05-15-2020, 09:49 PM
(This post was last modified: 08-16-2020, 08:44 PM by Flash Flyer - Sakura.)
Technically this was made during the MR4 era, albeit slightly before the new rule change. So yeah, classing them as such.
Otherwise, it's literally Flyer 3.0 or something, but Beast-Warrior Pendulums.
Otherwise, it's literally Flyer 3.0 or something, but Beast-Warrior Pendulums.
Show ContentYou know this already:
Sakura the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1700/1200
Scale 2
PE: If you control another "Flash Blossom Reindeer" card: You can target 1 face-up card your opponent controls; shuffle it into the Deck. You can only use the Pendulum Effect of "Sakura the Flash Blossom Reindeer" once per turn.
ME: Once per turn: You can Special Summon 1 "Flash Blossom Reindeer" monster from your hand or Deck. You can target 1 face-up card your opponent controls; send it to the GY. You can only use this effect of "Sakura the Flash Blossom Reindeer" once per turn.
Rudolph the Flash Blossom Reindeer
Level 3 | LIGHT | Beast-Warrior | Pendulum | Effect
1500/1200
Scale 8
PE: If your "Flash Blossom Reindeer" monster(s) would be destroyed: You can destroy this card instead.
ME: If this card is Normal or Special Summoned: You can add 1 "Flash Blossom Reindeer" card from your Deck to your hand. If your "Flash Blossom Reindeer" monsters battle, your opponent cannot activate cards or effects until the end of the Damage Step.
Reika the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1600/1500
Scale 8
PE: If your "Flash Blossom Reindeer" monster you control is destroyed by battle: You can Special Summon 1 "Flash Blossom Reindeer" monster with a different name from your hand or Deck. You can only use this effect of "Reika the Flash Blossom Reindeer" once per turn.
ME: If you control another "Flash Blossom Reindeer" monster, you can Special Summon this card (from your hand). Once per turn, if your "Flash Blossom Reindeer" monster inflicts battle damage to your opponent: You can destroy 1 card your opponent controls.
Mitsuko the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1600/1700
Scale 2
PE: During either player's turn: You can target 1 Set Spell/Trap your opponent controls. That Set card cannot be activated until the End Phase, and they must activate that Set card or else shuffle it into the Deck. You can only use this effect of "Mitsuko the Flash Blossom Reindeer" once per turn.
ME: You can Normal Summon/Set 1 "Flash Blossom Reindeer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, when a card or effect is activated that would target or destroy your "Flash Blossom Reindeer" monsters (Quick Effect): You can negate that effect, and if you do, destroy it.
Tenrai the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1800/1100
Scale 2
PE: Once per turn: You can shuffle any number of "Flash Blossom Reindeer" cards from your hand into the Deck, then draw the same number of cards.
ME: Once per turn: You can target 5 of your "Flash Blossom Reindeer" cards that are face-up in your Extra Deck or in your GY; shuffle all 5 into the Deck, then draw 2 cards. Once per turn, if your "Flash Blossom Reindeer" monster destroys an opponentʻs monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
Inazuma the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1800/1200
Scale 8
PE: Once per turn, during the Battle Phase, if your "Flash Blossom Reindeer" monster battles an opponent's monster: You can have it gain ATK equal to the ATK of the opponent's monster it is battling until the end of the Damage Step.
ME:Â If your "Flash Blossom Reindeer" monster battles an opponent's monster, double any battle damage it inflicts to your opponent. If your "Flash Blossom Reindeer" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Takaya the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1700/1300
Scale 8
PE: Once per turn: You can target 1 “Flash Blossom Reindeer†monster you control; this turn, it can attack all monsters your opponent controls once each.
ME: If this card is Summoned: You can send 1 "Flash Blossom Reindeer" monster from your Extra Deck to the GY. Your "Flash Blossom Reindeer" monsters can attack directly, but any battle damage they inflict to your opponent is halved.
Haruka the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1700/1000
Scale 2
PE: Once per turn: You can target 1 “Flash Blossom Reindeer†monster you control; move it to another of your Main Monster Zones.
ME: Your other "Snowstorm Reindeer Ninja" monsters cannot be targeted for attacks. Monsters your opponent controls cannot attack the turn they are Summoned.
Yusei the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1700/1300
Scale 2
PE: Once per turn: You can activate 1 of these effects;
◠Add 1 of your banished “Flash Blossom Reindeer†cards or in your GY to your hand.
