03-15-2019, 03:03 AM
(This post was last modified: 09-14-2019, 12:39 AM by Flash Flyer - Sakura.)
Iʻll fix the formatting later; moreso copy-pasting all of the stuff verbatim from a word doc.
Acceleranimal Bunny
Level 3 | WIND | Beast | Effect
1400/1200
Once per turn: You can add 1 "Acceleranimal" card from your Deck to your hand, except "Acceleranimal Bunny". If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Bunny". You can only use this effect of "Acceleranimal Bunny" once per turn.
S-Acceleranimal Storm Bunny
Level 6 | WIND | Beast | Effect
2400/1800
1 Tuner + 1+ non-Tuner "Acceleranimal" monsters
Once per turn: You can add 1 "Acceleranimal" card from your Deck or GY to your hand. Once per turn, if an "Acceleranimal" monster you control destroys an opponent's monster by battle: You can shuffle 1 card your opponent controls into the Deck. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "Acceleranimal Storm Bunny". You can only use this effect of "S-Acceleranimal Storm Bunny" once per turn.
Acceleranimal Reindeer
Level 4 | LIGHT | Beast | Effect
1700/1200
Once per turn: You can target 1 card your opponent controls; destroy it. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Reindeer". You can only use this effect of "Acceleranimal Reindeer" once per turn.
S-Acceleranimal Reindeer Flyer
Level 7 | LIGHT | Beast | Synchro | Effect
2600/2100
1 Tuner + 1+ non-Tuner "Acceleranimal" monsters
Cannot be targeted by your opponent's effects. Once per turn: You can banish 1 card your opponent controls or in their GY. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "Acceleranimal Reindeer Flyer". You can only use this effect of "S-Acceleranimal Reindeer Flyer" once per turn.
Acceleranimal Raccoon
Level 3 | EARTH | Beast | Tuner | Effect
800/1800
Once per Chain, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 "Acceleranimal" monster using this card you control.
Acceleranimal Weasel
Level 3 | FIRE | Beast | Tuner | Effect
600/200
When this card is Normal Summoned: You can Special Summon 1 "Acceleranimal" monster from your Deck in Defense Position with its effects negated. A monster Summoned this way cannot be used as Material for a Summon, except the Summon of a Beast-Type monster. If this card is Special Summoned: You can add 1 "Acceleranimal" Spell/Trap Card from your Deck to your hand. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Weasel". You can only use each effect of "Acceleranimal Weasel" once per turn.
Acceleranimal Desperate Cry
Quick-Play Spell
Target 1 "Acceleranimal" monster in your GY: Special Summon that target. If this card is activated in response to your opponent's attack, draw 1 card. If this card is activated in response to your opponent's effect, halve all damage you take from your opponent's attacks and effects this turn.
Acceleranimal Forest Fire
Normal Spell
Send a number of cards your opponent controls to the GY equal to the number of "Acceleranimal" monsters you control. You can only activate 1 "Acceleranimal Forest Fire" per turn.
F-Acceleranimal Inferno Weasel
Level 7 | FIRE | Beast | Fusion | Effect
2200/2000
2 "Acceleranimal" monsters
You can also Fusion Summon this card by sending the above materials you control to the GY, in which case you do not use "Polymerization". Cannot be destroyed by your opponent's attacks or effects. Once per turn, if an "Acceleranimal" monster attacks: You can halve the ATK of the attack target, and increase the ATK of all monsters you control by 100 for each "Acceleranimal" monster you control. If this card leaves the field, you can Special Summon up to 2 "Acceleranimal" monsters with different names, one each from your hand or GY, except "F-Acceleranimal Inferno Weasel". You can only activate this effect of "F-Acceleranimal Inferno Weasel" once per turn.
Acceleranimal Kitten
Level 4 | DARK | Beast | Effect
400/1500
Once per turn: You can reduce this card's Level by 1; Special Summon 1 "Dark Acceleranimal Token" (Beast-type/DARK/Level 1/ATK 100/DEF 100). If you control an "Acceleranimal" monster: You can reveal this card in your hand and target 1 monster on the field (Quick Effect); Fusion Summon 1 "Acceleranimal" Fusion monster from your Extra Deck using this card (in your hand) and that target as material.
400/1500
F-Acceleranimal Pride Lion
Level 7 | LIGHT | Beast | Fusion | Effect
2800/2000
1 "Acceleranimal" monster + 1 LIGHT monster
You can Special Summon up to 2 "Light Acceleranimal Tokens" (Beast / LIGHT / Level 1 / ATK 100 / DEF 100). You can Tribute any number of "Acceleranimal" monsters you control; Special Summon an equal number of monsters from your hand. If this card leaves the field: You can Tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that can be Normal Summoned from your GY equal to the number of Tokens tributed. You can only use each effect of “F-Acceleranimal Pride Lion†once per turn.
F-Acceleranimal Savage Panther
Level 7 | DARK | Beast | Fusion | Effect
1900/2500
1 "Acceleranimal" monster + 1 DARK monster
You can Special Summon up to 2 "Dark Acceleranimal Tokens" (Beast / DARK / Level 1 / ATK 100 / DEF 100). You can Tribute any number of "Acceleranimal" monsters; return the same number of Set cards your opponent controls to the hand. If this card leaves the field: You can Tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that cannot be Normal Summoned from your GY equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of “F-Acceleranimal Savage Panther†once per turn.
