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  Battle of Chaos
Posted by: Flash Flyer - Sakura - 09-05-2021, 06:38 PM - Forum: TCG Discussion & Theory - No Replies

BACH-JP001 "Magikuriboh" 「マジクリボー」 Rare Effect Monster
BACH-JP002 "Dimension Conjurer" 「ディメンション・コンジュラー」 Effect Monster
BACH-JP003 "Timaeus the Dragon of Destiny" 「合体竜ティマイオス」 Rare Effect Monster
BACH-JP004
BACH-JP005
BACH-JP006
BACH-JP007
BACH-JP008
BACH-JP009
BACH-JP010
BACH-JP011
BACH-JP012
BACH-JP013
BACH-JP014
BACH-JP015
BACH-JP016
BACH-JP017
BACH-JP018
BACH-JP019
BACH-JP020
BACH-JP021
BACH-JP022
BACH-JP023
BACH-JP024
BACH-JP025
BACH-JP026
BACH-JP027
BACH-JP028
BACH-JP029
BACH-JP030
BACH-JP031
BACH-JP032
BACH-JP033
BACH-JP034 "Illusion of Chaos" 「イリュージョン・オブ・カオス」 Effect Ritual Monster
BACH-JP035
BACH-JP036 "Dark Master of Chaos" 「超魔導戦士-マスター・オブ・カオス」 Ultra Rare
Ultimate Rare
Secret Rare
Prismatic Secret Rare Effect Fusion Monster
BACH-JP037
BACH-JP038
BACH-JP039
BACH-JP040
BACH-JP041
BACH-JP042
BACH-JP043
BACH-JP044
BACH-JP045
BACH-JP046
BACH-JP047
BACH-JP048
BACH-JP049
BACH-JP050
BACH-JP051
BACH-JP052
BACH-JP053
BACH-JP054
BACH-JP055
BACH-JP056
BACH-JP057
BACH-JP058
BACH-JP059
BACH-JP060
BACH-JP061
BACH-JP062
BACH-JP063
BACH-JP064
BACH-JP065
BACH-JP066
BACH-JP067
BACH-JP068
BACH-JP069
BACH-JP070
BACH-JP071
BACH-JP072
BACH-JP073
BACH-JP074
BACH-JP075
BACH-JP076
BACH-JP077
BACH-JP078
BACH-JP079
BACH-JP080

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  GK Particle Accelerator stuff
Posted by: Flash Flyer - Sakura - 07-16-2021, 05:22 PM - Forum: Rush Card Design - No Replies

Effect Monsters:

Tevatron
Level 7 | LIGHT | Cyberse | Effect
2200/1500
[Requirement] During the turn this card is Normal Summoned, you can send the top 2 cards of your Deck to the GY.
[Effect] Special Summon 1 monster (Cyberse with 1600 or less DEF) from your GY, but its effects are negated this turn.

Cosmotron
Level 8 | LIGHT | Cyberse | Effect
2500/1600
[Requirement] You can send the top 4 cards of your Deck to the GY.
[Effect] Banish all monsters in your opponent's GY [with equal or less ATK than this monster]. Then, inflict 200 damage to your opponent [for each monster banished by this effect].

Bevatron
Level 5 | LIGHT | Cyberse | Effect
1800/1000
[Requirement] During the turn this card was Normal Summoned.
[Effect] Send the top card of your Deck to the GY. Then, if a monster (Cyberse) was sent to the GY by this effect, you can choose 1 monster (Cyberse with 0 DEF) in your GY, and add it to your hand.

Betatron
Level 6 | LIGHT | Cyberse | Effect
2000/100
[Requirement] During the turn this card was Normal Summoned.
[Effect] Shuffle all monsters (Cyberse) in your GY into the Deck. Then, draw 1 card [for every 5 cards returned by this effect], and if you draw 2 or more cards by this effect, you can Special Summon 1 monster (Level 4 or lower Cyberse with 100 or less DEF) from your Deck.

Eloisatron
Level 3 | LIGHT | Cyberse | Effect
1000/100
[Requirement] None.
[Effect] Choose 1 "Eloisatron" in your GY, and add it to your hand. You cannot Summon monsters (non-Cyberse) the turn you activate this effect.

Fermitron
Level 4 | LIGHT | Cyberse | Effect
1500/0
[Requirement] None.
[Effect] Add 1 monster (Cyberse) from your Deck to your hand. Then, shuffle 1 card from your hand into the Deck.

Planckatron
Level 4 | LIGHT | Cyberse | Effect
1300/100
[Requirement] You can send the top card of your Deck to the GY.
[Effect] Excavate the top 3 cards of your Deck. Then, if you excavated a monster (Cyberse with 100 or less DEF), you can add it to your hand, or send it to the GY.

