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  Fantasy Wyverns (The Wyrms of the Day Cycles)
Posted by: Flash Flyer - Sakura - 03-15-2019, 02:41 AM - Forum: AGM Archetypes - No Replies

Xùrì the Fantasy Wyvern
Level 3 | LIGHT | Wyrm | Tuner | Effect
You can only use the effect of ¨Xùrì the Fantasy Wyvern" once per turn.
(1) If this card is Summoned: You can Special Summon 1 ¨Fantasy Wyvern" monster from your hand.
1200/1500

Asahi the Fantasy Wyvern
Level 3 | LIGHT | Wyrm | Tuner | Effect
You can only use the effect of "Asahi the Fantasy Wyvern" once per turn.
(1) If this card is Summoned: You can add 1 "Fantasy Wyvern" monster from your Deck to your hand.
1500/1200

Tàiyáng the Fantasy Wyvern
Level 4 | LIGHT | Wyrm | Effect
You can only use each effect of "Tàiyáng the Fantasy Wyvern" once per turn.
(1) If this card is Summoned: You can Special Summon 1 Level 4 or lower ¨Fantasy Wyvern" monster from your Graveyard.
(2) If a "Fantasy Wyvern" monster(s) you control would be destroyed by battle or a card effect: You can destroy this card instead.
1800/1400

Hiruhi the Fantasy Wyvern
Level 4 | LIGHT | Wyrm | Effect
You can only use each effect of "Hiruhi the Fantasy Wyvern" once per turn.
(1) If this card is Summoned: You can add 1 "Fantasy Wyvern" monster from your Graveyard to your hand, then send this card to the Graveyard.
(2) If a "Fantasy Wyvern" monster(s) you control would be destroyed by battle or a card effect: You can destroy this card instead.
1500/1700

Xīyáng the Fantasy Wyvern
Level 5 | LIGHT | Wyrm | Effect
You can only use each effect of "Xīyáng the Fantasy Wyvern" once per turn.
(1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
(2) If a "Fantasy Wyvern" monster(s) you control would be destroyed by battle or a card effect: You can discard 1 "Fantasy Wyvern" monster instead.
2100/1600

YÅ«hi the Fantasy Wyvern
Level 5 | LIGHT | Wyrm | Effect
You can only use each effect of "YÅ«hi the Fantasy Wyvern" once per turn.
(1) If you control another "Fantasy Wyvern" monster except YÅ«hi the Fantasy Wyvern", you can Special Summon this card (from your hand).
(2) If a "Fantasy Wyvern" monster(s) you control would be destroyed by battle or a card effect: You can discard 1 "Fantasy Wyvern" monster instead.
2000/1700

Yuèguāng the High Fantasy Wyvern
Level 7 | LIGHT | Wyrm | Synchro | Effect
1 Tuner + 1 or more non-Tuner "Fantasy Wyvern" monsters
You can only use each effect of "Yuèguāng the High Fantasy Wyvern" once per turn.
(1) If a "Fantasy Wyvern" monster(s) you control would be targeted or destroyed by an opponent's card effect: You can negate that card.
(2) If this card is destroyed by battle or card effect: You can target 1 monster your opponent controls; shuffle it into the Deck.
2400/2300

Getsumei the High Fantasy Wyvern
Level 8 | LIGHT | Wyrm | Synchro | Effect
1 Tuner + 1 or more non-Tuner "Fantasy Wyvern" monsters
You can only use each effect of "Getsumei the High Fantasy Wyvern" once per turn.
(1) If a "Fantasy Wyvern" monster(s) you control would be targeted or destroyed by an opponent's card effect: You can negate that card.
(2) If this card is destroyed by battle or card effect: You can target up to 2 cards your opponent controls; destroy them.
2700/2500

Fantasy Wyvern Cycle
Spell | Field
You can only use 1 effect of "Fantasy Cycle" per turn, and only once that turn.
(1) You can Special Summon 1 Level 4 or lower "Fantasy Wyvern" monster (from your Graveyard).
(2) You can add 1 "Fantasy Wyvern" monster from your Deck or Graveyard to your hand.

Fantasy Wyvern Restoration
Spell | Normal
(1) Target 5 "Fantasy Wyvern" cards in your Graveyard; shuffle them all into the Deck, then draw 2 cards.