F-Acceleranimal Frost Tiger
Level 7 | WATER | Beast | Fusion | Effect
2100/2400
1 "Acceleranimal" monster + 1 WATER monster
You can Special Summon up to 2 "Water Acceleranimal Tokens" (Beast / WATER / Level 1 / ATK 100 / DEF 100). You can Tribute any number of "Acceleranimal" monsters; send an equal number of "Acceleranimal" cards from your Deck to the GY, and if you do, shuffle the same number of cards from your GY back into your Deck. If this card leaves the field: You can Tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters from your GY that were not destroyed equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of “ F-Acceleranimal Frost Tiger†once per turn.
F-Acceleranimal Starlight Panther
Level 7 | FIRE | Beast | Fusion | Effect
2900/1000
1 "Acceleranimal" monster + 1 FIRE monster
You can Special Summon up to 2 "Fire Acceleranimal Tokens" (Beast / FIRE / Level 1 / ATK 100 / DEF 100). You can target any number of "Acceleranimal" monsters you control and the same number of face-up cards your opponent controls; destroy those targets. If this card leaves the field, except by its own effect: You can target any number of "Acceleranimal Token" monsters you control; destroy those targets, and if you do, Special Summon a number of destroyed "Acceleranimal" monsters from your GY equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of “F-Acceleranimal Starlight Panther†once per turn.
Acceleranimal Synchro Fusion
Normal Trap
If you control a non-Tuner "Acceleranimal" monster: Special Summon 1 Tuner "Acceleranimal" monster (from your hand or Deck). Immediately after this effect resolves: Special Summon 2 monsters from your Extra Deck (1 Fusion Monster and 1 Synchro Monster), by using the summoned Tuner monster and any number of "Acceleranimal" non-Tuner monsters you control. These Special Summons are treated as a Fusion Summon for the Fusion Monster and a Synchro Summon for the Synchro Monster.
Acceleranimal Roo
Level 5 | EARTH | Beast | Effect
2000/0
If this card is Special Summoned: You can target 1 other Beast monster you control; its Level becomes 5. If this card battles an opponent's monster, at the start of the Damage Step: You can send this face-up card to the GY; destroy that monster. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Roo". You can only use this effect of "Acceleranimal Roo" once per turn.
X-Acceleranimal Radiant Roo
Rank 5 | LIGHT | Beast | Effect
2600/0
2 Level 5 Beast monsters
If this card is Xyz Summoned: You can Special Summon 1 Beast monster from your hand. If an "Acceleranimal" monster you control battles an opponent's monster, at the start of the Damage Step: You can send both monsters to the GY. If this card leaves the field: You can target 2 "Acceleranimal" monsters with different Levels in your GY; Special Summon them. You can only use each effect of "X-Acceleranimal Radiant Roo" once per turn.
Acceleranimal Overdrive
Continuous Spell
Once per turn, if an "Acceleranimal" monster(s) you control would leave the field: You can shuffle that monster(s) into your Deck, and if you do, Special Summon an equal number of "Acceleranimal" monsters from your Deck with different names to each other and that monster.
Acceleranimal Monotreme
Level 1 | EARTH | Beast | Effect
100/1300
If you control no monsters: You can Special Summon this card and 1 other Beast monster from your hand, and if you do, monsters with that monster's name cannot activate their effects in the GY this turn. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Monotreme". You can only use each of these effect of "Acceleranimal Monotreme" once per turn. Once per turn: You can target 1 other "Acceleranimal" monster you control; increase or decrease its Level by 1.
Acceleranimal Honey Badger
Level 5 | EARTH | Beast | Effect
2400/1000
Cannot be destroyed by battle. Once per turn: You can banish 1 Beast monster from your GY; this card gains 500 ATK. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Honey Badger". You can only use each effect of "Acceleranimal Honey Badger" once per turn.
Acceleranimal Cheetah
Level 4 | EARTH | Beast | Tuner | Effect
1800/1000
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Acceleranimal" monster from your hand. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Cheetah". You can only use each effect of "S-Acceleranimal Cheetah" once per turn.
S-Acceleranimal Rocket Cheetah
Level 8 | EARTH | Beast | Synchro | Effect
2800/2200
1 Tuner + 1+ non-Tuner "Acceleranimal" monsters
If this card is Special Summoned: You can destroy up to 2 Spells/Traps on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "Acceleranimal Rocket Cheetah". You can only use each effect of "S-Acceleranimal Rocket Cheetah" once per turn.
Acceleranimal Savannah
Field Spell
"Acceleranimal" monsters you control gain 400 ATK/DEF. You can Normal Summon 1 "Acceleranimal" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Summon an "Acceleranimal" monster(s) or activate an "Acceleranimal" monster's effect, your opponent cannot activate cards or effects in response to that Summon or activation.
