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Draconus297Chain Trap Troopers - Cyberdark Impact Cards Returned to Relevance!
#1
Chain Trap Trooper - Blast Vein
EARTH - Level 3 - Fiend/Effect - 800/1200
You can discard this card to target 1 face-up "Chain Trap Trooper" monster you control (Quick Effect): That target gains 800 ATK until the End Phase, also inflict 800 damage to your opponent if that monster destroys a card(s) this turn. Once per turn (Quick Effect): You can gain 100 LP. During your opponent's turn, if you control a face-up "Chain Trap Trooper" monster, except "Chain Trap Trooper - Blast Vein" (Quick Effect): You can add this card from your Graveyard to your hand. You can only activate this effect of "Chain Trap Trooper - Blast Vein" once per turn. 

Chain Trap Trooper - Man-Beast
EARTH - Level 4 - Beast-Warrior/Effect - 1500/1500
If this card is Normal or Special Summoned: You can add 1 "Chain Trap Trooper" card from your Deck to your hand, except "Chain Trap Trooper - Man-Beast". You can only activate this effect of "Chain Trap Trooper - Man-Beast" once per turn. Once per turn (Quick Effect): You can increase your LP by 100. At the end of a Chain of 3 or more Links, if all of the cards whose effects were activated had different names: Increase the ATK of all "Chain Trap Trooper" monsters you control by the number of Links in that Chain x100. 

Chain Trap Trooper - Combo King
EARTH - Level 5 - Warrior/Effect - 2200/1500
If you Normal or Special Summon a "Chain Trap Trooper" monster, except "Chain Trap Trooper - Combo King": You can Special Summon this card from your hand. Once per turn (Quick Effect): You can increase your LP by 100, then, if your LP are higher than your opponent's, increase this card's ATK by 100. At the end of a Chain of 3 or more Links, if all of the cards whose effects were activated had different names: This card gains 1 additional attack during each Battle Phase this turn. Your opponent's monsters destroyed by battle with or the effects of "Chain Trap Trooper" cards are banished, instead.

Chain Trap Trooper - Mother Iris
EARTH - Level 6 - Fairy/Effect - 2400/1200
If you take damage: You can Special Summon this card from your hand, then gain LP equal to double the damage you took. While your LP are higher than your opponent's, "Chain Trap Trooper" monsters you control cannot be destroyed by battle or your opponent's card effects. Once per turn (Quick Effect): You can gain 100 LP, then reduce the ATK of all monsters your opponent controls by 500. At the end of a Chain of 3 or more Links, if all cards whose effects were activated had different names: You can draw 1 card for every 3 Links in that Chain. 

Chain Trap Trooper - Megavolt Emperor
EARTH - Level 7 - Spellcaster/Effect - 2600/1600
You can send 1 card from your hand or field to the Graveyard: Special Summon this card from your hand or Graveyard. You can only Summon 1 "Chain Trap Trooper - Megavolt Emperor" per turn this way. Once per turn, if your opponent Summons a monster(s) from their Extra Deck: You can destroy 1 face-up card on the field, and if you do, you can Special Summon 1 "Chain Trap Trooper" monster from your Graveyard, except "Chain Trap Trooper - Megavolt Emperor". Once per turn (Quick Effect): You can gain 100 LP, and if your LP are higher than your opponent's, you can target 1 face-up card your opponent controls and negate its effects on the field. At the end of a Chain of 3 or more Links, if all cards whose effects were activated had different names: You can destroy 1 card on the field. 

Chain Trap Trooper's Trap Disabler
Quick-Play Spell 
If a Spell/Trap Card or effect is activated in the Graveyard, or in this card's column: Negate that effect. At the end of a Chain of 3 or more Links that includes this card, if all cards whose effects were activated had different names: You can destroy 1 Spell/Trap Card on the field, then, if the destroyed card was a Trap Card, you can add 1 "Chain Trap Trooper" monster from your Graveyard to your hand. 

Chain Trap Trooper's Pincer Maneuver
Normal Trap 
If a "Chain Trap Trooper" card, except "Chain Trap  Trooper's Pincer Maneuver" attacks or activates its effect: Special Summon 1 "Chain Trap Trooper" monster from your Deck with less ATK than the monster on the field with the lowest ATK. At the end of a Chain of 3 or more Links that includes this card, if all cards whose effects were activated had different names: "Chain Trap Trooper" monsters you control cannot be targeted by card effects this turn, also increase their ATK by the original ATK of the Summoned monster. 

Chain Trap Trooper's Aggressive Defense
Continuous Trap 
When this card is activated, target up to 2 "Chain Trap Trooper" monsters in your Graveyard with different names: Special Summon both targets, but if you do, you cannot Summon monsters for the rest of the turn, except "Chain Trap Trooper" monsters. If a "Chain Trap Trooper" monster battles: All "Chain Trap Trooper" monsters you control gain 100 ATK. Once per  turn, you can shuffle 1 card from your hand into your Deck: Draw 1 card. At the end of a Chain of 3 or more Links, if all cards whose effects were activated had different names: You can banish a number of cards from the top of your opponent's Deck equal to the number of Links in that Chain -2, then reduce the ATK of all monsters your opponent controls by 100 for each of your opponent's banished cards and negate the effects of your opponent's monsters with 1000 or less ATK.
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