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  Electric Field
Posted by: Flash Flyer - Sakura - 03-15-2019, 02:40 AM - Forum: AGM Archetypes - No Replies

Alpha, Assassin of the Electric Field
Level 4 | EARTH | Thunder
You can only use the effect of "Alpha, Assassin of the Electric Field" once per turn.
(1) You can discard 1 "Electric Field" monster and target 1 monster on the field; destroy it.
1800/1000

Beta, Assassin of the Electric Field
Level 4 | EARTH | Thunder
You can only use the effect of "Beta, Assassin of the Electric Field" once per turn.
(1) You can discard "Electric Field" monster and target 1 Spell/Trap Card on the field; destroy it.
1700/1100

Gamma, Searcher of the Electric Field
Level 4 | EARTH | Thunder
You can only use the effect of "Gamma, Searcher of the Electric Field" once per turn.
(1) When this card is Normal or Special Summoned: You can add 1 "Electric Field" Spell/Trap Card from your Deck to your hand.
1100/1700

Delta, Searcher of the Electric Field
Level 4 | EARTH | Thunder
You can only use the effect of "Delta, Searcher of the Electric Field" once per turn.
(1) When this card is Normal or Special Summoned: You can add 1 "Electric Field" monster from your Deck to your hand.
1400/1400

Epsilon, Advancer of the Electric Field
Level 4 | EARTH | Thunder | Tuner
You can only use the effect of "Epsilon, Advancer of the Electric Field" once per turn.
(1) When this card is Normal or Special Summoned: You can Special Summon 1 "Electric Field" monster from your Graveyard, except "Epsilon, Advancer of the Electric Field".
1300/1500

Theta, Advancer of the Electric Field
Level 4 | EARTH | Thunder | Tuner
You can only use the effect of "Theta, Advancer of the Electric Field" once per turn.
(1) When this card is Normal or Special Summoned: You can Special Summon 1 "Electric Field" monster from your hand, except "Theta, Advancer of the Electric Field".
1600/1200

Eta, Enforcer of the Electric Field
Level 4 | EARTH | Thunder
You can only use the effect of "Eta, Enforcer of the Electric Field" once per turn.
(1) If a Spell/Trap Card is activated while you control a "Electric Field" monster: You can discard this card; negate the activation of that Spell/Trap Card, and if you do, destroy it.
1800/1000

Iota, Enforcer of the Electric Field
Level 4 | EARTH | Thunder
You can only use the effect of "Iota, Enforcer of the Electric Field" once per turn.
(1) If a monster effect is activated while you control a "Electric Field" monster: You can discard this card; negate the activation of that card, and if you do, destroy it.
1800/1000

Rho, Retriever of the Electric Field
Level 4 | EARTH | Thunder
You can only use the effect of "Rho, Retriever of the Electric Field" once per turn.
(1) When this card is Normal or Special Summoned: You can shuffle up to 3 "Electric Field" monsters in your Graveyard into the Deck, then draw that many cards -1.
1500/1300

Phi, Retriever of the Electric Field
Level 4 | EARTH | Thunder | Effect
1200/2000
You can only use this card name's effect once per turn. (1) When this card is Normal or Special Summoned: You can shuffle all Spells/Traps in your GY that mention "Electric Field" in their text into the Deck, then draw 2 cards.

Zeta, Reserve Major of the Electric Field
Link 2 | EARTH | Thunder | Link | Effect
2000
W / SE
2 "Electric Field" monsters
(1) Once per turn, you can Special Summon 1 "Electric Field" monster from your hand or GY to a zone this card points to. (2) Once per turn, if another "Electric Field" monster you control leaves the field by an opponent's card: You can shuffle that monster into the Deck, then inflict damage to your opponent equal to half that monster's ATK.