Acceleranimal Wolf
Level 5 | EARTH | Beast | Tuner | Effect
2100/1900
When this card is Normal or Special Summoned: You can activate 1 "Acceleranimal" Spell/Trap (from your GY) that was not activated or was destroyed this turn. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Wolf". You can only use each effect of "Acceleranimal Wolf" once per turn.
S-Acceleranimal Scorching Jackal
Level 9 | FIRE | Beast | Synchro | Effect
2800/2500
1 Tuner + 1+ non-Tuner "Acceleranimal" monsters
When this card is Special Summoned: You can destroy 1 monster your opponent controls, then inflict damage to their LP equal to half that monster's ATK. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "S-Acceleranimal Scorching Jackal". You can only use each effect of "S-Acceleranimal Scorching Jackal" once per turn.
R-Acceleranimal Imperial Direwolf
Level 9 | LIGHT | Beast | Ritual | Effect
3000/2600
When this card is Special Summoned: you can add up to 2 "Acceleranimal" cards from your Deck to your hand. Once per turn: you can send one "Acceleranimal" monster from your hand or Deck to the GY, then destroy one card on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "R-Acceleranimal Imperial Direwolf". You can only use each effect of "R-Acceleranimal Imperial Direwolf" once per turn.
Acceleranimal Hypercharge
Ritual Spell
This card can be used to Ritual Summon any "R-Acceleranimal" Ritual monster from your hand. You must also Tribute monsters you control or from your hand whose total Levels equal or exceed the Level of the monster you are Ritual Summoning. Negate the effect of monsters Tributed by this effect until the end of the turn, unless you are Tributing a Level 5 or higher "Acceleranimal" monster or an "Acceleranimal" monster that began the Duel in the Extra Deck. Once per turn, except the turn this card was activated: You can banish this card from your GY; shuffle up to 3 "Acceleranimal" cards from your GY into your Deck.
Acceleranimal Echidna
Level 3 | EARTH | Beast | Effect
500/1600
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 " Acceleranimal" monster you control; negate the activation, then return the targeted monster to the hand. If this card leaves the field, you can: Immediately after this effect resolves, Normal Summon 1 "Acceleranimal" monster from your hand. You can only use each effect of "Acceleranimal Echidna" once per turn.
X-Acceleranimal Spiny Echidna
Rank 3 | WATER | Beast | Xyz | Effect
200/1900
2 Level 3 “Acceleranimal†monsters
If this card is Xyz Summoned: You can add 1 of this card’s Xyz Materials to your hand. While this card has Xyz Material (Quick Effect): You can target 1 monster you control; Banish it until the End Phase. If this card leaves the field: You can Special Summon 1 of your “Acceleranimal†monsters that is banished or is in your GY. You can only use each effect of " X-Acceleranimal Spiny Echidna†once per turn.
Energized Acceleranimal Mania
Continuous Trap
If this face-up card leaves the field: You can target 1 “Acceleranimal†Spell/Trap Card in your GY; Add it to your hand. You can only use 1 effect of "Energized Acceleranimal Mania" per turn, and only once that turn.
◠If a “Acceleranimal†monster(s) you control is Tributed for the effect of a Fusion Monster you control: You can declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the End Phase.
◠If a card(s) your opponent controls leaves the field by a card effect of a Synchro Monster you control: You can banish 1 “Acceleranimal†monster you control; Draw 1 card.
◠During your opponent’s turn: You can target 1 Xyz Monster you control; attach 1 “Acceleranimal†monster from your hand or GY to that face-up Xyz Monster as material, then you can destroy 1 card your opponent controls.
Acceleranimal Capybara
Level 4 | WATER | Beast | Effect
1500/2000
When this card is Normal Summoned: Excavate the top 3 cards of your Deck; add 1 "Acceleranimal" monster among them to your hand, then place the rest on the top of your Deck in any order. When this card is Special Summoned: Excavate cards from the top of your Deck until you excavate an "Acceleranimal" monster; Special Summon that monster, then shuffle the rest into the Deck. When this card leaves the field: Special Summon 1 "Acceleranimal" from your hand or GY, except "Acceleranimal Capybara". You can only use each effect of "Acceleranimal Capybara" once per turn.
X-Acceleranimal Torrent Capybara
Rank 4 | WATER | Beast | Xyz | Effect
? / 2000
3+ Level 4 "Acceleranimal" Monsters
This card's original ATK is 500 x the number of Xyz Materials attached to it. Cannot be destroyed by card effects while it has material. (Quick Effect) You can detach 1 material from this card: Draw 1 card, then if it is an "Acceleranimal" monster, Special Summon it. During your Main Phase: You can attach 1 Level 4 or lower "Acceleranimal" monster you control or from your GY as material. If this card is destroyed by battle or card effect: Toss a coin, and if Heads, Special Summon 1 "Acceleranimal" monster from your Deck. if Tails, draw 1 card. You can activate each effect of "X-Acceleranimal Torrent Capybara" once per turn.
Acceleranimal Choking Embrace
Counter Trap
When a card or effect would activated in response to an "Acceleranimal" card you control: Negate that effect, and if you do, shuffle that card into the Deck. The player who activated that card or effect cannot activate cards with the same name for the rest of the turn.
