09-17-2020, 11:30 PM
(This post was last modified: 09-17-2020, 11:35 PM by Flash Flyer - Sakura.)
Let's say that I pitched a name in the cardmaking games, Draco made the first one and the entire thing pretty much sprang up the way it did.
Uh yeah, that should probably be all of them for now.
And let's hope we didn't breach the character limit.
Show ContentMain Deck:
Sapphire Flyer @AGM
WATER - Level 3 - Beast/Tuner/Effect - 1500/600
If your opponent Special Summons a monster from the Extra Deck with 1500 or less ATK (Quick Effect): You can Special Summon this card from your hand, and if you do, return that monster to the Extra Deck, also monsters of that name cannot be Summoned for the rest of the turn. You can only Summon 1 "Sapphire Flyer @AGM" per turn this way. During the turn this card is sent from the field to the Graveyard, if this card is still in your Graveyard, each time you Summon an "AGM" monster from your Extra Deck: You can draw 1 card, then shuffle 1 card from your hand into your Deck. If this card is used as Material for the Summon of an "AGM" monster: You can Special Summon 1 "@AGM" monster from your Deck, except "Sapphire Flyer @AGM". You can only activate this effect of "Sapphire Flyer @AGM" once per Duel.
Midnight Avatar @AGM
DARK - Level 4 - Fiend/Effect - 1700/700
If you control a face-up "AGM" monster: You can Special Summon this card from your hand. Face-up monsters that were Special Summoned from the Extra Deck lose 500 ATK. You can banish 1 "AGM" card from your GY; banish 1 face-up card your opponent controls. You can only use 1 "Midnight Avatar @AGM" effect per turn.
Scorching Draconus @AGM
FIRE - Level 3 - Dragon/Effect - 300/1800
If a card or effect is activated that negates the Summon, activation, or effect of an "AGM" card (including a Counter Trap Card): You can Special Summon this card from the hand and negate that effect, and if you do, if the card that this card negated was a monster card, this card gains ATK equal to the ATK of the monster whose effect was negated, until your next End Phase. You can only activate this effect of "Scorching Draconus @AGM" once per turn. If this card is Special Summoned by the effect of an "AGM" card: You can add 1 "@AGM" card from your Deck to your hand, except "Scorching Draconus @AGM". If this card destroys your opponent's monster by battle: You can Special Summon up to 2 Level 4 or lower "@AGM" monsters from your Graveyard, except "Scorching Draconus @AGM".
Subterranean Tinkerer @AGM
Level 3 | WATER | Aqua | Flip | Effect
1200/800
FLIP: You can target 1 face-up monster your opponent controls; send it to the GY. If you control 2 or more "@AGM" monsters with different names, you can target up to 2 cards instead.
If you control another "@AGM" monster, except "Subterranean Tinkerer @AGM", you can Special Summon this card from your GY in face-down Defense Position. You can only use each effect of "Subterranean Tinkerer @AGM" once per turn.
Rocker Furry @AGM
EARTH - Level 2 - Beast-Warrior/Union/Effect - 800/1500
Once per turn (Quick Effect): You can either; equip this card from your hand or field to a face-up "AGM" monster you control OR unequip it to Special Summon this card as a monster. A monster equipped with this card by its own effect gains 800 ATK, also, if it destroys your opponent's monster by battle or its own effect; you can banish the destroyed monster, and if you do, you can add 1 "AGM" or "Archetype" Spell/Trap Card from your Deck or Graveyard to your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "@AGM" monster from your Graveyard in Defense Position. If this card is sent from the field to the Graveyard: You can Special Summon 1 "AGM" monster from your hand. You can only activate each effect of "Rocker Furry @AGM" once per turn.
Skilled Smiler @AGM
Level 3 | LIGHT | Spellcaster | Effect
1000/1000
During the Damage Step, if an "@AGM" monster you control battles an opponent's monster: You can send this card you control or from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. If this card is sent to the GY: Gain 500 LP for each "@AGM" monster you control.