Sigma, Assault Captain of the Electric Field
Level 8 | EARTH | Thunder | Synchro
1 "Electric Field" Tuner + 1 or more non-Tuner "Electric Field" monsters
You can only use each effect of "Sigma, Assault Captain of the Electric Field" once per turn.
(1) You can banish up to 2 "Electric Field" monsters from your Graveyard: Target an equal amount of cards on the field; banish them.
(2) If your opponent declares an attack: You can negate that attack.
2800/2200

Omega, Commander of the Electric Field
Rank 4 | EARTH | Thunder | Xyz
2 Level 4 "Electric Field" monsters.
You can only use each effect of "Omega, Commander of the Electric Field" once per turn.
(1) Once per turn: You can target up to 2 of your banished "Electric Field" monsters, and if you do, shuffle them into the Deck.
(2) If an "Electric Field" monster destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; target up to 2 cards in your opponent's Graveyard, and if you do, banish those targets.
2200/2000

Electric Charge - P1
Spell/Quick-Play
(1) Tribute 1 "Electric Field" monster and target 1 Spell/Trap Card your opponent controls; destroy it.

Electric Charge - P2
Spell/Quick-Play
(1) Tribute 1 "Electric Field" monster and target 1 monster your opponent controls; destroy it.

Electric Field Return
Spell/Quick-Play
You can only activate 1 "Electric Field Return"
(1) Special Summon 1 "Electric Field" monster (from your Graveyard).

Electrodynamic Field
Spell/Field
You can only use the (2) effect of "Electrodynamic Field" once per turn.
(1) "Electric Field" monsters gain 300 ATK and DEF.
(2) If a "Electric Field" monster would be destroyed (either by battle or card effect): You can negate its destruction.

Electric Field Point Explosion
Trap/Normal
You can only activate 1 "Electric Field Point Explosion" per turn.
(1) Tribute 1 "Electric Field" monster; discard 1 random card from your opponent's hand.

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  Phoenix Guardian
Posted by: Flash Flyer - Sakura - 03-15-2019, 02:33 AM - Forum: AGM Archetypes - No Replies

Phoenix Guardian - Assault Striker
Level 4 | FIRE | Winged-Beast
(1) This card gains 100 ATK for every "Phoenix Guardian" monster you control.
(2) When a "Phoenix Guardian" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
1800/1200

Phoenix Guardian - Assault Exploder
Level 4 | FIRE | Winged-Beast
You can only use the effect of "Phoenix Guardian - Assault Exploder" once per turn.
(1) You can target 1 "Phoenix Guardian" monster you control and 1 card your opponent controls; destroy both targets.
1600/1400

Phoenix Guardian - Defender Kouka
Level 4 | FIRE | Winged-Beast
(1) If a "Phoenix Guardian" monster you control would be destroyed by a card effect: You can destroy this card instead.
1400/1600

Phoenix Guardian - Defender Sentou
Level 4 | FIRE | Winged-Beast
(1) If a "Phoenix Guardian" monster you control would be destroyed by battle: You can destroy this card instead.
1000/2000

Phoenix Guardian - Double Wing
Level 4 | FIRE | Winged-Beast
You can only use the effect of "Phoenix Guardian - Double Wing" once per turn.
(1) You can target 1 "Phoenix Guardian" monster you control; it can make a second attack during each Battle Phase this turn.
1700/1300

Phoenix Guardian - Support Wing
Level 4 | FIRE | Winged-Beast
You can only use the effect of "Phoenix Guardian - Support Wing" once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 "Phoenix Guardian" monster from your Deck to your hand, except "Phoenix Guardian - Support Wing".
1300/1700

Phoenix Guardian - Swift Wing
Level 4 | FIRE | Winged-Beast
You can only use the effect of "Phoenix Guardian - Swift Wing" once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 "Phoenix Guardian" monster (from your hand), except "Phoenix Guardian - Swift Wing".
1800/1200

Phoenix Guardian - Flash Storm
Level 5 | FIRE | Winged-Beast
(1) If your opponent controls a monster and you do not, you can Special Summon this card (from your hand).
(2) This card can attack your opponent directly, but if it does using this effect, any battle damage your opponent takes is halved.
(3) Once per turn: You can target 1 monster your opponent controls; halve its ATK/DEF.
2000/2000

Phoenix Guardian - Flare Tornado
Level 6 | FIRE | Winged-Beast
You can only use the (2) and (3) effects of "Phoenix Guardian - Flare Hurricane" once per turn.
(1) If you control another "Phoenix Guardian" monster, you can Normal Summon this card without Tributing.
(2) You can target 1 face-up card on the field; shuffle it into the Deck. This card cannot declare an attack the turn you activate this effect.
(3) If this card is destroyed by an opponent's card (either by battle or card effect): You can Special Summon 1 Level 4 or lower "Phoenix Guardian" monster (from your Graveyard), except "Phoenix Guardian - Flare Tornado".
2200/1800