XC-Acceleranimal Flooding Capybara
Rank 4 | WATER | Beast | Xyz | Effect
? / 2500
4+ Level 5 "Acceleranimal" Monsters
This card gains ATK equal to the combined ATK of all monsters attached to it as material. When this card is Summoned: You can Special Summon 1 "Acceleranimal" monster from your Deck. Cannot be destroyed by card effects. Once per turn: Toss a coin, and if Heads, attach 1 "Acceleranimal" monster from your hand or GY to this card as material. If this card leaves the field: Special Summon 1 monster that was attached to this card, then if that monster is an Xyz Monster, attach this card to it as material. An Xyz Monster that has this card as material gains the following effects:
â— Gains ATK equal to the ATK of the monsters it has as material.
â— Cannot be destroyed by card effects.
â— Once per turn: Toss a coin, and if Heads, attach 1 "Acceleranimal" monster from your hand or GY to this card as material.
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Acceleranimal C-Burst
Quick-Play Spell
If you control an "X-Acceleranimal" monster: Target that monster, then Special Summon, from your Extra Deck, 1 "Acceleranimal" Xyz monster that is 1 Rank higher than that target by using it as material. (This Special Summon is treated as an Xyz Summon. Transfer the target’s materials to the Special Summoned monster.)
Acceleranimal Olingo
Level 4 | WIND | Beast | Tuner | Effect
400/1800
If this card is Normal Summoned or Special Summoned in Attack Position by the effect of an "Acceleranimal" card: You can change this card to Defense Position; Special Summon 1 Level 5 or lower "Acceleranimal" monster from your hand or GY, except "Acceleranimal Olingo", then declare 1 Monster type that can be in a player's Extra Deck. You can only Summon monsters of that type from your Extra Deck the turn you activate this effect. You can target 1 "Acceleranimal" monster you control: Increase or decrease its Level by 1, then you can add 1 "Acceleranimal" monster from your Deck to your hand with the same Level as that target's new Level. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Olingo". You can only activate each effect of “ Acceleranimal Olingo†once per turn.
F-Acceleranimal Leopard
Level 7 | WIND | Beast | Fusion | Effect
2500/2100
1 "Acceleranimal" monster + 1 WIND monster
You can Special Summon up to 2 "Wind Acceleranimal Tokens" (Beast / WIND / Level 1 / ATK 100 / DEF 100). You can target any number of "Acceleranimal" monsters you control and the same number of face-up cards your opponent controls; return those targets to the hand. If this card leaves the field, except by its own effect: You can target any number of "Acceleranimal Token" monsters you control; Tribute them, and if you do, Special Summon an equal number of "Acceleranimal" monsters from your hand. You can only use each effect of “F-Acceleranimal Leopard†once per turn.
F-Acceleranimal Regal Jaguar
Level 7 | EARTH | Beast | Fusion | Effect
1700/3000
1 "Acceleranimal" monster + 1 EARTH monster
You can Special Summon up to 2 "Earth Acceleranimal Tokens" (Beast / EARTH / Level 1 / ATK 100 / DEF 100). (Quick Effect): You can target any number of "Acceleranimal" monsters you control and the same number of "Acceleranimal" cards in your GY; Set the first target(s), and if you do, return the second target(s) to your hand, and if you do that, discard the number of cards you added -1. If this card leaves the field: You can target any number of "Acceleranimal" monsters you control; Tribute those target(s) and if you do, Special Summon 1 "Acceleranimal" monster from your Deck whose Level is less than or equal to double the Tributed monster(s) Level/Rank. You can only use each effect of “F-Acceleranimal Regal Jaguar†once per turn.
F-Acceleranimal Cyclone Kirin
Level 6 | WIND | Beast | Fusion | Effect
2200/2800
1 "Acceleranimal" monster + 1 WIND monster
This Fusion Summoned card in its ownerʻs possession cannot be targeted or destroyed by your opponentʻs card effects. Once per turn (Quick Effect): You can target 1 "Acceleranimal" card you control or in your GY and 1 card your opponent controls; shuffle both targets into the Deck. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "F-Acceleranimal Storm Kirin". You can only use this effect of "F-Acceleranimal Storm Kirin" once per turn.
F-Acceleranimal Hurricane Lop
Level 6 | WIND | Beast | Fusion | Effect
2500/1500
2 "Acceleranimal" monsters
Once per turn: You can target 5 "Acceleranimal" cards in your GY and/or that are currently banished; shuffle all 5 into the Deck, then draw 2 cards. Once per turn (Quick Effect): You can target 1 "Acceleranimal" monster you control; move it to another of your Main Monster Zones. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "F-Acceleranimal Hurricane Lop". You can only use this effect of "F-Acceleranimal Hurricane Lop" once per turn.
R-Acceleranimal Tiger Emperor
Level 10 | FIRE | Beast | Ritual | Effect
3300/2500
You can Ritual Summon this card with "Acceleranimal Hypercharge". Must be Ritual Summoned. "Acceleranimal" monsters you control cannot be targeted or destroyed by an opponent's card effects, also they cannot be Tributed. Once per turn: You can activate this effect; cards in either player's possession cannot activate their effects, except "Acceleranimal" cards. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "R-Acceleranimal Tiger Emperor". You can only use each effect of "R-Acceleranimal Tiger Emperor" once per turn.
