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Flash Flyer - Sakura+ Create a Spirit Monster Game +
#1
(In an attempt to address most of the subtypes/abilities that need support in modern Yugioh, let's do this.)



Rules of engagement.
  • Person makes prompt specifying 2 of the parameters below.
  • Next person does it and then makes another prompt.
  • Rinse and repeat.

Parameters.

  • Name
  • Attribute
  • Level
  • Type
  • Subtypes/abilities (if you really want to make it a Synchro Spirit, Pendulum, etc); keep it limited to 2 please.
  • ATK/DEF
  • Pendulum Scales
  • General idea


====
I suppose the first card for this game will be to just base it off something that hasn't already been reflected (ergo, look at whatever Shinto/Buddhist deities that weren't made into Spirits and go with that)

Everything else is up to you.
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#2
Kushitama
Level 4 LIGHT Fairy/Spirit/Effect
1600/1600
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 Spirit monster in your GY, except "Kushitama"; add it to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Spirit monster from your hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Funny, because I had it on Pojo ages ago and the word Kush apparently were on their blacklist...ah well.

N/C: A mini version of Shinobaron or Shinobaroness Peacock, that is NOT a Ritual Monster, but it keeps the Spirit status.
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#3
(Pojo probably needs to update their blacklists or something; same goes for Nintendo, but that is another story)

Shinobird Squire
Level 4 | WIND | Winged Beast | Spirit | Effect
1500/1250
Cannot be Special Summoned. If this card is Normal Summoned: You can return 1 monster your opponent controls to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand, and if you do, add 1 "Shinobaron Peacock" and 1 "Shinobird Calling" from your Deck to your hand.

====
1. Extra Deck Spirit Monsters (so yeah, Fusion, Synchro, Xyz or Link)

2. Make Spirit monster counterpart of an existing notable monster.

3. Go remake Yata-Garasu
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#4
Let's just bump this, shall we?

Stardust Spirit Dragon
Level 8 | LIGHT | Dragon | Effect
2500/2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by its own effect. When a card(s) you control would be targeted or destroyed by an opponent's card effect (Quick Effect): You can negate the activation of that effect, and if you do, destroy it, and if you do that, Special Summon this card. During the End Phase, if this card was Special Summoned: Return it to the hand.

====
1. Extra Deck Spirit Monsters (so yeah, Fusion, Synchro, Xyz or Link)

2. AGM-approved archetype Spirit monster (i.e. make one for any arch/series in our pool that does not have one already)

3. Make a Spirit that can function as a hand trap

(Remember, you just need to do 1 of the themes; not all)
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#5
Yamata Furious Dragon
Level 7 FIRE Dragon/Fusion/Spirit/Effect
2600/3100
2 Spirit monsters
Must be Fusion Summoned. When this card inflicts damage to your opponent: You can send 1 random card from your opponent's hand to the GY for each 1000 damage inflicted. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the Extra Deck.

Totally not ripped the name from Borreload Furious Dragon.

N/C: Turn any Level 4 or lower Spirit into an Xyz Spirit monster of an equal Rank. Said Xyz needs 2 Level [rank] Spirit monsters.
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#6
Susanowo-no-Mikoto
Rank 4 | WIND | Warrior | Xyz | Spirit | Effect
2600/2000
2 Level 4 Spirit monsters
Must be Xyz Summoned. You can detach any number of materials from this card; destroy an equal number of cards your opponent controls, then inflict 1000 damage to your opponent for each. Once per turn, during the End Phase, if this card was Special Summoned: Return this card to the Extra Deck, and if you do, Special Summon 2 Level 4 Spirit monsters from your hand, Deck or GY, ignoring their Summoning conditions.

(Think I should be fine with not having any OPT on its destruction effect, considering Spirits are somewhat slow in getting things out, and it is not like you can make multiples in a turn to OTK someone.)

If not obvious, this is Susano'o (Susa Soldier) but with lore and a less crappy effect.

====
1. Spirit hand trap

2. Make a Synchro or Link Spirit monster

3. Make a Spirit monster for AGM stuff (generics are okay)

You only need to pick 1.
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#7
Wealth Eater
LIGHT - Level 2 - Beast/Spirit/Effect - 900/400
If your opponent activates the effect of a monster Special Summoned from the Extra Deck: You can discard this card; negate the activation, and if you do, your opponent cannot Summon monsters that cannot be Normal Summoned for the rest of the turn. Cannot be Special Summoned. During the End Phase of a turn this card was Normal Summoned or flipped face-up: Return this card from the field to your hand. If this card is Normal Summoned: You can target 1 face-up Special Summoned monster your opponent controls; equip that target to this card, and this card gains ATK equal to the original ATK of the monster equipped this way.

1. Base the Spirit on a monster or minor god from another mythology.
2. Given that Intho, the poor dumb bastard who's responsible for a major card storyline that Tinkerer, Eshai, egotisticalghost, and I all contributed to, died in the last major story beat of the story, make him into a Spirit monster (he's been both a Level 3 with 1400/600, and a Level 10 vanilla with 3400/1600).
3. Retrain an old Chaos era monster as a Spirit.
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#8
Breaker the Ethereal Paladin
Level 4 | DARK | Spellcaster | Spirit | Effect
1600/1000
Cannot be Special Summoned. If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 other card on the field; destroy that target. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Because having to look up the GOAT banlist...

Part of me wanted to do option 1 and go borrow stuff from Hawaiian mythology, but opted against it because it's actually more complex than I'd like to think it is, even after a semester of Hawaiian religion studies in 2017.

====
1. Extra Deck Spirit.

2. Pick another Shinto deity to make into a Spirit. (There's a ton of them that haven't been touched yet; otherwise, Gizmeks probably gave you a minor cheat sheet)

3. Make a Spirit monster for AGM stuff (generics are okay)
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#9
Inari, Kitsune of Festive Fertility
Level 6 | LIGHT | Beast | Spirit | Effect
2200/2200
If a monster(s) is Special Summoned from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand. You can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set, also Spirit monsters in your hand can be Normal Summoned without Tributing. Each time a card(s) is added to the hand (except during the Draw Phase): Gain 500 LP for each one. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

(Something about Inari and foxes. And yes, I probably ripped off the Gizmek a bit.)

====
1. Extra Deck Spirit.

2. Pick a deity from another culture to make into a Spirit monster. (Ergo, anything that isn't Shinto/Buddhist or related to that.)

3. Make a Spirit monster for AGM stuff (generics are okay)
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