Magic Artist @AGM
LIGHT - Level 4 - Spellcaster/Effect - 1500/1700
If this card is Normal Summoned: You can return a number of face-up cards your opponent controls to the hand up to the number of "Archetype" Spell/Trap Cards you control. You can discard 1 card: Special Summon 1 "@AGM" monster from your Graveyard. If this card is used as Material for the Summon of an "AGM" monster: You can Special Summon 1 Level 1 "@AGM Token" of the same Attribute as the monster you Summoned with 0 ATK and DEF; also, if the Summoned monster was an "@AGM" monster, you can return 1 "AGM" monster from your Graveyard to your hand. You can only activate each effect of "Magic Artist @AGM" once per turn.
Chaos Busterblade @AGM
Level 3 | DARK | Warrior | Effect
1300 | 1100
Once per turn, you can (Quick Effect): Immediately after this effect resolves, Fusion, Synchro, Xyz or Link Summon 1 "AGM" monster from your Extra Deck, using monsters you control and/or from your hand, including this card you control, as material. A monster that was Special Summoned from the Extra Deck using this card as material gains 500 ATK for each monster your opponent controls and in their GY.
Zeta Drawer @AGM
EARTH - Level 3 - Psychic/Effect - 1100/1700
If this card is Normal Summoned: You can excavate the top 3 cards of your Deck; Special Summon up to 1 each of an "AGM Avenger", "Neo AGM Defender", and "@AGM" monster(s) that you excavated this way. You can only activate this effect of "Zeta Drawer @AGM" once per Duel. You can only activate each of the following effects of "Zeta Drawer @AGM" once per turn:
â—Once during your Standby Phase, if this card is in your Graveyard, you can target 1 "@AGM" Link monster you control; Special Summon this card to a Zone that target points to.
â—If this card is used as Material for the Summon of an "AGM" monster: You can draw 1 card.
Architect Octo @AGM
DARK - Level 1 - Cyberse/Pendulum/Tuner - 0/0 - Scale 8
Pendulum Effect - If there is no card in your other Pendulum Zone: You can Special Summon up to 1 "AGM" monster each from your hand, Deck, and/or Graveyard. If you activate this effect, you cannot Pendulum Summon this turn, also, you can only Summon 1 monster that is not an "AGM" monster this turn. You can only activate this effect of "Architect Octo @AGM" once per turn. If this card in a Pendulum Zone is destroyed: You can immediately Special Summon this card.
Monster Lore - Despite being responsible for the construction of a vast network that the latest generation of heroes of the AGM may use, many gateways within that network are incomplete, or lead to dead ends.
Mute Musician @AGM
WIND - Level 2 - Spellcaster/Pendulum/Tuner/Effect - 0/2300 - Scale 1
Pendulum Effect - Once per turn, if an "AGM" monster is sent from the field to the Graveyard: You can add 1 "Archetype" Spell/Trap Card from your Deck to your hand. Once per turn, if you activate an "Archetype" Spell/Trap Card: You can Special Summon 1 Level 4 or lower "AGM" monster from your Graveyard with its effects negated.
Monster Effect - If this card (and no other monsters) is Special Summoned from your hand or face-up from your Extra Deck: You can draw a number of cards equal to the number of "AGM" monsters you control with different names, but if you do, you cannot Summon monsters this turn, except "AGM" monsters. If this card is in your Graveyard and you control no monsters, you can destroy 1 face-up "Archetype" Continuous Spell/Trap Card you control: Special Summon this card from your Graveyard. You can only activate each Monster Effect of "Mute Musician @AGM" once per turn.
WATER - Level 3 - Beast/Tuner/Effect - 1500/600
If your opponent Special Summons a monster from the Extra Deck with 1500 or less ATK (Quick Effect): You can Special Summon this card from your hand, and if you do, return that monster to the Extra Deck, also monsters of that name cannot be Summoned for the rest of the turn. You can only Summon 1 "Sapphire Flyer @AGM" per turn this way. During the turn this card is sent from the field to the Graveyard, if this card is still in your Graveyard, each time you Summon an "AGM" monster from your Extra Deck: You can draw 1 card, then shuffle 1 card from your hand into your Deck. If this card is used as Material for the Summon of an "AGM" monster: You can Special Summon 1 "@AGM" monster from your Deck, except "Sapphire Flyer @AGM". You can only activate this effect of "Sapphire Flyer @AGM" once per Duel.
