09-13-2020, 09:58 PM
(This post was last modified: 09-22-2020, 05:22 PM by Flash Flyer - Sakura.
Edit Reason: Version 3
)
What can I say about this, except being my first attempt at making a Rush Duel archetype.
Partly borrowed from ZPD, though power levels are adjusted a bit to match. Though I think this probably is beyond the current level of Rush Duels at present, but how are you supposed to figure it out without trial/error?
Partly borrowed from ZPD, though power levels are adjusted a bit to match. Though I think this probably is beyond the current level of Rush Duels at present, but how are you supposed to figure it out without trial/error?
Show ContentUSS "Flash-Flyer-Sakura" now deploying for duty!:
Navalfur Officer - Sakura
Level 3 | WATER | Beast-Warrior | Effect
1500/1400
[Requirement] You can send 1 card from your hand to the GY.
[Effect] Add 1 card ("Navalfur") from your Deck to your hand, except "Navalfur Officer - Sakura".
Navalfur Officer - Bara
Level 3 | WATER | Beast-Warrior | Effect
1600/1200
[Requirement] You can shuffle 1 card ("Navalfur") from your hand into the Deck.
[Effect] Draw 2 cards.
Navalfur Officer - Ayame
Level 4 | WATER | Beast-Warrior | Effect
1400/2000
[Requirement] If another monster ("Navalfur") you control would be destroyed, you can activate this effect.
[Effect] Destroy this card instead.
Navalfur Officer - Himawari
Level 4 | WATER | Beast-Warrior | Effect
1600/1600
[Requirement] None.
[Effect] Choose 1 monster ("Navalfur") you control. This turn, that monster can attack your opponent directly, but your other monsters (non-"Navalfur") cannot attack.
Navalfur Ensign - Shirayuri
Level 5 | WATER | Beast-Warrior | Effect
2000/1500
[Requirement] If your monster ("Navalfur") destroys an opponent's monster by battle, you can activate this effect.
[Effect] Destroy 1 card your opponent controls.
Navalfur Lieutenant - Anemone
Level 5 | WATER | Beast-Warrior | Effect
2100/1200
[Requirement] If your monsters ("Navalfur") battle a Defense Position monster.
[Effect] Inflict piercing battle damage to your opponent.
Navalfur Captain - Kigiku
Level 6 | WATER | Beast-Warrior | Effect
2400/1600
[Requirement] If your monsters ("Navalfur") battle an opponent's monster.
[Effect] Any battle damage they inflict to your opponent is doubled.
Navalfur Commander - Suisen
Level 6 | WATER | Beast-Warrior | Effect
2300/2000
[Requirement] If your monster ("Navalfur") battles an opponent's monster, you can activate by sending 1 card from your hand to the GY.
[Effect] Your monster gains ATK equal to the ATK of the monster it is currently battling until the end of the Damage Step.
Navalfur Admiral - Hyakunichisou
Level 8 | WATER | Beast-Warrior | Effect
2800/2100
[Requirement] When your opponent activates a card or effect while you control another monster ("Navalfur"), you can activate this effect.
[Effect] Negate the activation, and if you do, destroy it. This effect can be activated during either player's turn.
Navalfur Admiral - Higanbana
Level 8 | WATER | Beast-Warrior | Effect
2100/2800
[Requirement] When your opponent would Summon a monster(s) while you control another monster ("Navalfur"), you can activate this effect.
[Effect] Negate the Summon. This effect can be activated during either player's turn.
Navalfur Academy
Field Spell
[Requirement] None.
[Effect] Your face-up monsters ("Navalfur") gain 300 ATK/DEF, also the first time each of them would be destroyed by battle, they are not.
Navalfur Conscription
Quick-Play Spell
[Requirement] Send the top card of your Deck to the GY.
[Effect] Special Summon 1 monster ("Navalfur") from your hand or GY.
