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Flash Flyer - SakuraMR4 Hazmat Animal
#1
[Image: ddskkzg-4a7a2d8f-f7e4-48ee-a312-f1b27789b2db.png]

Hazmat Animal Red Spark Kangaroo
Level 6 | FIRE | Beast | Effect
2500/1500
If you control a "Hazmat Animal" monster, you can Special Summon this card from your hand. You can only Special Summon "Hazmat Animal Red Spark Kangaroo" this way once per turn. You can activate 1 of these effects;
● Remove 2 Biohazard Counters from anywhere on the field.
● Pay 800 LP, then target 1 card on the field; destroy it.
You can only use this effect of "Hazmat Animal Red Spark Kangaroo" once per turn.

Hazmat Animal Orange Conflagorilla
Level 6 | FIRE | Beast | Effect
2400/1800
If you control another "Hazmat Animal" monster with a different name, you can Special Summon this card from your GY. You can only Special Summon "Hazmat Animal Orange Conflagorilla" once per turn this way. You can target 1 "Hazmat Animal" monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, but other monsters you control cannot attack. You can only use this effect of "Hazmat Animal Orange Conflagorilla" once per turn.

Hazmat Animal Yellow Fire Wolf
Level 5 | FIRE | Beast | Effect
2000/2500
"Hazmat Animal" monsters you control gain 100 ATK for each "Hazmat Animal" monster on the field. You can Special Summon 2 "Hazmat Animal Trainee Tokens" (Beast/FIRE/Level 3/ATK 1000/DEF 1000), also for the rest of this turn, you can only use "Hazmat Animal" monsters as material to Special Summon a monster from the Extra Deck. You can only use this effect of "Hazmat Animal Yellow Fire Wolf" once per turn.

Hazmat Animal Green Heat Cheetah
Level 5 | FIRE | Beast | Effect
2100/1200
If you control no monsters, you can Special Summon this card from your hand or GY. You can only Special Summon "Hazmat Animal Green Heat Cheetah" once per turn. If this card is Summoned: You can activate 1 of these effects. You can only use this effect of "Hazmat Animal Green Heat Cheetah" once per turn.
● Special Summon 1 "Hazmat Animal" monster from your Deck, except "Hazmat Animal Green Heat Cheetah", but its effects are negated.
● Send 1 "Hazmat Animal" card from your Deck to the GY.

Hazmat Animal Blue Fire Panda
Level 4 | FIRE | Beast | Effect
1600/2000
You can Normal Summon 1 "Hazmat Animal" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Hazmat Animal" card you control would be destroyed, you can destroy this card instead.

Hazmat Animal Indigo Burn Hedgehog
Level 4 | FIRE | Beast | Effect
1800/1200
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Hazmat Animal" card from your Deck to your hand, also shuffle the rest into the Deck. You can only use each effect of "Hazmat Animal Indigo Burn Hedgehog" once per turn. A "Hazmat Animal" monster that was Link Summoned using this card as material can make a second attack during each Battle Phase.

Hazmat Animal Purple Burn Ailurus
Level 3 | FIRE | Beast | Effect
1200/1000
If this card is Normal Summoned: You can Special Summon 1 "Hazmat Animal" monster from your GY. If this card is sent to the GY as Link Material for a "Hazmat Animal" monster: You can gain 300 LP for each "Hazmat Animal" monster you control. You can only use each effect of "Hazmat Animal Purple Burn Ailurus" once per turn.

Hazmat Animal A-Class - Black Flame Tiger
Link 4 | FIRE | Beast | Link | Effect
3100
N NE SW S
3+ "Hazmat Animal" monsters
This Link Summoned card cannot be targeted by card effects. Once per turn, if your "Hazmat Animal" monster destroys an opponent's monster by battle: You can banish the top 3 cards of their Deck, face-down. If this card you control is sent to your GY by an opponent's card: You can banish 2 other "Hazmat Animal" cards from your hand or GY; Special Summon it. You can only use this effect of "Hazmat Animal A-Class - Black Flame Tiger" once per turn.

Hazmat Animal A-Class - White Flame Horse
Link 4 | FIRE | Beast | Link | Effect
3100
NW W E SE
3+ "Hazmat Animal" monsters
This Link Summoned card cannot be targeted by card effects. If your "Hazmat Animal" monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card you control is sent to your GY by an opponent's card: You can banish 2 other "Hazmat Animal" cards from your hand or GY; Special Summon it. You can only use this effect of "Hazmat Animal A-Class - White Flame Horse" once per turn.

Hazmat Animal A-Class - Gray Flame Zebra
Link 4 | FIRE | Beast | Link | Effect
2800
N W E SE
2+ "Hazmat Animal" monsters with different names
This Link Summoned card cannot be targeted or destroyed by an opponent's card effects. (Quick Effect): You can target 1 card on the field; shuffle it into the Deck, then you lose 1500 LP. If this card you control is sent to your GY by an opponent's card: You can banish 2 other "Hazmat Animal" cards from your hand or GY; Special Summon it. You can only use this effect of "Hazmat Animal A-Class - Gray Flame Zebra" once per turn.

