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Flash Flyer - Sakura+ Support an Archetype/Series Game +
#1
We finally got that HTML crap dealt with, so...first thread without it, woo!

Anyway, how this works out:
  • First person declares an archetype to make legacy support for
  • Next person designs around 3-5 cards (you can do more, but trying to keep the workload to a minimum) and declares the next archetype/series.
  • Rinse and repeat.
Rules and other stuff:
  • Keep the archetype/series to stuff that's released/confirmed for the TCG/OCG (so, no asking for legacy support in AGM...yet)
  • Don't criticize a member because their stuff is not up to par for your particular standards or other things (i.e. you think the supports are too much). Remember the point of this section is for you to get creative with stuff, so don't be like certain YCM members in this sense.
  • Ideally, pick an archetype outside VRAINS or one that hasn't gotten major support for a while (but you may choose any one you desire)
  • You may post multiple archetypes to provide more options, though keep it to no more than 3.
  • Recycling archetypes is fine, but don't repeat them back to back.
====

Archetypes to make legacy support for:
- Hieratic
- Ice Barrier
- OOPArts / Chronomaly

Pick one.
Reply
#2
Noellia, Traitor to the Ice Barrier
WATER - Link-2 - Spellcaster/Link/Effect - 1000 - BL/BR
2 monsters, including at least 1 "Ice Barrier" monster
"Ice Barrier" monsters you control that cannot be Normal Summoned/Set gain 200 ATK for each "Ice Barrier" monster in your Graveyard. Once per turn, you can Tribute 1 WATER monster you control (Quick Effect): Special Summon 1 "Ice Barrier" Synchro monster from your Graveyard or Extra Deck (this is treated as a Synchro Summon). The activated effects of WATER Synchro monsters you comtrol 4 become Quick Effects.

Guardian of the Ice Barrier
WATER - Level 4 - Spellcaster/Effect - 1000/2000
If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Ice Barrier" monster from your Deck. If you Normal or Special Summon an "Ice Barrier" monster while you control this face-up card, you can target 1 card your opponent controls: Destroy that target. If you control another face-up "Ice Barrier" monster, your opponent must banish 2 cards from their Graveyard each time they Special Summon a monster to their field, or that monster is returned to their hand.

Silent Archivist of the Ice Barrier
WATER - Level 2 - Aqua/Tuner/Effect - 800/1200
If you control a face-up "Ice Barrier" monster, and you do not control "Silent Archivist of the Ice Barrier" (Quick Effect): You can Special Summon this card from your Graveyard. While you control another "Ice Barrier" monster, "Ice Barrier" monsters you control cannot be destroyed by card effects.

Smithing Maidens of the Ice Barrier
WATER - Level 2 - Aqua/Effect - 500/1800
If you control no monsters, or fewer monsters than your opponent, you can Special Summon this card (from your hand). While you control another face-up "Ice Barrier" monster, your opponent must send 1 random card from their hand to the Graveyard each time a card is added to their hand by a card effect. If an "Ice Barrier" monster you control attacks: All "Ice Barrier" monsters you control gain ATK equal to the Level of that attacking monster.

The Ice Barrier
Field Spell
"Ice Barrier" monsters you control gain 500 ATK and DEF. Once per turn, if an "Ice Barrier" monster you control is sent to the Graveyard: You can Special Summon 1 "Ice Barrier" monster from your hand or Graveyard. Once per turn, if an "Ice Barrier" card is sent from your hand or Deck to the Graveyard: You can add 1 "Ice Barrier" card from your Graveyard to your hand, except a card with the same name as that sent card.

1) Amazoness
2) Reptilianne
3) Frightfur
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#3
Let's try Amazoness.

Amazoness Savage
Level 4 | EARTH | Beast-Warrior | Effect
1900/0
If your "Amazoness" monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

Amazoness Recruiter
Level 3 | EARTH | Warrior | Effect
1000/1200
If this card is Normal or Special Summoned: You can add 1 "Amazoness" monster from your Deck or GY to your hand. You can only use the effect of "Amazoness Recruiter" once per turn.

Amazoness Vanguard
Link 2 | EARTH | Warrior | Effect
1800
SW SE
2 "Amazoness" monsters
While this card is in the Extra Monster Zone, "Amazoness" monsters you control cannot be targeted or destroyed by card effects, except this card. "Amazoness" monsters this card points to gain 500 ATK/DEF. Once per turn: You can target 5 "Amazoness" cards in your GY; shuffle all 5 into the Deck, then draw 2 cards.

===
Not really much, but considering they have a ton of cards already, need to avoid redundancies.
===

Next group of archetypes/series to choose from:
- Hieratic
- Evil HERO
- Cubic
Reply
#4
Guess I am doing the second one because not looking at Wikipedia for Egyptian deities and Hindu stuff for the others, though I wouldn't mind the first one if not at night.