Midnight Avatar @AGM
DARK - Level 4 - Fiend/Effect - 1700/700
If you control a face-up "AGM" monster: You can Special Summon this card from your hand. Face-up monsters that were Special Summoned from the Extra Deck lose 500 ATK. You can banish 1 "AGM" card from your GY; banish 1 face-up card your opponent controls. You can only use 1 "Midnight Avatar @AGM" effect per turn.
Scorching Draconus @AGM
FIRE - Level 3 - Dragon/Effect - 300/1800
If a card or effect is activated that negates the Summon, activation, or effect of an "AGM" card (including a Counter Trap Card): You can Special Summon this card from the hand and negate that effect, and if you do, if the card that this card negated was a monster card, this card gains ATK equal to the ATK of the monster whose effect was negated, until your next End Phase. You can only activate this effect of "Scorching Draconus @AGM" once per turn. If this card is Special Summoned by the effect of an "AGM" card: You can add 1 "@AGM" card from your Deck to your hand, except "Scorching Draconus @AGM". If this card destroys your opponent's monster by battle: You can Special Summon up to 2 Level 4 or lower "@AGM" monsters from your Graveyard, except "Scorching Draconus @AGM".
Subterranean Tinkerer @AGM
Level 3 | WATER | Aqua | Flip | Effect
1200/800
FLIP: You can target 1 face-up monster your opponent controls; send it to the GY. If you control 2 or more "@AGM" monsters with different names, you can target up to 2 cards instead.
If you control another "@AGM" monster, except "Subterranean Tinkerer @AGM", you can Special Summon this card from your GY in face-down Defense Position. You can only use each effect of "Subterranean Tinkerer @AGM" once per turn.
Rocker Furry @AGM
EARTH - Level 2 - Beast-Warrior/Union/Effect - 800/1500
Once per turn (Quick Effect): You can either; equip this card from your hand or field to a face-up "AGM" monster you control OR unequip it to Special Summon this card as a monster. A monster equipped with this card by its own effect gains 800 ATK, also, if it destroys your opponent's monster by battle or its own effect; you can banish the destroyed monster, and if you do, you can add 1 "AGM" or "Archetype" Spell/Trap Card from your Deck or Graveyard to your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "@AGM" monster from your Graveyard in Defense Position. If this card is sent from the field to the Graveyard: You can Special Summon 1 "AGM" monster from your hand. You can only activate each effect of "Rocker Furry @AGM" once per turn.
Skilled Smiler @AGM
Level 3 | LIGHT | Spellcaster | Effect
1000/1000
During the Damage Step, if an "@AGM" monster you control battles an opponent's monster: You can send this card you control or from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. If this card is sent to the GY: Gain 500 LP for each "@AGM" monster you control.
Magic Artist @AGM
LIGHT - Level 4 - Spellcaster/Effect - 1500/1700
If this card is Normal Summoned: You can return a number of face-up cards your opponent controls to the hand up to the number of "Archetype" Spell/Trap Cards you control. You can discard 1 card: Special Summon 1 "@AGM" monster from your Graveyard. If this card is used as Material for the Summon of an "AGM" monster: You can Special Summon 1 Level 1 "@AGM Token" of the same Attribute as the monster you Summoned with 0 ATK and DEF; also, if the Summoned monster was an "@AGM" monster, you can return 1 "AGM" monster from your Graveyard to your hand. You can only activate each effect of "Magic Artist @AGM" once per turn.
Chaos Busterblade @AGM
Level 3 | DARK | Warrior | Effect
1300 | 1100
Once per turn, you can (Quick Effect): Immediately after this effect resolves, Fusion, Synchro, Xyz or Link Summon 1 "AGM" monster from your Extra Deck, using monsters you control and/or from your hand, including this card you control, as material. A monster that was Special Summoned from the Extra Deck using this card as material gains 500 ATK for each monster your opponent controls and in their GY.