Phoenix Guardian - Paralyzing Inferno
Level 6 | FIRE | Winged-Beast
You can only use the (2) and (3) effects of "Phoenix Guardian - Paralyzing Inferno" each once per turn.
(1) If you control another "Phoenix Guardian" monster, you can Normal Summon this card without Tributing.
(2) You can target 1 face-up card on the field; while this card is face-up, negate that card's effects.
(3) If this card is destroyed by an opponent's card (either by battle or card effect): You can Special Summon 1 Level 4 or lower "Phoenix Guardian" monster (from your Graveyard), except "Phoenix Guardian - Paralyzing Inferno".
2300/1700

Number 118: Phoenix Guardian - Hellfire Incarnate
Rank 4 | FIRE | Winged Beast | Xyz | Effect
2300/1800
2 or more Level 4 Winged Beast monsters
â‘  While this card has Xyz Material, when a "Phoenix Guardian" monster you control is Summoned: Your opponent takes damage equal to its Level or Rank x 200. â‘¡ Once per turn: You can destroy a number of cards on the field, up to the number of Xyz Materials on this card, then detach 1 Xyz Material from this card.

Phoenix Cycle
Spell/Field
You can only use the (2) effect of "Phoenix Cycle" once per turn.
(1) "Phoenix Guardian" monsters gain 200 ATK and DEF for each "Phoenix Guardian" monster on the field.
(2) You can target 1 "Phoenix Guardian" monster in your Graveyard; Special Summon it.

Phoenix Guardian Crush
Trap/Counter
You can only activate 1 "Phoenix Guardian Crush" once per turn.
(1) When your opponent activates a Spell/Trap Card while you control 2 or more "Phoenix Guardian" monsters;; negate that Spell/Trap Card.

Phoenix Guardian Neutralization
Trap/Counter
You can only activate 1 "Phoenix Guardian Neutralization" once per turn.
(1) When your opponent activates a Spell/Trap Card while you control 2 or more "Phoenix Guardian" monsters; negate that monster effect.

High Phoenix Guardian
Trap/Normal
You can only activate 1 "High Phoenix Guardian" once per turn.
(1) Target 3 "Phoenix Guardian" monsters in your Graveyard; shuffle them into the Deck, then draw 2 cards.

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  Skateboard Dragon
Posted by: Flash Flyer - Sakura - 03-15-2019, 02:31 AM - Forum: AGM Archetypes - No Replies

Skateboard Dragon Himawari
Level 3 | WIND | Dragon | Flip | Effect
1300/1300
You can only use the (2) effect of "Skateboard Dragon Himawari" once per turn. (1) FLIP: You can shuffle 1 card in your hand into the Deck, then draw 1 card. (2) During either player's turn: You can target 1 face-up monster your opponent controls; change the targeted monster and this card to face-down Defense Position.


Skateboard Dragon Suisen
Level 3 | WIND | Dragon | Flip | Effect
1200/1400
You can only use the (2) effect of "Skateboard Dragon Suisen" once per turn. (1) FLIP: You can add 1 "Skateboard Dragon" card from your Deck to your hand, then shuffle 1 card in your hand into the Deck. (2) During either player's turn: You can target 1 face-up monster your opponent controls; change the targeted monster and this card to face-down Defense Position.


Skateboard Dragon Bara
Level 3 | WIND | Dragon | Flip | Effect
1500/1100
You can only use the (2) effect of "Skateboard Dragon Bara" once per turn.
(1) FLIP: You can Special Summon 1 Level 4 or lower "Skateboard Dragon" monster (from your hand).
(2) During either player's turn: You can target 1 face-up monster your opponent controls; change the targeted monster and this card to face-down Defense Position.


Skateboard Dragon Fuji
Level 3 | WIND | Dragon | Flip | Effect
1600/1000
You can only use the (2) effect of "Skateboard Dragon Fuji" once per turn. (1) FLIP: You can add 1 "Skateboard Dragon" monster from your Graveyard to your hand. (2) During either player's turn: You can target 1 face-up monster your opponent controls; change the targeted monster and this card to face-down Defense Position.