Evil HERO Mind Corruptor
Level 4 | DARK | Fiend | Effect
1800/1000
(Quick Effect): You can discard this card; Fusion Summon 1 "Evil HERO" monster from your Extra Deck using monsters you control or from your hand as material. (This is treated as a Fusion Summon with "Dark Fusion".) The monster Fusion Summoned using this effect cannot be destroyed by card effects. You can only use the effect of "Evil HERO Mind Corruptor" once per turn.

Evil HERO Bubble Bomber
Level 4 | WATER | Fiend | Effect
800/1200
If you control no monsters or the only monsters you control are "Evil HERO" monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: Activate 1 of these effects. You can only use this effect of "Evil HERO Bubble Bomber" once per turn.
● Draw 2 cards, then banish 1 card from your hand.
● Target 1 card your opponent controls; destroy it.

Evil HERO Venom Eraser
Link 2 | EARTH | Fiend | Link | Effect
2000
SW SE
2 "HERO" monsters, including an "Evil HERO" monster
When this card is Link Summoned: You can add 1 "Supreme King's Castle" from your Deck or GY. You can Special Summon 1 "Evil HERO" Fusion Monster from your GY to a zone this card points to, ignoring Summoning conditions. You can only use each effect of "Evil HERO Venom Eraser" once per turn.

====
We can put these into the AGM pool (well, barring the Link b/c that's MR4).
====

Let's see if these archetypes are easier to design for.
- U.A.
- Venom Snakes
- Nordic
Reply
#5
Venom Bog
Continuous Spell
When this card is activated: You can add 1 "Venom" or "Vennom" monster from your Deck to your hand. "Venom Swamp" in your Field Zone is unaffected by your opponent's card effects, and if "Venom Swamp" is in your Field Zone, this card cannot be destroyed by your opponent's card effects. If your opponent Special Summons a monster(s): Place 1 Venom Counter on each face-up monster your opponent controls. If a monster with a Venom Counter(s) on it has 500 or less ATK, its effects are negated.

Snake Deity's Trial
Continuous Trap
When this card is activated: You can Special Summon 1 "Venom" or "Vennom" monster from your hand or Graveyard. "Venom" monsters you control gain 100 ATK for each Venom Counter on the field. Once per turn, if your opponent controls a face-up monster with a Venom Counter on it, you can banish 1 "Venom" monster from your Graveyard: Banish 1 random card from your opponent's hand. Once per turn, if your opponent activates a Spell/Trap Card or effect, you can shuffle 3 of your banished "Venom" or "Snake Deity" cards into your Deck: Draw 1 card, then, if the drawn card was a Reptile monster, you can destroy 1 card on the field.

Venom Python
DARK - Level 4 - Reptile/Effect - 1800/1000
You can Special Summon this card (from your hand or Graveyard) by banishing 1 "Venom" monster from your Graveyard. You can only Summon 1 "Venom Python" per turn this way. Once per turn: You can place 1 Venom Counter on all Attack Position monsters your opponent controls. If this card is banished: "Venom" cards you control cannot be targeted by your opponent's card effects this turn, and any of your opponent's effects that currently target "Venom" cards are negated.

Venom Mamba
DARK - Level 4 - Reptile/Effect - 1500/0
If this card is Normal or Special Summoned: You can add 1 "Venom" or "Snake Deity" Spell/Trap Card from your Deck to your hand. Once per turn, if your opponent activates the effect of a face-up monster they control (Quick Effect): You can place 1 Venom Counter on the monster whose effect was activated. If this card is banished: You can Special Summon this banished card, and if you do, you can Special Summon 1 Reptile "Venom" monster from your hand or Graveyard. You can only activate this effect of "Venom Mamba" once per turn.

Venom Garter
DARK - Level 3 - Reptile/Effect - 900/1800
If this card is Normal or Special Summoned: You can select 1 "Venom" or "Snake Deity" Spell/Trap Card in your Graveyard, and either add it to your hand or Set it to your field. You can only activate this effect of "Venom Garter" once per turn. At the start of the Battle Phase: Place 1 Venom Counter on all face-up monsters your opponent controls. If a card your opponent controls is destroyed by battle with or the effect of a "Venom", "Vennom", or "Snake Deity" card, the destroyed card is banished face-down, instead. If this card is banished: You can destroy a number of cards on the field up to the number of cards on the field with Venom Counters on them. You can only activate this effect of "Venom Garter" once per turn.

1) Genex
2) Aroma
3) Gogogo
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#6
F-Genex Catalyzer
Level 3 | WIND | Machine | Effect
1400 | 1200
You can Normal Summon 1 "Genex" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY: You can Special Summon 1 "Genex" monster from your hand or GY. You can only use this effet of "F-Genex Catalyzer" once per turn.