Spells:

Garden of Providence
Field Spell
[Requirement] Activate if you control no monsters, or all monsters you control are Cyberse.
[Effect] Monsters (LIGHT Cyberse) you control gain 300 ATK/DEF [for each monster (LIGHT Cyberse) on the field].

Gate of Providence
Normal Spell
[Requirement] If you control a monster (Cyberse), send 3 monsters (Level 7 or lower Cyberse) with different Levels from your hand to the GY.
[Effect] Add 3 monsters (LIGHT Cyberse), including exactly 1 monster (Level 10 Cyberse Maximum), from your Deck to your hand. During the End Phase, banish all cards in your hand.

Pair Destruction
Normal Spell
[Requirement] Send 2 monsters (Level 5 or lower Cyberse) with the same Level from your hand to the GY.
[Effect] Choose 1 face-up monster your opponent controls. It loses ATK equal to [the Level of 1 of the monsters sent to the GY by the requirement of this effect] x 500, until the end of this turn.

Traps:

Pair Duality
Normal Trap
[Requirement] When your opponent Normal Summons a monster(s).
[Effect] Special Summon 1 monster (Cyberse) [with the same Level as 1 of those monsters]. It gains ATK equal to [its Level x 500], until the end of this turn.

Absurd Radiation
Normal Trap
[Requirement] When your opponent activates a card or effect while you control a monster in Maximum Mode.
[Effect] Negate the activation, and if you do, destroy it. Then, if you control "Yggdrago the Heavenly Emperor Dragon Tree", inflict 2000 damage to your opponent.

Parallel Universe
Normal Trap
[Requirement] If you control a monster in Maximum Mode, pay 2000 LP.
[Effect] Swap the cards in 1 player's GY with the cards in their Deck.

Equal Strength of Maxed Rivals
Normal Trap
[Requirement] Activate when your monster battles an opponent's monster with the same Level.
[Effect] Your monster gains ATK equal to [the Level of all other monsters on the field x 500], until the end of this turn.

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  [BODE] Ecclesia, the Virtuous in White
Posted by: Flash Flyer - Sakura - 07-14-2021, 06:16 PM - Forum: TCG Discussion & Theory - No Replies

https://ygorganization.com/ariseecclesiaprime/

BODE-JP007 白の聖女エクレシア Shiro no Seijyo Ecclesia (Ecclesia the White Maiden) [Ecclesia, the Virtuous in White]
Level 4 LIGHT Spellcaster Tuner Effect Monster
ATK 1500
DEF 1500
You can only Special Summon by this card’s 1st method once per turn. You can only use the 2nd and 3rd effects of this card’s name each once per turn.
(1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
(2) During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Xiangjian” monster or 1 “Fallen of Albaz” from your hand or Deck.
(3) During the End Phase, if a Fusion Monster(s) is sent to your GY this turn: You can add this card from your GY to your hand.

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  [DBGC] P.U.N.K.
Posted by: Flash Flyer - Sakura - 07-14-2021, 06:15 PM - Forum: TCG Discussion & Theory - No Replies

https://ygorganization.com/theirpowerisyetunknown/

DBGC-JP001 Uk-P.U.N.K.娑楽斎 (ウキヨエ-パンク しゃらくさい) Ukiyoe P.U.N.K. Sharakusai
Level 3 EARTH Psychic-Type Tuner Effect Monster
ATK 1200
DEF 600
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) You can pay 600 LP; Fusion Summon 1 “P.U.N.K.” Fusion Monster from your Extra Deck, using monsters from your hand and/or field as Fusion Material.
(2) During your opponent’s turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 “P.U.N.K.” Synchro Monster.

DBGGC-JP002 Ga-P.U.N.K.ワゴン (ガガク-パンク ワゴン) Gagagku P.U.N.K. Wagon
Level 3 EARTH Psychic Tuner Effect Monster
ATK 900
DEF 600
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can pay 600 LP; Add 1 “P.U.N.K.” Spell Card from your deck to your hand.
(2) When a “P.U.N.K.” monster you control is targeted for an attack or by an opponent’s card effect (Quick Effect): You can draw 1 card.

DBGC-JP003 Jo-P.U.N.K.Mme.スパイダー (ジョウルリ-パンク マダムスパイダー) Joururi P.U.N.K. Madame Spider
Level 3 EARTH Psychic Tuner Effect Monster
ATK 900
DEF 600
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can pay 600 LP; Add 1 “P.U.N.K.” Trap Card from your Deck to your hand.
(2) When you activate a “P.U.N.K.” card, or “P.U.N.K.” card effect, that targets a card your opponent controls (Quick Effect): You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.