Acceleranimal Bunny
Level 3 | WIND | Beast | Effect
1400/1200
Once per turn: You can add 1 "Acceleranimal" card from your Deck to your hand, except "Acceleranimal Bunny". If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Bunny". You can only use this effect of "Acceleranimal Bunny" once per turn.
S-Acceleranimal Storm Bunny
Level 6 | WIND | Beast | Effect
2400/1800
1 Tuner + 1+ non-Tuner "Acceleranimal" monsters
Once per turn: You can add 1 "Acceleranimal" card from your Deck or GY to your hand. Once per turn, if an "Acceleranimal" monster you control destroys an opponent's monster by battle: You can shuffle 1 card your opponent controls into the Deck. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "Acceleranimal Storm Bunny". You can only use this effect of "S-Acceleranimal Storm Bunny" once per turn.
Acceleranimal Reindeer
Level 4 | LIGHT | Beast | Effect
1700/1200
Once per turn: You can target 1 card your opponent controls; destroy it. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Reindeer". You can only use this effect of "Acceleranimal Reindeer" once per turn.
S-Acceleranimal Reindeer Flyer
Level 7 | LIGHT | Beast | Synchro | Effect
2600/2100
1 Tuner + 1+ non-Tuner "Acceleranimal" monsters
Cannot be targeted by your opponent's effects. Once per turn: You can banish 1 card your opponent controls or in their GY. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "Acceleranimal Reindeer Flyer". You can only use this effect of "S-Acceleranimal Reindeer Flyer" once per turn.
Acceleranimal Raccoon
Level 3 | EARTH | Beast | Tuner | Effect
800/1800
Once per Chain, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 "Acceleranimal" monster using this card you control.
Acceleranimal Weasel
Level 3 | FIRE | Beast | Tuner | Effect
600/200
When this card is Normal Summoned: You can Special Summon 1 "Acceleranimal" monster from your Deck in Defense Position with its effects negated. A monster Summoned this way cannot be used as Material for a Summon, except the Summon of a Beast-Type monster. If this card is Special Summoned: You can add 1 "Acceleranimal" Spell/Trap Card from your Deck to your hand. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Weasel". You can only use each effect of "Acceleranimal Weasel" once per turn.
Acceleranimal Desperate Cry
Quick-Play Spell
Target 1 "Acceleranimal" monster in your GY: Special Summon that target. If this card is activated in response to your opponent's attack, draw 1 card. If this card is activated in response to your opponent's effect, halve all damage you take from your opponent's attacks and effects this turn.
Acceleranimal Forest Fire
Normal Spell
Send a number of cards your opponent controls to the GY equal to the number of "Acceleranimal" monsters you control. You can only activate 1 "Acceleranimal Forest Fire" per turn.
F-Acceleranimal Inferno Weasel
Level 7 | FIRE | Beast | Fusion | Effect
2200/2000
2 "Acceleranimal" monsters
You can also Fusion Summon this card by sending the above materials you control to the GY, in which case you do not use "Polymerization". Cannot be destroyed by your opponent's attacks or effects. Once per turn, if an "Acceleranimal" monster attacks: You can halve the ATK of the attack target, and increase the ATK of all monsters you control by 100 for each "Acceleranimal" monster you control. If this card leaves the field, you can Special Summon up to 2 "Acceleranimal" monsters with different names, one each from your hand or GY, except "F-Acceleranimal Inferno Weasel". You can only activate this effect of "F-Acceleranimal Inferno Weasel" once per turn.
Acceleranimal Kitten
Level 4 | DARK | Beast | Effect
400/1500
Once per turn: You can reduce this card's Level by 1; Special Summon 1 "Dark Acceleranimal Token" (Beast-type/DARK/Level 1/ATK 100/DEF 100). If you control an "Acceleranimal" monster: You can reveal this card in your hand and target 1 monster on the field (Quick Effect); Fusion Summon 1 "Acceleranimal" Fusion monster from your Extra Deck using this card (in your hand) and that target as material.
400/1500
F-Acceleranimal Pride Lion
Level 7 | LIGHT | Beast | Fusion | Effect
2800/2000
1 "Acceleranimal" monster + 1 LIGHT monster
You can Special Summon up to 2 "Light Acceleranimal Tokens" (Beast / LIGHT / Level 1 / ATK 100 / DEF 100). You can Tribute any number of "Acceleranimal" monsters you control; Special Summon an equal number of monsters from your hand. If this card leaves the field: You can Tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that can be Normal Summoned from your GY equal to the number of Tokens tributed. You can only use each effect of “F-Acceleranimal Pride Lion†once per turn.
F-Acceleranimal Savage Panther
Level 7 | DARK | Beast | Fusion | Effect
1900/2500
1 "Acceleranimal" monster + 1 DARK monster
You can Special Summon up to 2 "Dark Acceleranimal Tokens" (Beast / DARK / Level 1 / ATK 100 / DEF 100). You can Tribute any number of "Acceleranimal" monsters; return the same number of Set cards your opponent controls to the hand. If this card leaves the field: You can Tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that cannot be Normal Summoned from your GY equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of “F-Acceleranimal Savage Panther†once per turn.
