains 300 ATK [for each monster (DARK) you control] until the end of this turn.
Monsoon of the Dark Lord
Normal Spell
[Requirement] If you control a monster (Level 7 or higher DARK)
[Effect] Select cards your opponent controls equal to [the number of monsters (DARK) you control], and send them to the GY.
Instant Chaos Teleportation
Normal Spell
[Requirement] Pay 1000 LP.
[Effect] Special Summon 1 monster (Level 7 or lower DARK) from your hand or Deck, but its ATK/DEF are halved.
Crimson Shadow Lockdown
Normal Trap
[Requirement] If you control a monster (Level 5 or higher DARK)
[Effect] This turn, your opponent cannot activate the effects of monsters whose ATK is [equal to or less than] the monster [(DARK) you control with the highest ATK].
Crimson Shadow Force
Normal Trap
[Requirement] If your opponent Summons a monster(s), and you control a monster (Level 5 or higher DARK)
[Effect] Destroy that monster(s), and if you do, inflict damage to your opponent equal to [the combined Levels of the destroyed monster's] x 200.
Crimson Shadow Determination
Normal Trap
[Requirement] If your opponent declares an attack, and you control no monsters or all monsters you control are DARK monsters.
[Effect] Negate the attack, then Special Summon 1 monster (Level 5 or lower DARK) from your hand or GY to your field in face-up Defense Position. The first time that monster would be destroyed [by battle or card effect] this turn, it is not.
Evil Chaos Destruction
Normal Trap
[Requirement] Tribute 1 monster (DARK with 2000 or less ATK).
[Effect] Destroy all monsters on the field [with equal or less ATK than the Tributed monster], then if 3 or more monsters were destroyed [by this effect], you can Special Summon 1 monster (DARK with 1000 or less ATK) from your GY.
Crush Card Virus (Legend)
Normal Trap
[Requirement] Tribute 1 monster (DARK with 1000 or less ATK).
[Effect] Look at your opponent's hand and all monsters they control. Destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
Part 2 will be beneath (as he just put out more stuff)