04-03-2020, 02:57 AM
Show ContentSpells/Traps:
Silverknight Palace
Field SpellÂ
Once during your Draw Phase, after your Normal Draw: You can add 1 "Silverknight" monster from your Deck to your hand. If you control a "Silverknight" monster, your opponent cannot activate card effects during your Main Phase 1. All face-up "Silverknight" monsters you control gain the effects of all other different names among "Silverknight" monsters in your Graveyard.Â
Silverknight Sacrifice
Normal SpellÂ
Discard 1 "Silverknight" card: Special Summon 1 Level 4 or lower "Silverknight" monster from your hand or Deck. You can only activate 1 "Silverknight Sacrifice" per turn.Â
Silverknight Gate
Continuous SpellÂ
Once per turn, if you control a "Silverknight" monster: You can Special Summon 1 "Silverknight" monster from your hand. If you Normal or Special Summon a "Silverknight" monster: Place 1 Silverknight Counter on this card. You can remove 3 Silverknight Counters from this card: Add 1 "Silverknight" card from your Graveyard to your hand.Â
Silverknight Miracle Save
Normal Trap
If a "Silverknight" monster you control battles your opponent's monster: Increase your battling monster's ATK by its original ATK, and halve the ATK of your opponent's battling monster. You can banish this card from the Graveyard: Special Summon 1 "Silverknight" monster from your Graveyard. You can only activate 1 of the above effects of "Silverknight Miracle Save" per turn, and only once that turn. If either of the above effects resolves: You can send 1 face-up card your opponent controls to the Graveyard.Â
Silverknight Training Regimen
Continuous TrapÂ
Once per turn, if a "Silverknight" monster(s) is sent from the field to the Graveyard: You can Special Summon 1 "Silverknight" monster from your Deck. If you Normal or Special Summon a "Silverknight" monster: Place 1 Silverknight Counter on this card. You can remove 4 Silverknight Counters from this card to target 1 card your opponent controls: Destroy that target.Â
Field SpellÂ
Once during your Draw Phase, after your Normal Draw: You can add 1 "Silverknight" monster from your Deck to your hand. If you control a "Silverknight" monster, your opponent cannot activate card effects during your Main Phase 1. All face-up "Silverknight" monsters you control gain the effects of all other different names among "Silverknight" monsters in your Graveyard.Â
Silverknight Sacrifice
Normal SpellÂ
Discard 1 "Silverknight" card: Special Summon 1 Level 4 or lower "Silverknight" monster from your hand or Deck. You can only activate 1 "Silverknight Sacrifice" per turn.Â
Silverknight Gate
Continuous SpellÂ
Once per turn, if you control a "Silverknight" monster: You can Special Summon 1 "Silverknight" monster from your hand. If you Normal or Special Summon a "Silverknight" monster: Place 1 Silverknight Counter on this card. You can remove 3 Silverknight Counters from this card: Add 1 "Silverknight" card from your Graveyard to your hand.Â
Silverknight Miracle Save
Normal Trap
If a "Silverknight" monster you control battles your opponent's monster: Increase your battling monster's ATK by its original ATK, and halve the ATK of your opponent's battling monster. You can banish this card from the Graveyard: Special Summon 1 "Silverknight" monster from your Graveyard. You can only activate 1 of the above effects of "Silverknight Miracle Save" per turn, and only once that turn. If either of the above effects resolves: You can send 1 face-up card your opponent controls to the Graveyard.Â
Silverknight Training Regimen
Continuous TrapÂ
Once per turn, if a "Silverknight" monster(s) is sent from the field to the Graveyard: You can Special Summon 1 "Silverknight" monster from your Deck. If you Normal or Special Summon a "Silverknight" monster: Place 1 Silverknight Counter on this card. You can remove 4 Silverknight Counters from this card to target 1 card your opponent controls: Destroy that target.Â
Now, under most circumstances, that support lineup would be absurdly powerful. Everybody sharing effects would be nuts the moment you start adding spam capacity. Good thing this is a beatdown Deck!
Show ContentMonsters:
Silverknight Founder
WIND - Level 1 - Warrior/Tuner/Effect - 300/200
You can discard this card (Quick Effect): Activate 1 "Silverknight Palace" from your Deck or Graveyard. You can only activate this effect of "Silverknight Founder" once per turn. If this card inflicts battle damage to your opponent: Increase the ATK of all "Silverknight" monsters you control by 200.
Silverknight Trainee
WIND - Level 2 - Warrior/Effect - 900/800
If this card battles: Increase this card's ATK and DEF by 200. If this card destroys your opponent's monster by battle: You can Special Summon 1 "Silverknight" monster from your hand.
Silverknight Scout
WIND - Level 3 - Warrior/Effect - 1300/900
If this card destroys your opponent's monster by battle: You can draw 1 card.