Skateboard Dragon Rán
Level 3 | WIND | Dragon | Flip | Effect
1400/1200
You can only use the (2) effect of "Skateboard Dragon Ran" once per turn. (1) FLIP: You can Special Summon 1 "Skateboard Dragon" monster from your Graveyard. Monsters you control cannot attack the turn you activate this effect, except "Skateboard Dragon" monsters. (2) During either player's turn: You can target 1 face-up monster your opponent controls; change the targeted monster and this card to face-down Defense Position.


Skateboard Dragon Anemoné
Level 3 | WIND | Dragon | Flip | Effect
1100/1500
You can only use the (2) effect of "Skateboard Dragon Anemone" once per turn.
(1) FLIP: You can target up to 5 "Skateboard Dragon" cards in your Graveyard; shuffle them into the Deck, then draw an equal amount of cards -3.
(2) During either player's turn: You can target 1 face-up monster your opponent controls; change the targeted monster and this card to face-down Defense Position.


Elite Skateboard Dragon Shiragiku
Level 6 | WIND | Dragon | Flip | Effect
2200/2800
You can only use each of this card name's effects once per turn. (1) FLIP: If this card is flipped face-up: You can Special Summon up to 3 "Skateboard Dragon" monsters from your Deck and/or GY. (2) If you control a "Skateboard Dragon" card, you can Special Summon this card from your hand. (3) (Quick Effect): You can target 1 other face-up monster on the field; change both it and this card to face-down Defense Position.

Champion Skateboard Dragon Sakura
Level 6 | WIND | Dragon | Ritual | Effect
2600/2300
You can only use either the (2) and (3) effects of "Champion Skateboard Dragon Sakura" once per turn.
(1) You can Ritual Summon this card with "Skateboard Dragon Rampage".
(2) If a card is flipped face-up: You can target 1 card on the field; destroy it, then if it was a card you controlled that was flipped face-up, inflict 800 damage to your opponent.
(3) During either player's turn, if a card effect is activated that would target "Skateboard Dragon" monster(s) you control: You can discard 1 card; negate the effect of that card.

Champion Skateboard Dragon Hiensou
Level 6 | WIND | Dragon | Ritual | Effect
2700/2000
You can only use the (2) and (3) effects of "Champion Skateboard Dragon Hiensou" each once per turn.
(1) You can Ritual Summon this card with "Skateboard Dragon Rampage".
(2) If a card is flipped face-up: You can banish 1 card on the field, then if it was a card(s) you controlled that was flipped face-up, inflict 800 damage to your opponent.
(3) During either player's turn, if a card effect is activated: You can negate the activation of that effect, and if you do, destroy it.

Skateboard Dragon Rampage
Spell | Ritual
You can only use each effect of "Skateboard Dragon Rampage" once per turn.
(1) This card is used to Ritual Summon any "Skateboard Dragon" monster. Tribute monsters from your hand or field whose total Levels exactly equal the Level of that monster, then Ritual Summon 1 "Skateboard Dragon" monster from your hand or Graveyard.
(2) During either player's turn, if a "Skateboard Dragon" monster would be destroyed by battle or a card effect: You can banish this card from your Graveyard instead.


Skateboard Dragon Trick
Spell | Quick-Play
(1) Discard 1 "Skateboard Dragon" monster, then target as many face-down Defense Position "Skateboard Dragon" monsters you control as possible; change them to face-up Defense Position.

Skateboard Dragon Recharge
Spell | Normal
You can only use each effect of "Skateboard Dragon Recharge" once per turn.
(1) Discard 1 "Skateboard Dragon" card; draw 2 cards.
(2) You can banish this card from your Graveyard; Special Summon 1 "Skateboard Dragon" monster from your Deck in face-down Defense Position.

Skateboard Dragon Ascension Park
Field Spell
You can only use the (2) and (3) effects of "Skateboard Dragon Ascension Park" each once per turn. (1) "Skateboard Dragon" monsters you control gain 200 ATK and DEF for each "Skateboard Dragon" monster on the field. (2) You can add 1 "Skateboard Dragon" card from your Deck or GY to your hand. (3) You can Special Summon 1 "Skateboard Dragon" monster from your hand or GY.