DBGC-JP004 No-P.U.N.K.セアミン (ノウ-パンク セアミン) Noh P.U.N.K. Seamin
Level 3 EARTH Psychic Tuner Effect Monster
ATK 600
DEF 600
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can pay 600 LP; Add 1 “P.U.N.K.” monster from your Deck to your hand, except “Noh P.U.N.K. Seamin”.
(2) If this card is sent to the GY: You can target 1 “P.U.N.K.” monster you control; it gains 600 ATK.

DBGC-JP005 No-P.U.N.K.フォクシー・チューン(ノウ-パンク フォクシー・チューン) Noh P.U.N.K. Foxy Tune
Level 8 LIGHT Beast Effect Monster
ATK 2300
DEF 2600
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can Tribute 1 “P.U.N.K” monster; Special Summon this card from your hand.
(2) You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 “P.U.N.K.” monster from your Deck, except a Level 8 monster.
(3) Once per turn, when this card destroys a monster in battle: You can gain LP equal to the original ATK of that monster.

DBGC-JP007 Uk-P.U.N.K.カープ・ライジング(ウキヨエ-パンク カープ・ライジング) Ukiyoe P.U.N.K. Carp Rising
Level 8 WATER Fish Fusion Effect Monster
ATK 1000
DEF 2600
Materials: 2 “P.U.N.K.” monsters
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) You can Tribute this Fusion Summoned card: Special Summon up to 2 “P.U.N.K.” monsters with different names, except Level 8 monsters, from your hand or Deck in Defense Position.
(2) If this card used as material for a Synchro Summon: You can target 1 “P.U.N.K.” monster you control; this turn, it can attack twice during each Battle Phase.

DBGC-JP008 Uk-P.U.N.K.アメイジング・ドラゴン(ウキヨエ-パンク アメイジング・ドラゴン) Ukiyoe P.U.N.K. Amazing Dragon
Level 11 WIND Sea Serpent Synchro Effect Monster
ATK 3000
DEF 2800
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use 1 effect among the (1) and (2) effects of this card’s name per turn.
(1) If this card is Synchro Summoned: You can target a number of cards your opponent controls up to the number of Level 3 Psychic monsters with different names in your field and GY; return them to the hand.
(2) You can target 1 “P.U.N.K.” monster in your GY, except “Ukiyo P.U.N.K. Amazing Dragon”; Special Summon it.

DBGC-JP009 Ga-P.U.N.K.ワイルド・ピッキング(ガガク-パンク ワイルド・ピッキング) Gagaku-P.U.N.K. Wild Picking
Continuous Spell Card
You can use the (1) effect with this card’s name only once per turn.
(1) At the start of the Damage Step, if your “P.U.N.K.” monster is battling an opponent’s monster: You can destroy that opponent’s monster.
(2) If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; for the rest of this turn, “P.U.N.K.” monsters you currently control cannot be destroyed by battle.

DBGC-JP010 Ga-P.U.N.K.クラッシュ・ビート(ガガク-パンク クラッシュ・ビート) Gagaku-P.U.N.K. Crusher Beat
Continuous Spell Card
You can use the (1) effect with this card’s name only once per turn.
(1) If your opponent activates a card, or a card effect, that targets a “P.U.N.K.” monster in your possession: You can target 1 card your opponent controls; destroy it.
(2) If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; for the rest of this turn, “P.U.N.K.” monsters you currently control cannot be targeted by, or destroyed by, your opponent’s card effects.

DBGC-JP011 Jo-P.U.N.K.デンジャラス・ガブ(ジョウルリ-パンク デンジャラス・ガブ) Joururi P.U.N.K. Dangerous Gabu
Normal Trap Card
You can activate a card with this card’s name only once per turn.
(1) Target 1 Effect Monster your opponent controls; negate its effects (for the rest of the turn), then, if you control a “P.U.N.K.” monster, gain LP equal to the targeted monster’s original ATK.

DBGC-JP012 Jo-P.U.N.K.ナシワリ・サプライズ(ジョウルリ-パンク ナシワリ・サプライズ) Joururi P.U.N.K. Nashiwari Surprise
Normal Trap Card
You can activate a card with this card’s name only once per turn.
(1) Target 1 face-down card your opponent controls, or, if you control a “P.U.N.K.” monster, you can target 1 face-up card your opponent controls; destroy it.

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  [BODE] Giant Starfall
Posted by: Flash Flyer - Sakura - 07-14-2021, 06:14 PM - Forum: TCG Discussion & Theory - No Replies

BODE-JP079 Kyosei Otoshi / Giant Star Fall
Normal Trap
Neither player can activate the effects of monsters without a Level in response this card’s activation.
(1) Target 1 face-up monster on the field without a Level; until the end of this turn, change its ATK to 0, it cannot activate its effects, it cannot be destroyed by battle, also any damage either player takes from battles involving it is halved.


https://ygorganization.com/level0antisupportletsgo/

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