Zeta Drawer @AGM
EARTH - Level 3 - Psychic/Effect - 1100/1700
If this card is Normal Summoned: You can excavate the top 3 cards of your Deck; Special Summon up to 1 each of an "AGM Avenger", "Neo AGM Defender", and "@AGM" monster(s) that you excavated this way. You can only activate this effect of "Zeta Drawer @AGM" once per Duel. You can only activate each of the following effects of "Zeta Drawer @AGM" once per turn:
â—Once during your Standby Phase, if this card is in your Graveyard, you can target 1 "@AGM" Link monster you control; Special Summon this card to a Zone that target points to.
â—If this card is used as Material for the Summon of an "AGM" monster: You can draw 1 card.
Architect Octo @AGM
DARK - Level 1 - Cyberse/Pendulum/Tuner - 0/0 - Scale 8
Pendulum Effect - If there is no card in your other Pendulum Zone: You can Special Summon up to 1 "AGM" monster each from your hand, Deck, and/or Graveyard. If you activate this effect, you cannot Pendulum Summon this turn, also, you can only Summon 1 monster that is not an "AGM" monster this turn. You can only activate this effect of "Architect Octo @AGM" once per turn. If this card in a Pendulum Zone is destroyed: You can immediately Special Summon this card.
Monster Lore - Despite being responsible for the construction of a vast network that the latest generation of heroes of the AGM may use, many gateways within that network are incomplete, or lead to dead ends.
Mute Musician @AGM
WIND - Level 2 - Spellcaster/Pendulum/Tuner/Effect - 0/2300 - Scale 1
Pendulum Effect - Once per turn, if an "AGM" monster is sent from the field to the Graveyard: You can add 1 "Archetype" Spell/Trap Card from your Deck to your hand. Once per turn, if you activate an "Archetype" Spell/Trap Card: You can Special Summon 1 Level 4 or lower "AGM" monster from your Graveyard with its effects negated.
Monster Effect - If this card (and no other monsters) is Special Summoned from your hand or face-up from your Extra Deck: You can draw a number of cards equal to the number of "AGM" monsters you control with different names, but if you do, you cannot Summon monsters this turn, except "AGM" monsters. If this card is in your Graveyard and you control no monsters, you can destroy 1 face-up "Archetype" Continuous Spell/Trap Card you control: Special Summon this card from your Graveyard. You can only activate each Monster Effect of "Mute Musician @AGM" once per turn.
Show ContentRituals:
Dovanity Serpent @AGM
Level 8 | EARTH | Reptile | Ritual | Effect
2800 | 2000
You can Ritual Summon this card with an "Archetype" or "AGM" Ritual Spell. Once per turn: You can send up to 2 "AGM" monsters with different names you control or from your Deck to the GY; destroy an equal number of cards your opponent controls. If this card leaves the field: You can Special Summon 1 "AGM" monster from your hand or GY, except "Dovanity Serpent @AGM".
Grand Engineer @AGM
WATER - Level 11 - Rock/Ritual/Effect - 2800/1550
You can Ritual Summon this card using any "Archetype" or "AGM" Ritual Spell card. If this card is Ritual Summoned: You can Special Summon 1 Level 4 or lower "@AGM" monster from your Deck. You can only activate this effect of "Grand Engineer @AGM" once per turn. If you activate an "Archetype" or "@AGM" Spell/Trap Card: You can return 1 card your opponent controls to their hand. If this card leaves the field: You can Special Summon 1 "AGM" monster from your hand or Graveyard with less than 2800 ATK.
Level 8 | EARTH | Reptile | Ritual | Effect
2800 | 2000
You can Ritual Summon this card with an "Archetype" or "AGM" Ritual Spell. Once per turn: You can send up to 2 "AGM" monsters with different names you control or from your Deck to the GY; destroy an equal number of cards your opponent controls. If this card leaves the field: You can Special Summon 1 "AGM" monster from your hand or GY, except "Dovanity Serpent @AGM".