â— Reveal 3 "Flash Blossom Reindeer" cards from your Deck, and have your opponent pick 1 of them at random, add that monster to your hand, and shuffle the rest into your Deck.
ME: If you control no monsters: You can Special Summon this card from your hand. You can only Special Summon “Yusei the Flash Blossom Reindeer†once this turn this way. Once per turn (Quick Effect): You can target 1 “Flash Blossom Reindeerâ€Â monster you control; its ATK is doubled, but any damage it inflicts to your opponent is halved. These changes last until the End Phase.
Akane the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1700/1200
Scale 8
PE: Once per turn, if your "Flash Blossom Reindeer" monster destroys an opponent's monster by battle: You can activate 1 of these effects;
â— Gain LP equal to that monster's ATK/DEF on the field, whichever is higher.
â— Draw 2 cards, then discard 1 card.
ME: If this card is Summoned: You can add 1 "Flash Blossom Reindeer" Spell/Trap from your Deck to your hand. Once per turn: You can Special Summon 1 "Flash Blossom Reindeer" monster from your hand or GY.
Hayashi the Flash Blossom Reindeer
Level 3 | LIGHT | Beast-Warrior | Pendulum | Tuner | Effect
1500/1200
Scale 2
PE: Your opponent cannot activate cards or effects when you Summon a "Flash Blossom Reindeer" monster. If your "Flash Blossom Reindeer" monster destroys an opponent's monster by battle: Inflict 400 damage to your opponent.
ME: If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Flash Blossom Reindeer" from your Deck. You can only use this effect of "Hayashi the Flash Blossom Reindeer" once per turn.
Zoey the Flash Blossom Reindeer
Level 3 | LIGHT | Beast-Warrior | Pendulum | Tuner | Effect
1400/1400
Scale 8
PE: All monsters your opponent controls lose 200 ATK/DEF for each "Flash Blossom Reindeer" monster you control. The first time each "Flash Blossom Reindeer" card you control would be destroyed each turn, it is not.
ME: If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Flash Blossom Reindeer" from your hand. You can only use this effect of "Zoey the Flash Blossom Reindeer" once per turn.
Ritual Monsters
Ruka the Champion Flash Blossom Reindeer
Level 7 | LIGHT | Beast-Warrior | Ritual | Pendulum | Effect
2500/2500
Scale 8
PE: Your "Flash Blossom Reindeer" monsters cannot be targeted or destroyed by an opponent's card effects, also they cannot be destroyed by battle. If you control a "Flash Blossom Reindeer" monster: You can Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Ruka the Eon Flash Blossom Reindeer" once per turn.
ME: You can Ritual Summon this card with "Advent of the Flash Blossom Reindeer". Cannot be activated from the hand. Cannot be targeted or destroyed by an opponent's card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, shuffle it into the Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.
Hikari the Champion Flash Blossom Reindeer
Level 7 | LIGHT | Beast-Warrior | Ritual | Pendulum | Effect
2600/2100
Scale 2
PE: Your opponent cannot Tribute "Flash Blossom Reindeer" monsters you control, also they cannot target/destroy other "Flash Blossom Reindeer" Spells/Traps you control with card effects. If you control a "Flash Blossom Reindeer" monster: You can Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Hikari the Eon Flash Blossom Reindeer" once per turn.
ME: You can Ritual Summon this card with "Advent of the Flash Blossom Reindeer". Cannot be activated from the hand. Cannot be targeted or destroyed by an opponent's card effects. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.
Synchro Monsters
Sakura the Champion Flash Blossom Reindeer
Level 7 | LIGHT | Beast-Warrior | Synchro | Pendulum | Effect
2700/2200
Scale 2
PE: Negate the effects of monsters in your opponent's hand and GY. If you control a "Flash Blossom Reindeer" monster: You can Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Sakura the Champion Flash Blossom Reindeer" once per turn.
ME: 1 Tuner + "Sakura the Flash Blossom Reindeer"
Cannot be targeted or destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 of your banished "Flash Blossom Reindeer" monsters or from your hand or Deck. Once per turn: You can banish 1 card your opponent controls or from their hand, face-down. Cards or effects cannot be activated in response to this effect's activation. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Rudolph the Champion Flash Blossom Reindeer
Level 6 | LIGHT | Beast-Warrior | Synchro | Pendulum | Effect
2300/1800
Scale 8
PE: If you activate another "Flash Blossom Reindeer" card or effect, your opponent cannot activate cards or effects in response to its activation. If you control a "Flash Blossom Reindeer" monster: You can Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Rudolph the Champion Flash Blossom Reindeer" once per turn.