Skateboard Dragon Resurgence
Trap | Continuous
(1) If a "Skateboard Dragon" monster inflicts battle damage to your opponent: You can draw 1 card. (2) If this card is destroyed: You can Special Summon 1 "Skateboard Dragon" monster (from your hand or Graveyard).

Skateboard Dragon Storm
Trap | Normal
You can only use each effect of "Skateboard Dragon Storm" once per turn.
(1) If you control a "Skateboard Dragon" monster: Shuffle 1 card on the field into the Deck.
(2) You can banish this card from your Graveyard; Special Summon 1 "Skateboard Dragon" monster (from your hand or Graveyard).

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  Welcome to the Neo AGM
Posted by: Flash Flyer - Sakura - 03-15-2019, 02:08 AM - Forum: Announcements - Replies (2)

Aloha mai kākou! Neo AGM e komo mai!

Welcome to the Neo AGM site. You all should know who I am, so letʻs skip the introductions and explain how things work here.

General flow of things?

Barring some obvious stuff, this site will function similarly to how AGM has done so for the past 3-4 years. Weʻll make cards for our own format.

As to why I have chosen to make Neo AGM on a FORUM instead of Discord (which we do have in case shit happens), reasons are:

1. Character limit on Discord, which is counterproductive to how AGM functions (especially with sets and the generics thread). Of course, this has limits too as noted in the next post.

2. Inherent problems with chat and Discord in general.

(Discord requires you to verify if not logging in from a normal area; this place doesn't care. Also while I don't expect it to be as crazy as other servers, yeah, it gets hard to find stuff after a while. Also I can help you with password resets here if something happens; Discord, I cannot.)

Features?

As you can tell by now, this site is hosted on MyBB, which is a little different than IP.Boards. You will generally be able to copy/paste set threads verbatim without too many issues.

With your member permissions, you can:
  • Update your profile as normal. Please note that unlike IP.Boards, your username is also your login so please donÊ»t choose a name that youÊ»ll have to copy/paste everytime you log in. (Though, there is an Alias field that you have to fill in while registering, but that accomplishes the same task it does on YCM; in the event you get a dramatic name change, what are we still calling you)
  • Gain points for posting (though at the moment, we donÊ»t really have any use for them barring maybe prizes)

Something that I technically implemented in CC during my tenure, but not physically are topic tags. Instead of you having to manually add these, you simply select from a drop-down menu.

Arranging by section-specific ones:

AGM / General Design:
  • MR3 - ARC-V format
  • MR4 - VRAINS format with Links and other changes
TCG Discussion:
  • Card Discussion - Talk about leaks, real cards, etc.
  • Theory - What-if discussions for the real game (i.e. If Konami implemented some rule for the game, its effects in the long term)
  • Banlist - Self-explanatory; banlist threads when they come up. Wishlists for bans should be marked as such too.
Your Deck:
  • TCG - Decks uses the TCG lists with no customs (though I expect most of us will be using this often)
  • OCG - Decks uses the OCG lists with no customs
  • Custom - Deck has some custom cards. It will be assumed under TCG format.
As far as Deck challenges go, just mark them as Custom and add [Deck Challenge] in the title. But weʻll work that out at a later date, okay?

===
Other things of note:
- Internal gallery for you to upload card pics to if needed, as opposed to using Imgur, etc. (However, Iʻd probably advise you use Imgur for most part)
- Spoiler tags (though they may function slightly differently than they would on IP.Boards, etc)
- Different themes (albeit only two right now; more will be added later)

===

Why do we have a Master Rule 4 area?

(This is General Design)

While I am perfectly aware that Link format still hasnʻt sat well with some of you even now, you all know by now that it exists, Links are here to stay along with the new field set up and thereʻs only so much that can be done in Master Rule 3.

Ideally, we can try running a dual format (MR3 is still the main one; MR4 moreso as a trial run to see how you can design in the current state). Of course, as far as weʻre concerned, certain cards that are "cancerous" in the current meta will be excluded.

The goal is being up-to-date with things and making sure you can design "on time" with the game. You donʻt have to like Link format, but be mindful that itʻs here and donʻt shrug it off.


Thatʻs about it for now.

Do feel free to ask questions about anything that was not mentioned above.

have fun!

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