Navalfur Assault
Normal Spell
[Requirement] If you control 3 monsters ("Navalfur").
[Effect] Destroy all Spells/Traps your opponent controls, then inflict 300 damage to your opponent for each.
Navalfur Coast Seizure
Normal Trap
[Requirement] When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect while you control a monster ("Navalfur")
[Effect] Look at their hand, also banish the added card(s) and all cards with the same name, if any.
Level 3 | WATER | Beast-Warrior | Effect
1500/1400
[Requirement] You can send 1 card from your hand to the GY.
[Effect] Add 1 card ("Navalfur") from your Deck to your hand, except "Navalfur Officer - Sakura".
Navalfur Officer - Bara
Level 3 | WATER | Beast-Warrior | Effect
1600/1200
[Requirement] You can shuffle 1 card ("Navalfur") from your hand into the Deck.
[Effect] Draw 2 cards.
Navalfur Officer - Ayame
Level 4 | WATER | Beast-Warrior | Effect
1400/2000
[Requirement] If another monster ("Navalfur") you control would be destroyed, you can activate this effect.
[Effect] Destroy this card instead.
Navalfur Officer - Himawari
Level 4 | WATER | Beast-Warrior | Effect
1600/1600
[Requirement] None.
[Effect] Choose 1 monster ("Navalfur") you control. This turn, that monster can attack your opponent directly, but your other monsters (non-"Navalfur") cannot attack.
Navalfur Ensign - Shirayuri
Level 5 | WATER | Beast-Warrior | Effect
2000/1500
[Requirement] If your monster ("Navalfur") destroys an opponent's monster by battle, you can activate this effect.
[Effect] Destroy 1 card your opponent controls.
Navalfur Lieutenant - Anemone
Level 5 | WATER | Beast-Warrior | Effect
2100/1200
[Requirement] If your monsters ("Navalfur") battle a Defense Position monster.
[Effect] Inflict piercing battle damage to your opponent.
Navalfur Captain - Kigiku
Level 6 | WATER | Beast-Warrior | Effect
2400/1600
[Requirement] If your monsters ("Navalfur") battle an opponent's monster.
[Effect] Any battle damage they inflict to your opponent is doubled.
Navalfur Commander - Suisen
Level 6 | WATER | Beast-Warrior | Effect
2300/2000
[Requirement] If your monster ("Navalfur") battles an opponent's monster, you can activate by sending 1 card from your hand to the GY.
[Effect] Your monster gains ATK equal to the ATK of the monster it is currently battling until the end of the Damage Step.
Navalfur Admiral - Hyakunichisou
Level 8 | WATER | Beast-Warrior | Effect
2800/2100
[Requirement] When your opponent activates a card or effect while you control another monster ("Navalfur"), you can activate this effect.
[Effect] Negate the activation, and if you do, destroy it. This effect can be activated during either player's turn.
Navalfur Admiral - Higanbana
Level 8 | WATER | Beast-Warrior | Effect
2100/2800
[Requirement] When your opponent would Summon a monster(s) while you control another monster ("Navalfur"), you can activate this effect.
[Effect] Negate the Summon. This effect can be activated during either player's turn.
Navalfur Academy
Field Spell
[Requirement] None.
[Effect] Your face-up monsters ("Navalfur") gain 300 ATK/DEF, also the first time each of them would be destroyed by battle, they are not.
Navalfur Conscription
Quick-Play Spell
[Requirement] Send the top card of your Deck to the GY.
[Effect] Special Summon 1 monster ("Navalfur") from your hand or GY.
Navalfur Assault
Normal Spell
[Requirement] If you control 3 monsters ("Navalfur").
[Effect] Destroy all Spells/Traps your opponent controls, then inflict 300 damage to your opponent for each.
Navalfur Coast Seizure
Normal Trap
[Requirement] When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect while you control a monster ("Navalfur")
[Effect] Look at their hand, also banish the added card(s) and all cards with the same name, if any.