ME: 1 Tuner + "Rudolph the Flash Blossom Reindeer"
Cannot be targeted or destroyed by your opponent's card effects. Once per turn: You can add 1 "Flash Blossom Reindeer" card from your Deck or face-up Extra Deck to your hand. If a "Flash Blossom Reindeer" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step, also the effects of monsters that battle your "Flash Blossom Reindeer" monsters are negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Backrow cards
Flash Blossom Reindeer Victory Mountain - Lanakila
Field Spell
Your "Flash Blossom Reindeer" monsters gain 200 ATK/DEF for each "Flash Blossom Reindeer" monster you control. Once per turn: You can Special Summon 1 of your "Flash Blossom Reindeer" monsters that is banished or from your hand or Deck. While you control a "Flash Blossom Reindeer" with 2000 or more original ATK, cards sent to your opponent's GY are banished instead.
Flash Blossom Reindeer Launch
Quick-Play Spell
Activate 1 of these effects;
â— Special Summon 1 "Flash Blossom Reindeer" monster from your Deck or Pendulum Zone.
â— Place up to 2 "Flash Blossom Reindeer" monsters in your face-up Extra Deck in your Pendulum Zone.
Flash Blossom Reindeer Storm
Quick-Play Spell
If you control a "Flash Blossom Reindeer" monster: Destroy Spells/Traps your opponent controls, up to the number of "Flash Blossom Reindeer" monsters you control, then inflict 500 damage to your opponent for each. If you control a "Flash Blossom Reindeer" monster with 2000 or more original ATK, you can activate this card from your hand during your opponent's turn.
Advent of the Flash Blossom Reindeer
Quick-Play Spell
This card is used to Ritual Summon any "Flash Blossom Reindeer" Ritual Monster from your hand, Deck or GY. You must also Tribute "Flash Blossom Reindeer" monsters from your hand or field, and/or send "Flash Blossom Reindeer" monsters from your Extra Deck to the GY. whose total Levels equal or exceed the Level of the Ritual Monster. During your Standby Phase, if this card is in your GY: You can add it to your hand. You can only use 1 effect of "Advent of the Flash Blossom Reindeer" per turn, and only once that turn.
Flash Blossom Reindeer Sky Resonating
Counter Trap
When a monster(s) would be Summoned, or a card or effect is activated, while you control a "Flash Blossom Reindeer" monster: Negate the Summon or activation, and if you do, destroy that card.
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1700/1200
Scale 2
PE: If you control another "Flash Blossom Reindeer" card: You can target 1 face-up card your opponent controls; shuffle it into the Deck. You can only use the Pendulum Effect of "Sakura the Flash Blossom Reindeer" once per turn.
ME: Once per turn: You can Special Summon 1 "Flash Blossom Reindeer" monster from your hand or Deck. You can target 1 face-up card your opponent controls; send it to the GY. You can only use this effect of "Sakura the Flash Blossom Reindeer" once per turn.
Rudolph the Flash Blossom Reindeer
Level 3 | LIGHT | Beast-Warrior | Pendulum | Effect
1500/1200
Scale 8
PE: If your "Flash Blossom Reindeer" monster(s) would be destroyed: You can destroy this card instead.
ME: If this card is Normal or Special Summoned: You can add 1 "Flash Blossom Reindeer" card from your Deck to your hand. If your "Flash Blossom Reindeer" monsters battle, your opponent cannot activate cards or effects until the end of the Damage Step.
Reika the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1600/1500
Scale 8
PE: If your "Flash Blossom Reindeer" monster you control is destroyed by battle: You can Special Summon 1 "Flash Blossom Reindeer" monster with a different name from your hand or Deck. You can only use this effect of "Reika the Flash Blossom Reindeer" once per turn.
ME: If you control another "Flash Blossom Reindeer" monster, you can Special Summon this card (from your hand). Once per turn, if your "Flash Blossom Reindeer" monster inflicts battle damage to your opponent: You can destroy 1 card your opponent controls.
Mitsuko the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1600/1700
Scale 2
PE: During either player's turn: You can target 1 Set Spell/Trap your opponent controls. That Set card cannot be activated until the End Phase, and they must activate that Set card or else shuffle it into the Deck. You can only use this effect of "Mitsuko the Flash Blossom Reindeer" once per turn.
ME: You can Normal Summon/Set 1 "Flash Blossom Reindeer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, when a card or effect is activated that would target or destroy your "Flash Blossom Reindeer" monsters (Quick Effect): You can negate that effect, and if you do, destroy it.
