Share on Facebook Share on Twitter

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Draconus297Hell Stingers!
#1
Hell Stinger - Hatred Hornet
FIRE - Level 4 - Insect/Effect - 1800/1000
If this monster is Normal Summoned: You can send 1 "Hell Stinger" monster from your Deck to the Graveyard. Once per turn: You can inflict 500 damage to your opponent, and if you do; take 200 damage. If this card is sent to the Graveyard, you can add 1 "Polymerization" or "Fusion" card from your Deck to your hand (you can only activate this effect of "Hell Stinger - Hatred Hornet" once per turn).

Hell Stinger - Avarice Ant
FIRE - Level 2 - Insect/Effect - 1000/0
If this monster is Normal or Special Summoned: You can place 1 "Hell Stinger" monster from your Deck face-up in one of your unoccupied Spell/Trap Card Zones as a Continuous Trap Card. If this card is destroyed by a card effect and sent to the Graveyard, you can target 3 "Hell Stinger" monsters in your Graveyard: Shuffle those targets into the Deck, then draw 1 card. You can only activate each effect of "Hell Stinger - Avarice Ant" once per turn.

Hell Stinger - Thieving Termite
FIRE - Level 1 - Insect/Effect - 400/200
If this card is sent to the Graveyard: You can look at your opponent's hand and discard 1 card from it. If this card is in your Graveyard when you take damage: Place this card from your Graveyard into one of your unoccupied Spell/Trap Card Zones as a Continuous Trap Card. If this card is being treated as a Continuous Trap Card, you can destroy 1 monster you control: Special Summon this card from your Spell/Trap Card Zone as a monster. You can only activate each effect of "Hell Stinger - Thieving Termite" once per turn.

Hell Stinger - Spiteful Scorpion
FIRE - Level 4 - Insect/Effect - 1600/200
If this card is sent to the Graveyard: You can target up to 2 Set cards on the field and destroy them. If this card is in your Graveyard when you take damage: Place this card from your Graveyard into one of your unoccupied Spell/Trap Card Zones as a Continuous Trap Card. If this card is being treated as a Continuous Trap Card, you can destroy 1 monster you control: Special Summon this card from your Spell/Trap Card Zone as a monster. You can only activate each effect of "Hell Stinger - Spiteful Scorpion" once per turn.

Hell Stinger - Envious Earwig
FIRE - Level 3 - Insect/Effect - 1300/1300
If this card is sent to the Graveyard: You can banish 1 card from your opponent's Graveyard. If this card is in your Graveyard when you take damage: Place this card from your Graveyard into one of your unoccupied Spell/Trap Card Zones as a Continuous Trap Card. If this card is being treated as a Continuous Trap Card, you can destroy 1 monster you control: Special Summon this card from your Spell/Trap Card Zone as a monster. You can only activate this effect of "Hell Stinger - Envious Earwig" once per turn.

Hell Stinger - Adulterous Alderfly
FIRE - Level 4 - Insect/Effect - 1000/2000
If this card is sent to the Graveyard: You can banish 1 face-up card your opponent controls. If this card is in your Graveyard when you take damage: Place this card from your Graveyard into one of your unoccupied Spell/Trap Card Zones as a Continuous Trap Card. If this card is being treated as a Continuous Trap Card, you can destroy 1 monster you control: Special Summon this card from your Spell/Trap Card Zone as a monster. You can only activate each effect of "Hell Stinger - Adulterous Alderfly" once per turn.

Hell Stinger - Bloody Bee
FIRE - Level 3 - Insect/Effect - 1000/1000
If this card is sent to the Graveyard: You can halve the ATK and DEF of all monsters your opponent controls, then negate the effect of the Effect Monster your opponent controls with the lowest ATK. If this card is in your Graveyard when you take damage: Place this card from your Graveyard into one of your unoccupied Spell/Trap Card Zones as a Continuous Trap Card. If this card is being treated as a Continuous Trap Card, you can destroy 1 monster you control: Special Summon this card from your Spell/Trap Card Zone as a monster. You can only activate each effect of "Hell Stinger - Bloody Bee" once per turn.

Hell Stinger - Murderous Myscoptera
FIRE - Level 4 - Insect/Effect - 1500/1400
If this card is sent to the Graveyard: You can return 1 card your opponent controls to their hand, then discard 1 card at random from their hand, and if the discarded card is the same card you returned to their hand by this effect, inflict 1000 damage to your opponent, then take 200 damage. If this card is in your Graveyard when you take damage: Place this card from your Graveyard into one of your unoccupied Spell/Trap Card Zones as a Continuous Trap Card (you cannot activate this effect of this card during the turn this card was sent to the Graveyard). If this card is being treated as a Continuous Trap Card, you can destroy 1 monster you control: Special Summon this card from your Spell/Trap Card Zone as a monster. You can only activate each effect of "Hell Stinger - Murderous Myscoptera" once per turn.

Hell Stinger - Culling Centipede
FIRE - Level 5 - Insect/Effect - 2000/800
If this card is sent to the Graveyard: Your opponent must send the top 3 cards of their Deck to the Graveyard. If this card is in your Graveyard when you take damage: Place this card from your Graveyard into one of your unoccupied Spell/Trap Card Zones as a Continuous Trap Card. If this card is being treated as a Continuous Trap Card, you can destroy 1 monster you control: Special Summon this card from your Spell/Trap Card Zone as a monster. You can only activate each effect of "Hell Stinger - Culling Centipede" once per turn.

[spoiler= Fusions]
Hell Stinger - Evil Princess
FIRE - Level 6 - Insect/Fusion/Effect - 2000/2000
1 "Hell Stinger" monster + 1 FIRE monster
This monster cannot be destroyed by battle. This monster can attack all Special Summoned monsters your opponent controls, once each. If you take damage from a battle involving this monster, you can discard 1 "Hell Stinger" card from your hand: Inflict damage to your opponent equal to the damage you took +100. If this monster is destroyed by a card effect, you can banish 3 cards from your opponent's Graveyard.