F-Acceleranimal Frost Tiger
Level 7 | WATER | Beast | Fusion | Effect
2100/2400
1 "Acceleranimal" monster + 1 WATER monster
You can Special Summon up to 2 "Water Acceleranimal Tokens" (Beast / WATER / Level 1 / ATK 100 / DEF 100). You can Tribute any number of "Acceleranimal" monsters; send an equal number of "Acceleranimal" cards from your Deck to the GY, and if you do, shuffle the same number of cards from your GY back into your Deck. If this card leaves the field: You can Tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters from your GY that were not destroyed equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of “ F-Acceleranimal Frost Tiger†once per turn.
F-Acceleranimal Starlight Panther
Level 7 | FIRE | Beast | Fusion | Effect
2900/1000
1 "Acceleranimal" monster + 1 FIRE monster
You can Special Summon up to 2 "Fire Acceleranimal Tokens" (Beast / FIRE / Level 1 / ATK 100 / DEF 100). You can target any number of "Acceleranimal" monsters you control and the same number of face-up cards your opponent controls; destroy those targets. If this card leaves the field, except by its own effect: You can target any number of "Acceleranimal Token" monsters you control; destroy those targets, and if you do, Special Summon a number of destroyed "Acceleranimal" monsters from your GY equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of “F-Acceleranimal Starlight Panther†once per turn.
Acceleranimal Synchro Fusion
Normal Trap
If you control a non-Tuner "Acceleranimal" monster: Special Summon 1 Tuner "Acceleranimal" monster (from your hand or Deck). Immediately after this effect resolves: Special Summon 2 monsters from your Extra Deck (1 Fusion Monster and 1 Synchro Monster), by using the summoned Tuner monster and any number of "Acceleranimal" non-Tuner monsters you control. These Special Summons are treated as a Fusion Summon for the Fusion Monster and a Synchro Summon for the Synchro Monster.
Acceleranimal Roo
Level 5 | EARTH | Beast | Effect
2000/0
If this card is Special Summoned: You can target 1 other Beast monster you control; its Level becomes 5. If this card battles an opponent's monster, at the start of the Damage Step: You can send this face-up card to the GY; destroy that monster. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Roo". You can only use this effect of "Acceleranimal Roo" once per turn.
X-Acceleranimal Radiant Roo
Rank 5 | LIGHT | Beast | Effect
2600/0
2 Level 5 Beast monsters
If this card is Xyz Summoned: You can Special Summon 1 Beast monster from your hand. If an "Acceleranimal" monster you control battles an opponent's monster, at the start of the Damage Step: You can send both monsters to the GY. If this card leaves the field: You can target 2 "Acceleranimal" monsters with different Levels in your GY; Special Summon them. You can only use each effect of "X-Acceleranimal Radiant Roo" once per turn.
Acceleranimal Overdrive
Continuous Spell
Once per turn, if an "Acceleranimal" monster(s) you control would leave the field: You can shuffle that monster(s) into your Deck, and if you do, Special Summon an equal number of "Acceleranimal" monsters from your Deck with different names to each other and that monster.
Acceleranimal Monotreme
Level 1 | EARTH | Beast | Effect
100/1300
If you control no monsters: You can Special Summon this card and 1 other Beast monster from your hand, and if you do, monsters with that monster's name cannot activate their effects in the GY this turn. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Monotreme". You can only use each of these effect of "Acceleranimal Monotreme" once per turn. Once per turn: You can target 1 other "Acceleranimal" monster you control; increase or decrease its Level by 1.
Acceleranimal Honey Badger
Level 5 | EARTH | Beast | Effect
2400/1000
Cannot be destroyed by battle. Once per turn: You can banish 1 Beast monster from your GY; this card gains 500 ATK. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Honey Badger". You can only use each effect of "Acceleranimal Honey Badger" once per turn.
Acceleranimal Cheetah
Level 4 | EARTH | Beast | Tuner | Effect
1800/1000
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Acceleranimal" monster from your hand. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Cheetah". You can only use each effect of "S-Acceleranimal Cheetah" once per turn.
S-Acceleranimal Rocket Cheetah
Level 8 | EARTH | Beast | Synchro | Effect
2800/2200
1 Tuner + 1+ non-Tuner "Acceleranimal" monsters
If this card is Special Summoned: You can destroy up to 2 Spells/Traps on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "Acceleranimal Rocket Cheetah". You can only use each effect of "S-Acceleranimal Rocket Cheetah" once per turn.
Acceleranimal Savannah
Field Spell
"Acceleranimal" monsters you control gain 400 ATK/DEF. You can Normal Summon 1 "Acceleranimal" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Summon an "Acceleranimal" monster(s) or activate an "Acceleranimal" monster's effect, your opponent cannot activate cards or effects in response to that Summon or activation.
Acceleranimal Wolf
Level 5 | EARTH | Beast | Tuner | Effect
2100/1900
When this card is Normal or Special Summoned: You can activate 1 "Acceleranimal" Spell/Trap (from your GY) that was not activated or was destroyed this turn. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Wolf". You can only use each effect of "Acceleranimal Wolf" once per turn.