Tenrai the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1800/1100
Scale 2
PE: Once per turn: You can shuffle any number of "Flash Blossom Reindeer" cards from your hand into the Deck, then draw the same number of cards.
ME: Once per turn: You can target 5 of your "Flash Blossom Reindeer" cards that are face-up in your Extra Deck or in your GY; shuffle all 5 into the Deck, then draw 2 cards. Once per turn, if your "Flash Blossom Reindeer" monster destroys an opponentʻs monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
Inazuma the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1800/1200
Scale 8
PE: Once per turn, during the Battle Phase, if your "Flash Blossom Reindeer" monster battles an opponent's monster: You can have it gain ATK equal to the ATK of the opponent's monster it is battling until the end of the Damage Step.
ME:Â If your "Flash Blossom Reindeer" monster battles an opponent's monster, double any battle damage it inflicts to your opponent. If your "Flash Blossom Reindeer" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Takaya the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1700/1300
Scale 8
PE: Once per turn: You can target 1 “Flash Blossom Reindeer†monster you control; this turn, it can attack all monsters your opponent controls once each.
ME: If this card is Summoned: You can send 1 "Flash Blossom Reindeer" monster from your Extra Deck to the GY. Your "Flash Blossom Reindeer" monsters can attack directly, but any battle damage they inflict to your opponent is halved.
Haruka the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1700/1000
Scale 2
PE: Once per turn: You can target 1 “Flash Blossom Reindeer†monster you control; move it to another of your Main Monster Zones.
ME: Your other "Snowstorm Reindeer Ninja" monsters cannot be targeted for attacks. Monsters your opponent controls cannot attack the turn they are Summoned.
Yusei the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1700/1300
Scale 2
PE: Once per turn: You can activate 1 of these effects;
◠Add 1 of your banished “Flash Blossom Reindeer†cards or in your GY to your hand.
â— Reveal 3 "Flash Blossom Reindeer" cards from your Deck, and have your opponent pick 1 of them at random, add that monster to your hand, and shuffle the rest into your Deck.
ME: If you control no monsters: You can Special Summon this card from your hand. You can only Special Summon “Yusei the Flash Blossom Reindeer†once this turn this way. Once per turn (Quick Effect): You can target 1 “Flash Blossom Reindeerâ€Â monster you control; its ATK is doubled, but any damage it inflicts to your opponent is halved. These changes last until the End Phase.
Akane the Flash Blossom Reindeer
Level 4 | LIGHT | Beast-Warrior | Pendulum | Effect
1700/1200
Scale 8
PE: Once per turn, if your "Flash Blossom Reindeer" monster destroys an opponent's monster by battle: You can activate 1 of these effects;
â— Gain LP equal to that monster's ATK/DEF on the field, whichever is higher.
â— Draw 2 cards, then discard 1 card.
ME: If this card is Summoned: You can add 1 "Flash Blossom Reindeer" Spell/Trap from your Deck to your hand. Once per turn: You can Special Summon 1 "Flash Blossom Reindeer" monster from your hand or GY.
Hayashi the Flash Blossom Reindeer
Level 3 | LIGHT | Beast-Warrior | Pendulum | Tuner | Effect
1500/1200
Scale 2
PE: Your opponent cannot activate cards or effects when you Summon a "Flash Blossom Reindeer" monster. If your "Flash Blossom Reindeer" monster destroys an opponent's monster by battle: Inflict 400 damage to your opponent.
ME: If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Flash Blossom Reindeer" from your Deck. You can only use this effect of "Hayashi the Flash Blossom Reindeer" once per turn.
Zoey the Flash Blossom Reindeer
Level 3 | LIGHT | Beast-Warrior | Pendulum | Tuner | Effect
1400/1400
Scale 8
PE: All monsters your opponent controls lose 200 ATK/DEF for each "Flash Blossom Reindeer" monster you control. The first time each "Flash Blossom Reindeer" card you control would be destroyed each turn, it is not.
ME: If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Flash Blossom Reindeer" from your hand. You can only use this effect of "Zoey the Flash Blossom Reindeer" once per turn.
Ritual Monsters
Ruka the Champion Flash Blossom Reindeer
Level 7 | LIGHT | Beast-Warrior | Ritual | Pendulum | Effect
2500/2500
Scale 8
PE: Your "Flash Blossom Reindeer" monsters cannot be targeted or destroyed by an opponent's card effects, also they cannot be destroyed by battle. If you control a "Flash Blossom Reindeer" monster: You can Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Ruka the Eon Flash Blossom Reindeer" once per turn.