F-Genex Gearshift
Level 3 | DARK | Machine | Tuner | Effect
1200 | 1400
This card's name becomes "Genex Controller" while on the field, in the GY or banished. Once per turn: You can target 1 of your "Genex" monsters that has a Level; activate 1 of these effects, also for the rest of this turn, you cannot Special Summon monsters except "Genex" monsters.
● Declare a Level from 1 to 6; that monster becomes the declared Level until the End Phase.
● Declare 1 monster Attribute; that monster becomes that Attribute until the End Phase.

F-Genex Collaborator
Level 4 | LIGHT | Machine | Effect
1800 | 1300
If this card is Normal or Special Summoned: Add 1 "Genex" card from your Deck or GY to your hand. You can only use this effect of "F-Genex Collaborator" once per turn.

F-Genex Constructor
Link 1 | EARTH | Machine | Link | Effect
800
S
1 Level 4 or lower Machine monster
If this card is Link Summoned: You can add 1 "Genex Manufacturing Plant" from your Deck to your hand. If a "Genex" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "F-Genex Constructor" once per turn.

Dimension F-Genex Circuit Breaker
Link 2 | DARK | Machine | Link | Effect
1700
SW SE
2 monsters, including a "Genex" monster
If this card is Special Summoned: You can have all monsters your opponent controls lose 500 ATK/DEF. "Genex" monsters a Link Monster points to cannot be targeted or destroyed by an opponent's card effects.

Genex Manufacturing Plant
Field Spell
If a "Genex" monster activates its effect, cards or effects cannot be activated in response to its activation. During your Main Phase or your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Genex" monster. You can only activate 1 "Genex Manufacturing Plant" per turn.

Genex Scrap Recycle
Quick-Play Spell
Activate 1 of these effects;
● Target 1 of your banished "Genex" monsters or 1 "Genex" monster in your GY; Special Summon it.
● Target 5 "Genex" cards in your GY; shuffle all 5 into the Deck, then draw 2 cards.

===
Yes, I ripped off Balelynx for the Link 1, but it enables the Field Spell that sets the new stuff in motion. Not much I can do about them relying on Controller though, so they get another one.
===

- Mayakashi
- U.A.
- Battlin' Boxer
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#7
Battlin' Boxer Haymaker
FIRE - Level 4 - Warrior/Effect - 1400/1800
A "Battlin' Boxer" Xyz monster Summoned using this card as Xyz Material gains the following effect:
●Once per opponent's turn, if a non-Xyz monster is Summoned from your opponent's Extra Deck: You can immediately after this effect resolves; make this card declare an attack on that Summoned monster, and all damage your opponent takes from this battle is doubled.
If this card is sent to the Graveyard: You can add 1 "Battlin' Boxer" monster from your Deck to your hand. If a "Battlin' Boxer" monster you control is targeted for an attack or effect: You can Special Summon this card from your Graveyard, then negate that attack/effect. You can only activate each effect of "Battlin' Boxer Haymaker" once per turn.

Battlin' Boxer Clincher
FIRE - Level 4 - Warrior/Effect - 1000/1800
If this card is Normal or Special Summoned, you can target 1 "Battlin' Boxer" monster with a Level in your Graveyard: Special Summon that target. If this card is used as Xyz Material for the Summon of a "Battlin' Boxer" monster, you can target 1 card in the same column this card was in when it was used as Xyz Material: Attach that target to the Summoned monster as Xyz Material. If this card is detached from a "Battlin' Boxer" Xyz monster to activate or apply its effect: You can select 1 "Rank-Up-Magic" card in your Deck or Graveyard, and either; Set it to your field, or place it on top of your Deck. You can only activate each effect of "Battlin' Boxer Clincher" once per turn.

CXyz Battlin' Boxer Heavyweight Champion
FIRE - Rank 5 - Warrior/Xyz/Effect - 2500/2000
3 Level 5 "Battlin' Boxer" monsters
Once per turn, you can detach 1 Xyz Material from this card (Quick Effect): "Battlin' Boxer" monsters you control cannot be destroyed or targeted by your opponent's card effects this turn. If this card attacks a Special Summoned monster: Negate the effects of the attack target, also reduce its ATK by 1000 and increase this card's ATK by 500. If this card has "Battlin' Boxer Lead Yoke" attached as Xyz Material, it gains the following effect:
●If a "Battlin' Boxer" Xyz monster destroys your opponent's monster by battle: Attach the destroyed monster to the monster that destroyed it.