S-Acceleranimal Scorching Jackal
Level 9 | FIRE | Beast | Synchro | Effect
2800/2500
1 Tuner + 1+ non-Tuner "Acceleranimal" monsters
When this card is Special Summoned: You can destroy 1 monster your opponent controls, then inflict damage to their LP equal to half that monster's ATK. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "S-Acceleranimal Scorching Jackal". You can only use each effect of "S-Acceleranimal Scorching Jackal" once per turn.
R-Acceleranimal Imperial Direwolf
Level 9 | LIGHT | Beast | Ritual | Effect
3000/2600
When this card is Special Summoned: you can add up to 2 "Acceleranimal" cards from your Deck to your hand. Once per turn: you can send one "Acceleranimal" monster from your hand or Deck to the GY, then destroy one card on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "R-Acceleranimal Imperial Direwolf". You can only use each effect of "R-Acceleranimal Imperial Direwolf" once per turn.
Acceleranimal Hypercharge
Ritual Spell
This card can be used to Ritual Summon any "R-Acceleranimal" Ritual monster from your hand. You must also Tribute monsters you control or from your hand whose total Levels equal or exceed the Level of the monster you are Ritual Summoning. Negate the effect of monsters Tributed by this effect until the end of the turn, unless you are Tributing a Level 5 or higher "Acceleranimal" monster or an "Acceleranimal" monster that began the Duel in the Extra Deck. Once per turn, except the turn this card was activated: You can banish this card from your GY; shuffle up to 3 "Acceleranimal" cards from your GY into your Deck.
Acceleranimal Echidna
Level 3 | EARTH | Beast | Effect
500/1600
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 " Acceleranimal" monster you control; negate the activation, then return the targeted monster to the hand. If this card leaves the field, you can: Immediately after this effect resolves, Normal Summon 1 "Acceleranimal" monster from your hand. You can only use each effect of "Acceleranimal Echidna" once per turn.
X-Acceleranimal Spiny Echidna
Rank 3 | WATER | Beast | Xyz | Effect
200/1900
2 Level 3 “Acceleranimal†monsters
If this card is Xyz Summoned: You can add 1 of this card’s Xyz Materials to your hand. While this card has Xyz Material (Quick Effect): You can target 1 monster you control; Banish it until the End Phase. If this card leaves the field: You can Special Summon 1 of your “Acceleranimal†monsters that is banished or is in your GY. You can only use each effect of " X-Acceleranimal Spiny Echidna†once per turn.
Energized Acceleranimal Mania
Continuous Trap
If this face-up card leaves the field: You can target 1 “Acceleranimal†Spell/Trap Card in your GY; Add it to your hand. You can only use 1 effect of "Energized Acceleranimal Mania" per turn, and only once that turn.
◠If a “Acceleranimal†monster(s) you control is Tributed for the effect of a Fusion Monster you control: You can declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the End Phase.
◠If a card(s) your opponent controls leaves the field by a card effect of a Synchro Monster you control: You can banish 1 “Acceleranimal†monster you control; Draw 1 card.
◠During your opponent’s turn: You can target 1 Xyz Monster you control; attach 1 “Acceleranimal†monster from your hand or GY to that face-up Xyz Monster as material, then you can destroy 1 card your opponent controls.
Acceleranimal Capybara
Level 4 | WATER | Beast | Effect
1500/2000
When this card is Normal Summoned: Excavate the top 3 cards of your Deck; add 1 "Acceleranimal" monster among them to your hand, then place the rest on the top of your Deck in any order. When this card is Special Summoned: Excavate cards from the top of your Deck until you excavate an "Acceleranimal" monster; Special Summon that monster, then shuffle the rest into the Deck. When this card leaves the field: Special Summon 1 "Acceleranimal" from your hand or GY, except "Acceleranimal Capybara". You can only use each effect of "Acceleranimal Capybara" once per turn.
X-Acceleranimal Torrent Capybara
Rank 4 | WATER | Beast | Xyz | Effect
? / 2000
3+ Level 4 "Acceleranimal" Monsters
This card's original ATK is 500 x the number of Xyz Materials attached to it. Cannot be destroyed by card effects while it has material. (Quick Effect) You can detach 1 material from this card: Draw 1 card, then if it is an "Acceleranimal" monster, Special Summon it. During your Main Phase: You can attach 1 Level 4 or lower "Acceleranimal" monster you control or from your GY as material. If this card is destroyed by battle or card effect: Toss a coin, and if Heads, Special Summon 1 "Acceleranimal" monster from your Deck. if Tails, draw 1 card. You can activate each effect of "X-Acceleranimal Torrent Capybara" once per turn.
Acceleranimal Choking Embrace
Counter Trap
When a card or effect would activated in response to an "Acceleranimal" card you control: Negate that effect, and if you do, shuffle that card into the Deck. The player who activated that card or effect cannot activate cards with the same name for the rest of the turn.