ME: You can Ritual Summon this card with "Advent of the Flash Blossom Reindeer". Cannot be activated from the hand. Cannot be targeted or destroyed by an opponent's card effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, shuffle it into the Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.
Hikari the Champion Flash Blossom Reindeer
Level 7 | LIGHT | Beast-Warrior | Ritual | Pendulum | Effect
2600/2100
Scale 2
PE: Your opponent cannot Tribute "Flash Blossom Reindeer" monsters you control, also they cannot target/destroy other "Flash Blossom Reindeer" Spells/Traps you control with card effects. If you control a "Flash Blossom Reindeer" monster: You can Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Hikari the Eon Flash Blossom Reindeer" once per turn.
ME: You can Ritual Summon this card with "Advent of the Flash Blossom Reindeer". Cannot be activated from the hand. Cannot be targeted or destroyed by an opponent's card effects. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.
Synchro Monsters
Sakura the Champion Flash Blossom Reindeer
Level 7 | LIGHT | Beast-Warrior | Synchro | Pendulum | Effect
2700/2200
Scale 2
PE: Negate the effects of monsters in your opponent's hand and GY. If you control a "Flash Blossom Reindeer" monster: You can Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Sakura the Champion Flash Blossom Reindeer" once per turn.
ME: 1 Tuner + "Sakura the Flash Blossom Reindeer"
Cannot be targeted or destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 of your banished "Flash Blossom Reindeer" monsters or from your hand or Deck. Once per turn: You can banish 1 card your opponent controls or from their hand, face-down. Cards or effects cannot be activated in response to this effect's activation. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Rudolph the Champion Flash Blossom Reindeer
Level 6 | LIGHT | Beast-Warrior | Synchro | Pendulum | Effect
2300/1800
Scale 8
PE: If you activate another "Flash Blossom Reindeer" card or effect, your opponent cannot activate cards or effects in response to its activation. If you control a "Flash Blossom Reindeer" monster: You can Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Rudolph the Champion Flash Blossom Reindeer" once per turn.
ME: 1 Tuner + "Rudolph the Flash Blossom Reindeer"
Cannot be targeted or destroyed by your opponent's card effects. Once per turn: You can add 1 "Flash Blossom Reindeer" card from your Deck or face-up Extra Deck to your hand. If a "Flash Blossom Reindeer" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step, also the effects of monsters that battle your "Flash Blossom Reindeer" monsters are negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Backrow cards
Flash Blossom Reindeer Victory Mountain - Lanakila
Field Spell
Your "Flash Blossom Reindeer" monsters gain 200 ATK/DEF for each "Flash Blossom Reindeer" monster you control. Once per turn: You can Special Summon 1 of your "Flash Blossom Reindeer" monsters that is banished or from your hand or Deck. While you control a "Flash Blossom Reindeer" with 2000 or more original ATK, cards sent to your opponent's GY are banished instead.
Flash Blossom Reindeer Launch
Quick-Play Spell
Activate 1 of these effects;
â— Special Summon 1 "Flash Blossom Reindeer" monster from your Deck or Pendulum Zone.
â— Place up to 2 "Flash Blossom Reindeer" monsters in your face-up Extra Deck in your Pendulum Zone.
Flash Blossom Reindeer Storm
Quick-Play Spell
If you control a "Flash Blossom Reindeer" monster: Destroy Spells/Traps your opponent controls, up to the number of "Flash Blossom Reindeer" monsters you control, then inflict 500 damage to your opponent for each. If you control a "Flash Blossom Reindeer" monster with 2000 or more original ATK, you can activate this card from your hand during your opponent's turn.
Advent of the Flash Blossom Reindeer
Quick-Play Spell
This card is used to Ritual Summon any "Flash Blossom Reindeer" Ritual Monster from your hand, Deck or GY. You must also Tribute "Flash Blossom Reindeer" monsters from your hand or field, and/or send "Flash Blossom Reindeer" monsters from your Extra Deck to the GY. whose total Levels equal or exceed the Level of the Ritual Monster. During your Standby Phase, if this card is in your GY: You can add it to your hand. You can only use 1 effect of "Advent of the Flash Blossom Reindeer" per turn, and only once that turn.
Flash Blossom Reindeer Sky Resonating
Counter Trap
When a monster(s) would be Summoned, or a card or effect is activated, while you control a "Flash Blossom Reindeer" monster: Negate the Summon or activation, and if you do, destroy that card.