Grand Engineer @AGM
WATER - Level 11 - Rock/Ritual/Effect - 2800/1550
You can Ritual Summon this card using any "Archetype" or "AGM" Ritual Spell card. If this card is Ritual Summoned: You can Special Summon 1 Level 4 or lower "@AGM" monster from your Deck. You can only activate this effect of "Grand Engineer @AGM" once per turn. If you activate an "Archetype" or "@AGM" Spell/Trap Card: You can return 1 card your opponent controls to their hand. If this card leaves the field: You can Special Summon 1 "AGM" monster from your hand or Graveyard with less than 2800 ATK.
Show ContentFusions:
Wyvern Lord @AGM
Level 9 | FIRE | Dragon | Fusion | Effect
3000 | 2400
3 "AGM" monsters with different names
While you control this Fusion Summoned card, it cannot be targeted or destroyed by an opponent's card effects. Once per turn: You can target cards your opponent controls, up to the number of "AGM" monsters you control with different names; destroy them, then inflict 500 damage to your opponent for each. If you control another "AGM" monster with a different name and whose original ATK is 3000 or higher, cards or effects cannot be activated in response to this effect's activation. If this card is destroyed and sent to the GY: You can Special Summon it. You can only use this effect of "Wyvern Lord @AGM" once per turn.
Chaotic Destruction Swordsman @AGM
EARTH - Level 7 - Warrior/Fusion/Effect - 2600/2000
1 "AGM" monster + 1 "@AGM" monster
If this card attacks your opponent's monster that was Special Summoned from the Extra Deck: The attack target is not destroyed by the battle, also halve that monster's ATK and DEF, then increase this card's ATK by that lost ATK or DEF (whichever is higher) until the end of the Battle Phase. At the end of the Damage Step, if this card inflicted damage to your opponent in battle with your opponent's monster: You can Special Summon up to 2 "AGM" monsters with different names, whose (combined) ATK is less than the amount of damage inflicted. Once per turn, if you Summon an "AGM" monster while you control this face-up card: You can shuffle 1 face-up card your opponent controls into the Deck.
Level 9 | FIRE | Dragon | Fusion | Effect
3000 | 2400
3 "AGM" monsters with different names
While you control this Fusion Summoned card, it cannot be targeted or destroyed by an opponent's card effects. Once per turn: You can target cards your opponent controls, up to the number of "AGM" monsters you control with different names; destroy them, then inflict 500 damage to your opponent for each. If you control another "AGM" monster with a different name and whose original ATK is 3000 or higher, cards or effects cannot be activated in response to this effect's activation. If this card is destroyed and sent to the GY: You can Special Summon it. You can only use this effect of "Wyvern Lord @AGM" once per turn.
Chaotic Destruction Swordsman @AGM
EARTH - Level 7 - Warrior/Fusion/Effect - 2600/2000
1 "AGM" monster + 1 "@AGM" monster
If this card attacks your opponent's monster that was Special Summoned from the Extra Deck: The attack target is not destroyed by the battle, also halve that monster's ATK and DEF, then increase this card's ATK by that lost ATK or DEF (whichever is higher) until the end of the Battle Phase. At the end of the Damage Step, if this card inflicted damage to your opponent in battle with your opponent's monster: You can Special Summon up to 2 "AGM" monsters with different names, whose (combined) ATK is less than the amount of damage inflicted. Once per turn, if you Summon an "AGM" monster while you control this face-up card: You can shuffle 1 face-up card your opponent controls into the Deck.
Show ContentSynchros:
Psychic Eon Dragon Sakura @AGM
Level 10 | WIND | Dragon | Synchro | Effect
3500/2500
1 Tuner + 1 non-Tuner "AGM" Synchro Monster
Unaffected by an opponent's card effects. If an "AGM" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn: You can excavate the top 4 cards of your Deck; shuffle all 4 into the Deck, also this card gains additional attacks per Battle Phase this turn equal to the number of "AGM" cards excavated. If this card leaves the field by an opponentʻs card effect: You can Special Summon it. You can only use this effect of "Psychic Eon Dragon Sakura @AGM" once per turn.