XC-Acceleranimal Flooding Capybara
Rank 4 | WATER | Beast | Xyz | Effect
? / 2500
4+ Level 5 "Acceleranimal" Monsters
This card gains ATK equal to the combined ATK of all monsters attached to it as material. When this card is Summoned: You can Special Summon 1 "Acceleranimal" monster from your Deck. Cannot be destroyed by card effects. Once per turn: Toss a coin, and if Heads, attach 1 "Acceleranimal" monster from your hand or GY to this card as material. If this card leaves the field: Special Summon 1 monster that was attached to this card, then if that monster is an Xyz Monster, attach this card to it as material. An Xyz Monster that has this card as material gains the following effects:
â— Gains ATK equal to the ATK of the monsters it has as material.
â— Cannot be destroyed by card effects.
â— Once per turn: Toss a coin, and if Heads, attach 1 "Acceleranimal" monster from your hand or GY to this card as material.
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Acceleranimal C-Burst
Quick-Play Spell
If you control an "X-Acceleranimal" monster: Target that monster, then Special Summon, from your Extra Deck, 1 "Acceleranimal" Xyz monster that is 1 Rank higher than that target by using it as material. (This Special Summon is treated as an Xyz Summon. Transfer the target’s materials to the Special Summoned monster.)
Acceleranimal Olingo
Level 4 | WIND | Beast | Tuner | Effect
400/1800
If this card is Normal Summoned or Special Summoned in Attack Position by the effect of an "Acceleranimal" card: You can change this card to Defense Position; Special Summon 1 Level 5 or lower "Acceleranimal" monster from your hand or GY, except "Acceleranimal Olingo", then declare 1 Monster type that can be in a player's Extra Deck. You can only Summon monsters of that type from your Extra Deck the turn you activate this effect. You can target 1 "Acceleranimal" monster you control: Increase or decrease its Level by 1, then you can add 1 "Acceleranimal" monster from your Deck to your hand with the same Level as that target's new Level. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Olingo". You can only activate each effect of “ Acceleranimal Olingo†once per turn.
F-Acceleranimal Leopard
Level 7 | WIND | Beast | Fusion | Effect
2500/2100
1 "Acceleranimal" monster + 1 WIND monster
You can Special Summon up to 2 "Wind Acceleranimal Tokens" (Beast / WIND / Level 1 / ATK 100 / DEF 100). You can target any number of "Acceleranimal" monsters you control and the same number of face-up cards your opponent controls; return those targets to the hand. If this card leaves the field, except by its own effect: You can target any number of "Acceleranimal Token" monsters you control; Tribute them, and if you do, Special Summon an equal number of "Acceleranimal" monsters from your hand. You can only use each effect of “F-Acceleranimal Leopard†once per turn.
F-Acceleranimal Regal Jaguar
Level 7 | EARTH | Beast | Fusion | Effect
1700/3000
1 "Acceleranimal" monster + 1 EARTH monster
You can Special Summon up to 2 "Earth Acceleranimal Tokens" (Beast / EARTH / Level 1 / ATK 100 / DEF 100). (Quick Effect): You can target any number of "Acceleranimal" monsters you control and the same number of "Acceleranimal" cards in your GY; Set the first target(s), and if you do, return the second target(s) to your hand, and if you do that, discard the number of cards you added -1. If this card leaves the field: You can target any number of "Acceleranimal" monsters you control; Tribute those target(s) and if you do, Special Summon 1 "Acceleranimal" monster from your Deck whose Level is less than or equal to double the Tributed monster(s) Level/Rank. You can only use each effect of “F-Acceleranimal Regal Jaguar†once per turn.
F-Acceleranimal Cyclone Kirin
Level 6 | WIND | Beast | Fusion | Effect
2200/2800
1 "Acceleranimal" monster + 1 WIND monster
This Fusion Summoned card in its ownerʻs possession cannot be targeted or destroyed by your opponentʻs card effects. Once per turn (Quick Effect): You can target 1 "Acceleranimal" card you control or in your GY and 1 card your opponent controls; shuffle both targets into the Deck. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "F-Acceleranimal Storm Kirin". You can only use this effect of "F-Acceleranimal Storm Kirin" once per turn.
F-Acceleranimal Hurricane Lop
Level 6 | WIND | Beast | Fusion | Effect
2500/1500
2 "Acceleranimal" monsters
Once per turn: You can target 5 "Acceleranimal" cards in your GY and/or that are currently banished; shuffle all 5 into the Deck, then draw 2 cards. Once per turn (Quick Effect): You can target 1 "Acceleranimal" monster you control; move it to another of your Main Monster Zones. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "F-Acceleranimal Hurricane Lop". You can only use this effect of "F-Acceleranimal Hurricane Lop" once per turn.
R-Acceleranimal Tiger Emperor
Level 10 | FIRE | Beast | Ritual | Effect
3300/2500
You can Ritual Summon this card with "Acceleranimal Hypercharge". Must be Ritual Summoned. "Acceleranimal" monsters you control cannot be targeted or destroyed by an opponent's card effects, also they cannot be Tributed. Once per turn: You can activate this effect; cards in either player's possession cannot activate their effects, except "Acceleranimal" cards. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "R-Acceleranimal Tiger Emperor". You can only use each effect of "R-Acceleranimal Tiger Emperor" once per turn.