Silverknight Gardna
WIND - Level 3 - Warrior/Tuner/Effect - 600/1900
Once per turn, if a "Silverknight" card(s) you control would be destroyed (by battle or your opponent's card effect) (Quick Effect): You can make no cards be destroyed by that effect, and if you do, destroy 1 card on the field.Â
Silverknight Spy
WIND - Level 4 - Warrior/Effect - 1000/1600
If this card inflicts battle damage to your opponent: You can select and activate 1 of the following effects:
â—Look at your opponent's hand and discard 1 card from it.
â—Banish up to 2 cards from your opponent's Graveyard.Â
Silverknight Striker
WIND - Level 4 - Warrior/Effect - 1700/800
Once per turn, if this card destroys your opponent's monster by battle: It can attack once again in a row. This card inflicts piercing battle damage.Â
Silverknight Strategist
WIND - Level 4 - Warrior/Effect - 1500/1500
If this card destroys your opponent's monster by battle: You can draw 1 card. Your opponent cannot activate Spell/Trap cards during their turn unless they control a face-up monster that has attacked this turn (including damage calculation).Â
Silverknight Armaknight
WIND - Level 4 - Warrior/Tuner/Effect - 1200/2000
This card is unaffected by the effects of your opponent's monsters with less ATK than itself.
Silverknight Warfather
WIND - Level 5 - Warrior/Effect - 2000/2000
If your opponent Summons a monster(s), or activates the effect of a monster on the field: Increase the ATK of this card by 100, then reduce the ATK of that monster by 200. If the ATK of an opponent's monster is reduced to 0 this way: Destroy that monster.
Silverknight Crusher
WIND - Level 5 - Warrior/Effect - 2300/1300
If this card destroys your opponent's monster by battle: Inflict damage to your opponent equal to the Level, Rank, or Link Rating of the destroyed monster x200. An opponent's monster destroyed by this card cannot activate its effects in the Graveyard.
Silverknight Sentinel
WIND - Level 6 - Warrior/Effect - 2500/1700
This card gains 100 ATK for each "Silverknight" monster in your Graveyard. Once per turn, you can send the top card of your Deck to the Graveyard: Negate the effects of your opponent's face-up monsters with less ATK than this card.
WIND - Level 1 - Warrior/Tuner/Effect - 300/200
You can discard this card (Quick Effect): Activate 1 "Silverknight Palace" from your Deck or Graveyard. You can only activate this effect of "Silverknight Founder" once per turn. If this card inflicts battle damage to your opponent: Increase the ATK of all "Silverknight" monsters you control by 200.
Silverknight Trainee
WIND - Level 2 - Warrior/Effect - 900/800
If this card battles: Increase this card's ATK and DEF by 200. If this card destroys your opponent's monster by battle: You can Special Summon 1 "Silverknight" monster from your hand.
Silverknight Scout
WIND - Level 3 - Warrior/Effect - 1300/900
If this card destroys your opponent's monster by battle: You can draw 1 card.
Silverknight Gardna
WIND - Level 3 - Warrior/Tuner/Effect - 600/1900
Once per turn, if a "Silverknight" card(s) you control would be destroyed (by battle or your opponent's card effect) (Quick Effect): You can make no cards be destroyed by that effect, and if you do, destroy 1 card on the field.Â
Silverknight Spy
WIND - Level 4 - Warrior/Effect - 1000/1600
If this card inflicts battle damage to your opponent: You can select and activate 1 of the following effects:
â—Look at your opponent's hand and discard 1 card from it.
â—Banish up to 2 cards from your opponent's Graveyard.Â
Silverknight Striker
WIND - Level 4 - Warrior/Effect - 1700/800
Once per turn, if this card destroys your opponent's monster by battle: It can attack once again in a row. This card inflicts piercing battle damage.Â
Silverknight Strategist
WIND - Level 4 - Warrior/Effect - 1500/1500
If this card destroys your opponent's monster by battle: You can draw 1 card. Your opponent cannot activate Spell/Trap cards during their turn unless they control a face-up monster that has attacked this turn (including damage calculation).Â
Silverknight Armaknight
WIND - Level 4 - Warrior/Tuner/Effect - 1200/2000
This card is unaffected by the effects of your opponent's monsters with less ATK than itself.
Silverknight Warfather
WIND - Level 5 - Warrior/Effect - 2000/2000
If your opponent Summons a monster(s), or activates the effect of a monster on the field: Increase the ATK of this card by 100, then reduce the ATK of that monster by 200. If the ATK of an opponent's monster is reduced to 0 this way: Destroy that monster.
Silverknight Crusher
WIND - Level 5 - Warrior/Effect - 2300/1300
If this card destroys your opponent's monster by battle: Inflict damage to your opponent equal to the Level, Rank, or Link Rating of the destroyed monster x200. An opponent's monster destroyed by this card cannot activate its effects in the Graveyard.
Silverknight Sentinel
WIND - Level 6 - Warrior/Effect - 2500/1700
This card gains 100 ATK for each "Silverknight" monster in your Graveyard. Once per turn, you can send the top card of your Deck to the Graveyard: Negate the effects of your opponent's face-up monsters with less ATK than this card.