Battlin' Boxer Coach Southpaw
FIRE - Link-2 - Warrior/Link/Effect - 1500 - L/B
2 "Battlin' Boxer" monsters
Once per turn, if this card attacks: You can Special Summon 1 "Battlin' Boxer" monster from your Graveyard, except "Battlin' Boxer Coach Southpaw, then increase this card's ATK by the original ATK of that Summoned monster. If a "Battlin' Boxer" monster is Xyz Summoned: You can destroy as many monsters your opponent controls as possible with less ATK than that monster, and if you do, inflict 300 damage to your opponent for each. If this card is in your Graveyard when a "Battlin' Boxer" monster is sent to your Graveyard: You can Special Summon this card from your Graveyard. You can only activate this effect of "Battlin' Boxer Coach Southpaw" once per turn.

1) Neo Flamvell [gimmicks: FIRE, Pyro, 200 DEF, Synchro, emptying the opponent's Graveyard]
2) Gogogo [EARTH, Rock/Zombie, names that start with G, recursion, "Gogogo Golem", Rank 4 Xyz]
3) Aroma [Plant, gaining LP, having more LP than your opponent, Synchro/Link]
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#8
Neo Flamvell Phoenix
Level 8 | FIRE | Pyro | Effect
2800 | 200
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect or from your hand by sending 2 FIRE monsters with 200 DEF, both with different names, from your hand or field to the GY. If this card is Special Summoned: You can banish cards in your opponent's GY, up to the number of FIRE monsters in your GY with different names. You can only use this effect of "Neo Flamvell Phoenix" once per turn. If this card is destroyed and sent to the GY: You can banish 2 FIRE monsters from your GY; Special Summon this card.

Neo Flamvell Horned Dragon
Level 6 | FIRE | Pyro | Effect
2100 | 200
You can Special Summon this card by sending 1 "Flamvell" monster from your hand or field to the GY. When this card is Special Summoned: You can banish up to 3 Spell/Trap Cards from your opponent's GY, and if you do, this card gains 100 ATK for each. If this card was Special Summoned by its own effect, you can banish up to 5 cards instead.

Neo Flamvell Invoker
Level 4 | FIRE | Pyro | Effect
1500 | 200
Once per turn: You can Special Summon 1 "Flamvell" monster from your hand or GY, except "Neo Flamvell Invoker". Once per turn, if a card is banished from your opponent's GY: You can Special Summon 1 "Flamvell" monster from your Deck, except "Neo Flamvell Invoker".

Neo Flamvell Blood Blossom
Level 1 | FIRE | Pyro | Tuner | Effect
500 | 200
(Quick Effect): You can target 1 face-up card on the field; negate its effects until the end of this turn, then, if you have 4 or more FIRE monsters in your GY, banish 1 card from your opponent's GY. You can only use the effect of "Neo Flamvell Blood Blossom" once per turn.

Neo Flamvell Pegasus
Level 6 | FIRE | Pyro | Synchro | Effect
2400 | 200
1 Tuner + 1+ non-Tuner "Flamvell" monsters
While you control this Synchro Summoned card, monsters in your opponent's GY cannot activate their effects (that start a Chain). If your "Flamvell" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. If your "Flamvell" monster destroys an opponent's monster by battle: Inflict damage to your opponent equal to the deficit in both player's GYs x 200 after damage calculation.

====
1. U.A. (switch back and forth between members, do stuff and accumulate boosts from Stadium)
2. Dragonmaid (summon human form, do stuff, turn into Dragon and beat crap outta opponent, then go back to being cute girl)
3. Hieratic (Special Summon vanilla dragons if Tributed; also named after Egyptian deities)

Note you can add another summon mechanic if needed.
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#9
U.A. Free Agent
EARTH - Level 3 - Warrior/Effect - 1000/1000
You can Special Summon this card (from your hand) by returning 1 face-up "U.A." monster you control to your hand, except "U.A. Free Agent". If this card is Normal or Special Summoned: You can add 1 "U.A." Spell/Trap Card from your Deck or Graveyard to your hand. The effects of "U.A." monsters in your hand to Special Summon themselves can be used as Quick Effects. You can only activate each effect of "U.A. Free Agent" once per turn.

U.A. Rascally Rookie
EARTH - Level 1 - Warrior/Effect - 300/2000
If this card is returned to your hand for the effect of a "U.A." monster, you can Special Summon this card (from your hand). During your Draw Phase, if this card is in your Graveyard and you control a face-up "U.A." monster: You can add this card from your Graveyard to your hand, then draw 1 additional card. If you Special Summon a "U.A." monster, except "U.A. Rascally Rookie": You can banish the monster your opponent controls with the lowest ATK (your opponent's choice, if tied). You can only activate each effect of "U.A. Rascally Rookie" once per turn.