Champion Furry Officer @AGM
Level 8 | WIND | Beast-Warrior | Synchro | Effect
3000 | 2500
1 Tuner + 1+ non-Tuner "AGM" monsters
Cannot be targeted or destroyed by an opponent's card effects. Once per turn, when your opponent activates a card or effect OR Summons a monster (Quick Effect): You can negate the activation or Summon, and if you do, banish that card, face-down. Your opponent cannot activate cards with the same name as that card for the rest of the Duel. If this card is destroyed: You can Special Summon it. You can only use this effect of "Champion Furry Officer @AGM" once per turn.
Shadow Magister @AGM
DARK - Level 7 - Fiend/Synchro/Effect - 1000/2600
1 "AGM" Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can banish a number of face-up cards your opponent controls, equal to the number of "Archetype" Spell/Trap Cards you control. Once per turn, if your opponent activates a card or effect on the field (Quick Effect): You can reveal 1 "@AGM" card or "Archetype" card of the same card Type (Monster, Spell, or Trap) as that card in your hand; negate the activation, and if you do, banish it. If an "AGM" monster you control battles: "@AGM" monsters you control gain 100 ATK for each card in your opponent's Banished Zone, until the end of the Battle Phase.
Level 10 | WIND | Dragon | Synchro | Effect
3500/2500
1 Tuner + 1 non-Tuner "AGM" Synchro Monster
Unaffected by an opponent's card effects. If an "AGM" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn: You can excavate the top 4 cards of your Deck; shuffle all 4 into the Deck, also this card gains additional attacks per Battle Phase this turn equal to the number of "AGM" cards excavated. If this card leaves the field by an opponentʻs card effect: You can Special Summon it. You can only use this effect of "Psychic Eon Dragon Sakura @AGM" once per turn.
Champion Furry Officer @AGM
Level 8 | WIND | Beast-Warrior | Synchro | Effect
3000 | 2500
1 Tuner + 1+ non-Tuner "AGM" monsters
Cannot be targeted or destroyed by an opponent's card effects. Once per turn, when your opponent activates a card or effect OR Summons a monster (Quick Effect): You can negate the activation or Summon, and if you do, banish that card, face-down. Your opponent cannot activate cards with the same name as that card for the rest of the Duel. If this card is destroyed: You can Special Summon it. You can only use this effect of "Champion Furry Officer @AGM" once per turn.
Shadow Magister @AGM
DARK - Level 7 - Fiend/Synchro/Effect - 1000/2600
1 "AGM" Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can banish a number of face-up cards your opponent controls, equal to the number of "Archetype" Spell/Trap Cards you control. Once per turn, if your opponent activates a card or effect on the field (Quick Effect): You can reveal 1 "@AGM" card or "Archetype" card of the same card Type (Monster, Spell, or Trap) as that card in your hand; negate the activation, and if you do, banish it. If an "AGM" monster you control battles: "@AGM" monsters you control gain 100 ATK for each card in your opponent's Banished Zone, until the end of the Battle Phase.
Show ContentXyzs:
Phantom Id @AGM
WIND - Rank 2 - Winged Beast/Xyz/Effect - 1100/1500
2 Level 2 "AGM" monsters
When this card is Xyz Summoned: You can add 1 "Archetype" Spell/Trap Card from your Graveyard to your hand. While this card has an "@AGM" monster attached as Material, double its original ATK. Once per turn, you can detach 1 Xyz Material from this card to target a number of face-up cards your opponent controls, up to the number of face-up "Archetype" Spell/Trap Cards you control: Return that target(s) to their original owner's hands. You can only activate each of the following effects of "Phantom Id @AGM" once per turn:
â—If this card is sent from the field to the Graveyard: You can Special Summon 1 Level 3 or lower "AGM" monster from your Graveyard.
â—If an "AGM" Xyz monster you own is destroyed while this card is already in your Graveyard: You can Special Summon this card from your Graveyard, then attach up to 1 each of an "AGM" Fusion, Ritual, Synchro, Xyz, and/or Link monster from your Graveyard to this card as Xyz Material.