Hell Stinger - Archfiend Drone
FIRE - Level 6 - Insect/Fusion/Effect - 2200/2000
1 "Hell Stinger" monster + 1 Effect monster
Once per turn, if a monster activates its effect in the Graveyard (Quick Effect):  You can send the top card of each player's Deck to the Graveyard. If a "Hell Stinger" monster activates its effect in the Graveyard, you can target 1 card your opponent controls: Banish that target until your next Standby Phase (you can only activate this effect of "Hell Stinger - Archfiend Drone" once per turn). If this monster on the field is destroyed, you can Special Summon 1 "Hell Stinger" monster from your Graveyard, except a Fusion monster.

Hell Stinger - Soul-Eating Burrower
FIRE - Level 6 - Insect/Fusion/Effect - 2400/1800
2 "Hell Stinger" monsters
The effects of monsters your opponent controls with less ATK than this monster cannot activate. Once per turn, you can target 1 other face-up "Hell Stinger" monster you control and toss a coin: If Heads, all monsters your opponent currently controls lose ATK equal to the target's ATK. If Tails, this monster gains ATK equal to that target's DEF, until the End Phase. If this card is sent to the Graveyard: You can add 1 "Hell Stinger" card from your Deck to your hand, and if you do, both players take 500 damage (you can only activate this effect of "Hell Stinger - Soul-Eating Burrower" once per turn).

Hell Stinger - Des Diver
FIRE - Level 8 - Insect/Fusion/Effect - 2800/1000
1 "Hell Stinger" monster + 1 Fusion monster
Must first be Fusion Summoned. When this monster is Fusion Summoned, destroy all Spell/Trap Cards your opponent controls. During each End Phase, if you took damage this turn, gain LP equal to half the amount of damage you took. If this monster destroys your opponent's monster by battle, draw 1 card, then take 200 damage.

Hell Stinger - Gluttonous Swarm
FIRE - Level 8 - Insect/Fusion/Effect - 2600/2600
3 "Hell Stinger" monsters
Must first be Fusion Summoned using the above Materials. If this monster is Special Summoned, you can destroy the monster your opponent controls with the highest ATK, inflict damage to your opponent equal to that monster's ATK on the field, then take damage equal to half the damage you inflicted to your opponent by this effect. If this card is in your Graveyard when you take damage: Place this card from your Graveyard into one of your unoccupied Spell/Trap Card Zones as a Continuous Trap Card. During either player's turn, if this card is being treated as a Continuous Trap Card: You can destroy 1 monster you control to Special Summon this card from your Spell/Trap Card Zone as a monster. You can only activate each effect of "Hell Stinger - Gluttonous Swarm" once per turn.

Hell Stinger - Queen of Sin
FIRE - Level 10 - Insect/Fusion/Effect - 3200/3000
1 "Hell Stinger" Fusion monster + 2 "Hell Stinger" monsters
Must first be Fusion Summoned using the above Materials. Cannot leave the field, except by being destroyed (by battle or card effect). If a "Hell Stinger" card returns to the field from your Graveyard: This card gains 300 ATK for each. If this monster is destroyed by a card effect and sent to the Graveyard, you can send the top 2 cards of your Deck to the Graveyard: Special Summon this monster from your Graveyard. You can only activate this effect of "Hell Stinger - Queen of Sin" once per turn.

[spoiler= Spells/Traps]
Hell Stingers' Infernal Hive
Field Spell
During your Standby Phase, you can discard 1 card: Add 1 "Hell Stinger" monster from your Deck to your hand. At the start of the Battle Phase, you can send 1 "Hell Stinger" monster from your Deck to the Graveyard to increase the ATK of all face-up "Hell Stinger" monsters you control by the sent monster's Level x200. During each of your End Phases, take 1000 damage.

Hell Stingers' Endurance Reward
Normal Spell
Discard 1 "Hell Stinger" monster, then draw 1 card. If that drawn card is a "Hell Stinger" monster with equal or lower ATK than that discarded monster, you can draw 2 additional cards, then take 1000 damage. You can only activate 1 "Hell Stingers' Endurance Reward" per turn.

Instant Hell Stinger
Quick-Play Spell
If there are no monsters in your Monster Zones, you can Special Summon 1 "Hell Stinger" monster from your Deck, but you take 300 damage, also destroy it during the End Phase. You can banish this card from your Graveyard to Fusion Summon 1 "Hell Stinger" Fusion monster using monsters you control as Material, and if you do, your opponent cannot activate cards or effects in the same Chain as this Fusion Summon. You can only activate each effect of "Instant Hell Stinger" once per turn.

In Defense of the Queen
Quick-Play Spell
Destroy 1 face-up Insect-Type monster you control: Target and destroy up to 2 card(s) your opponent controls. During your Standby Phase, if you control 2 or more "Hell Stinger" Continuous Trap Cards: You can add this card from your Graveyard to your hand, but if you do, take 500 damage. You can only activate each effect of "In Defense of the Queen" once per turn.

Unwise Deal with the Hell Stingers
Normal Trap
Special Summon any number of "Hell Stinger" monsters with different names from your Graveyard in face-up Defense Position, then take 700 damage for each monster Summoned by this effect. Then, your opponent must Special Summon 1 monster from their Graveyard (if possible) whose original ATK is less than or equal to the damage you took in face-up Defense Position, with its effects negated. You can only activate 1 "Unwise Deal with the Hell Stingers" per turn. You cannot activate other Spell/Trap Cards, or the effects of other Spell/Trap Cards, during the turn you activate this effect.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)