U.A. Champion Coach
EARTH - Link-2 - Warrior/Link/Effect - 1300 - BL/BR
2 "U.A." monsters
Cannot be targeted by your opponent's card effects. If you Summon a "U.A." monster with a Level: Increase this card's ATK by the Summoned monster's Level x100. If your opponent activates a monster effect while you control another face-up "U.A." card, you can reduce this card's ATK by 800 (Quick Effect): Negate that effect. If your opponent takes damage from a battle involving a "U.A." monster: You can Special Summon 1 Level 5 or lower "U.A." monster from your hand.

1. Reptilianne (DARK Reptiles, monsters with 0 ATK, control, Synchro)
2. Nimble (Level 2, Fish/Beasts, floating, stall effects)
3. Dark Scorpion (DARK Warriors, all existing members are Level 3/4/5, control effects after inflicting battle damage)
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#10
I'll let Nyx handle Reptilianne stuff since he's more knowledgeable on what they need than I am.

Don Zaloog the Dark Scorpion Chief
Level 6 | DARK | Warrior | Effect
2400/1500
If you control a "Dark Scorpion" monster, except "Don Zaloog the Dark Scorpion Chief", you can Special Summon this card (from your hand or GY). This card's name becomes "Don Zaloog" while face-up on the field or in the GY. When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
● Look at your opponent's hand, then add 1 card from it to your hand.
● Banish the top 3 cards of your opponent's Deck, face-down.
● Target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack or activate its effects.

Dark Scorpion - Yagura the Lance
Level 4 | DARK | Warrior | Effect
1600/1200
If you control "Don Zaloog" or a "Dark Scorpion" monster except "Dark Scorpion - Yagura the Lance", you can Special Summon this card (from your hand or GY). When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
● Inflict 400 damage to your opponent for each "Dark Scorpion" monster you control.
● Draw 2 cards, then discard 1 card.

Dark Scorpion - Ayrael the Jackal
Level 5 | DARK | Warrior | Effect
2100/1300
If you control no monsters, or all monsters you control are "Dark Scorpion" monsters: You can Special Summon this card from your hand or GY. You can only use this effect of "Dark Scorpion - Ayrael the Jackal" once per turn. When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
● Destroy all monsters your opponent controls with equal or less ATK than this card's current ATK.
● Banish 1 card your opponent controls.

Dark Scorpion Hangout
Field Spell
"Dark Scorpion" monsters gain 300 ATK/DEF. Once per turn: You can Special Summon 1 "Dark Scorpion" monster or "Don Zaloog" from your Deck or GY. If a "Dark Scorpion" monster or "Don Zaloog" you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

====
The new Don Zaloog really only exists so you can actually make him benefit off the archetype he heads (and with more firepower). I'm not bothering with Combination because it literally sucks and requires you run all 5 of the originals.
====

1. Morphtronics
2. Heraldry Beasts
3. Märfae
4. Jurrac
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#11
Heraldic Beast Lupin
EARTH - Level 4 - Beast/Effect - 1700/1100
You can reveal this card in your hand, and target 1 face-up monster on the field: Send 1 "Heraldic Beast" monster from your hand or Deck to the Graveyard with less ATK than the target, and if you do, Special Summon this card. If this card is Normal or Special Summoned from your hand: You can Special Summon up to 1 each of a "Heraldic Beast" monster from your Deck and Banished Zone with different names. If this card attacks or is attacked: You can add 1 "Heraldry" Spell/Trap Card from your Deck to your hand. You can only activate each effect of "Heraldic Beast Lupin" once per turn.

[Many higher academic instututions use wolves as their mascots]

Heraldic Beast Chimera
WIND - Level 4 - Dragon/Effect - 400/2100
If your opponent activates a monster effect, except during the Battle Phase, you can discard this card (Quick Effect): Special Summon 1 EARTH "Heraldic Beast" monster from your Deck, but destroy it at the start of your Battle Phase. While you control the monster Summoned by this effect, your opponent must banish 1 card from their hand to resolve the effects of monsters with less ATK than the Summoned monster. While you control a Psychic or Machine "Number" Xyz monster, you can banish this card from your Graveyard to target 1 face-up card your opponent controls: Attach that target to a face-up "Number" Xyz monster you control. You can only activate each effect of "Heraldic Beast Chimera" once per turn.

[Chimeras are used as mascots, mostly in German universities.]

Heraldry Procession
Continuous Spell
Once per turn, if you Xyz Summon a "Number" Xyz monster using only "Heraldic Beast" monsters as Material: You can draw 1 card. Once per turn, during the End Phase of a turn where a Psychic "Number" Xyz monster detached 1 or more Xyz Material: You can attach 1 monster from either Graveyard whose Level matches that monster's Rank to that monster as Xyz Material.