WIND - Rank 2 - Winged Beast/Xyz/Effect - 1100/1500
2 Level 2 "AGM" monsters
When this card is Xyz Summoned: You can add 1 "Archetype" Spell/Trap Card from your Graveyard to your hand. While this card has an "@AGM" monster attached as Material, double its original ATK. Once per turn, you can detach 1 Xyz Material from this card to target a number of face-up cards your opponent controls, up to the number of face-up "Archetype" Spell/Trap Cards you control: Return that target(s) to their original owner's hands. You can only activate each of the following effects of "Phantom Id @AGM" once per turn:
â—If this card is sent from the field to the Graveyard: You can Special Summon 1 Level 3 or lower "AGM" monster from your Graveyard.
â—If an "AGM" Xyz monster you own is destroyed while this card is already in your Graveyard: You can Special Summon this card from your Graveyard, then attach up to 1 each of an "AGM" Fusion, Ritual, Synchro, Xyz, and/or Link monster from your Graveyard to this card as Xyz Material.
Show ContentLinks:
Superior Hurricane Flyer @AGM
Link 4 | WIND | Beast | Link | Effect
3000
W E SW SE
2+ "@AGM" monsters
Cannot be targeted or destroyed by an opponent's card effects. You can activate each of the following effects once per turn.
â— Special Summon 1 "@AGM" monster from your hand or GY, except "Superior Hurricane Flyer @AGM".
â— Banish 1 card your opponent controls or in their GY, face-down. If you control another "@AGM" monster with 2400 or more ATK, except "Superior Hurricane Flyer @AGM", you can banish up to 2 cards instead.
If this card leaves the field (and not returned to the Extra Deck): You can Special Summon it. You can only use this effect of "Superior Hurricane Flyer @AGM" once per turn.
Infernal High Draconus @AGM
Link 3 | FIRE | Dragon | Link | Effect
2400
SW S SE
2+ monsters, including an "AGM" monster
Monsters this card points to gain 600 ATK, also they can make a second attack during each Battle Phase. Up to twice per turn: You can banish 1 other "AGM" card you control or from your GY, then target 1 card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. If this card is destroyed and sent to the GY: You can Special Summon it. You can only use this effect of "Infernal High Draconus @AGM" once per turn.
Neo Network @AGM Successor
LIGHT - Link-2 - Cyberse/Link/Effect - 300 - R/BR
2 "AGM" monsters
You can send 1 face-up "Archetype" Spell/Trap Card to the Graveyard: Special Summon this card from your Graveyard. If this card points to an "AGM" monster, this card gains ATK equal to the original ATK of the monster it points to. If you Special Summon 1 or more of the following monsters, you can apply the appropriate effect(s):
â—"AGM Successor" monster: Activate 1 "Archetype" Spell/Trap Card directly from your Graveyard.
â—"Neo AGM Avenger" monster: Special Summon 1 "AGM" monster from your Graveyard whose ATK is less than the original ATK of the monster you Summoned.
â—"@AGM" monster: Banish 1 face-up card your opponent controls, then, if the banished card was a Special Summoned monster, this card gains ATK equal to half the banished monster's for the rest of the turn.
You can only activate each effect of "Neo Network @AGM Successor" up to twice per turn.
Link 4 | WIND | Beast | Link | Effect
3000
W E SW SE
2+ "@AGM" monsters
Cannot be targeted or destroyed by an opponent's card effects. You can activate each of the following effects once per turn.
â— Special Summon 1 "@AGM" monster from your hand or GY, except "Superior Hurricane Flyer @AGM".
â— Banish 1 card your opponent controls or in their GY, face-down. If you control another "@AGM" monster with 2400 or more ATK, except "Superior Hurricane Flyer @AGM", you can banish up to 2 cards instead.
If this card leaves the field (and not returned to the Extra Deck): You can Special Summon it. You can only use this effect of "Superior Hurricane Flyer @AGM" once per turn.
Infernal High Draconus @AGM
Link 3 | FIRE | Dragon | Link | Effect
2400
SW S SE
2+ monsters, including an "AGM" monster
Monsters this card points to gain 600 ATK, also they can make a second attack during each Battle Phase. Up to twice per turn: You can banish 1 other "AGM" card you control or from your GY, then target 1 card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. If this card is destroyed and sent to the GY: You can Special Summon it. You can only use this effect of "Infernal High Draconus @AGM" once per turn.