Hazmat Animal B-Class - Pink Flare Deer
Link 3 | FIRE | Beast | Link | Effect
2400
W E S
2+ "Hazmat Animal" monsters
This Link Summoned card cannot be destroyed by an opponent's card effects. You can activate 1 of these effects;
● Add 1 "Hazmat Animal" card from your Deck or GY to your hand.
● Target 1 of your "Hazmat Animal" monsters; move it to another of your Main Monster Zones.
If this card you control is sent to your GY by an opponent's card: You can banish 2 other "Hazmat Animal" cards from your GY; Special Summon it. You can only use each effect of "Hazmat Animal B-Class - Pink Flare Deer" once per turn.

Hazmat Animal B-Class - Brown Inferno Cow
Link 3 | FIRE | Beast | Link | Effect
2600
N SW SE
2+ "Hazmanimal" monsters
You take no effect damage. During the Battle Phase, if your "Hazmat Animal" monster battles an opponent's monster: You can activate this effect; that monster gains 1000 ATK until the end of the Damage Step. If this card you control is sent to your GY by an opponent's card: You can banish 2 other "Hazmat Animal" cards from your GY; Special Summon it. You can only use each effect of "Hazmat Animal B-Class - Brown Inferno Cow" once per turn.

Hazmat Animal C-Class - Gold Ember Gazelle
Link 2 | FIRE | Beast | Link | Effect
1800
W E
2 monsters, including a "Hazmat Animal" monster
Once per turn: You can remove 3 Biohazard Counters from anywhere on the field. You can only use each of the following effects of "Hazmat Animal C-Class - Gold Ember Gazelle" once per turn.
● If this card is Link Summoned: You can add 1 "Hazmat Animal Biodomain" from your Deck or GY to your hand.
● If this card you control is sent to your GY by an opponent's card: You can banish 1 other "Hazmat Animal" card from your GY; Special Summon it.

Hazmat Animal C-Class - Silver Blaze Fox
Link 2 | FIRE | Beast | Link | Effect
1900
SW SE
2 Beast monsters, including a "Hazmat Animal" monster
Once per turn: You can activate 1 of these effects.
● Target 5 of your banished "Hazmat Animal" cards and/or in your GY; shuffle all 5 into the Deck, then draw 1 card.
● Activate 1 "Hazmat Animal Biodomain" directly from your Deck.
If this card you control is sent to your GY by an opponent's card: You can banish 1 other "Hazmat Animal" card from your GY; Special Summon it. You can only use this effect of "Hazmat Animal C-Class - Silver Blaze Fox" once per turn.

Hazmat Animal Biodomain
Field Spell
You cannot activate Field Spells. Each time a "Hazmat Animal" monster is Summoned or a "Hazmat Animal" monster effect is activated on the field, place 1 Biohazard Counter on this card. Monsters lose 100 ATK/DEF for each Biohazard Counter on this card, except "Hazmat Animal" monsters. The first time each "Hazmat Animal" monster you control would be destroyed by card effects each turn, it is not. If this card with Biohazard Counters is sent to the GY: Activate the appropriate effect, based on the number of Biohazard Counters that were on it.
● 8 or less: Both players take 300 damage for each Biohazard Counter on this card.
● 9 or more: This card's controller loses 600 LP for each Biohazard Counter on this card.

=================

I actually made this in 2019 BEFORE the coronavirus became the pandemic it is now; moreso on getting practice making a FIRE Link arch that isn't Salamangreat.

It's basically FIRE Link spam for whatever it's worth, while trying to gather enough counters onto the Field Spell. In theory, the Spell should be replicating how actual viruses spread with the monsters being the carriers and stuff. Original draft of this archetype had no way to reduce the counters, but I retrofitted a few of them to do that (and even get out the Field Spell).

Of course, go too far and you will self-destruct (in the same sense that if a virus mutates so much that treatment doesn't work, then there's nothing that can be done). In essence, moderate your plays properly so you can stay within the limit of Brown Inferno's "protection range". Ergo, utilize Kangaroo and Gazelle when you need them because those are your only two ways as of right now to mitigate some of the risks. (Unless of course, you find some way to flip it face-down, which should reset the counters.)

The counter limit for the Field Spell seem kinda high to get to, though given that you get a counter every time a member is summoned or its effect activates, really isn't.

=================

But seriously, please stay home, practice social distancing and wash your hands among other things.

We will get through this.
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#2
I will probably regret doing this, but I added another Link-4 to this archetype that can kinda reset the counters before they bite your ass off.

Also for those of you who saw this on deviantArt (well, the arch minus Grey Zebra), no, I am not posting that now.
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