Number 111: Heraldic Overseer of Arts
LIGHT - Rank 4 - Psychic/Xyz/Effect - 2200/2200
2 Level 4 "Heraldic Beast" monsters
Cannot be destroyed or targeted by your opponent's card effects while it has Xyz Material. Once per turn, you can detach 1 Xyz Material from this card and declare 1 card name (Quick Effect): During this turn, if your opponent activates the effect of a monster with that name, negate the activation and banish that card. Then, once during this turn, you can apply the effect that you negated as if it were this card's effect, as a Quick Effect.

1. Amazoness (EARTH Warrior/Beast mix, only ED monsters at current are Fusions, heavily battle-focused. Primary strategy is grinding an opponent out of resources with Onslaught [Continuous Trap], Village [Field Spell], and two search cards)
2. Rose Dragon (DARK Dragons, Plant support effects, Level 7 Synchro and Link plays)
3. Melodious (LIGHT Fairies, control/protection effects based on being Special Summoned, Fusion Summoning. BE CAREFUL with Main Deck members, as they can effectively be Summoned from the Deck in multiple different ways)
Reply
#12
Didn't I already do Amazoness stuff last year?

But I guess I better make a part 2 to them, least due to the meta being more cancerous than it probably was in 2019.

Amazoness Cavalry
Level 4 | EARTH | Warrior | Effect
1800/200
If this card is Normal Summoned: You can Special Summon 1 "Amazoness" monster from your hand or Deck. Your opponent cannot target your other "Amazoness" monsters for attacks.

Amazoness Queen Aegea
Level 10 | EARTH | Warrior | Effect
3300/2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Amazoness" monsters from your field and/or GY. Your opponent cannot destroy this card with card effects, also they cannot Tribute this card. When your opponent activates a card or effect (Quick Effect): You can negate the activation. You can only use this effect of "Amazoness Queen Aegea" once per turn.

Amazoness Chieftainess Aenea
Level 8 | EARTH | Warrior | Effect
2800/2400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Amazoness" monsters from your field and/or GY. Cannot be destroyed by card effects. If your "Amazoness" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

Amazoness Raid
Normal Spell
Send cards from your opponent's hand to the GY, up to the number of your "Amazoness" monsters with different names on the field, also after this effect resolves, any damage your opponent takes this turn is halved. You can only activate 1 "Amazoness Raid" per turn.

====
Just as a note that Aenea and Aegea are named after legendary Amazons from mythology, so...yeah.
====

1. Dinomist
2. Hazy Flame
3. Tech Genus (T.G.)
4. X-Saber

Yeah, all of these archetypes are no longer in the running for the CAC contest, but here's your chance to go give them a consolation prize of sorts. (You know, because one of them technically lost due to some YT bullshit)
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#13
Dinomist Allosupra
WATER - Link-3 - Machine/Link/Effect - 2300 - BL/B/BR
2+ Machine monsters, including a "Dinomist" monster
If this card is Link Summoned: You can destroy up to 2 Spell/Trap Cards on the field, and if you destroyed at least 1 card this way, you can add 2 "Dinomist" monsters with different Pendulum Scales from your Deck to your hand. You can only activate this effect of "Dinomist Allosupra" once per turn. This card gains 500 ATK for each "Dinomist" monster it points to, and those monsters gain 200 ATK/DEF. If a "Dinomist" card(s) you control is sent to your Extra Deck face-up, you can target 1 card your opponent controls: That target's effects are negated on the field, also halve its ATK/DEF.

Dinomist Veloci
WATER - Level 4 - Machine/Pendulum/Effect - 1300/1800 - Scale 3
Pendulum Effect - If another "Dinomist" card(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
Monster Effect - If you control a face-up "Dinomist" monster, and do not control "Dinomist Veloci", you can Special Summon this card (from your hand). You can only Summon 1 "Dinomist Veloci" per turn this way. If a "Dinomist" monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step.

Dinomist Cephalo
WATER - Level 5 - Machine/Pendulum/Effect - 2300/1900 - Scale 6
Pendulum Effect - Before resolving a card effect that targets another "Dinomist" card(s) you control, you can negate the effect, then destroy this card. This effect can only be used once while this card is in the Pendulum Zone.
Monster Effect - If a "Dinomist" monster you control attacks: You can Special Summon this card from your hand. You can only Summon 1 "Dinomist Cephalo" per turn this way. During damage calculation, if a "Dinomist" monster you control battles your opponent's monster: You can reduce the ATK/DEF of the attack target by the attacking monster's Level x100, then all "Dinomist" monsters you control gain ATK/DEF equal to that lost ATK.

Dinomist Assist
Quick-Play Spell
If your opponent activates an effect, except of a card that was already on the field before that effect was activated, while you control a face-up "Dinomist" monster: Special Summon 1 "Dinomist" monster from your hand or face-up Extra Deck whose ATK is less than or equal to the ATK of the "Dinomist" monster you control with the highest ATK, then negate that effect and banish that card. You can only activate 1 "Dinomist Assist" per turn.