Neo Network @AGM Successor
LIGHT - Link-2 - Cyberse/Link/Effect - 300 - R/BR
2 "AGM" monsters
You can send 1 face-up "Archetype" Spell/Trap Card to the Graveyard: Special Summon this card from your Graveyard. If this card points to an "AGM" monster, this card gains ATK equal to the original ATK of the monster it points to. If you Special Summon 1 or more of the following monsters, you can apply the appropriate effect(s):
â—"AGM Successor" monster: Activate 1 "Archetype" Spell/Trap Card directly from your Graveyard.
â—"Neo AGM Avenger" monster: Special Summon 1 "AGM" monster from your Graveyard whose ATK is less than the original ATK of the monster you Summoned.
â—"@AGM" monster: Banish 1 face-up card your opponent controls, then, if the banished card was a Special Summoned monster, this card gains ATK equal to half the banished monster's for the rest of the turn.
You can only activate each effect of "Neo Network @AGM Successor" up to twice per turn.
Show ContentArchetype @AGM:
Burning Archetype @AGM
Ritual Spell
This card can be used to Ritual Summon any "@AGM" Ritual monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the monster you would Ritual Summon. If you would Ritual Summon "Dovanity Serpent @AGM", you can also banish up to 1 monster with a Level(s) from each player's GY as Tribute. You can banish this card and 1 "AGM" monster from your GY; inflict 600 damage to your opponent for each "AGM" monster you control. You can only activate 1 effect of "Burning Archetype @AGM" per turn, and only once that turn.
Ritual Archetype @AGM
Ritual Spell
This card can be used to Ritual Summon any "@AGM" Ritual monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the monster you would Ritual Summon, or, if you would Ritual Summon "Grand Engineer @AGM", you can also banish up to 1 monster with a Level from each player's Graveyard as Ritual Tribute. You can shuffle this card and 1 "AGM" monster from your Graveyard into your Deck: Draw 2 cards. You can only activate 1 effect of "Ritual Archetype @AGM" per turn, and only once that turn.
True Rise Archetype
Continuous Spell
You can target 1 of your banished "AGM" monster or in your GY; Special Summon that target. If you Special Summon an "AGM" monster from the Extra Deck or GY: You can activate 1 of these effects;
â— That monster is unaffected by your opponent's card effects this turn.
â— Inflict damage to your opponent equal to its Level/Rank x 300 or Link Rating x 600.
You can only activate each effect of "True Rise Archetype" once per turn.
Ritual Spell
This card can be used to Ritual Summon any "@AGM" Ritual monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the monster you would Ritual Summon. If you would Ritual Summon "Dovanity Serpent @AGM", you can also banish up to 1 monster with a Level(s) from each player's GY as Tribute. You can banish this card and 1 "AGM" monster from your GY; inflict 600 damage to your opponent for each "AGM" monster you control. You can only activate 1 effect of "Burning Archetype @AGM" per turn, and only once that turn.
Ritual Archetype @AGM
Ritual Spell
This card can be used to Ritual Summon any "@AGM" Ritual monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the monster you would Ritual Summon, or, if you would Ritual Summon "Grand Engineer @AGM", you can also banish up to 1 monster with a Level from each player's Graveyard as Ritual Tribute. You can shuffle this card and 1 "AGM" monster from your Graveyard into your Deck: Draw 2 cards. You can only activate 1 effect of "Ritual Archetype @AGM" per turn, and only once that turn.
True Rise Archetype
Continuous Spell
You can target 1 of your banished "AGM" monster or in your GY; Special Summon that target. If you Special Summon an "AGM" monster from the Extra Deck or GY: You can activate 1 of these effects;
â— That monster is unaffected by your opponent's card effects this turn.
â— Inflict damage to your opponent equal to its Level/Rank x 300 or Link Rating x 600.
You can only activate each effect of "True Rise Archetype" once per turn.
Uh yeah, that should probably be all of them for now.
And let's hope we didn't breach the character limit.