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Draconus297[MR 2020] Archetypes/Series Armation - OTKs for days!
#1
It's hilarious to see OTK archetypes that utterly obliterate big boards with tiny monsters, and this will be the second such archetype in the AGM, if it's allowed in, given that we're currently in MR5 talks as this archetype is made. 

Main Deck monsters-

Armation - Booster Knuckle
FIRE - Level 1 - Machine/Tuner/Effect - 300/200
You can Tribute 1 "Armation" monster you control (Quick Effect): Special Summon this card from your hand. If this card is Special Summoned by the effect of an "Armation" card: You can add 1 "Armation" Spell/Trap Card from your Deck to your hand. You can  only activate each of the above effects of "Armation - Booster Knuckle" once per turn. An opponent's monster that battles an "Armation" monster you control is banished at the end of the Damage Step. 

Armation - Hyper Claw
FIRE - Level 1 - Machine/Effect - 400/200
You can Tribute 1 "Armation" monster you control (Quick Effect): Special Summon this card from your hand. If this card is Special Summoned by the effect of an "Armation" card: You can add 1 Level 2 or higher "Armation" monster from your Deck to your hand. You can only activate each of the above effects of "Armation - Hyper Claw" once per turn. If an "Armation" monster you control destroys your opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. 

Armation - Razor Boots
FIRE - Level 2 - Machine/Tuner/Effect - 500/200
You can Tribute 1 "Armation" monster you control (Quick Effect): Special Summon this card from your hand. If this card is Special Summoned by the effect of an "Armation" card: You can destroy 1 Spell/Trap Card your opponent controls, also the Zone that card was in cannot be used until your opponent's next End Phase. If this card is sent from the field to the Graveyard: You can Special Summon 1 Level 1 "Armation" monster from your Graveyard. You can only activate each of  the above effects of "Armation - Razor Boots" once per turn. "Armation" monsters you control inflict piercing battle damage. 

Armation - Snap Lash
FIRE - Level 2 - Machine/Effect - 800/200
You can Tribute 1 "Armation" monster you control (Quick Effect): Special Summon this card from your hand. If this card is Special Summoned by the effect of an "Armation" card: You can negate the effects of your opponent's monsters with less ATK than this card. If this card is sent from the field to the Graveyard: You can Special Summon 1 Level 1 "Armation" monster from your Graveyard. You can only activate each of the above effects of "Armation - Snap Lash" once per turn. If an "Armation" monster you control inflicts battle damage to your opponent: All "Armation" monsters you control gain 100 ATK, until the End Phase. 

Armation - Breaker Club
FIRE - Level 3 - Machine/Tuner/Effect - 1000/200
You can Tribute 1 "Armation" monster you control (Quick Effect): Special Summon this card from your hand. If this card is Special Summoned by the effect of an "Armation" card: You can send 1 "Armation" card from your Deck to the Graveyard. If this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower "Armation" monster from your Graveyard. You can only activate each of the above effects of "Armation - Breaker Club" once per turn. Once per turn, if this card battles a monster whose ATK is different from its original ATK: Level 4 or lower "Armation" monsters you control gain ATK equal to half the difference. 

Armation - Turbo Blade
FIRE - Level 3 - Machine/Effect - 1200/200
You can Tribute 1 "Armation" monster you control (Quick Effect): Special Summon this card from your hand. If this card is Special Summoned by the effect of an "Armation" card: You can negate the effects of your opponent's monsters with less ATK than this card. If this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower "Armation" monster from your Graveyard. You can only activate each of the above effects of "Armation - Turbo Blade" once per turn. Level 4 or lower "Armation" monsters you control can attack twice per Battle Phase. 

Armation - Repeat Hook
FIRE - Level 3 - Machine/Effect - 1400/200
You can Tribute 1 "Armation" monster you control (Quick Effect): Special Summon this card from your hand. If this card is Special Summoned by the effect of an "Armation" card: You can negate the effects of 1 face-up Spell/Trap Card your opponent controls. If this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower "Armation" monster from your Graveyard. You can only activate each of the above effects of "Armation - Repeat Hook" once per turn. If this card destroys your opponent's monster by battle: You can Special Summon 1 Level 3 or lower "Armation" monster from your Graveyard, except "Armation - Repeat Hook". 

Armation - Axe Cannon
FIRE - Level 4 - Machine/Effect - 1600/200
You can Tribute 1 "Armation" monster you control (Quick Effect): Special Summon this card from your hand. If this card is Special Summoned by the effect of an "Armation" card: You can banish up to 3 cards with the same name from your opponent's Graveyard. If this card is sent from the field to the Graveyard: You can Special Summon 1 Level 3 or lower "Armation" card from your Graveyard. You can only activate each of the above effects of "Armation - Axe Cannon" once per turn. Once per turn, if this card attacks your opponent's monster: You can reduce the attack target's ATK by 800, also that monster is not destroyed by that battle, but the next instance of your opponent taking damage in battle that includes that monster is doubled. 

S/T-
Armation Strategy Chamber 
Field Spell 
"Armation" monsters you control gain 300 ATK. If you Special Summon an "Armation" monster: Reduce the ATK/DEF of all monsters your opponent controls by the original ATK of that Summoned monster. While you control another face-up "Armation" card, this card cannot be destroyed or targeted by your opponent's card effects. 

Armation Orders
Normal Spell 
Add 1 "Armation" monster from your Deck to your hand. You can banish this card from your Graveyard: Add 1 "Armation" Spell/Trap Card from your Deck to your hand, except "Armation Orders". You can only activate one effect of "Armation Orders" per turn, and only once that turn. You cannot Summon monsters, or activate effects during the turn you activate either of this card's effects, except "Armation" monsters and effects. 

Armation Emergency 
Normal Trap
If your opponent Normal or Special Summons a monster with a Level: Special Summon 1 "Armation" monster from your hand or Graveyard whose Level is less than or equal to the Summoned monster's, then destroy that Summoned monster. If you control no monsters, you can activate this card from your hand by paying 1000 LP. You can only activate 1 "Armation Emergency" per turn. 

Armation Recall
Continuous Trap 
If you Normal or Special Summon an "Armation" monster: All "Armation" monsters you control gain 100 ATK. Once per turn, you can shuffle 3 "Armation" cards with different names from your Graveyard into your Deck: Draw 1 card, then, if the drawn card was an "Armation" monster, you can Special Summon it in Attack Position. While "Armation Strategy Chamber" is in the Field Zone, "Armation" cards and effects cannot be negated. 

ED- Coming Soon!
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