1. Valkyrie (LIGHT Fairies, low stats generally, banish and battle focus. Need the ability to push for game more effectively, as their best swarm card shuffles your entire board back into the Deck during the End Phase.)
2. Ally of Justice (DARK Machines, hate LIGHT and face-down monsters, attempt to Synchro Summon. Bit of a mix of battle and control effects, names generally indicate function in the Main Deck. BE CAREFUL with Attribute alteration, as Quarantine is a LIGHT-specific Vanity's, and Decisive Armor, their biggest Synchro, drops all LIGHT monsters out of your opponent's hand and burns for their combined ATK. They only have three Tuners thus far, and no spam capacity.)
3. Gogogo (EARTH, Rock/Zombie, names that start with G, recursion, "Gogogo Golem", Rank 4 Xyz)
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#14
Might as well do Valkyrie, since I might've put my vote in for them in AGM.

Valkyrie Hildr
Level 8 | LIGHT | Fairy | Effect
2400/2700
If this card is Normal or Special Summoned: You can Special Summon up to 2 "Valkyrie" monsters with different names from your hand or GY, also after this effect resolves, you cannot Special Summon monsters for the rest of this turn, except "Valkyrie" monsters. You can only use this effect of "Valkyrie Hildr" once per turn. If a "Valkyrie" monster you control battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

Valkyrie Reginleif
Level 7 | LIGHT | Fairy | Effect
2300/1800
You can target cards your opponent controls, up to the number of "Valkyrie" monsters you control with different names; banish them. You can only use this effect of "Valkyrie Reginleif" once per turn. If your "Valkyrie" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step, also the effects of monsters that battle your "Valkyrie" monsters are negated.

Valkyrie Sigrdrífa
Level 6 | LIGHT | Fairy | Effect
2000/2300
If you control no monsters, or all monsters you control are "Valkyrie" monsters: You can Special Summon this card from your hand. You can reveal 3 Spell/Trap Cards that specifically lists a "Valkyrie" monster(s) in their text from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use each effect of "Valkyrie Sigrdrífa" once per turn.

Dance of Ragnarok
Quick-Play Spell
During the End Phase of the turn this card was activated, Special Summon 1 "Valkyrie" monster from your Deck, then banish all monsters your opponent controls with equal or less ATK than that monster. If you control no monsters, you can also Special Summon a "Valkyrie" monster from your hand or GY. You can only activate 1 "Dance of Ragnarok" per turn.

https://en.wikipedia.org/wiki/List_of_valkyrie_names
(And no, I am not adding Kara, though yes, I think I did add it to my legacy support thread)

====
1. Morphtronic
2. Hazy Flame
3. Tech Genus (T.G.)
4. X-Saber
5. Gusto

Part of me wants to put Ice Barrier on here again, considering I am not very pleased with KONAMI's efforts (and wanted them to do more), but they got their support and I really shouldn't complain.

Otherwise, all of the themes (barring Gusto) come from the CAC thing. Quite frankly, I really don't give a shit about Inzektors.
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#15
Morphtronic Televisan
Level 4 | EARTH | Machine | Effect
1800/0
● While in Attack Position: Once per turn: You can look at the top 5 cards of your opponent's Deck, and if you do, place them at the bottom of their Deck in any order.
● While in Defense Position: Once per turn: You can target 5 of your "Morphtronic" and/or "Power Tool" cards that are banished and/or in your GY; shuffle all 5 into the Deck, then draw 2 cards.

Morphtronic Scantron
Level 4 | LIGHT | Machine | Tuner | Effect
1200/1600
● While in Attack Position: Once per turn: You can target 1 monster on the field; Special Summon 1 "Scantron Token" (Machine/LIGHT/Level 4/ATK ?/DEF ?). (This Token's ATK/DEF become the same as the targeted monster.)
● While in Defense Position: Once per turn: You can declare a Level from 1 to 6, then target 1 "Morphtronic" or "Power Tool" monster you control; that monster becomes the declared Level until the End Phase.

Morphtronic Supercomputen
Level 6 | DARK | Machine | Fusion | Effect
2000/2000
2 "Morphtronic" monsters with different names
Must first be Fusion Summoned, or Special Summoned by sending the above cards you control to the GY (in which case you do not use "Polymerization").
● While in Attack Position: Once per turn (Quick Effect): You can target 1 "Morphtronic" or "Power Tool" monster you control and 1 monster your opponent controls; change their battle positions, then if you targeted a monster with 2000 or more ATK, negate the effects of all face-up cards your opponent currently controls until the End Phase.
● While in Defense Position: Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can look at your opponent's hand, then banish 1 random card from it.

Power Tool Dragon - Crafty Break
Level 7 | EARTH | Machine | Synchro | Effect
2300/2500
1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using only "Morphtronic" monsters as material, your opponent cannot target or destroy it with effects. (Quick Effect): You can equip 1 Equip Spell from your Deck or GY to this card, then you can banish 1 card from your opponent's GY. You can only use this effect of "Power Tool Dragon - Crafty Break" once per turn. This card's name becomes "Power Tool Dragon" while on the field or in the GY.

Morphtronic Smart Factory
Field Spell
"Morphtronic" and "Power Tool" monsters you control gain 200 ATK/DEF for each "Morphtronic" and "Power Tool" monster on the field. Once per turn: You can Special Summon 1 "Morphtronic" or "Power Tool" monster from your hand, Deck or GY. Your opponent cannot activate cards or effects in response to the activation of a "Morphtronic" and/or "Power Tool" card or effect in your possession, except "Morphtronic Smart Factory".

Morphtronic Rapid Blaster
Equip Spell
Equip only to a "Morphtronic" monster or "Power Tool" Synchro Monster you control. The equipped monster gains 300 ATK, also it can attack all monsters your opponent controls once each. If the equipped monster destroys an opponent's monster by battle: You can banish the top card of their Deck.

====
1. Suship
2. Reptillanne
3. Battlewasp
4. Reptile "Venom"
5. Photon

Pick one of them, and do your stuff.
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#16
As easy as it would be to import my Venom support, I think that'd be cheating here lol

Battlewasp - Arrow the Strike
WIND - Level 3 - Insect/Effect - 1100/400
If you control a face-up "Battlewasp" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Battlewasp" Spell/Trap Card from your Deck to your hand. At the start of the Damage Step, if another face-up "Battlewasp" monster you control attacks: You can inflict damage to your opponent equal to the attacker's Level x100, and if you do, all "Battlewasp" monsters you control gain ATK equal to the inflicted damage. You can only use each effect of "Battlewasp - Arrow the Strike" once per turn.

Battlewasp - Boomerang the Swift
WIND - Level 1 - Insect/Tuner/Effect - 100/500
If a "Battlewasp" monster you control battles your opponent's Special Summoned monster: You can discard this card; your opponent's battling monster has its ATK returned to its printed ATK, then, if its ATK changed, your battling monster gains ATK equal to double that change until the end of the Damage Step. If a "Battlewasp" monster you control destroys your opponent's monster by battle: You can Special Summon this card from your Graveyard. A "Battlewasp" Synchro monster Summoned using this card as Material gains the name and effects of any non-Tuner "Battlewasp" monsters used as Material for the Summon. You can only use each effect of "Battlewasp - Boomerang the Swift" once per turn.

Battlewasp - Asagao the Longbow
WIND - Level 5 - Insect/Synchro/Effect - 2300/800
1 Insect Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, except a face-up Synchro monster: Change the attack target to face-up Attack Position, and if you do, the attack target loses ATK equal to its DEF. If this card destroys your opponent's monster by battle: You can Special Summon 1 of your banished Level 5 or lower "Battlewasp" monsters, then inflict damage equal to the Summoned monster's Level x200. During your Standby Phase, if this card is in your Graveyard: You can banish 1 Level 5 or lower "Battlewasp" monster from your field or Graveyard, and if you do, Special Summon this card from your Graveyard, then, if this card is Summoned this way, you change 1 face-up monster your opponent controls to face-down Defense Position. You can only activate this effect of "Battlewasp - Asagao the Longbow" once per turn.

Battlewasp - Bouquet
Continuous Spell
You can banish 1 "Battlewasp" monster from your Graveyard; add 1 "Battlewasp" monster from your Deck to your hand with the same name as the banished monster. If you Synchro Summon a "Battlewasp" monster: You can Special Summon 1 "Battlewasp" monster from your Banished Zone with a lower Level than that Synchro monster. If this face-up card in a Spell/Trap Zone is sent to the Graveyard: Return all banished "Battlewasp" monsters to your Graveyard. You can only activate each effect of "Battlewasp - Bouquet" once per turn.

1. Fire King (FIRE, mostly Beast-Warrior, want to be destroyed. Need a solid secondary boss, given that Garunix has seen better days)
2. Yosenju (WIND. There's two feasible builds, here, and both lean a bit on each other, so ideally you support both- a slow control build of multiple Normal Summons with Level 4 Beast-Warriors, and a blowout build of Pendulum monsters with wide Scales. Both builds enjoy returning cards from the opponent's field to their hand, facilitating Dizzying Winds to shuffle those cards into the Deck.)
3. Cipher (LIGHT Machines and Warriors, with Dragons in the Extra Deck. Primarily Level 4 in the Main Deck, built around Rank 8s. Had an anime gimmick focused around multiples of the same monster, which didn't get imported. All Main Deck monsters have floating effects which trigger during the End Phase of a turn that they were sent there. )
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